+ simplify testing .qm files
+ some triangulation stuff git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5417 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
This commit is contained in:
parent
972e4ad3dd
commit
6b83807dc6
|
@ -86,6 +86,26 @@ void Std_TestQM::activated(int iMsg)
|
|||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
// Std_TestReloadQM
|
||||
//===========================================================================
|
||||
DEF_STD_CMD(Std_TestReloadQM);
|
||||
|
||||
Std_TestReloadQM::Std_TestReloadQM()
|
||||
: Command("Std_TestReloadQM")
|
||||
{
|
||||
sGroup = "Standard-Test";
|
||||
sMenuText = "Reload translation files";
|
||||
sToolTipText = "Test function to check .qm translation files";
|
||||
sWhatsThis = sToolTipText;
|
||||
sStatusTip = sToolTipText;
|
||||
}
|
||||
|
||||
void Std_TestReloadQM::activated(int iMsg)
|
||||
{
|
||||
Translator::instance()->activateLanguage(Translator::instance()->activeLanguage().c_str());
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
// Std_Test1
|
||||
//===========================================================================
|
||||
|
@ -626,6 +646,7 @@ void CreateTestCommands(void)
|
|||
CommandManager &rcCmdMgr = Application::Instance->commandManager();
|
||||
|
||||
rcCmdMgr.addCommand(new Std_TestQM());
|
||||
rcCmdMgr.addCommand(new Std_TestReloadQM());
|
||||
rcCmdMgr.addCommand(new FCCmdTest1());
|
||||
rcCmdMgr.addCommand(new FCCmdTest2());
|
||||
rcCmdMgr.addCommand(new FCCmdTest3());
|
||||
|
|
|
@ -626,23 +626,23 @@ bool MeshAlgorithm::FillupHole(const std::vector<unsigned long>& boundary,
|
|||
unsigned long refPoint0 = *(boundary.begin());
|
||||
unsigned long refPoint1 = *(boundary.begin()+1);
|
||||
if (pP2FStructure) {
|
||||
const std::set<unsigned long>& ring = (*pP2FStructure)[refPoint0];
|
||||
bool found = false;
|
||||
for (std::set<unsigned long>::const_iterator it = ring.begin(); it != ring.end() && !found; ++it) {
|
||||
for (int i=0; i<3; i++) {
|
||||
if (pP2FStructure->getFacet(*it)->_aulPoints[i] == refPoint1) {
|
||||
rFace = *pP2FStructure->getFacet(*it);
|
||||
rTriangle = _rclMesh.GetFacet(rFace);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const std::set<unsigned long>& ring1 = (*pP2FStructure)[refPoint0];
|
||||
const std::set<unsigned long>& ring2 = (*pP2FStructure)[refPoint1];
|
||||
std::vector<unsigned long> f_int;
|
||||
std::set_intersection(ring1.begin(), ring1.end(), ring2.begin(), ring2.end(),
|
||||
std::back_insert_iterator<std::vector<unsigned long> >(f_int));
|
||||
if (f_int.size() != 1)
|
||||
return false; // error, this must be an open edge!
|
||||
|
||||
rFace = _rclMesh._aclFacetArray[f_int.front()];
|
||||
rTriangle = _rclMesh.GetFacet(rFace);
|
||||
}
|
||||
else {
|
||||
bool ready = false;
|
||||
for (MeshFacetArray::_TConstIterator it = _rclMesh._aclFacetArray.begin(); it != _rclMesh._aclFacetArray.end(); ++it) {
|
||||
for (int i=0; i<3; i++) {
|
||||
if ((it->_aulPoints[i] == refPoint0) && (it->_aulPoints[(i+1)%3] == refPoint1)) {
|
||||
if ((it->_aulPoints[i] == refPoint0) && (it->_aulPoints[(i+1)%3] == refPoint1) ||
|
||||
(it->_aulPoints[i] == refPoint1) && (it->_aulPoints[(i+1)%3] == refPoint0)) {
|
||||
rFace = *it;
|
||||
rTriangle = _rclMesh.GetFacet(*it);
|
||||
ready = true;
|
||||
|
@ -663,7 +663,9 @@ bool MeshAlgorithm::FillupHole(const std::vector<unsigned long>& boundary,
|
|||
}
|
||||
|
||||
// remove the last added point if it is duplicated
|
||||
std::vector<unsigned long> bounds = boundary;
|
||||
if (boundary.front() == boundary.back()) {
|
||||
bounds.pop_back();
|
||||
polygon.pop_back();
|
||||
rPoints.pop_back();
|
||||
}
|
||||
|
@ -672,6 +674,7 @@ bool MeshAlgorithm::FillupHole(const std::vector<unsigned long>& boundary,
|
|||
// Afterwards we can compare the normals of the created triangles with the z-direction of our local coordinate system.
