set cache context when off-screen rendering
This commit is contained in:
parent
f3922e5411
commit
6958972a52
|
@ -1246,6 +1246,10 @@ void View3DInventorViewer::renderToFramebuffer(QGLFramebufferObject* fbo)
|
|||
glDepthRange(0.1,1.0);
|
||||
|
||||
SoGLRenderAction gl(SbViewportRegion(width, height));
|
||||
// When creating a new GL render action we have to copy over the cache context id
|
||||
// For further details see init().
|
||||
uint32_t id = this->getSoRenderManager()->getGLRenderAction()->getCacheContext();
|
||||
gl.setCacheContext(id);
|
||||
gl.setTransparencyType(SoGLRenderAction::SORTED_OBJECT_SORTED_TRIANGLE_BLEND);
|
||||
gl.apply(this->backgroundroot);
|
||||
gl.apply(this->getSoRenderManager()->getSceneGraph());
|
||||
|
|
Loading…
Reference in New Issue
Block a user