diff --git a/src/Mod/Part/Gui/Resources/translations/Part_af.qm b/src/Mod/Part/Gui/Resources/translations/Part_af.qm index b7e179d60..517912fd1 100644 Binary files a/src/Mod/Part/Gui/Resources/translations/Part_af.qm and b/src/Mod/Part/Gui/Resources/translations/Part_af.qm differ diff --git a/src/Mod/Part/Gui/Resources/translations/Part_af.ts b/src/Mod/Part/Gui/Resources/translations/Part_af.ts index b02beb6ae..7e034fc77 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_af.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_af.ts @@ -4,117 +4,95 @@ BlockDefinition - + Block definition Blokbeskrywing - First limit Eerste beperking - Type: Soort: - mm mm - Length: Lengte: - Dimension Dimensie - Up to next Op na die volgende - Up to last Op na die laaste - Up to plane Op na die tekenvlak - Up to face Op na die voorwerpvlak - Limit: Beperking: - No selection Geen keuse - Profile Profiel - Selection: Keuse: - Reverse Keer om - Both sides Beide kante - Second limit Tweede beperking - Direction Rigting - Perpendicular to sketch Loodreg op die skets - Reference Verwysing - Apply Pas toe - Cancel Kanselleer - OK Goed @@ -122,17 +100,15 @@ CmdPartBoolean - + Part Onderdeel - Boolean... Boolese... - Run a boolean operation with two shapes selected Begin 'n booleaanse verwerking met twee gekose vorms @@ -140,112 +116,108 @@ CmdPartBox - + Part Onderdeel - - Create box... - Skep 'n boks ... - - - - Create a Box feature - Skep 'n boksvorm - - - Box Boks + + Create a box solid + Create a box solid + CmdPartBox2 - + Part Onderdeel - Box fix 1 Boksfiksering 1 - - Create a box feature without dialog - Skep 'n boksvorm sonder 'n dialoog + Create a box solid without dialog + Create a box solid without dialog CmdPartBox3 - Part Onderdeel - Box fix 2 Boksfiksering 2 - - Create a box feature without dialog - Skep 'n boksvorm sonder 'n dialoog + Create a box solid without dialog + Create a box solid without dialog + + + + CmdPartBuilder + + Part + Onderdeel + + + Shape builder... + Shape builder... + + + Advanced utility to create shapes + Advanced utility to create shapes CmdPartCommon - Part Onderdeel - Intersection Snyding - - Intersection of two shapes - Snyding van twee vorms + Make an intersection of two shapes + Make an intersection of two shapes CmdPartCone - + Part Onderdeel - Cone Keël - - Create a cone feature - Skep 'n koniese vorm + Create a cone solid + Create a cone solid CmdPartCrossSections - + Part Onderdeel - Cross-sections... Deursnitte... - Cross-sections Deursnitte @@ -253,58 +225,61 @@ CmdPartCut - Part Onderdeel - Cut Knip - - Create a Cut feature - Skep 'n snyvorm + Make a cut of two shapes + Make a cut of two shapes CmdPartCylinder - + Part Onderdeel - - Create Cylinder... - Skep Silinder ... - - - Create a Cylinder Skep 'n silinder - Cylinder Silinder - CmdPartExtrude + CmdPartExport + + + Part + Onderdeel + + + Export CAD... + Export CAD... + + + Exports to a CAD file + Exports to a CAD file + + + + CmdPartExtrude - Part Onderdeel - Extrude... Strek... - Extrude a selected sketch Strek 'n gekose skets @@ -312,35 +287,14 @@ CmdPartFillet - Part Onderdeel - Fillet... Ronding... - - Fillet the selected edges of a shape - Rond die gekose kante van 'n vorm - - - - CmdPartFilletEdges - - - Part - Onderdeel - - - - Fillet... - Ronding... - - - Fillet the selected edges of a shape Rond die gekose kante van 'n vorm @@ -348,40 +302,29 @@ CmdPartFuse - Part Onderdeel - Union Vereniging - - Make union of two shapes - Maak 'n unie van twee vorms - - - - Make union of several shapes - Verenig verskeie vorms + Make a union of several shapes + Make a union of several shapes CmdPartImport - Part Onderdeel - Imports a CAD file Voer 'n CAD-lêer in - Import CAD... Voer CAD in... @@ -389,35 +332,44 @@ CmdPartImportCurveNet - Part Onderdeel - Import a curve network Voer 'n kurwenetwerk in - Import curve network... Voer 'n kurwenetwerk in... - CmdPartMakeSolid + CmdPartLoft + + Part + Onderdeel + + + Loft... + Loft... + + + Advanced utility to lofts + Advanced utility to lofts + + + + CmdPartMakeSolid - Part Onderdeel - Convert to solid Verander na soliede vorm - Create solid from a shell or compound Skep 'n soliede vorm van 'n skil of saamgestelde vorm @@ -425,17 +377,14 @@ CmdPartMirror - Part Onderdeel - Mirroring... Weerspieëling... - Mirroring a selected shape Spieël 'n gekose vorm @@ -443,17 +392,14 @@ CmdPartPickCurveNet - Part Onderdeel - Pick curve network Kies kurwenetwerk - Pick a curve network Kies kurwenetwerk @@ -461,17 +407,14 @@ CmdPartPrimitives - Part Onderdeel - Create primitives... Skep primitiewe vorms... - Creation of parametrized geometric primitives Skepping van gedefinieerde primitiewe vorms @@ -479,17 +422,14 @@ CmdPartReverseShape - Part Onderdeel - Reverse shapes Omgekeerde vorms - Reverse orientation of shapes Omgekeerde oriëntasie van vorms @@ -497,17 +437,14 @@ CmdPartRevolve - Part Onderdeel - Revolve... Roteer... - Revolve a selected shape Draai 'n gekose vorm @@ -515,71 +452,75 @@ CmdPartRuledSurface - Part Onderdeel - Create ruled surface - Create ruled surface + Skep 'n reëloppervlak - Create a ruled surface from two curves - Create a ruled surface from two curves + Skep 'n reëloppervlak van twee kurwes CmdPartSection - + Make a section of two shapes + Make a section of two shapes + + Part Onderdeel - Section Snyding - - - Make section of two shapes - Maak 'n snyding van twee vorms - CmdPartShapeFromMesh - + Part Onderdeel - Create shape from mesh... Skep vorm van maas ... - Create shape from selected mesh object Skep vorm van gekose maasvoorwerp - CmdPartSimpleCylinder + CmdPartSimpleCopy + + Part + Onderdeel + + + Create simple copy + Create simple copy + + + Create a simple non-parametric copy + Create a simple non-parametric copy + + + + CmdPartSimpleCylinder - Part Onderdeel - Create Cylinder... Skep Silinder ... - Create a Cylinder Skep 'n silinder @@ -587,104 +528,103 @@ CmdPartSphere - + + Create a sphere solid + Create a sphere solid + + Part Onderdeel - Sphere Sfeer - - - Create a sphere feature - Skep 'n sferiese vorm - CmdPartTorus - + Create a torus solid + Create a torus solid + + Part Onderdeel - Torus Torus + + + DlgExtrusion - - Create a torus feature - Skep 'n torusvorm + Select a shape for extrusion, first. + Kies eers 'n vorm om te strek. + + + The document '%1' doesn't exist. + The document '%1' doesn't exist. - DlgPartImportIgesImp + DlgRevolution - - IGES (*.igs *.iges);;All Files (*.*) - IGES (*.igs *.iges);;Alle lêers (*.*) + Select a shape for revolution, first. + Kies eers 'n vorm om te roteer. - DlgPartImportStepImp + DlgSettings3DViewPart - - STEP (*.stp *.step);;All Files (*.*) - STEP (*.stp *.step);;Alle lêers (*.*) + Deviation + Afwyking + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Die keuse van 'n te klein afwyking veroorsaak dat die tessellasie langer vat, en sodoende word die program gevries of vertraag. PartGui::CrossSections - + Cross sections Deursnitte - Guiding plane Gidsvlak - XY XY - XZ XZ - YZ YZ - Position: Posisie: - Sections Snitte - On both sides Aan beide kante - Count Tel - Distance: Afstand: @@ -692,127 +632,90 @@ PartGui::DlgBooleanOperation - + Boolean Operation Boolese verwerking - - Shape - Vorm - - - - No selection - Geen keuse - - - Second shape Tweede vorm - First shape Eerste vorm - Boolean operation Boolese verwerking - Section Snyding - Difference Verskil - Union Vereniging - Intersection Snyding - - OK - Goed - - - - Cancel - Kanselleer - - - + Cannot perform a boolean operation with the same shape Kan nie 'n Booleaanse verwerking doen met dieselfde vorm nie - + Solids Soliede vorms - Shells Skille - Compounds Saamgestelde vorms - Faces Vlakke - Swap selection Ruil seleksie uit - + Select a shape on the left side, first Kies eers 'n vorm aan die linkerkant - Select a shape on the right side, first Kies eers 'n vorm aan die regterkant - No active document available Geen aktiewe dokument beskikbaar nie - One of the selected objects doesn't exist anymore Een van die gekose voorwerpe bestaan nie meer nie - Performing union on non-solids is not possible Vereniging van nie-soliede is nie moontlik nie - Performing intersection on non-solids is not possible Snyding van nie-soliede is nie moontlik nie - Performing difference on non-solids is not possible Verskilberekening is nie moontlik met nie-soliede nie @@ -820,202 +723,145 @@ PartGui::DlgExtrusion - + Extrude Strek - Direction Rigting - Along normal Langs normaallyn - - x - x - - - - y - y - - - Length: Lengte: - + 3D view + 3D view + + + Note:This option works for planes only + Note:This option works for planes only + + Shape Vorm - - Sketch: - Skets: - - - - No selection - Geen keuse - - - - OK - Goed - - - - Cancel - Kanselleer - - - - X: X: - Z: Z: - Y: Y: - + Select a shape for extrusion, first. Kies eers 'n vorm om te strek. + + The document '%1' doesn't exist. + The document '%1' doesn't exist. + PartGui::DlgFilletEdges - + Fillet Edges Rond kante - Fillet Parameter Rondparameter - Radius: Radius: - Fillet type: Rondingstipe: - Constant Radius Konstante Radius - Variable Radius Veranderlike Radius - - OK - Goed - - - - Cancel - Kanselleer - - - Shape Vorm - Selected shape: Gekose vorm: - No selection Geen keuse - + Edges to fillet Kante om te rond - Start radius Beginradius - End radius Eindradius - - Edge <%1> - Kant <%1> - - - Radius Radius - No edge selected Geen kant gekies nie - No edge entity is checked to fillet. Please check one or more edge entities first. Geen kant is gekies te rond nie. Kies ten minste een kant. - + All Alle - None Geen - + Edge%1 Kant %1 - No shape selected Geen vorm gekies nie - No valid shape is selected. Please select a valid shape in the drop-down box first. Geen geldige vorm is gekies nie. @@ -1025,82 +871,51 @@ Kies eers 'n geldige vorm in die vallys. PartGui::DlgPartBox - + Box definition Boksbeskrywing - X: X: - Z: Z: - Y: Y: - Cancel Kanselleer - OK Goed - Size: Grootte: - Height: Hoogte: - Width: Wydte: - Length: Lengte: - Position: Posisie: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Gebruikergedefinieerd... - - - Direction: Rigting: @@ -1108,77 +923,47 @@ Kies eers 'n geldige vorm in die vallys. PartGui::DlgPartCylinder - + Cylinder definition Silinderbeskrywing - Parameter Parameter - Height: Hoogte: - Radius: Radius: - Position: Posisie: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Gebruikergedefinieerd... - - - Direction: Rigting: - X: X: - Z: Z: - Y: Y: - OK Goed - Cancel Kanselleer @@ -1186,32 +971,27 @@ Kies eers 'n geldige vorm in die vallys. PartGui::DlgPartImportIges - + IGES input file IGES invoerlêer - ... ... - Cancel Kanselleer - OK Goed - File Name Lêernaam - @@ -1219,7 +999,7 @@ Kies eers 'n geldige vorm in die vallys. PartGui::DlgPartImportIgesImp - + IGES (*.igs *.iges);;All Files (*.