|
||||
// If the scalar product is positive it was a hole, otherwise not.
|
||||
cTria.SetPolygon(polygon);
|
||||
cTria.SetIndices(bounds);
|
||||
|
||||
std::vector<Base::Vector3f> surf_pts = cTria.GetPolygon();
|
||||
if (pP2FStructure && level > 0) {
|
||||
|
@ -685,7 +688,7 @@ bool MeshAlgorithm::FillupHole(const std::vector<unsigned long>& boundary,
|
|||
if (cTria.TriangulatePolygon()) {
|
||||
// if we have enough points then we fit a surface through the points and project
|
||||
// the added points onto this surface
|
||||
cTria.ProjectOntoSurface(surf_pts);
|
||||
cTria.PostProcessing(surf_pts);
|
||||
// get the facets and add the additional points to the array
|
||||
rFaces.insert(rFaces.end(), cTria.GetFacets().begin(), cTria.GetFacets().end());
|
||||
std::vector<Base::Vector3f> newVertices = cTria.AddedPoints();
|
||||
|
@ -693,7 +696,7 @@ bool MeshAlgorithm::FillupHole(const std::vector<unsigned long>& boundary,
|
|||
rPoints.push_back((*pt));
|
||||
}
|
||||
|
||||
// Unfortunately, the CDT algorithm does not care about the orientation of the polygon so we cannot rely on the normal
|
||||
// Unfortunately, some algorithms do not care about the orientation of the polygon so we cannot rely on the normal
|
||||
// criterion to decide whether it's a hole or not.
|
||||
//
|
||||
std::vector<MeshFacet> faces = cTria.GetFacets();
|
||||
|
@ -701,11 +704,13 @@ bool MeshAlgorithm::FillupHole(const std::vector<unsigned long>& boundary,
|
|||
// Special case handling for a hole with three edges: the resulting facet might be coincident with the
|
||||
// reference facet
|
||||
if (faces.size()==1){
|
||||
MeshFacet first;
|
||||
first._aulPoints[0] = boundary[faces.front()._aulPoints[0]];
|
||||
first._aulPoints[1] = boundary[faces.front()._aulPoints[1]];
|
||||
first._aulPoints[2] = boundary[faces.front()._aulPoints[2]];
|
||||
if ( first.IsEqual(rFace) ) {
|
||||
MeshFacet first = faces.front();
|
||||
if (cTria.NeedsReindexing()) {
|
||||
first._aulPoints[0] = boundary[first._aulPoints[0]];
|
||||
first._aulPoints[1] = boundary[first._aulPoints[1]];
|
||||
first._aulPoints[2] = boundary[first._aulPoints[2]];
|
||||
}
|
||||
if (first.IsEqual(rFace)) {
|
||||
rFaces.clear();
|
||||
rPoints.clear();
|
||||
cTria.Discard();
|
||||
|
@ -717,9 +722,14 @@ bool MeshAlgorithm::FillupHole(const std::vector<unsigned long>& boundary,
|
|||
MeshFacet facet;
|
||||
unsigned short ref_side = rFace.Side(refPoint0, refPoint1);
|
||||
unsigned short tri_side = USHRT_MAX;
|
||||
if (cTria.NeedsReindexing()) {
|
||||
// the referenced indices of the polyline
|
||||
refPoint0 = 0;
|
||||
refPoint1 = 1;
|
||||
}
|
||||
if (ref_side < USHRT_MAX) {
|
||||
for (std::vector<MeshFacet>::iterator it = faces.begin(); it != faces.end(); ++it) {
|
||||
tri_side = it->Side(0, 1);
|
||||
tri_side = it->Side(refPoint0, refPoint1);
|
||||
if (tri_side < USHRT_MAX) {
|
||||
facet = *it;
|
||||
break;
|
||||
|
@ -737,10 +747,9 @@ bool MeshAlgorithm::FillupHole(const std::vector<unsigned long>& boundary,
|
|||
return false;
|
||||
}
|
||||
|
||||
#if 1
|
||||
MeshGeomFacet triangle;
|
||||
triangle._aclPoints[0] = rPoints[facet._aulPoints[0]];
|
||||
triangle._aclPoints[1] = rPoints[facet._aulPoints[1]];
|
||||
triangle._aclPoints[2] = rPoints[facet._aulPoints[2]];
|
||||
triangle = cTria.GetTriangle(rPoints, facet);
|
||||
|
||||
// Now we have two adjacent triangles which we check for overlaps.
