0000833: Color-per-face info lost when you set transparency
This commit is contained in:
parent
25c0afbb80
commit
6e3b142cd8
|
@ -35,6 +35,7 @@
|
|||
# include <float.h>
|
||||
# include <algorithm>
|
||||
# include <Inventor/SoPickedPoint.h>
|
||||
# include <Inventor/SoPrimitiveVertex.h>
|
||||
# include <Inventor/actions/SoCallbackAction.h>
|
||||
# include <Inventor/actions/SoGetBoundingBoxAction.h>
|
||||
# include <Inventor/actions/SoGetPrimitiveCountAction.h>
|
||||
|
@ -154,6 +155,9 @@ void SoBrepFaceSet::GLRender(SoGLRenderAction *action)
|
|||
renderSelection(action);
|
||||
if (this->highlightIndex.getValue() >= 0)
|
||||
renderHighlight(action);
|
||||
// When setting transparency shouldGLRender() handles the rendering and returns false.
|
||||
// Therefore generatePrimitives() needs to be re-implemented to handle the materials
|
||||
// correctly.
|
||||
if (!this->shouldGLRender(action))
|
||||
return;
|
||||
|
||||
|
@ -210,6 +214,276 @@ void SoBrepFaceSet::GLRenderBelowPath(SoGLRenderAction * action)
|
|||
inherited::GLRenderBelowPath(action);
|
||||
}
|
||||
|
||||
// this macro actually makes the code below more readable :-)
|
||||
#define DO_VERTEX(idx) \
|
||||
if (mbind == PER_VERTEX) { \
|
||||
pointDetail.setMaterialIndex(matnr); \
|
||||
vertex.setMaterialIndex(matnr++); \
|
||||
} \
|
||||
else if (mbind == PER_VERTEX_INDEXED) { \
|
||||
pointDetail.setMaterialIndex(*mindices); \
|
||||
vertex.setMaterialIndex(*mindices++); \
|
||||
} \
|
||||
if (nbind == PER_VERTEX) { \
|
||||
pointDetail.setNormalIndex(normnr); \
|
||||
currnormal = &normals[normnr++]; \
|
||||
vertex.setNormal(*currnormal); \
|
||||
} \
|
||||
else if (nbind == PER_VERTEX_INDEXED) { \
|
||||
pointDetail.setNormalIndex(*nindices); \
|
||||
currnormal = &normals[*nindices++]; \
|
||||
vertex.setNormal(*currnormal); \
|
||||
} \
|
||||
if (tb.isFunction()) { \
|
||||
vertex.setTextureCoords(tb.get(coords->get3(idx), *currnormal)); \
|
||||
if (tb.needIndices()) pointDetail.setTextureCoordIndex(tindices ? *tindices++ : texidx++); \
|
||||
} \
|
||||
else if (tbind != NONE) { \
|
||||
pointDetail.setTextureCoordIndex(tindices ? *tindices : texidx); \
|
||||
vertex.setTextureCoords(tb.get(tindices ? *tindices++ : texidx++)); \
|
||||
} \
|
||||
vertex.setPoint(coords->get3(idx)); \
|
||||
pointDetail.setCoordinateIndex(idx); \
|
||||
this->shapeVertex(&vertex);
|
||||
|
||||
void SoBrepFaceSet::generatePrimitives(SoAction * action)
|
||||
{
|
||||
//TODO
|
||||
#if 0
|
||||
inherited::generatePrimitives(action);
|
||||
#else
|
||||
//This is highly experimental!!!