*) IGES (*.igs *.iges);;Alle lêers (*.*) @@ -1227,32 +1007,27 @@ Kies eers 'n geldige vorm in die vallys. PartGui::DlgPartImportStep - + ... ... - Cancel Kanselleer - OK Goed - Step input file STEP invoerlêer - File Name Lêernaam - @@ -1260,7 +1035,7 @@ Kies eers 'n geldige vorm in die vallys. PartGui::DlgPartImportStepImp - + STEP (*.stp *.step);;All Files (*.*) STEP (*.stp *.step);;Alle lêers (*.*) @@ -1268,187 +1043,213 @@ Kies eers 'n geldige vorm in die vallys. PartGui::DlgPrimitives - + Geometric Primitives Primitiewe vorms - Primitive Primitiewe vorm - + X min + X min + + + x max + x max + + + Y min + Y min + + + Y max + Y max + + + Z min + Z min + + + Z max + Z max + + + X2 min + X2 min + + + X2 max + X2 max + + + Z2 min + Z2 min + + + Z2 max + Z2 max + + + Angle - 0 for cyl + Angle - 0 for cyl + + + Angle0 + Angle0 + + + Angle1 + Angle1 + + + X Axis Value: + X Axis Value: + + + Y Axis Value: + Y Axis Value: + + + Z Axis Value: + Z Axis Value: + + + Wedge + Wedge + + + Circle + Sirkel + + + Vertex + Vertex + + Position Posisie - Z: Z: - X: X: - Direction: Rigting: - Y: Y: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Gebruikergedefinieerd... - - - Plane Tekenvlak - Box Boks - Cylinder Silinder - Cone Keël - Sphere Sfeer - Ellipsoid Ellipsoïed - Torus Torus - Parameter Parameter - Width: Wydte: - Length: Lengte: - Height: Hoogte: - Angle: Hoek: - Radius: Radius: - Radius 1: Radius 1: - Radius 2: Radius 2: - U parametric: U parametriese: - V parametric: V parametriese: - &Create &Skep - Alt+C Alt+C - Cl&ose &Maak toe - Alt+O Alt+O - + Create %1 Skep %1 - No active document Geen aktiewe dokument - + Pitch: Styghoek: - Helix Heliks - 3D View 3D-aansig @@ -1456,42 +1257,36 @@ Kies eers 'n geldige vorm in die vallys. PartGui::DlgRevolution - + Revolve Roteer - Y: Y: - X: X: - Angle: Hoek: - Z: Z: - Axis: As: - Shape Vorm - + Select a shape for revolution, first. Kies eers 'n vorm om te roteer. @@ -1499,322 +1294,579 @@ Kies eers 'n geldige vorm in die vallys. PartGui::DlgSettings3DViewPart - + View accuracy / Performance Kyk na akkuraatheid/prestasie - View smoothing - Kyk na stryking + View smoothing - Using high-quality normals Met behulp van hoë gehalte normaallyne - This will slow down render speed but will lead to nicer results Dit sal die verwerkingsspoed benadeel, maar sal lei tot beter resultate - Defines the appearance of surfaces Definieer die voorkoms van oppervlaktes - Shape view Vormaansig - Tessellation Mosaïekwerk - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Platskadu/Phong-skadu</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Met platskadus word die oppervlaknormale nie gedefinieer per hoekpunt nie. Dit lei tot 'n onwerklike voorkoms vir gekurwe oppervlakke, terwyl Phong-skadus 'n gladder voorkoms gee. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Indien hierdie opsie nie geaktiveer is nie, word Phong-skadus gebruik, anders word platskadus gebruik.</p></body></html> - Do not define normal per vertex Definieer nie 'n normaallyn per hoekpunt nie - Defines the deviation of tessellation to the actual surface Definieer die afwyking van mosaïekwerk van die werklike oppervlakte - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Mosaïekwerk</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Definieer die maksimum afwyking van die mosaïekverwerkte maas van die oppervlak. Hoe kleiner die waarde is, hoe stadiger die verwerkingsspoed en hoe beter die voorkoms.</span></p></body></html> - - Maximum deviation of tessellated shapes - Maksimum afwyking van mosaïekgelegde vorms - - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definiëring van die normaallyne per hoekpunt word ook genoem <span style=" font-style:italic;">Phong-skaduïng</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">en definiëring van die normaallyne per vlak noem ons </span>Platskaduïng<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Hoë kwaliteit normaallyne</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hierdie sal die verwerkingsspoed stadiger maak, maar sal lei tot beter resultate.</p></body></html> - Maximum deviation depending on the model bounding box Maksimum afwyking hang af van die model limietboks - % % - + Deviation - Deviation + Afwyking - Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. - Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Die keuse van 'n te klein afwyking veroorsaak dat die tessellasie langer vat, en sodoende word die program gevries of vertraag. PartGui::DlgSettingsGeneral - + General Algemeen - Export Voer uit - Millimeter Millimeter - Meter Meter - Inch Duim - Units for export of STEP/IGES Eenhede vir uitvoer van STEP/IGES + + PartGui::LoftWidget + + + Too few elements + Too few elements + + + At least two vertices or wires are required. + At least two vertices or wires are required. + + PartGui::Mirroring - + Mirroring Weerspieëling - Shapes Vorms - Mirror plane: Spieëlvlak: - XY plane XY-vlak - XZ plane XZ-vlak - YZ plane YZ-vlak - + Base point: + Base point: + + + x + x + + + y + y + + + z + z + + + Select a shape for mirroring, first. Kies eers 'n vorm om te weerspieël. - No such document '%1'. Geen so 'n dokument '%1' nie. - PartGui::Workbench + PartGui::ShapeBuilderWidget - - &Part - &Onderdeel + + Wrong selection + Verkeerde keuse - - &Simple - &Eenvoudig + Select two vertices + Select two vertices - - &Parametric - &Parametries + Select three or more edges + Select three or more edges - - Solids - Soliede vorms + Select two or more faces + Select two or more faces - - Part tools - Onderdeelgereedskap + Select only one part object + Select only one part object - - Boolean - Boolese + Select two vertices to create an edge + Select two vertices to create an edge + + + Select a closed set of edges + Select a closed set of edges + + + Select adjacent faces + Select adjacent faces + + + All shape types can be selected + All shape types can be selected + + + + PartGui::TaskDialogEditDynamic + + + Hint + Hint + + + Select Control. + Select Control. + + + Control + Control + + + Dynamic + Dynamic + + + Align + Align + + + Value + Waarde + + + Special + Special + + + Command + Bevel + + + Stretch + Stretch + + + Move + Verskuif + + + Rotate + Roteer + + + Offset + Verplasing + + + Orient + Orient + + + Match + Match + + + Surround + Surround + + + dummy + dummy + + + X Axis + X Axis + + + Y Axis + Y Axis + + + Z Axis + Z Axis + + + Increment + Increment + + + .125 + .125 + + + .500 + .500 + + + 1.000 + 1.000 + + + 5.000 + 5.000 + + + 10.000 + 10.000 + + + Drag arrows to stretch box by increment + Drag arrows to stretch box by increment + + + Drag arrows to move box by increment + Drag arrows to move box by increment + + + Not implemented yet + Not implemented yet + + + Drag arrows to offset checked axes by increment + Drag arrows to offset checked axes by increment + + + Select dragger for stretch by align + Select dragger for stretch by align + + + Select dragger for move by align + Select dragger for move by align + + + Select dragger for stretch by value + Select dragger for stretch by value + + + Select dragger for move by value + Select dragger for move by value + + + 1.0 + 1.0 + + + Enter Value + Enter Value + + + Select box to match + Select box to match + + + Select a point + Select a point + + + 0.0 + 0.0 + + + Select dragger to align + Select dragger to align + + + Select dragger to modify + Select dragger to modify + + + + PartGui::TaskFaceColors + + + Set color per face + Set color per face + + + Click on the faces in the 3d view to select them. + Click on the faces in the 3d view to select them. + + + Faces: + Faces: + + + Set to default + Set to default + + + + PartGui::TaskLoft + + + Loft + Loft + + + Vertex/Wire + Vertex/Wire + + + Move right + Skuif na regs + + + <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> + <b>Beweeg die gekose item een vlak neer.</b><p>Dit sal ook die vlak van die oueritem verander.</p> + + + Move left + Skuif na links + + + <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> + <b>Beweeg die gekose item een vlak op.</b><p>Dit sal ook die vlak van die oueritem verander.</p> + + + Move up + Skuif op + + + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + <b>Beweeg die gekose item op.</b><p>Die item sal geskuif word binne die hiërargie vlak.</p> + + + Move down + Skuif neer + + + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + <b>Beweeg die gekose item neer.</b><p>Die item sal geskuif word binne die hiërargie vlak.</p> + + + Create solid + Create solid + + + Ruled surface + Ruled surface + + + + PartGui::TaskShapeBuilder + + + Create shape + Create shape + + + Edge from vertices + Edge from vertices + + + Face from edges + Face from edges + + + Planar + Planar + + + Shell from faces + Shell from faces + + + Solid from shell + Solid from shell + + + Create + Skep + + + All faces + All faces QObject - + Wrong selection Verkeerde keuse - Select two shapes please. Kies twee vorms asseblief. - All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) Alle CAD-lêers (*.stp *.step *.igs *.iges *.brp *.brep) - STEP (*.stp *.step) STEP (*.stp *.step) - IGES (*.igs *.iges) IGES (*.igs *.iges) - BREP (*.brp *.brep) BREP (*.brp *.brep) - All Files (*.*) Alle lêers (*.*) - + Sewing Tolerance Naaitolerans - Enter tolerance for sewing shape: Gee toleransvlak vir naaivorm: - + Edit mirror plane Wysig spieëlvlak - Transform Transformeer - + Part design Onderdeelontwerp - + Select two shapes or more, please. - Select two shapes or more, please. + Kies twee of meer vorms, asseblief. - You have to select either two edges or two wires. - You have to select either two edges or two wires. + Jy moet óf twee kante óf twee drade te kies. - + Edit fillet edges - Edit fillet edges + Wysig snitkante + + + + Set colors... + Set colors... Workbench - + &Part &Onderdeel - &Simple &Eenvoudig - &Parametric &Parametries - Part tools Onderdeelgereedskap - - Import - Voer in - - - - Boolean Operators - Boolese operateur - - - Solids Soliede vorms - Boolean Boolese diff --git a/src/Mod/Part/Gui/Resources/translations/Part_de.qm b/src/Mod/Part/Gui/Resources/translations/Part_de.qm index 8d8cf9a2f..7238a8ce0 100644 Binary files a/src/Mod/Part/Gui/Resources/translations/Part_de.qm and b/src/Mod/Part/Gui/Resources/translations/Part_de.qm differ diff --git a/src/Mod/Part/Gui/Resources/translations/Part_de.ts b/src/Mod/Part/Gui/Resources/translations/Part_de.ts index 1f3b60b4c..2100a5914 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_de.