|
||||
// Therefore we build a separation plane that must separate the two diametrically opposed points.
|
||||
|
@ -763,6 +772,7 @@ bool MeshAlgorithm::FillupHole(const std::vector<unsigned long>& boundary,
|
|||
for (MeshFacetArray::_TIterator it = rFaces.begin(); it != rFaces.end(); ++it)
|
||||
it->FlipNormal();
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1764,6 +1774,7 @@ void MeshRefPointToFacets::SearchNeighbours(MeshFacetArray::_TConstIterator f_it
|
|||
rclNb.push_back(f_it);
|
||||
f_it->SetFlag(MeshFacet::VISIT);
|
||||
|
||||
MeshPointArray::_TConstIterator p_beg = _rclMesh.GetPoints().begin();
|
||||
MeshFacetArray::_TConstIterator f_beg = _rclMesh.GetFacets().begin();
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
|
|
|
@ -1237,55 +1237,20 @@ void MeshTopoAlgorithm::FillupHoles(unsigned long length, int level,
|
|||
std::list<std::vector<unsigned long> >& aFailed)
|
||||
{
|
||||
// get the mesh boundaries as an array of point indices
|
||||
std::list<std::vector<unsigned long> > aBorders;
|
||||
std::list<std::vector<unsigned long> > aBorders, aFillBorders;
|
||||
MeshAlgorithm cAlgo(_rclMesh);
|
||||
cAlgo.GetMeshBorders(aBorders);
|
||||
|
||||
// split boundary loops if needed
|
||||
cAlgo.SplitBoundaryLoops(aBorders);
|
||||
|
||||
// get the facets to a point
|
||||
MeshRefPointToFacets cPt2Fac(_rclMesh);
|
||||
|
||||
MeshFacetArray newFacets;
|
||||
MeshPointArray newPoints;
|
||||
unsigned long numberOfOldPoints = _rclMesh._aclPointArray.size();
|
||||
for ( std::list<std::vector<unsigned long> >::iterator it = aBorders.begin(); it != aBorders.end(); ++it ) {
|
||||
if ( it->size()-1 > length )
|
||||
continue; // boundary with too many edges
|
||||
MeshFacetArray cFacets;
|
||||
MeshPointArray cPoints;
|
||||
if (cAlgo.FillupHole(*it, cTria, cFacets, cPoints, level, &cPt2Fac)) {
|
||||
if (it->front() == it->back())
|
||||
it->pop_back();
|
||||
// the triangulation may produce additional points which we must take into account when appending to the mesh
|
||||
unsigned long countBoundaryPoints = it->size();
|
||||
unsigned long countDifference = cPoints.size() - countBoundaryPoints;
|
||||
if (countDifference > 0) {
|
||||
MeshPointArray::_TIterator pt = cPoints.begin() + countBoundaryPoints;
|
||||
for (unsigned long i=0; i<countDifference; i++, pt++) {
|
||||
it->push_back(numberOfOldPoints++);
|
||||
newPoints.push_back(*pt);
|
||||
}
|
||||
}
|
||||
for (MeshFacetArray::_TIterator kt = cFacets.begin(); kt != cFacets.end(); ++kt ) {
|
||||
kt->_aulPoints[0] = (*it)[kt->_aulPoints[0]];
|
||||
kt->_aulPoints[1] = (*it)[kt->_aulPoints[1]];
|
||||
kt->_aulPoints[2] = (*it)[kt->_aulPoints[2]];
|
||||
newFacets.push_back(*kt);
|
||||
}
|
||||
}
|
||||
else {
|
||||
aFailed.push_back(*it);
|
||||
}
|
||||
for (std::list<std::vector<unsigned long> >::iterator it = aBorders.begin(); it != aBorders.end(); ++it) {
|
||||
if (it->size()-1 <= length) // ignore boundary with too many edges
|
||||
aFillBorders.push_back(*it);
|
||||
}
|
||||
|
||||
// insert new points and faces into the mesh structure
|
||||
_rclMesh._aclPointArray.insert(_rclMesh._aclPointArray.end(), newPoints.begin(), newPoints.end());
|
||||
for (MeshPointArray::_TIterator it = newPoints.begin(); it != newPoints.end(); ++it)
|
||||
_rclMesh._clBoundBox &= *it;
|
||||
if (!newFacets.empty())
|
||||
_rclMesh.AddFacets(newFacets);
|
||||
if (!aFillBorders.empty())
|
||||
FillupHoles(level, cTria, aFillBorders, aFailed);
|
||||
}
|
||||
|
||||
void MeshTopoAlgorithm::FillupHoles(int level, AbstractPolygonTriangulator& cTria,
|
||||
|
