+ improve loading splash screen of branded application
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@ -1156,13 +1156,29 @@ void MainWindow::stopSplasher(void)
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QPixmap MainWindow::splashImage() const
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QPixmap MainWindow::splashImage() const
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{
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{
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// search in the UserAppData dir as very first
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QPixmap splash_image;
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QPixmap splash_image;
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QDir dir(QString::fromUtf8(App::Application::Config()["UserAppData"].c_str()));
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QDir dir(QString::fromUtf8(App::Application::Config()["UserAppData"].c_str()));
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QFileInfo fi(dir.filePath(QString::fromAscii("pixmaps/splash_image.png")));
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QFileInfo fi(dir.filePath(QString::fromAscii("pixmaps/splash_image.png")));
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if (fi.isFile() && fi.exists())
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if (fi.isFile() && fi.exists())
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splash_image.load(fi.filePath(), "PNG");
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splash_image.load(fi.filePath(), "PNG");
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if (splash_image.isNull())
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splash_image = Gui::BitmapFactory().pixmap(App::Application::Config()["SplashScreen"].c_str());
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// if no image was found try the config
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std::string splash_path = App::Application::Config()["SplashScreen"];
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if (splash_image.isNull()) {
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QString path = QString::fromUtf8(splash_path.c_str());
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if (QDir(path).isRelative()) {
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QString home = QString::fromUtf8(App::GetApplication().getHomePath());
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path = QFileInfo(QDir(home), path).absoluteFilePath();
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}
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splash_image.load(path);
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}
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// now try the icon paths
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if (splash_image.isNull()) {
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splash_image = Gui::BitmapFactory().pixmap(splash_path.c_str());
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}
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// include application name and version number
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// include application name and version number
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std::map<std::string,std::string>::const_iterator tc = App::Application::Config().find("SplashInfoColor");
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std::map<std::string,std::string>::const_iterator tc = App::Application::Config().find("SplashInfoColor");
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