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_de.ts @@ -1,1692 +1,1874 @@ - - + + BlockDefinition - - Block definition - Blockdefinition + + Block definition + Blockdefinition - - First limit - Erster Grenzwert + First limit + Erster Grenzwert - - - Type: - Typ: + Type: + Typ: - - - mm - mm + mm + mm - - - Length: - Länge: + Length: + Länge: - - - Dimension - Abmessung + Dimension + Abmessung - - - Up to next - Weiter zum Nächsten + Up to next + Weiter zum Nächsten - - - Up to last - Weiter zum Letzten + Up to last + Weiter zum Letzten - - - Up to plane - Weiter zur Ebene + Up to plane + Weiter zur Ebene - - - Up to face - Bis zu Oberfläche + Up to face + Bis zu Oberfläche - - - Limit: - Grenze: + Limit: + Grenze: - - - - - No selection - Keine Auswahl + No selection + Keine Auswahl - - Profile - Profil + Profile + Profil - - Selection: - Auswahl: + Selection: + Auswahl: - - Reverse - Umkehren + Reverse + Umkehren - - Both sides - Beide Seiten + Both sides + Beide Seiten - - Second limit - Zweite Begrenzung + Second limit + Zweite Begrenzung - - Direction - Richtung + Direction + Richtung - - Perpendicular to sketch - Senkrecht zur Skizze + Perpendicular to sketch + Senkrecht zur Skizze - - Reference - Referenz + Reference + Referenz - - Apply - Anwenden + Apply + Anwenden - - Cancel - Abbrechen + Cancel + Abbrechen - - OK - OK + OK + OK - - + + CmdPartBoolean - - Part - Formteil + + Part + Formteil - - Boolean... - Boolesche Operation... + Boolean... + Boolesche Operation... - - Run a boolean operation with two shapes selected - Eine boolesche Operation mit zwei ausgewählten Formen durchführen + Run a boolean operation with two shapes selected + Eine boolesche Operation mit zwei ausgewählten Formen durchführen - - + + CmdPartBox - - Part - Formteil + + Part + Formteil - - Box - Quader + Box + Quader - - Create a box solid - Erstellt einen Quader + Create a box solid + Erstellt einen Quader - - + + CmdPartBox2 - - Part - Formteil + + Part + Formteil - - Box fix 1 - Box fix 1 + Box fix 1 + Box fix 1 - - Create a box solid without dialog - Erstellt oder ändert einen Quader ohne Dialog + Create a box solid without dialog + Erstellt einen Quader ohne Dialog - - + + CmdPartBox3 - - Part - Formteil + Part + Formteil - - Box fix 2 - Box fix 2 + Box fix 2 + Box fix 2 - - Create a box solid without dialog - Erstellt einen Quader ohne Dialog + Create a box solid without dialog + Erstellt einen Quader ohne Dialog - - + + + CmdPartBuilder + + Part + Formteil + + + Shape builder... + Shape builder... + + + Advanced utility to create shapes + Advanced utility to create shapes + + + CmdPartCommon - - Part - Formteil + Part + Formteil - - Intersection - Überschneidung + Intersection + Überschneidung - - Make an intersection of two shapes - Überschneidet zwei Formen + Make an intersection of two shapes + Überschneidet zwei Formen - - + + CmdPartCone - - Part - Formteil + + Part + Formteil - - Cone - Kegel + Cone + Kegel - - Create a cone solid - Erstellt einen Kegel + Create a cone solid + Erstellt einen Kegel - - + + CmdPartCrossSections - - Part - Formteil + + Part + Formteil - - Cross-sections... - Schnitte... + Cross-sections... + Schnitte... - - Cross-sections - Schnitte + Cross-sections + Schnitte - - + + CmdPartCut - - Part - Formteil + Part + Formteil - - Cut - Ausschneiden + Cut + Ausschneiden - - Make a cut of two shapes - Schneidet zwei Formen + Make a cut of two shapes + Schneidet zwei Formen - - + + CmdPartCylinder - - Part - Formteil + + Part + Formteil - - Create a Cylinder - Einen Zylinder erstellen + Create a Cylinder + Einen Zylinder erstellen - - Cylinder - Zylinder + Cylinder + Zylinder - - + + + CmdPartExport + + + Part + Formteil + + + Export CAD... + Export CAD... + + + Exports to a CAD file + Exports to a CAD file + + + CmdPartExtrude - - Part - Formteil + Part + Formteil - - Extrude... - Extrudieren... + Extrude... + Extrudieren... - - Extrude a selected sketch - Extrudieren einer ausgewählten Skizze + Extrude a selected sketch + Extrudieren einer ausgewählten Skizze - - + + CmdPartFillet - - Part - Formteil + Part + Formteil - - Fillet... - Abrunden... + Fillet... + Abrunden... - - Fillet the selected edges of a shape - Die ausgewählten Kanten einer Form abrunden + Fillet the selected edges of a shape + Die ausgewählten Kanten einer Form abrunden - - + + CmdPartFuse - - Part - Formteil + Part + Formteil - - Union - Vereinigung + Union + Vereinigung - - Make a union of several shapes - Vereinigt mehrere Formen + Make a union of several shapes + Vereinigt mehrere Formen - - + + CmdPartImport - - Part - Formteil + Part + Formteil - - Imports a CAD file - Importiert eine CAD-Datei + Imports a CAD file + Importiert eine CAD-Datei - - Import CAD... - CAD importieren ... + Import CAD... + CAD importieren ... - - + + CmdPartImportCurveNet - - Part - Formteil + Part + Formteil - - Import a curve network - Ein Kurvennetzwerk importieren + Import a curve network + Ein Kurvennetzwerk importieren - - Import curve network... - Kurvennetzwerk importieren... + Import curve network... + Kurvennetzwerk importieren... - - + + + CmdPartLoft + + Part + Formteil + + + Loft... + Loft... + + + Advanced utility to lofts + Advanced utility to lofts + + + CmdPartMakeSolid - - Part - Formteil + Part + Formteil - - Convert to solid - Festkörper erzeugen + Convert to solid + Festkörper erzeugen - - Create solid from a shell or compound - Festkörper aus Hülle oder Flächenverbund erzeugen + Create solid from a shell or compound + Festkörper aus Hülle oder Flächenverbund erzeugen - - + + CmdPartMirror - - Part - Formteil + Part + Formteil - - Mirroring... - Spiegelung... + Mirroring... + Spiegelung... - - Mirroring a selected shape - Spiegelung einer ausgewählten Form + Mirroring a selected shape + Spiegelung einer ausgewählten Form - - + + CmdPartPickCurveNet - - Part - Formteil + Part + Formteil - - Pick curve network - Kurvennetzwerk auswählen + Pick curve network + Kurvennetzwerk auswählen - - Pick a curve network - Ein Kurvennetzwerk auswählen + Pick a curve network + Ein Kurvennetzwerk auswählen - - + + CmdPartPrimitives - - Part - Formteil + Part + Formteil - - Create primitives... - Grundkörper erstellen... + Create primitives... + Grundkörper erstellen... - - Creation of parametrized geometric primitives - Erstellung von parametrisierten geometrischen Grundkörpern + Creation of parametrized geometric primitives + Erstellung von parametrisierten geometrischen Grundkörpern - - + + CmdPartReverseShape - - Part - Formteil + Part + Formteil - - Reverse shapes - Formen umkehren + Reverse shapes + Formen umkehren - - Reverse orientation of shapes - Orientierung von Formen umkehren + Reverse orientation of shapes + Orientierung von Formen umkehren - - + + CmdPartRevolve - - Part - Formteil + Part + Formteil - - Revolve... - Drehen... + Revolve... + Drehen... - - Revolve a selected shape - Drehen einer ausgewählten Form + Revolve a selected shape + Drehen einer ausgewählten Form - - + + CmdPartRuledSurface - - Part - Formteil + Part + Formteil - - Create ruled surface - Regelfläche erzeugen + Create ruled surface + Regelfläche erzeugen - - Create a ruled surface from two curves - Regelfläche aus zwei Kurven erzeugen + Create a ruled surface from two curves + Regelfläche aus zwei Kurven erzeugen - - + + CmdPartSection - - Make a section of two shapes - Schnitt von zwei Formen erzeugen + Make a section of two shapes + Schnitt von zwei Formen erzeugen - - Part - Formteil + Part + Formteil - - Section - Ausschnitt + Section + Ausschnitt - - + + CmdPartShapeFromMesh - - Part - Formteil + + Part + Formteil - - Create shape from mesh... - Form aus Dreiecksnetz erstellen... + Create shape from mesh... + Form aus Dreiecksnetz erstellen... - - Create shape from selected mesh object - Form aus selektiertem Dreiecksnetz erstellen + Create shape from selected mesh object + Form aus selektiertem Dreiecksnetz erstellen - - + + + CmdPartSimpleCopy + + Part + Formteil + + + Create simple copy + Einfache Kopie erstellen + + + Create a simple non-parametric copy + Create a simple non-parametric copy + + + CmdPartSimpleCylinder - - Part - Formteil + Part + Formteil - - Create Cylinder... - Zylinder erstellen... + Create Cylinder... + Zylinder erstellen... - - Create a Cylinder - Einen Zylinder erstellen + Create a Cylinder + Einen Zylinder erstellen - - + + CmdPartSphere - - Create a sphere solid - Erstellt eine Kugel + + Create a sphere solid + Erstellt eine Kugel - - Part - Formteil + Part + Formteil - - Sphere - Kugel + Sphere + Kugel - - + + CmdPartTorus - - Create a torus solid - Erstellt einen Torus + Create a torus solid + Erstellt einen Torus - - Part - Formteil + Part + Formteil - - Torus - Torus + Torus + Torus - - + + DlgExtrusion - - Select a shape for extrusion, first. - Wählen Sie zuerst eine Form zum extrudieren. + Select a shape for extrusion, first. + Wählen Sie zuerst eine Form zum extrudieren. - - The document '%1' doesn't exist. - Das Dokument '%1' existiert nicht. + The document '%1' doesn't exist. + The document '%1' doesn't exist. - - + + DlgRevolution - - Select a shape for revolution, first. - Wählen Sie zuerst eine Form zum Umdrehen aus. + Select a shape for revolution, first. + Select a shape for revolution, first. - - + + DlgSettings3DViewPart - - Deviation - Abweichung + Deviation + Deviation - - Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. - Eine zu niedrige Abweichung führt dazu, dass die Tessellierung mehr Zeit benötigt und die GUI verlangsamt. + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. - - + + PartGui::CrossSections - - Cross sections - Schnitte + + Cross sections + Schnitte - - Guiding plane - Führungsebene + Guiding plane + Führungsebene - - XY - XY + XY + XY - - XZ - XZ + XZ + XZ - - YZ - YZ + YZ + YZ - - Position: - Position: + Position: + Position: - - Sections - Abschnitte + Sections + Abschnitte - - On both sides - Beidseitig + On both sides + Beidseitig - - Count - Anzahl + Count + Anzahl - - Distance: - Entfernung: + Distance: + Entfernung: - - + + PartGui::DlgBooleanOperation - - Boolean Operation - Boolesche