@ -1307,20 +1272,27 @@ void MeshTopoAlgorithm::FillupHoles(int level, AbstractPolygonTriangulator& cTri
|
|||
if (bound.front() == bound.back())
|
||||
bound.pop_back();
|
||||
// the triangulation may produce additional points which we must take into account when appending to the mesh
|
||||
unsigned long countBoundaryPoints = bound.size();
|
||||
unsigned long countDifference = cPoints.size() - countBoundaryPoints;
|
||||
if (countDifference > 0) {
|
||||
if (cPoints.size() > bound.size()) {
|
||||
unsigned long countBoundaryPoints = bound.size();
|
||||
unsigned long countDifference = cPoints.size() - countBoundaryPoints;
|
||||
MeshPointArray::_TIterator pt = cPoints.begin() + countBoundaryPoints;
|
||||
for (unsigned long i=0; i<countDifference; i++, pt++) {
|
||||
bound.push_back(numberOfOldPoints++);
|
||||
newPoints.push_back(*pt);
|
||||
}
|
||||
}
|
||||
for (MeshFacetArray::_TIterator kt = cFacets.begin(); kt != cFacets.end(); ++kt ) {
|
||||
kt->_aulPoints[0] = bound[kt->_aulPoints[0]];
|
||||
kt->_aulPoints[1] = bound[kt->_aulPoints[1]];
|
||||
kt->_aulPoints[2] = bound[kt->_aulPoints[2]];
|
||||
newFacets.push_back(*kt);
|
||||
if (cTria.NeedsReindexing()) {
|
||||
for (MeshFacetArray::_TIterator kt = cFacets.begin(); kt != cFacets.end(); ++kt ) {
|
||||
kt->_aulPoints[0] = bound[kt->_aulPoints[0]];
|
||||
kt->_aulPoints[1] = bound[kt->_aulPoints[1]];
|
||||
kt->_aulPoints[2] = bound[kt->_aulPoints[2]];
|
||||
newFacets.push_back(*kt);
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (MeshFacetArray::_TIterator kt = cFacets.begin(); kt != cFacets.end(); ++kt ) {
|
||||
newFacets.push_back(*kt);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
@ -1332,8 +1304,24 @@ void MeshTopoAlgorithm::FillupHoles(int level, AbstractPolygonTriangulator& cTri
|
|||
_rclMesh._aclPointArray.insert(_rclMesh._aclPointArray.end(), newPoints.begin(), newPoints.end());
|
||||
for (MeshPointArray::_TIterator it = newPoints.begin(); it != newPoints.end(); ++it)
|
||||
_rclMesh._clBoundBox &= *it;
|
||||
if (!newFacets.empty())
|
||||
_rclMesh.AddFacets(newFacets);
|
||||
if (!newFacets.empty()) {
|
||||
// Do some checks for invalid point indices
|
||||
MeshFacetArray addFacets;
|
||||
addFacets.reserve(newFacets.size());
|
||||
unsigned long ctPoints = _rclMesh.CountPoints();
|
||||
for (MeshFacetArray::_TIterator it = newFacets.begin(); it != newFacets.end(); ++it) {
|
||||
if (it->_aulPoints[0] >= ctPoints ||
|
||||
it->_aulPoints[1] >= ctPoints ||
|
||||
it->_aulPoints[2] >= ctPoints) {
|
||||
Base::Console().Log("Ignore invalid face <%d, %d, %d> (%d vertices)\n",
|
||||
it->_aulPoints[0], it->_aulPoints[1], it->_aulPoints[2], ctPoints);
|
||||
}
|
||||
else {
|
||||
addFacets.push_back(*it);
|
||||
}
|
||||
}
|
||||
_rclMesh.AddFacets(addFacets);
|
||||
}
|
||||
}
|
||||
|
||||
void MeshTopoAlgorithm::FindHoles(unsigned long length,
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
#include <Base/Exception.h>
|
||||
#include "Triangulation.h"
|
||||
#include "Approximation.h"
|
||||
#include "Algorithm.h"
|
||||
#include "MeshKernel.h"
|
||||
|
||||
#include <Mod/Mesh/App/WildMagic4/Wm4Delaunay2.h>
|
||||
|
@ -121,7 +122,7 @@ std::vector<Base::Vector3f> AbstractPolygonTriangulator::ProjectToFitPlane()
|
|||
return proj;
|
||||
}
|
||||
|
||||
void AbstractPolygonTriangulator::ProjectOntoSurface(const std::vector<Base::Vector3f>& points)
|
||||
void AbstractPolygonTriangulator::PostProcessing(const std::vector<Base::Vector3f>& points)
|
||||
{
|
||||
// For a good approximation we should have enough points, i.e. for 9 parameters
|
||||
// for the fit function we should have at least 50 points.
