diff --git a/src/Mod/Part/Gui/ViewProviderExt.cpp b/src/Mod/Part/Gui/ViewProviderExt.cpp index 21b0c89de..6391407c1 100644 --- a/src/Mod/Part/Gui/ViewProviderExt.cpp +++ b/src/Mod/Part/Gui/ViewProviderExt.cpp @@ -639,7 +639,7 @@ void ViewProviderPartExt::updateVisual(const TopoDS_Shape& inputShape) // time measurement and book keeping Base::TimeInfo start_time; - int nbrTriangles=0,nbrNodes=0,nbrNorms=0,nbrFaces=0,nbrEdges=0,nbrLines=0; + int numTriangles=0,numNodes=0,numNorms=0,numFaces=0,numEdges=0,numLines=0; std::set faceEdges; try { @@ -665,31 +665,31 @@ void ViewProviderPartExt::updateVisual(const TopoDS_Shape& inputShape) Handle (Poly_Triangulation) mesh = BRep_Tool::Triangulation(TopoDS::Face(Ex.Current()), aLoc); // Note: we must also count empty faces if (!mesh.IsNull()) { - nbrTriangles += mesh->NbTriangles(); - nbrNodes += mesh->NbNodes(); - nbrNorms += mesh->NbNodes(); + numTriangles += mesh->NbTriangles(); + numNodes += mesh->NbNodes(); + numNorms += mesh->NbNodes(); } TopExp_Explorer xp; for (xp.Init(Ex.Current(),TopAbs_EDGE);xp.More();xp.Next()) faceEdges.insert(xp.Current().HashCode(INT_MAX)); - nbrFaces++; + numFaces++; } // get an indexed map of edges - TopTools_IndexedMapOfShape M; - TopExp::MapShapes(cShape, TopAbs_EDGE, M); + TopTools_IndexedMapOfShape edgeMap; + TopExp::MapShapes(cShape, TopAbs_EDGE, edgeMap); std::set edgeIdxSet; std::vector indxVector; std::vector edgeVector; // count and index the edges - for (int i=1; i <= M.Extent(); i++) { + for (int i=1; i <= edgeMap.Extent(); i++) { edgeIdxSet.insert(i); - nbrEdges++; + numEdges++; - const TopoDS_Edge& aEdge = TopoDS::Edge(M(i)); + const TopoDS_Edge& aEdge = TopoDS::Edge(edgeMap(i)); TopLoc_Location aLoc; // handling of the free edge that are not associated to a face @@ -704,23 +704,23 @@ void ViewProviderPartExt::updateVisual(const TopoDS_Shape& inputShape) Handle(Poly_Polygon3D) aPoly = BRep_Tool::Polygon3D(aEdge, aLoc); if (!aPoly.IsNull()) { int nbNodesInEdge = aPoly->NbNodes(); - nbrNodes += nbNodesInEdge; + numNodes += nbNodesInEdge; } } } // reserve some memory - indxVector.reserve(nbrEdges*8); + indxVector.reserve(numEdges*8); // handling of the vertices - TopTools_IndexedMapOfShape V; - TopExp::MapShapes(cShape, TopAbs_VERTEX, V); - nbrNodes += V.Extent(); + TopTools_IndexedMapOfShape vertexMap; + TopExp::MapShapes(cShape, TopAbs_VERTEX, vertexMap); + numNodes += vertexMap.Extent(); // create memory for the nodes and indexes - coords ->point .setNum(nbrNodes); - norm ->vector .setNum(nbrNorms); - faceset ->coordIndex .setNum(nbrTriangles*4); - faceset ->partIndex .setNum(nbrFaces); + coords ->point .setNum(numNodes); + norm ->vector .setNum(numNorms); + faceset ->coordIndex .setNum(numTriangles*4); + faceset ->partIndex .setNum(numFaces); // get the raw memory for fast fill up SbVec3f* verts = coords ->point .startEditing(); SbVec3f* norms = norm ->vector .startEditing(); @@ -728,7 +728,7 @@ void ViewProviderPartExt::updateVisual(const TopoDS_Shape& inputShape) int32_t* parts = faceset ->partIndex .startEditing(); // preset the normal vector with null vector - for (int i=0;i < nbrNorms;i++) + for (int i=0;i < numNorms;i++) norms[i]= SbVec3f(0.0,0.0,0.0); int ii = 0,FaceNodeOffset=0,FaceTriaOffset=0; @@ -806,15 +806,15 @@ void ViewProviderPartExt::updateVisual(const TopoDS_Shape& inputShape) // handling the edges lying on this face TopExp_Explorer Exp; for(Exp.Init(actFace,TopAbs_EDGE);Exp.More();Exp.Next()) { - const TopoDS_Edge &actEdge = TopoDS::Edge(Exp.Current()); + const TopoDS_Edge &curEdge = TopoDS::Edge(Exp.Current()); // get the overall index of this edge - int idx = M.FindIndex(actEdge); + int idx = edgeMap.FindIndex(curEdge); edgeVector.push_back((int32_t)idx-1); // already processed this index ? if (edgeIdxSet.find(idx)!=edgeIdxSet.end()) { // this holds the indices of the edge's triangulation to the current polygon - Handle(Poly_PolygonOnTriangulation) aPoly = BRep_Tool::PolygonOnTriangulation(actEdge, mesh, aLoc); + Handle(Poly_PolygonOnTriangulation) aPoly = BRep_Tool::PolygonOnTriangulation(curEdge, mesh, aLoc); if (aPoly.IsNull()) continue; // polygon does not exist @@ -849,8 +849,8 @@ void ViewProviderPartExt::updateVisual(const TopoDS_Shape& inputShape) } // handling of the free edges - for (int i=1; i <= M.Extent(); i++) { - const TopoDS_Edge& aEdge = TopoDS::Edge(M(i)); + for (int i=1; i <= edgeMap.Extent(); i++) { + const TopoDS_Edge& aEdge = TopoDS::Edge(edgeMap(i)); Standard_Boolean identity = true; gp_Trsf myTransf; TopLoc_Location aLoc; @@ -884,19 +884,19 @@ void ViewProviderPartExt::updateVisual(const TopoDS_Shape& inputShape) } nodeset->startIndex.setValue(FaceNodeOffset); - for (int i=0; icoordIndex .setNum(nbrLines); + numLines = indxVector.size(); + lineset ->coordIndex .setNum(numLines); int32_t* lines = lineset ->coordIndex .startEditing(); int l=0; @@ -917,7 +917,7 @@ void ViewProviderPartExt::updateVisual(const TopoDS_Shape& inputShape) # ifdef FC_DEBUG // printing some informations Base::Console().Log("ViewProvider update time: %f s\n",Base::TimeInfo::diffTimeF(start_time,Base::TimeInfo())); - Base::Console().Log("Shape tria info: Faces:%d Edges:%d Nodes:%d Triangles:%d IdxVec:%d\n",nbrFaces,nbrEdges,nbrNodes,nbrTriangles,nbrLines); -# endif + Base::Console().Log("Shape tria info: Faces:%d Edges:%d Nodes:%d Triangles:%d IdxVec:%d\n",numFaces,numEdges,numNodes,numTriangles,numLines); +# endif VisualTouched = false; }