Operation + + Boolean Operation + Boolesche Operation - - Second shape - Zweite Form + Second shape + Zweite Form - - First shape - Erste Form + First shape + Erste Form - - Boolean operation - Boolesche Operation + Boolean operation + Boolesche Operation - - Section - Ausschnitt + Section + Ausschnitt - - Difference - Differenz + Difference + Differenz - - Union - Vereinigung + Union + Vereinigung - - Intersection - Überschneidung + Intersection + Überschneidung - - Cannot perform a boolean operation with the same shape - Kann eine boolesche Operation mit der gleichen Form nicht ausführen + + Cannot perform a boolean operation with the same shape + Kann eine boolesche Operation mit der gleichen Form nicht ausführen - - - Solids - Festkörper + + Solids + Festkörper - - - Shells - Hülle + Shells + Hülle - - - Compounds - Flächenverbünde + Compounds + Flächenverbünde - - - Faces - Flächen + Faces + Flächen - - Swap selection - Auswahl umkehren + Swap selection + Auswahl umkehren - - Select a shape on the left side, first - Zuerst Form auf der linken Seite auswählen + + Select a shape on the left side, first + Zuerst Form auf der linken Seite auswählen - - Select a shape on the right side, first - Zuerst Form auf der rechten Seite auswählen + Select a shape on the right side, first + Zuerst Form auf der rechten Seite auswählen - - No active document available - Kein aktives Dokument verfügbar + No active document available + Kein aktives Dokument verfügbar - - One of the selected objects doesn't exist anymore - Eines der ausgewählten Objekte existiert nicht mehr + One of the selected objects doesn't exist anymore + Eines der ausgewählten Objekte existiert nicht mehr - - Performing union on non-solids is not possible - Vereinigung von Nicht-Festkörpern nicht möglich + Performing union on non-solids is not possible + Vereinigung von Nicht-Festkörpern nicht möglich - - Performing intersection on non-solids is not possible - Überschneidung von Nicht-Festkörpern nicht möglich + Performing intersection on non-solids is not possible + Überschneidung von Nicht-Festkörpern nicht möglich - - Performing difference on non-solids is not possible - Differenz von Nicht-Festkörpern nicht möglich + Performing difference on non-solids is not possible + Differenz von Nicht-Festkörpern nicht möglich - - + + PartGui::DlgExtrusion - - Extrude - Extrudieren + + Extrude + Extrudieren - - Direction - Richtung + Direction + Richtung - - Along normal - Entlang der Normalen + Along normal + Entlang der Normalen - - Length: - Länge: + Length: + Länge: - - 3D view - 3D-Ansicht + 3D view + 3D-Ansicht - - Note:This option works for planes only - Achtung: Diese Option wird nur für Ebenen verwendet + Note:This option works for planes only + Achtung: Diese Option wird nur für Ebenen verwendet - - Shape - Form + Shape + Form - - + + - - X: - X: + X: + X: - - Z: - Z: + Z: + Z: - - Y: - Y: + Y: + Y: - - + + + Select a shape for extrusion, first. + Wählen Sie zuerst eine Form zum extrudieren. + + + The document '%1' doesn't exist. + The document '%1' doesn't exist. + + + PartGui::DlgFilletEdges - - Fillet Edges - Kanten abrunden + + Fillet Edges + Kanten abrunden - - Fillet Parameter - Ausrundungsparameter + Fillet Parameter + Ausrundungsparameter - - Radius: - Radius: + Radius: + Radius: - - Fillet type: - Ausrundungs-Typ: + Fillet type: + Ausrundungs-Typ: - - Constant Radius - Konstanter Radius + Constant Radius + Konstanter Radius - - Variable Radius - Variabler Radius + Variable Radius + Variabler Radius - - Shape - Form + Shape + Form - - Selected shape: - Ausgewählte Form: + Selected shape: + Ausgewählte Form: - - No selection - Keine Auswahl + No selection + Keine Auswahl - - Edges to fillet - Kanten zum Abrunden + + Edges to fillet + Kanten zum Abrunden - - - Start radius - Start-Radius + Start radius + Start-Radius - - End radius - End-Radius + End radius + End-Radius - - Radius - Radius + Radius + Radius - - No edge selected - Keine Kante ausgewählt + No edge selected + Keine Kante ausgewählt - - No edge entity is checked to fillet. + No edge entity is checked to fillet. Please check one or more edge entities first. - Kein Kantengebilde zum Abrunden markiert. + Kein Kantengebilde zum Abrunden markiert. Bitte markieren Sie zuerst ein oder mehrere Kantengebilde. - - All - Alle + + All + Alle - - None - Keine + None + Keine - - - Edge%1 - Kante%1 + + Edge%1 + Kante%1 - - No shape selected - Keine Form gewählt + No shape selected + Keine Form gewählt - - No valid shape is selected. + No valid shape is selected. Please select a valid shape in the drop-down box first. - Keine gültige Form gewählt. + Keine gültige Form gewählt. Bitte wählen Sie eine gültige Form im Dropdown-Feld. - - + + PartGui::DlgPartBox - - Box definition - Box-Definition + + Box definition + Box-Definition - - X: - X: + X: + X: - - Z: - Z: + Z: + Z: - - Y: - Y: + Y: + Y: - - Cancel - Abbrechen + Cancel + Abbrechen - - OK - OK + OK + OK - - Size: - Größe: + Size: + Größe: - - Height: - Höhe: + Height: + Höhe: - - Width: - Breite: + Width: + Breite: - - Length: - Länge: + Length: + Länge: - - Position: - Position: + Position: + Position: - - Direction: - Richtung: + Direction: + Richtung: - - + + PartGui::DlgPartCylinder - - Cylinder definition - Zylinder-Definition + + Cylinder definition + Zylinder-Definition - - Parameter - Parameter + Parameter + Parameter - - Height: - Höhe: + Height: + Höhe: - - Radius: - Radius: + Radius: + Radius: - - Position: - Position: + Position: + Position: - - Direction: - Richtung: + Direction: + Richtung: - - X: - X: + X: + X: - - Z: - Z: + Z: + Z: - - Y: - Y: + Y: + Y: - - OK - OK + OK + OK - - Cancel - Abbrechen + Cancel + Abbrechen - - + + PartGui::DlgPartImportIges - - IGES input file - IGES-Eingabedatei + + IGES input file + IGES-Eingabedatei - - ... - ... + ... + ... - - Cancel - Abbrechen + Cancel + Abbrechen - - OK - OK + OK + OK - - File Name - Dateiname + File Name + Dateiname - - + + - - + + PartGui::DlgPartImportIgesImp - - IGES (*.igs *.iges);;All Files (*.*) - IGES (*.igs *.IGES); Alle Dateien (*.*) + + IGES (*.igs *.iges);;All Files (*.*) + IGES (*.igs *.IGES); Alle Dateien (*.*) - - + + PartGui::DlgPartImportStep - - ... - ... + + ... + ... - - Cancel - Abbrechen + Cancel + Abbrechen - - OK - OK + OK + OK - - Step input file - STEP-Eingabedatei + Step input file + STEP-Eingabedatei - - File Name - Dateiname + File Name + Dateiname - - + + - - + + PartGui::DlgPartImportStepImp - - STEP (*.stp *.step);;All Files (*.*) - STEP (*.stp *.step);; Alle Dateien (*.*) + + STEP (*.stp *.step);;All Files (*.*) + STEP (*.stp *.step);; Alle Dateien (*.*) - - + + PartGui::DlgPrimitives - - Geometric Primitives - Geometrische Grundkörper + + Geometric Primitives + Geometrische Grundkörper - - Primitive - Grundkörper + Primitive + Grundkörper - - Position - Position + X min + X min - - Z: - Z: + x max + x max - - X: - X: + Y min + Y min - - Direction: - Richtung: + Y max + Y max - - Y: - Y: + Z min + Z min - - Plane - Ebene + Z max + Z max - - Box - Quader + X2 min + X2 min - - Cylinder - Zylinder + X2 max + X2 max - - Cone - Kegel + Z2 min + Z2 min - - Sphere - Kugel + Z2 max + Z2 max - - Ellipsoid - Ellipsoid + Angle - 0 for cyl + Angle - 0 for cyl - - Torus - Torus + Angle0 + Angle0 - - Parameter - Parameter + Angle1 + Angle1 - - - Width: - Breite: + X Axis Value: + X Axis Value: - - - Length: - Länge: + Y Axis Value: + Y Axis Value: - - - - - Height: - Höhe: + Z Axis Value: + Z Axis Value: - - - Angle: - Winkel: + Wedge + Wedge - - - - Radius: - Radius: + Circle + Kreis - - - - Radius 1: - Radius 1: + Vertex + Vertex - - - - Radius 2: - Radius 2: + Position + Position - - - - U parametric: - U Parameter: + Z: + Z: - - - - V parametric: - V Parameter: + X: + X: - - &Create - &Erstellen + Direction: + Richtung: - - Alt+C - Alt+C + Y: + Y: - - Cl&ose - Sch&ließen + Plane + Ebene - - Alt+O - Alt+O + Box + Quader - - - - - Create %1 - %1 erstellen + Cylinder + Zylinder - - - No active document - Kein aktives Dokument + Cone + Kegel - - Pitch: - Pitch: + Sphere + Kugel - - Helix - Helix + Ellipsoid + Ellipsoid - - 3D View - 3D-Ansicht + Torus + Torus - - + + Parameter + Parameter + + + Width: + Breite: + + + Length: + Länge: + + + Height: + Höhe: + + + Angle: + Winkel: + + + Radius: + Radius: + + + Radius 1: + Radius 1: + + + Radius 2: + Radius 2: + + + U parametric: + U Parameter: + + + V parametric: + V Parameter: + + + &Create + &Erstellen + + + Alt+C + Alt+C + + + Cl&ose + Sch&ließen + + + Alt+O + Alt+O + + + + Create %1 + %1 erstellen + + + No active document + Kein aktives Dokument + + + + Pitch: + Pitch: + + + Helix + Helix + + + 3D View + 3D-Ansicht + + + PartGui::DlgRevolution - - Revolve - Umdrehung + + Revolve + Umdrehung - - Y: - Y: + Y: + Y: - - X: - X: + X: + X: - - Angle: - Winkel: + Angle: + Winkel: - - Z: - Z: + Z: + Z: - - Axis: - Achse: + Axis: + Achse: - - Shape - Form + Shape + Form - - + + + Select a shape for revolution, first. + Select a shape for revolution, first. + + + PartGui::DlgSettings3DViewPart - - View accuracy / Performance - Anzeigen der Genauigkeit / Performanz + + View accuracy / Performance + Anzeigen der Genauigkeit / Performanz - - View smoothing - Glättung + View smoothing + Glättung - - Using high-quality normals - Hochwertige Normalen benutzen + Using high-quality normals + Hochwertige Normalen benutzen - - This will slow down render speed but will lead to nicer results - Dies verlangsamt die Render-Geschwindigkeit, führt aber zu schöneren Ergebnissen + This will slow down render speed but will lead to nicer results + Dies verlangsamt die Render-Geschwindigkeit, führt aber zu schöneren Ergebnissen - - Defines the appearance of surfaces - Definiert das Aussehen von Oberflächen + Defines the appearance of surfaces + Definiert das Aussehen von Oberflächen - - Shape view - Form-Ansicht + Shape view + Form-Ansicht - - Tessellation - Tessellierung + Tessellation + Tessellierung - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat-Shading/Phong-Shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Bei Flat-Shading werden die Flächennormalen nicht pro Vertex gesetzt, was zu unnatürlichem Aussehen führen kann, während Phong-Shading zu glatterem Aussehen führt. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Falls diese Option nicht gesetzt ist, wird Phong-Shading verwendet, andernfalls wird Flat-Shading verwendet.