|
||||
|
||||
if (this->coordIndex.getNum() < 3) return;
|
||||
|
||||
SoState * state = action->getState();
|
||||
|
||||
if (this->vertexProperty.getValue()) {
|
||||
state->push();
|
||||
this->vertexProperty.getValue()->doAction(action);
|
||||
}
|
||||
|
||||
Binding mbind = this->findMaterialBinding(state);
|
||||
Binding nbind = this->findNormalBinding(state);
|
||||
|
||||
const SoCoordinateElement * coords;
|
||||
const SbVec3f * normals;
|
||||
const int32_t * cindices;
|
||||
int numindices;
|
||||
const int32_t * nindices;
|
||||
const int32_t * tindices;
|
||||
const int32_t * mindices;
|
||||
SbBool doTextures;
|
||||
SbBool sendNormals;
|
||||
SbBool normalCacheUsed;
|
||||
|
||||
sendNormals = TRUE; // always generate normals
|
||||
|
||||
this->getVertexData(state, coords, normals, cindices,
|
||||
nindices, tindices, mindices, numindices,
|
||||
sendNormals, normalCacheUsed);
|
||||
|
||||
SoTextureCoordinateBundle tb(action, FALSE, FALSE);
|
||||
doTextures = tb.needCoordinates();
|
||||
|
||||
if (!sendNormals) nbind = OVERALL;
|
||||
else if (normalCacheUsed && nbind == PER_VERTEX) {
|
||||
nbind = PER_VERTEX_INDEXED;
|
||||
}
|
||||
else if (normalCacheUsed && nbind == PER_FACE_INDEXED) {
|
||||
nbind = PER_FACE;
|
||||
}
|
||||
|
||||
if (this->getNodeType() == SoNode::VRML1) {
|
||||
// For VRML1, PER_VERTEX means per vertex in shape, not PER_VERTEX
|
||||
// on the state.
|
||||
if (mbind == PER_VERTEX) {
|
||||
mbind = PER_VERTEX_INDEXED;
|
||||
mindices = cindices;
|
||||
}
|
||||
if (nbind == PER_VERTEX) {
|
||||
nbind = PER_VERTEX_INDEXED;
|
||||
nindices = cindices;
|
||||
}
|
||||
}
|
||||
|
||||
Binding tbind = NONE;
|
||||
if (doTextures) {
|
||||
if (tb.isFunction() && !tb.needIndices()) {
|
||||
tbind = NONE;
|
||||
tindices = NULL;
|
||||
}
|
||||
// FIXME: just call inherited::areTexCoordsIndexed() instead of
|
||||
// the if-check? 20020110 mortene.
|
||||
else if (SoTextureCoordinateBindingElement::get(state) ==
|
||||
SoTextureCoordinateBindingElement::PER_VERTEX) {
|
||||
tbind = PER_VERTEX;
|
||||
tindices = NULL;
|
||||
}
|
||||
else {
|
||||
tbind = PER_VERTEX_INDEXED;
|
||||
if (tindices == NULL) tindices = cindices;
|
||||
}
|
||||
}
|
||||
|
||||
if (nbind == PER_VERTEX_INDEXED && nindices == NULL) {
|
||||
nindices = cindices;
|
||||
}
|
||||
if (mbind == PER_VERTEX_INDEXED && mindices == NULL) {
|
||||
mindices = cindices;
|
||||
}
|
||||
|
||||
int texidx = 0;
|
||||
TriangleShape mode = POLYGON;
|
||||
TriangleShape newmode;
|
||||
const int32_t *viptr = cindices;
|
||||
const int32_t *viendptr = viptr + numindices;
|
||||
const int32_t *piptr = this->partIndex.getValues(0);
|
||||
int num_partindices = this->partIndex.getNum();
|
||||
const int32_t *piendptr = piptr + num_partindices;
|
||||
int32_t v1, v2, v3, v4, v5 = 0, pi; // v5 init unnecessary, but kills a compiler warning.