|
||||
|
@ -144,9 +145,23 @@ void AbstractPolygonTriangulator::ProjectOntoSurface(const std::vector<Base::Vec
|
|||
}
|
||||
}
|
||||
|
||||
MeshGeomFacet AbstractPolygonTriangulator::GetTriangle(const MeshPointArray& points,
|
||||
const MeshFacet& facet) const
|
||||
{
|
||||
MeshGeomFacet triangle;
|
||||
triangle._aclPoints[0] = points[facet._aulPoints[0]];
|
||||
triangle._aclPoints[1] = points[facet._aulPoints[1]];
|
||||
triangle._aclPoints[2] = points[facet._aulPoints[2]];
|
||||
return triangle;
|
||||
}
|
||||
|
||||
bool AbstractPolygonTriangulator::TriangulatePolygon()
|
||||
{
|
||||
try {
|
||||
if (this->_points.size() != this->_indices.size()) {
|
||||
Base::Console().Log("Triangulation: %d points <> %d indices\n", _points.size(), _indices.size());
|
||||
return false;
|
||||
}
|
||||
bool ok = Triangulate();
|
||||
if (ok) Done();
|
||||
return ok;
|
||||
|
@ -177,6 +192,10 @@ void AbstractPolygonTriangulator::Discard()
|
|||
}
|
||||
}
|
||||
|
||||
void AbstractPolygonTriangulator::Reset()
|
||||
{
|
||||
}
|
||||
|
||||
void AbstractPolygonTriangulator::Done()
|
||||
{
|
||||
_info.push_back(_points.size());
|
||||
|
@ -625,7 +644,7 @@ bool FlatTriangulator::Triangulate()
|
|||
return succeeded;
|
||||
}
|
||||
|
||||
void FlatTriangulator::ProjectOntoSurface(const std::vector<Base::Vector3f>&)
|
||||
void FlatTriangulator::PostProcessing(const std::vector<Base::Vector3f>&)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -669,7 +688,8 @@ bool ConstraintDelaunayTriangulator::Triangulate()
|
|||
|
||||
// -------------------------------------------------------------
|
||||
|
||||
Triangulator::Triangulator(const MeshKernel& k) : _kernel(k)
|
||||
#if 0
|
||||
Triangulator::Triangulator(const MeshKernel& k, bool flat) : _kernel(k)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -681,3 +701,23 @@ bool Triangulator::Triangulate()
|
|||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
MeshGeomFacet Triangulator::GetTriangle(const MeshPointArray&,
|
||||
const MeshFacet& facet) const
|
||||
{
|
||||
return MeshGeomFacet();
|
||||
}
|
||||
|
||||
void Triangulator::PostProcessing(const std::vector<Base::Vector3f>&)
|
||||
{
|
||||
}
|
||||
|
||||
void Triangulator::Discard()
|
||||
{
|
||||
AbstractPolygonTriangulator::Discard();
|
||||
}
|
||||
|
||||
void Triangulator::Reset()
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -39,6 +39,15 @@ public:
|
|||
|
||||
/** Sets the polygon to be triangulated. */
|
||||
void SetPolygon(const std::vector<Base::Vector3f>& raclPoints);
|
||||
void SetIndices(const std::vector<unsigned long>& d) {_indices = d;}
|
||||
/** Usually the created faces use the indices of the polygon points
|
||||
* from [0, n]. If the faces should be appended to an existing mesh
|
||||
* they may need to be reindexed from the calling instance.
|
||||
* However, there may other algorithms that directly use the indices
|
||||
* of the mesh and thus do not need to be touched afterwards. In this
|
||||
* case the method should be reimplemented to return false.