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat-Shading/Phong-Shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Bei Flat-Shading werden die Flächennormalen nicht pro Vertex gesetzt, was zu unnatürlichem Aussehen führen kann, während Phong-Shading zu glatterem Aussehen führt. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Falls diese Option nicht gesetzt ist, wird Phong-Shading verwendet, andernfalls wird Flat-Shading verwendet.</p></body></html> - - Do not define normal per vertex - Flächennormale nicht per Vertex setzen + Do not define normal per vertex + Flächennormale nicht per Vertex setzen - - Defines the deviation of tessellation to the actual surface - Definiert die Abweichung des Mosaiks auf der aktuellen Oberfläche + Defines the deviation of tessellation to the actual surface + Definiert die Abweichung des Mosaiks auf der aktuellen Oberfläche - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellierung</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Setzt die maximale Abweichung der tessellierten Fläche zur CAD-Fläche. Je niedriger der Wert desto langamer die Darstellungsgeschwindigkeit und schöner die Darstellung.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellierung</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Setzt die maximale Abweichung der tessellierten Fläche zur CAD-Fläche. Je niedriger der Wert desto langamer die Darstellungsgeschwindigkeit und schöner die Darstellung.</span></p></body></html> - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hinweis</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Die Angabe der Normalen per Vertex wird auch <span style=" font-style:italic;">Phong shading</span> genannt,</p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">während die Angabe der Normalen pro Fläche </span>Flat shading<span style=" font-style:normal;"> gennant wird.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hinweis</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Die Angabe der Normalen per Vertex wird auch <span style=" font-style:italic;">Phong shading</span> genannt,</p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">während die Angabe der Normalen pro Fläche </span>Flat shading<span style=" font-style:normal;"> gennant wird.</span></p></body></html> - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Hochqualitative Normalen</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Dies verringert die Darstellungsgeschwindigkeit aber führt zu schöneren Ergebnissen.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Hochqualitative Normalen</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Dies verringert die Darstellungsgeschwindigkeit aber führt zu schöneren Ergebnissen.</p></body></html> - - Maximum deviation depending on the model bounding box - Setzt die maximale Abweichung abhängig von der Modell-Bounding-Box + Maximum deviation depending on the model bounding box + Setzt die maximale Abweichung abhängig von der Modell-Bounding-Box - - % - % + % + % - - + + + Deviation + Deviation + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + + + PartGui::DlgSettingsGeneral - - General - Allgemein + + General + Allgemein - - Export - Exportieren + Export + Exportieren - - Millimeter - Millimeter + Millimeter + Millimeter - - Meter - Meter + Meter + Meter - - Inch - Zoll + Inch + Zoll - - Units for export of STEP/IGES - Einheiten für den Export von STEP/IGES + Units for export of STEP/IGES + Einheiten für den Export von STEP/IGES - - + + + PartGui::LoftWidget + + + Too few elements + Zu wenig Elemente + + + At least two vertices or wires are required. + At least two vertices or wires are required. + + + PartGui::Mirroring - - Mirroring - Spiegelung + + Mirroring + Spiegelung - - Shapes - Formen + Shapes + Formen - - Mirror plane: - Spiegelebene: + Mirror plane: + Spiegelebene: - - XY plane - XY-Ebene + XY plane + XY-Ebene - - XZ plane - XZ-Ebene + XZ plane + XZ-Ebene - - YZ plane - YZ-Ebene + YZ plane + YZ-Ebene - - Base point: - Basispunkt: + Base point: + Basispunkt: - - x - x + x + x - - y - y + y + y - - z - z + z + z - - Select a shape for mirroring, first. - Wählen Sie zuerst eine Form für die Spiegelung. + + Select a shape for mirroring, first. + Wählen Sie zuerst eine Form für die Spiegelung. - - No such document '%1'. - Kein derartiges Dokument "%1". + No such document '%1'. + Kein derartiges Dokument "%1". - - + + + PartGui::ShapeBuilderWidget + + + Wrong selection + Falsche Auswahl + + + Select two vertices + Select two vertices + + + Select three or more edges + Select three or more edges + + + Select two or more faces + Select two or more faces + + + Select only one part object + Select only one part object + + + Select two vertices to create an edge + Select two vertices to create an edge + + + Select a closed set of edges + Select a closed set of edges + + + Select adjacent faces + Select adjacent faces + + + All shape types can be selected + All shape types can be selected + + + + PartGui::TaskDialogEditDynamic + + + Hint + Hint + + + Select Control. + Select Control. + + + Control + Control + + + Dynamic + Dynamic + + + Align + Align + + + Value + Wert + + + Special + Special + + + Command + Befehl + + + Stretch + Stretch + + + Move + Verschieben + + + Rotate + Drehen + + + Offset + Versetzen + + + Orient + Orient + + + Match + Match + + + Surround + Surround + + + dummy + dummy + + + X Axis + X Axis + + + Y Axis + Y Axis + + + Z Axis + Z Axis + + + Increment + Increment + + + .125 + .125 + + + .500 + .500 + + + 1.000 + 1.000 + + + 5.000 + 5.000 + + + 10.000 + 10.000 + + + Drag arrows to stretch box by increment + Drag arrows to stretch box by increment + + + Drag arrows to move box by increment + Drag arrows to move box by increment + + + Not implemented yet + Not implemented yet + + + Drag arrows to offset checked axes by increment + Drag arrows to offset checked axes by increment + + + Select dragger for stretch by align + Select dragger for stretch by align + + + Select dragger for move by align + Select dragger for move by align + + + Select dragger for stretch by value + Select dragger for stretch by value + + + Select dragger for move by value + Select dragger for move by value + + + 1.0 + 1.0 + + + Enter Value + Enter Value + + + Select box to match + Select box to match + + + Select a point + Select a point + + + 0.0 + 0.0 + + + Select dragger to align + Select dragger to align + + + Select dragger to modify + Select dragger to modify + + + + PartGui::TaskFaceColors + + + Set color per face + Set color per face + + + Click on the faces in the 3d view to select them. + Click on the faces in the 3d view to select them. + + + Faces: + Faces: + + + Set to default + Set to default + + + + PartGui::TaskLoft + + + Loft + Loft + + + Vertex/Wire + Vertex/Wire + + + Move right + Nach rechts verschieben + + + <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> + <b>Ausgewähltes Element um eine Stufe nach unten verschieben.</b><p>Das verändert auch die Stufe des Vaterelements.</p> + + + Move left + Nach links verschieben + + + <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> + <b>Ausgewähltes Element um eine Stufe nach oben verschieben.</b><p>Das verändert auch die Stufe des Vaterelements.</p> + + + Move up + Noch oben verschieben + + + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + <b>Ausgewähltes Element nach oben verschieben.</b><p>Das Element wird innerhalb der Hierarchiestufe verschoben.</p> + + + Move down + Nache unten verschieben + + + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + <b>Ausgewähltes Element nach unten verschieben.</b><p>Das Element wird innerhalb der Hierarchiestufe verschoben.</p> + + + Create solid + Create solid + + + Ruled surface + Ruled surface + + + + PartGui::TaskShapeBuilder + + + Create shape + Create shape + + + Edge from vertices + Edge from vertices + + + Face from edges + Face from edges + + + Planar + Planar + + + Shell from faces + Shell from faces + + + Solid from shell + Solid from shell + + + Create + Erstellen + + + All faces + All faces + + + QObject - - - - - - Wrong selection - Falsche Auswahl + + Wrong selection + Falsche Auswahl - - - Select two shapes please. - Wählen Sie bitte zwei Formen. + Select two shapes please. + Wählen Sie bitte zwei Formen. - - - All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) - Alle CAD-Dateien (*.stp *.step *IGS .IGES *.brp *.brep) + All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) + Alle CAD-Dateien (*.stp *.step *IGS .IGES *.brp *.brep) - - - STEP (*.stp *.step) - STEP (*.stp *.step) + STEP (*.stp *.step) + STEP (*.stp *.step) - - - IGES (*.igs *.iges) - IGES (*.igs *.IGES) + IGES (*.igs *.iges) + IGES (*.igs *.IGES) - - - BREP (*.brp *.brep) - BREP (*.brp *.brep) + BREP (*.brp *.brep) + BREP (*.brp *.brep) - - - All Files (*.*) - Alle Dateien (*.*) + All Files (*.*) + Alle Dateien (*.*) - - Sewing Tolerance - Toleranz + + Sewing Tolerance + Toleranz - - Enter tolerance for sewing shape: - Geben Sie die Toleranz zum Vernähen ein: + Enter tolerance for sewing shape: + Geben Sie die Toleranz zum Vernähen ein: - - Edit mirror plane - Spiegelebene bearbeiten + + Edit mirror plane + Spiegelebene bearbeiten - - - Transform - Transformieren + Transform + Umwandeln - - - Part design - Part design + + Part design + Part design - - - Select two shapes or more, please. - Wählen Sie bitte zwei oder mehrere Formen aus. + + Select two shapes or more, please. + Wählen Sie bitte zwei oder mehrere Formen aus. - - You have to select either two edges or two wires. - Wählen Sie entweder zwei Kanten oder zwei Drahtgitter aus. + You have to select either two edges or two wires. + Wählen Sie entweder zwei Kanten oder zwei Drahtgitter aus. - - Edit fillet edges - Abgerundete Kanten bearbeiten + + Edit fillet edges + Abgerundete Kanten bearbeiten - - + + + Set colors... + Set colors... + + + Workbench - - &Part - &Formteil + + &Part + &Formteil - - &Simple - Ein&fach + &Simple + Ein&fach - - &Parametric - &Parametrisch + &Parametric + &Parametrisch - - Part tools - Formteil-Werkzeuge + Part tools + Formteil-Werkzeuge - - Solids - Festkörper + Solids + Festkörper - - Boolean - Boolsche Operation + Boolean + Boolsche Operation - + diff --git a/src/Mod/Part/Gui/Resources/translations/Part_es.qm b/src/Mod/Part/Gui/Resources/translations/Part_es.qm index 85b00db71..0527fa0ab 100644 Binary files a/src/Mod/Part/Gui/Resources/translations/Part_es.qm and b/src/Mod/Part/Gui/Resources/translations/Part_es.qm differ diff --git a/src/Mod/Part/Gui/Resources/translations/Part_es.ts b/src/Mod/Part/Gui/Resources/translations/Part_es.ts index a3b62d9dc..b7f914194 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_es.