|
||||
|
||||
SoPrimitiveVertex vertex;
|
||||
SoPointDetail pointDetail;
|
||||
SoFaceDetail faceDetail;
|
||||
|
||||
vertex.setDetail(&pointDetail);
|
||||
|
||||
SbVec3f dummynormal(0,0,1);
|
||||
const SbVec3f *currnormal = &dummynormal;
|
||||
if (normals) currnormal = normals;
|
||||
vertex.setNormal(*currnormal);
|
||||
|
||||
int matnr = 0;
|
||||
int normnr = 0;
|
||||
int trinr = 0;
|
||||
pi = piptr < piendptr ? *piptr++ : -1;
|
||||
while (pi == 0) {
|
||||
// It may happen that a part has no triangles
|
||||
pi = piptr < piendptr ? *piptr++ : -1;
|
||||
if (mbind == PER_PART)
|
||||
matnr++;
|
||||
else if (mbind == PER_PART_INDEXED)
|
||||
mindices++;
|
||||
}
|
||||
|
||||
while (viptr + 2 < viendptr) {
|
||||
v1 = *viptr++;
|
||||
v2 = *viptr++;
|
||||
v3 = *viptr++;
|
||||
if (v1 < 0 || v2 < 0 || v3 < 0) {
|
||||
break;
|
||||
}
|
||||
v4 = viptr < viendptr ? *viptr++ : -1;
|
||||
if (v4 < 0) newmode = TRIANGLES;
|
||||
else {
|
||||
v5 = viptr < viendptr ? *viptr++ : -1;
|
||||
if (v5 < 0) newmode = QUADS;
|
||||
else newmode = POLYGON;
|
||||
}
|
||||
if (newmode != mode) {
|
||||
if (mode != POLYGON) this->endShape();
|
||||
mode = newmode;
|
||||
this->beginShape(action, mode, &faceDetail);
|
||||
}
|
||||
else if (mode == POLYGON) this->beginShape(action, POLYGON, &faceDetail);
|
||||
|
||||
// vertex 1 can't use DO_VERTEX
|
||||
if (mbind == PER_PART) {
|
||||
if (trinr == 0) {
|
||||
pointDetail.setMaterialIndex(matnr);
|
||||
vertex.setMaterialIndex(matnr++);
|
||||
}
|
||||
}
|
||||
else if (mbind == PER_PART_INDEXED) {
|
||||
if (trinr == 0) {
|
||||
pointDetail.setMaterialIndex(*mindices);
|
||||
vertex.setMaterialIndex(*mindices++);
|
||||
}
|
||||
}
|
||||
else if (mbind == PER_VERTEX || mbind == PER_FACE) {
|
||||
pointDetail.setMaterialIndex(matnr);
|
||||
vertex.setMaterialIndex(matnr++);
|
||||
}
|
||||
else if (mbind == PER_VERTEX_INDEXED || mbind == PER_FACE_INDEXED) {
|
||||
pointDetail.setMaterialIndex(*mindices);
|
||||
vertex.setMaterialIndex(*mindices++);
|
||||
}
|
||||
if (nbind == PER_VERTEX || nbind == PER_FACE) {
|
||||
pointDetail.setNormalIndex(normnr);
|
||||
currnormal = &normals[normnr++];
|
||||
vertex.setNormal(*currnormal);
|
||||
}
|
||||
else if (nbind == PER_FACE_INDEXED || nbind == PER_VERTEX_INDEXED) {
|
||||
pointDetail.setNormalIndex(*nindices);
|
||||
currnormal = &normals[*nindices++];
|
||||
vertex.setNormal(*currnormal);
|
||||
}
|
||||
|
||||
if (tb.isFunction()) {
|
||||
vertex.setTextureCoords(tb.get(coords->get3(v1), *currnormal));
|
||||
if (tb.needIndices()) pointDetail.setTextureCoordIndex(tindices ? *tindices++ : texidx++);
|
||||
}
|
||||
else if (tbind != NONE) {
|
||||
pointDetail.setTextureCoordIndex(tindices ? *tindices : texidx);
|
||||
vertex.setTextureCoords(tb.get(tindices ? *tindices++ : texidx++));
|
||||
}
|
||||
pointDetail.setCoordinateIndex(v1);
|
||||
vertex.setPoint(coords->get3(v1));