|
||||
*/
|
||||
virtual bool NeedsReindexing() const { return true; }
|
||||
/** Get the polygon points to be triangulated. The points may be
|
||||
* projected onto its average plane.
|
||||
*/
|
||||
|
@ -46,7 +55,7 @@ public:
|
|||
/** The triangulation algorithm may create new points when
|
||||
* calling Triangulate(). This method returns these added
|
||||
* points.
|
||||
* @note: Make sure to have called ProjectOntoSurface() before using
|
||||
* @note: Make sure to have called PostProcessing() before using
|
||||
* this method if you want the surface points the new points are lying on.
|
||||
*/
|
||||
std::vector<Base::Vector3f> AddedPoints() const;
|
||||
|
@ -65,11 +74,13 @@ public:
|
|||
/** If points were added then we get the 3D points by projecting the added
|
||||
* 2D points onto a surface which fits into the given points.
|
||||
*/
|
||||
virtual void ProjectOntoSurface(const std::vector<Base::Vector3f>&);
|
||||
virtual void PostProcessing(const std::vector<Base::Vector3f>&);
|
||||
/** Returns the geometric triangles of the polygon. */
|
||||
const std::vector<MeshGeomFacet>& GetTriangles() const { return _triangles;}
|
||||
/** Returns the topologic facets of the polygon. */
|
||||
const std::vector<MeshFacet>& GetFacets() const { return _facets;}
|
||||
/** Returns the the triangle to a given topologic facet. */
|
||||
virtual MeshGeomFacet GetTriangle(const MeshPointArray&, const MeshFacet&) const;
|
||||
/** Returns the length of the polygon */
|
||||
float GetLength() const;
|
||||
/** Get information about the pol<gons that were processed.
|
||||
|
@ -77,7 +88,9 @@ public:
|
|||
* polygon.
|
||||
*/
|
||||
std::vector<unsigned long> GetInfo() const;
|
||||
void Discard();
|
||||
virtual void Discard();
|
||||
/** Resets some internals. The default implementation does nothing.*/
|
||||
virtual void Reset();
|
||||
|
||||
protected:
|
||||
/** Computes the triangulation of a polygon. The resulting facets can
|
||||
|
@ -89,6 +102,7 @@ protected:
|
|||
protected:
|
||||
bool _discard;
|
||||
Base::Matrix4D _inverse;
|
||||
std::vector<unsigned long> _indices;
|
||||
std::vector<Base::Vector3f> _points;
|
||||
std::vector<Base::Vector3f> _newpoints;
|
||||
std::vector<MeshGeomFacet> _triangles;
|
||||
|
@ -168,7 +182,7 @@ public:
|
|||
FlatTriangulator();
|
||||
~FlatTriangulator();
|
||||
|
||||
void ProjectOntoSurface(const std::vector<Base::Vector3f>&);
|
||||
void PostProcessing(const std::vector<Base::Vector3f>&);
|
||||
|
||||
protected:
|
||||
bool Triangulate();
|
||||
|
@ -187,17 +201,25 @@ private:
|
|||
float fMaxArea;
|
||||
};
|
||||
|
||||
#if 0
|
||||
class MeshExport Triangulator : public AbstractPolygonTriangulator
|
||||
{
|
||||
public:
|
||||
Triangulator(const MeshKernel&);
|
||||
Triangulator(const MeshKernel&, bool flat);
|
||||
~Triangulator();
|
||||
void Discard();
|
||||
void Reset();
|
||||
|
||||
bool NeedsReindexing() const { return false; }
|
||||
MeshGeomFacet GetTriangle(const MeshPointArray&, const MeshFacet&) const;
|
||||
void PostProcessing(const std::vector<Base::Vector3f>&);
|
||||
|
||||
protected:
|
||||
bool Triangulate();
|
||||
|
||||
const MeshKernel& _kernel;
|
||||
};
|
||||
#endif
|
||||
|
||||
} // namespace MeshCore
|
||||
|
||||
|
|
|
@ -63,7 +63,7 @@ class TestWorkbench ( Workbench ):
|
|||
self.appendToolbar("TestTools",list)
|
||||
|
||||
menu = ["Test &Commands","TestToolsGui"]
|
||||
list = ["Std_TestQM","Test_Test","Test_TestAll","Test_TestDoc","Test_TestBase"]
|
||||
list = ["Std_TestQM","Std_TestReloadQM","Test_Test","Test_TestAll","Test_TestDoc","Test_TestBase"]
|
||||
self.appendCommandbar("TestToolsGui",list)
|
||||
self.appendMenu(menu,list)
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user