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_es.ts @@ -4,117 +4,95 @@ BlockDefinition - + Block definition Bloque de definición - First limit Primer límite - Type: Tipo: - mm mm - Length: Longitud: - Dimension Cota - Up to next Cerca del siguiente - Up to last Cerca del último - Up to plane Cerca del plano - Up to face Cerca de la cara - Limit: Límite: - No selection Ninguna selección - Profile Perfil - Selection: Selección: - Reverse Invertir - Both sides Ambos lados - Second limit Segundo límite - Direction Dirección - Perpendicular to sketch Perpendicular para esbozar - Reference Referencia - Apply Aplicar - Cancel Cancelar - OK Aceptar @@ -122,17 +100,15 @@ CmdPartBoolean - + Part Pieza - Boolean... Booleano... - Run a boolean operation with two shapes selected Ejecuta una operación booleana con dos formas seleccionadas @@ -140,112 +116,108 @@ CmdPartBox - + Part Pieza - - Create box... - Crear prisma... - - - - Create a Box feature - Crea una operación de prisma - - - Box Caja + + Create a box solid + Create a box solid + CmdPartBox2 - + Part Pieza - Box fix 1 Fijar prisma 1 - - Create a box feature without dialog - Crea una operación de prisma sin letrero de diálogo + Create a box solid without dialog + Create a box solid without dialog CmdPartBox3 - Part Pieza - Box fix 2 Fijar prisma 2 - - Create a box feature without dialog - Crea una operación de prisma sin letrero de diálogo + Create a box solid without dialog + Create a box solid without dialog + + + + CmdPartBuilder + + Part + Pieza + + + Shape builder... + Generador de forma... + + + Advanced utility to create shapes + Utilidad avanzada para crear formas CmdPartCommon - Part Pieza - Intersection Intersección - - Intersection of two shapes - Intersección de dos formas + Make an intersection of two shapes + Hacer una intersección de dos formas CmdPartCone - + Part Pieza - Cone Cono - - Create a cone feature - Crear una función de cono + Create a cone solid + Crear un cono sólido CmdPartCrossSections - + Part Pieza - Cross-sections... Cortes transversales... - Cross-sections Cortes transversales @@ -253,58 +225,61 @@ CmdPartCut - Part Pieza - Cut Cortar - - Create a Cut feature - Crea una operación de corte + Make a cut of two shapes + Hacer un corte de dos formas CmdPartCylinder - + Part Pieza - - Create Cylinder... - Crear cilindro... - - - Create a Cylinder Crear un cilindro - Cylinder Cilindro - CmdPartExtrude + CmdPartExport + + + Part + Pieza + + + Export CAD... + Exportar CAD... + + + Exports to a CAD file + Exporta a un archivo CAD + + + + CmdPartExtrude - Part Pieza - Extrude... Estruir... - Extrude a selected sketch Estruye el croquis seleccionado @@ -312,35 +287,14 @@ CmdPartFillet - Part Pieza - Fillet... Redondeo... - - Fillet the selected edges of a shape - Redondea los bordes seleccionados de una forma - - - - CmdPartFilletEdges - - - Part - Pieza - - - - Fillet... - Redondeo... - - - Fillet the selected edges of a shape Redondea los bordes seleccionados de una forma @@ -348,40 +302,29 @@ CmdPartFuse - Part Pieza - Union Unión - - Make union of two shapes - Hace la unión de dos formas - - - - Make union of several shapes - Hacer una unión de diversas formas + Make a union of several shapes + Hacer una unión de varias formas CmdPartImport - Part Pieza - Imports a CAD file Importa un archivo de CAD - Import CAD... Importar CAD... @@ -389,35 +332,44 @@ CmdPartImportCurveNet - Part Pieza - Import a curve network Importa una red de curvas - Import curve network... Importa una red de curvas... - CmdPartMakeSolid + CmdPartLoft + + Part + Pieza + + + Loft... + Loft... + + + Advanced utility to lofts + Advanced utility to lofts + + + + CmdPartMakeSolid - Part Pieza - Convert to solid Convertir a sólido - Create solid from a shell or compound Crear sólidos desde un shell o un compuesto @@ -425,17 +377,14 @@ CmdPartMirror - Part Pieza - Mirroring... Duplicar... - Mirroring a selected shape Duplicación de una forma seleccionada @@ -443,17 +392,14 @@ CmdPartPickCurveNet - Part Pieza - Pick curve network Designe una red de curvas - Pick a curve network Designa una red de curvas @@ -461,17 +407,14 @@ CmdPartPrimitives - Part Pieza - Create primitives... Crear primitivas... - Creation of parametrized geometric primitives Creación de primitivas geométricas paramétricas @@ -479,17 +422,14 @@ CmdPartReverseShape - Part Pieza - Reverse shapes Invertir formas - Reverse orientation of shapes Invertir la orientación de las formas @@ -497,17 +437,14 @@ CmdPartRevolve - Part Pieza - Revolve... Girar... - Revolve a selected shape Girar una forma seleccionada @@ -515,17 +452,14 @@ CmdPartRuledSurface - Part Pieza - Create ruled surface Crear superficie reglada - Create a ruled surface from two curves Crear una superficie reglada a partir de dos curvas @@ -533,53 +467,60 @@ CmdPartSection - + Make a section of two shapes + Hacer una sección de dos formas + + Part Pieza - Section Sección - - - Make section of two shapes - Hace una sección de dos formas - CmdPartShapeFromMesh - + Part Pieza - Create shape from mesh... Crear forma de malla... - Create shape from selected mesh object Crear la forma del objeto de malla seleccionada - CmdPartSimpleCylinder + CmdPartSimpleCopy + + Part + Pieza + + + Create simple copy + Crear copia simple + + + Create a simple non-parametric copy + Create a simple non-parametric copy + + + + CmdPartSimpleCylinder - Part Pieza - Create Cylinder... Crear cilindro... - Create a Cylinder Crear un cilindro @@ -587,104 +528,103 @@ CmdPartSphere - + + Create a sphere solid + Crear una esfera sólida + + Part Pieza - Sphere Esfera - - - Create a sphere feature - Crear una función de esfera - CmdPartTorus - + Create a torus solid + Crear un toroide sólido + + Part Pieza - Torus Toro + + + DlgExtrusion - - Create a torus feature - Crear una función de Toro + Select a shape for extrusion, first. + Seleccione una forma para la extrusión, en primer lugar. + + + The document '%1' doesn't exist. + The document '%1' doesn't exist. - DlgPartImportIgesImp + DlgRevolution - - IGES (*.igs *.iges);;All Files (*.*) - IGES (*.igs *.iges);;Todos los archivos (*.*) + Select a shape for revolution, first. + Primero seleccione una forma de revolución. - DlgPartImportStepImp + DlgSettings3DViewPart - - STEP (*.stp *.step);;All Files (*.*) - STEP (*.stp *.step);;Todos los archivos (*.*) + Deviation + Desviación + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Seleccionando una desviación demasiado pequeña causa que la teselación tome un valor más grande, pudiendo congelar o ralentizar la GUI. PartGui::CrossSections - + Cross sections Cortes transversales - Guiding plane Plano de rector - XY XY - XZ XZ - YZ YZ - Position: Posición: - Sections Secciones - On both sides A ambos lados - Count Count - Distance: Distancia: @@ -692,127 +632,90 @@ PartGui::DlgBooleanOperation - + Boolean Operation Operación booleana - - Shape - Forma - - - - No selection - Ninguna selección - - - Second shape Segunda forma - First shape Primera forma - Boolean operation Operación booleana - Section Sección - Difference Diferencia - Union Unión - Intersection Intersección - - OK - Aceptar - - - - Cancel - Cancelar - - - + Cannot perform a boolean operation with the same shape No es posible realizar una operación booleana con la misma forma - + Solids Sólidos - Shells Shells - Compounds Compuestos - Faces Caras - Swap selection Intercambiar selección - + Select a shape on the left side, first Seleccione primero una forma en el lado izquierdo, - Select a shape on the right side, first Seleccione primero una forma en el lado derecho, - No active document available Ningún documento activo disponible - One of the selected objects doesn't exist anymore Uno de los objetos seleccionados ya no existe - Performing union on non-solids is not possible No es posible realizar la Unión en no sólidos - Performing intersection on non-solids is not possible No es posible realizar la intersección en no sólidos - Performing difference on non-solids is not possible No es posible realizar la diferencia en no sólidos @@ -820,202 +723,145 @@ PartGui::DlgExtrusion - + Extrude Extrusión - Direction Dirección - Along normal A lo largo de la normal - - x - x - - - - y - y - - - Length: Longitud: - + 3D view + Vista 3D + + + Note:This option works for planes only + Nota: Esta opción funciona solo para planos + + Shape Forma - - Sketch: - Croquis: - - - - No selection - Ninguna selección - - - - OK - Aceptar - - - - Cancel - Cancelar - - - (Vacio) - X: X: - Z: Z: - Y: Y: - + Select a shape for extrusion, first. Seleccione una forma para la extrusión, en primer lugar. + + The document '%1' doesn't exist. + The document '%1' doesn't exist. + PartGui::DlgFilletEdges - + Fillet Edges Redondear bordes - Fillet Parameter Parámetro de redondeo - Radius: Radio: - Fillet type: Tipo de redondeo: - Constant Radius Radio constante - Variable Radius Radio variable - - OK - Aceptar - - - - Cancel - Cancelar - - - Shape Forma - Selected shape: Figura seleccionada: - No selection Ninguna selección - + Edges to fillet Bordes a redondear - Start radius Radio inicial - End radius Radio final - - Edge <%1> - Borde <%1> - - - Radius Radio - No edge selected Ningún borde seleccionado - No edge entity is checked to fillet. Please check one or more edge entities first. Ninguna entidad de borde está marcada para redondear. Por favor seleccione una o más entidades de borde primero. - + All Todo - None Nada - + Edge%1 Lado %1 - No shape selected No hay forma seleccionada - No valid shape is selected. Please select a valid shape in the drop-down box first. No se ha seleccionado ninguna forma válida. Por favor, primero seleccione una forma válida en el cuadro desplegable. @@ -1024,82 +870,51 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartBox - + Box definition Definición de prisma - X: X: - Z: Z: - Y: Y: - Cancel Cancelar - OK Aceptar - Size: Tamaño: - Height: Altura: - Width: Ancho: - Length: Longitud: - Position: Posición: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Definido por el usuario... - - - Direction: Dirección: @@ -1107,77 +922,47 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartCylinder - + Cylinder definition Definición de cilindro - Parameter Parámetro - Height: Altura: - Radius: Radio: - Position: Posición: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Definido por el usuario... - - - Direction: Dirección: - X: X: - Z: Z: - Y: Y: - OK Aceptar - Cancel Cancelar @@ -1185,32 +970,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportIges - + IGES input file Archivo de entrada IGES - ... ... - Cancel Cancelar - OK Aceptar - File Name Nombre de archivo - (Vacio) @@ -1218,7 +998,7 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportIgesImp - + IGES (*.igs *.iges);;All Files (*.