|
||||
this->shapeVertex(&vertex);
|
||||
|
||||
DO_VERTEX(v2);
|
||||
DO_VERTEX(v3);
|
||||
|
||||
if (mode != TRIANGLES) {
|
||||
DO_VERTEX(v4);
|
||||
if (mode == POLYGON) {
|
||||
DO_VERTEX(v5);
|
||||
v1 = viptr < viendptr ? *viptr++ : -1;
|
||||
while (v1 >= 0) {
|
||||
DO_VERTEX(v1);
|
||||
v1 = viptr < viendptr ? *viptr++ : -1;
|
||||
}
|
||||
this->endShape();
|
||||
}
|
||||
}
|
||||
faceDetail.incFaceIndex();
|
||||
if (mbind == PER_VERTEX_INDEXED) {
|
||||
mindices++;
|
||||
}
|
||||
if (nbind == PER_VERTEX_INDEXED) {
|
||||
nindices++;
|
||||
}
|
||||
if (tindices) tindices++;
|
||||
|
||||
trinr++;
|
||||
if (pi == trinr) {
|
||||
pi = piptr < piendptr ? *piptr++ : -1;
|
||||
while (pi == 0) {
|
||||
// It may happen that a part has no triangles
|
||||
pi = piptr < piendptr ? *piptr++ : -1;
|
||||
if (mbind == PER_PART)
|
||||
matnr++;
|
||||
else if (mbind == PER_PART_INDEXED)
|
||||
mindices++;
|
||||
}
|
||||
trinr = 0;
|
||||
}
|
||||
}
|
||||
if (mode != POLYGON) this->endShape();
|
||||
|
||||
if (normalCacheUsed) {
|
||||
this->readUnlockNormalCache();
|
||||
}
|
||||
|
||||
if (this->vertexProperty.getValue()) {
|
||||
state->pop();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#undef DO_VERTEX
|
||||
|
||||
void SoBrepFaceSet::renderHighlight(SoGLRenderAction *action)
|
||||
{
|
||||
SoState * state = action->getState();
|
||||
|
|
|
@ -63,6 +63,7 @@ protected:
|
|||
const SoPrimitiveVertex * v2,
|
||||
const SoPrimitiveVertex * v3,
|
||||
SoPickedPoint * pp);
|
||||
virtual void generatePrimitives(SoAction * action);
|
||||
|
||||
private:
|
||||
enum Binding {
|
||||
|
|
|
@ -281,6 +281,29 @@ void ViewProviderPartExt::onChanged(const App::Property* prop)
|
|||
ViewProviderGeometryObject::onChanged(prop);
|
||||
DiffuseColor.setValue(ShapeColor.getValue());
|
||||
}
|
||||
else if (prop == &Transparency) {
|
||||
const App::Material& Mat = ShapeMaterial.getValue();
|
||||
long value = (long)(100*Mat.transparency);
|
||||
if (value != Transparency.getValue()) {
|
||||
float trans = Transparency.getValue()/100.0f;
|
||||
if (pcShapeBind->value.getValue() == SoMaterialBinding::PER_PART) {
|
||||
int cnt = pcShapeMaterial->diffuseColor.getNum();
|
||||
pcShapeMaterial->transparency.setNum(cnt);
|
||||
float *t = pcShapeMaterial->transparency.startEditing();
|
||||
for (int i=0; i<cnt; i++)
|
||||
t[i] = trans;
|
||||
pcShapeMaterial->transparency.finishEditing();
|
||||
}
|
||||
else {
|
||||
pcShapeMaterial->transparency = trans;
|
||||
}
|
||||
|
||||
App::PropertyContainer* parent = ShapeMaterial.getContainer();
|
||||
ShapeMaterial.setContainer(0);
|
||||
ShapeMaterial.setTransparency(trans);
|
||||
ShapeMaterial.setContainer(parent);
|
||||
}
|
||||
}
|
||||
else if (prop == &Lighting) {
|
||||
if (Lighting.getValue() == 0)
|
||||
pShapeHints->vertexOrdering = SoShapeHints::UNKNOWN_ORDERING;
|
||||
|
|
Loading…
Reference in New Issue
Block a user