*) IGES (*.igs *.iges);;Todos los archivos (*.*) @@ -1226,32 +1006,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportStep - + ... ... - Cancel Cancelar - OK Aceptar - Step input file Archivo de entrada Step - File Name Nombre de archivo - (Vacio) @@ -1259,7 +1034,7 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportStepImp - + STEP (*.stp *.step);;All Files (*.*) STEP (*.stp *.step);;Todos los archivos (*.*) @@ -1267,187 +1042,213 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPrimitives - + Geometric Primitives Primitivas geométricas - Primitive primitiva - + X min + X mín + + + x max + x máx + + + Y min + Y mín + + + Y max + Y máx + + + Z min + Z mín + + + Z max + Z máx + + + X2 min + X2 mín + + + X2 max + X2 max + + + Z2 min + Z2 min + + + Z2 max + Z2 max + + + Angle - 0 for cyl + Angle - 0 for cyl + + + Angle0 + Angle0 + + + Angle1 + Angle1 + + + X Axis Value: + Valor del eje X: + + + Y Axis Value: + Valor del eje Y: + + + Z Axis Value: + Valor del eje Z: + + + Wedge + Wedge + + + Circle + Circunferencia + + + Vertex + Vertex + + Position Posición - Z: Z: - X: X: - Direction: Dirección: - Y: Y: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Definido por el usuario... - - - Plane Plano - Box Caja - Cylinder Cilindro - Cone Cono - Sphere Esfera - Ellipsoid Elipsoide - Torus Toro - Parameter Parámetro - Width: Ancho: - Length: Longitud: - Height: Altura: - Angle: Ángulo: - Radius: Radio: - Radius 1: Radio 1: - Radius 2: Radio 2: - U parametric: U paramétrica: - V parametric: V paramétrica: - &Create &Crear - Alt+C Alt+C - Cl&ose &Cerrar - Alt+O Alt+O - + Create %1 Crear %1 - No active document Ningún documento activo - + Pitch: Tono: - Helix Hélice - 3D View Vista 3D @@ -1455,42 +1256,36 @@ Please select a valid shape in the drop-down box first. PartGui::DlgRevolution - + Revolve Girar - Y: Y: - X: X: - Angle: Ángulo: - Z: Z: - Axis: Eje: - Shape Forma - + Select a shape for revolution, first. Primero seleccione una forma de revolución. @@ -1498,92 +1293,72 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - + View accuracy / Performance Vista Precisión / Rendimiento - View smoothing - Vista suavizada + View smoothing - Using high-quality normals Utilizar normales de alta calidad - This will slow down render speed but will lead to nicer results Esto ralentizará la velocidad de render pero proporcionará mejores resultados - Defines the appearance of surfaces Define la apariencia de las superficies - Shape view Vista forma - Tessellation Teselado - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Sombreado plano/Sombreado Phong</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Con sombreado plano las normales de la superficie no están definidas por vértice lo que conlleva a una apariencia no real para las superficies curvas mientras que utilizando el sombreado Phong se consigue una apariencia más suavizada. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Si esta opción no está activada se utilizará el sombreado Phon y si está activadase utilizará el sombreado plano.</p></body></html> - Do not define normal per vertex No definir la normal por vértice - Defines the deviation of tessellation to the actual surface Define la desviación del teselado de la superfice actual - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Teselado</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defin e la desviación máxima del teselado de la malla de la superficie. El menor valor es el renderizado más lento en velocidad y el mejor en apariencia.</span></p></body></html> - - Maximum deviation of tessellated shapes - Máxima desviación de las formas teseladas - - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">La definición de las normales por vértice también se llama <span style=" font-style:italic;">Sombreado Phong</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">mientras que la definición de las normales por cara también se llama </span>Sombreado plano<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Normales de alta calidad</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Esto ralentizará la velocidad del render pero permitirá mejores resultados.</p></body></html> - Maximum deviation depending on the model bounding box Desviación máxima según el modelo de cuadro delimitador - % % - + Deviation Desviación - Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. Seleccionando una desviación demasiado pequeña causa que la teselación tome un valor más grande, pudiendo congelar o ralentizar la GUI. @@ -1591,229 +1366,506 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettingsGeneral - + General General - Export Exportar - Millimeter Milímetro - Meter Metro - Inch Pulgada - Units for export of STEP/IGES Unidades para exportar a STEP/IGES + + PartGui::LoftWidget + + + Too few elements + Too few elements + + + At least two vertices or wires are required. + At least two vertices or wires are required. + + PartGui::Mirroring - + Mirroring Duplicar - Shapes Formas - Mirror plane: Espejo plano: - XY plane Plano XY - XZ plane Plano XZ - YZ plane Plano YZ - + Base point: + Base point: + + + x + x + + + y + y + + + z + z + + + Select a shape for mirroring, first. Primero seleccione una forma de creación de reflejo. - No such document '%1'. Ningún documento '%1'. - PartGui::Workbench + PartGui::ShapeBuilderWidget - - &Part - &Pieza + + Wrong selection + Selección incorrecta - - &Simple - &Simple + Select two vertices + Select two vertices - - &Parametric - &Paramétrico + Select three or more edges + Select three or more edges - - Solids - Sólidos + Select two or more faces + Seleccione dos o más caras - - Part tools - Herramientas de pieza + Select only one part object + Select only one part object - - Boolean - Booleano + Select two vertices to create an edge + Select two vertices to create an edge + + + Select a closed set of edges + Seleccione un conjunto cerrado de bordes + + + Select adjacent faces + Seleccione las caras adyacentes + + + All shape types can be selected + Se pueden seleccionar todos los tipos de forma + + + + PartGui::TaskDialogEditDynamic + + + Hint + Hint + + + Select Control. + Select Control. + + + Control + Control + + + Dynamic + Dynamic + + + Align + Align + + + Value + Valor + + + Special + Special + + + Command + Comando + + + Stretch + Stretch + + + Move + Mover + + + Rotate + Girar + + + Offset + Equidistancia + + + Orient + Orient + + + Match + Match + + + Surround + Surround + + + dummy + dummy + + + X Axis + X Axis + + + Y Axis + Y Axis + + + Z Axis + Z Axis + + + Increment + Increment + + + .125 + .125 + + + .500 + .500 + + + 1.000 + 1.000 + + + 5.000 + 5.000 + + + 10.000 + 10.000 + + + Drag arrows to stretch box by increment + Drag arrows to stretch box by increment + + + Drag arrows to move box by increment + Drag arrows to move box by increment + + + Not implemented yet + Not implemented yet + + + Drag arrows to offset checked axes by increment + Drag arrows to offset checked axes by increment + + + Select dragger for stretch by align + Select dragger for stretch by align + + + Select dragger for move by align + Select dragger for move by align + + + Select dragger for stretch by value + Select dragger for stretch by value + + + Select dragger for move by value + Select dragger for move by value + + + 1.0 + 1.0 + + + Enter Value + Enter Value + + + Select box to match + Select box to match + + + Select a point + Select a point + + + 0.0 + 0.0 + + + Select dragger to align + Select dragger to align + + + Select dragger to modify + Select dragger to modify + + + + PartGui::TaskFaceColors + + + Set color per face + Set color per face + + + Click on the faces in the 3d view to select them. + Haga clic en las caras en la vista 3D para seleccionarlos. + + + Faces: + Caras: + + + Set to default + Set to default + + + + PartGui::TaskLoft + + + Loft + Loft + + + Vertex/Wire + Vertex/Wire + + + Move right + Mover a la derecha + + + <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> + <b>Mueva el elemento seleccionado un nivel hacia abajo.</b><p>Esto también cambiará el nivel del elemento padre.</p> + + + Move left + Mover a la izquierda + + + <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> + <b>Mueva el elemento seleccionado un nivel hacia arriba.</b><p>Esto también cambiará el nivel del elemento padre.</p> + + + Move up + Mover hacia arriba + + + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + <b>Mueva el elemento seleccionado hacia arriba.</b><p>El elemento se moverá dentro del nivel de jerarquía.</p> + + + Move down + Mover hacia abajo + + + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + <b>Mueva el elemento seleccionado hacia abajo.</b><p>El elemento se moverá dentro del nivel de jerarquía.</p> + + + Create solid + Crear sólido + + + Ruled surface + Ruled surface + + + + PartGui::TaskShapeBuilder + + + Create shape + Crear forma + + + Edge from vertices + Edge from vertices + + + Face from edges + Face from edges + + + Planar + Planar + + + Shell from faces + Shell from faces + + + Solid from shell + Solid from shell + + + Create + Crear + + + All faces + Todas las caras QObject - + Wrong selection Selección incorrecta - Select two shapes please. Seleccione dos formas por favor. - All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) Todos los archivos de CAD (*.stp *.step *.igs *.iges *.brp *.brep) - STEP (*.stp *.step) STEP (*.stp *.step) - IGES (*.igs *.iges) IGES (*.igs *.iges) - BREP (*.brp *.brep) BREP (*.brp *.brep) - All Files (*.*) Todos los archivos (*.*) - + Sewing Tolerance Tolerancia del modo coser - Enter tolerance for sewing shape: Introduzca la tolerancia para forma cosida: - + Edit mirror plane Editar plano de simetría - Transform Transformar - + Part design Diseño de piezas - + Select two shapes or more, please. Seleccione dos o más formas, por favor. - You have to select either two edges or two wires. Tiene que seleccionar dos aristas o dos alambres. - + Edit fillet edges Editar aristas redondeadas + + + Set colors... + Ajustar colores... + Workbench - + &Part &Pieza - &Simple &Simple - &Parametric &Paramétrico - Part tools Herramientas de pieza - - Import - Importar - - - - Boolean Operators - Operaciones booleanas - - - Solids Sólidos - Boolean Booleano diff --git a/src/Mod/Part/Gui/Resources/translations/Part_fi.ts b/src/Mod/Part/Gui/Resources/translations/Part_fi.ts index 350fdccbf..3551f2e75 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_fi.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_fi.ts @@ -1,1822 +1,2495 @@ - - + + BlockDefinition - - Block definition - Lohkon määrittely + + Block definition + Lohkon määrittely - - First limit - Ensimmäinen raja + + First limit + Ensimmäinen raja - - Type: - Tyyppi: + + + Type: + Tyyppi: - - mm - mm + + + mm + mm - - Length: - Pituus: + + + Length: + Pituus: - - Dimension - Mitta + + + Dimension + Mitta - - Up to next - Ylös seuraavaan + + + Up to next + Ylös seuraavaan - - Up to last - Ylös viimeiseen + + + Up to last + Ylös viimeiseen - - Up to plane - Ylös tasoon + + + Up to plane + Ylös tasoon - - Up to face - Ylös pintaan + + + Up to face + Ylös pintaan - - Limit: - Raja: + + + Limit: + Raja: - - No selection - Ei valintaa + + + + + No selection + Ei valintaa - - Profile - Profiili + + Profile + Profiili - - Selection: - Valinta: + + Selection: + Valinta: - - Reverse - Käänteinen + + Reverse + Käänteinen - - Both sides - Molemmat puolet + + Both sides + Molemmat puolet - - Second limit - Toinen raja + + Second limit + Toinen raja - - Direction - Suunta + + Direction + Suunta - - Perpendicular to sketch - Kohtisuorassa luonnokseen nähden + + Perpendicular to sketch + Kohtisuorassa luonnokseen nähden - - Reference - Viittaus + + Reference + Viittaus - - Apply - Käytä + + Apply + Käytä - - Cancel - Peruuta + + Cancel + Peruuta - - OK - OK + + OK + OK - - + + CmdPartBoolean - - Part - osa + + Part + osa - - Boolean... - Boolean... + + Boolean... + Boolean... - - Run a boolean operation with two shapes selected - Suorita boolean toiminto kahdella valitulla muodolla + + Run a boolean operation with two shapes selected + Suorita boolean toiminto kahdella valitulla muodolla - - + + CmdPartBox - - Part - osa + + Part + osa - - Create box... - Luo laatikko ... + + Create a box solid + - - Create a Box feature - Luo laatikko ominaisuus + Create box... + Luo laatikko ... - - Box - Laatikko + Create a Box feature + Luo laatikko ominaisuus - - + + + Box + Laatikko + + + CmdPartBox2 - - Part - osa + + Part + osa - - Box fix 1 - Laatikon 1 kiinnitys + + Box fix 1 + Laatikon 1 kiinnitys - - Create a box feature without dialog - Luo laatikko ominaisuus ilman keskusteluikkunaa + + Create a box solid without dialog + - - + + Create a box feature without dialog + Luo laatikko ominaisuus ilman keskusteluikkunaa + + + CmdPartBox3 - - Part - osa + + Part + osa - - Box fix 2 - Laatikon 2 kiinnitys + + Box fix 2 + Laatikon 2 kiinnitys - - Create a box feature without dialog - Luo laatikko ominaisuus ilman keskusteluikkunaa + + Create a box solid without dialog + - - + + Create a box feature without dialog + Luo laatikko ominaisuus ilman keskusteluikkunaa + + + + CmdPartBuilder + + + Part + osa + + + + Shape builder... + + + + + Advanced utility to create shapes + + + + CmdPartCommon - - Part - osa + + Part + osa - - Intersection - Risteys + + Intersection + Risteys - - Intersection of two shapes - Kahden muodon risteys + + Make an intersection of two shapes + - - + + Intersection of two shapes + Kahden muodon risteys + + + CmdPartCone - - Part - osa + + Part + osa - - Cone - Kartio + + Cone + Kartio - - Create a cone feature - Luo kartio ominaisuus + + Create a cone solid + - - + + Create a cone feature + Luo kartio ominaisuus + + + CmdPartCrossSections - - Part - osa + + Part + osa - - Cross-sections... - Poikkileikkaukset... + + Cross-sections... + Poikkileikkaukset... - - Cross-sections - Poikkileikkaukset + + Cross-sections + Poikkileikkaukset - - + + CmdPartCut - - Part - osa + + Part + osa - - Cut - Leikkaa + + Cut + Leikkaa - - Create a Cut feature - Luo leikkaus toiminto + + Make a cut of two shapes + - - + + Create a Cut feature + Luo leikkaus toiminto + + + CmdPartCylinder - - Part - osa + + Part + osa - - Create Cylinder... - Luo sylinteri... + Create Cylinder... + Luo sylinteri... - - Create a Cylinder - Luo Sylinteri + + Create a Cylinder + Luo Sylinteri - - Cylinder - Sylinteri + + Cylinder + Sylinteri - - + + + CmdPartExport + + + Part + osa + + + + Export CAD... + + + + + Exports to a CAD file + + + + CmdPartExtrude - - Part - osa + + Part + osa - - Extrude... - Pursota... + + Extrude... + Pursota... - - Extrude a selected sketch - Pursota valittu luonnos + + Extrude a selected sketch + Pursota valittu luonnos - - + + CmdPartFillet - - Part - osa + + Part + osa - - Fillet... - Pyöristys... + + Fillet... + Pyöristys... - - Fillet the selected edges of a shape - Pyöristä muodon valitut särmät + + Fillet the selected edges of a shape + Pyöristä muodon valitut särmät - - + + CmdPartFilletEdges - - Part - osa + Part + osa - - Fillet... - Pyöristys... + Fillet... + Pyöristys... - - Fillet the selected edges of a shape - Pyöristä muodon valitut särmät + Fillet the selected edges of a shape + Pyöristä muodon valitut särmät - - + + CmdPartFuse - - Part - osa + + Part + osa - - Union - Yhdiste + + Union + Yhdiste - - Make union of two shapes - Yhdistä kaksi muotoa + + Make a union of several shapes + - - Make union of several shapes - Yhdistä useita muotoja + Make union of two shapes + Yhdistä kaksi muotoa - - + + Make union of several shapes + Yhdistä useita muotoja + + + CmdPartImport - - Part - osa + + Part + osa - - Imports a CAD file - Tuo CAD tiedoston + + Imports a CAD file + Tuo CAD tiedoston - - Import CAD... - Tuo CAD ... + + Import CAD... + Tuo CAD ... - - + + CmdPartImportCurveNet - - Part - osa + + Part + osa - - Import a curve network - Tuo käyrä-verkko + + Import a curve network + Tuo käyrä-verkko - - Import curve network... - Tuo käyrä-verkko... + + Import curve network... + Tuo käyrä-verkko... - - + + + CmdPartLoft + + + Part + osa + + + + Loft... + + + + + Advanced utility to lofts + + + + CmdPartMakeSolid - - Part - osa + + Part + osa - - Convert to solid - Muunnta kiinteäksi + + Convert to solid + Muunnta kiinteäksi - - Create solid from a shell or compound - Luo kiinteä kuoresta tai yhdisteestä + + Create solid from a shell or compound + Luo kiinteä kuoresta tai yhdisteestä - - + + CmdPartMirror - - Part - osa + + Part + osa - - Mirroring... - Peilaus... + + Mirroring... + Peilaus... - - Mirroring a selected shape - Valitun muodon peilaus + + Mirroring a selected shape + Valitun muodon peilaus - - + + CmdPartPickCurveNet - - Part - osa + + Part + osa - - Pick curve network - Valitse käyrä-verkko + + Pick curve network + Valitse käyrä-verkko - - Pick a curve network - Valitse käyrä-verkko + + Pick a curve network + Valitse käyrä-verkko - - + + CmdPartPrimitives - - Part - osa + + Part + osa - - Create primitives... - Luo primitiivit... + + Create primitives... + Luo primitiivit... - - Creation of parametrized geometric primitives - Parametrisoitujen geometristen primitiivien luonti + + Creation of parametrized geometric primitives + Parametrisoitujen geometristen primitiivien luonti - - + + CmdPartReverseShape - - Part - osa + + Part + osa - - Reverse shapes - Käänteiset muodot + + Reverse shapes + Käänteiset muodot - - Reverse orientation of shapes - Käännä muotojen suunta + + Reverse orientation of shapes + Käännä muotojen suunta - - + + CmdPartRevolve - - Part - osa + + Part + osa - - Revolve... - Pyöräytä... + + Revolve... + Pyöräytä... - - Revolve a selected shape - Valitun muodon pyöräytys + + Revolve a selected shape + Valitun muodon pyöräytys - - + + CmdPartRuledSurface - - Part - osa + + Part + osa - - Create ruled surface - Create ruled surface + + Create ruled surface + Create ruled surface - - Create a ruled surface from two curves - Create a ruled surface from two curves + + Create a ruled surface from two curves + Create a ruled surface from two curves - - + + CmdPartSection - - Part - osa + + Part + osa - - Section - Leikkaus + + Section + Leikkaus - - Make section of two shapes - Tee kahden muodon leikkaus + + Make a section of two shapes + - - + + Make section of two shapes + Tee kahden muodon leikkaus + + + CmdPartShapeFromMesh - - Part - osa + + Part + osa - - Create shape from mesh... - luo muoto verkosta... + + Create shape from mesh... + luo muoto verkosta... - - Create shape from selected mesh object - luo muoto valituista verkko kohteista + + Create shape from selected mesh object + luo muoto valituista verkko kohteista - - + + + CmdPartSimpleCopy + + + Part + osa + + + + Create simple copy + + + + + Create a simple non-parametric copy + + + + CmdPartSimpleCylinder - - Part - osa + + Part + osa - - Create Cylinder... - Luo sylinteri... + + Create Cylinder... + Luo sylinteri... - - Create a Cylinder - Luo Sylinteri + + Create a Cylinder + Luo Sylinteri - - + + CmdPartSphere - - Part - osa + + Part + osa - - Sphere - Pallo(kuori) + + Sphere + Pallo(kuori) - - Create a sphere feature - Luo pallo ominaisuus + + Create a sphere solid + - - + + Create a sphere feature + Luo pallo ominaisuus + + + CmdPartTorus - - Part - osa + + Part + osa - - Torus - Torus + + Torus + Torus - - Create a torus feature - Luo Torus ominaisuus + + Create a torus solid + - - + + Create a torus feature + Luo Torus ominaisuus + + + DlgPartImportIgesImp - - IGES (*.igs *.iges);;All Files (*.*) - IGES (*. IGS *. iges); Kaikki tiedostot (*.*) + IGES (*.igs *.iges);;All Files (*.*) + IGES (*. IGS *. iges); Kaikki tiedostot (*.*) - - + + DlgPartImportStepImp - - STEP (*.stp *.step);;All Files (*.*) - STEP (*. STP *. askel), Kaikki tiedostot (*.*) + STEP (*.stp *.step);;All Files (*.*) + STEP (*. STP *. askel), Kaikki tiedostot (*.*) - - + + PartGui::CrossSections - - Cross sections - Poikkileikkaukset + + Cross sections + Poikkileikkaukset - - Guiding plane - Ohjaus taso + + Guiding plane + Ohjaus taso - - XY - XY + + XY + XY - - XZ - XZ + + XZ + XZ - - YZ - YZ + + YZ + YZ - - Position: - Sijainti: + + Position: + Sijainti: - - Sections - Leikkaukset + + Sections + Leikkaukset - - On both sides - Molemmille puolille + + On both sides + Molemmille puolille - - Count - Määrä + + Count + Määrä - - Distance: - Etäisyys: + + Distance: + Etäisyys: - - + + PartGui::DlgBooleanOperation - - Boolean Operation - Boolen operaatio + + Boolean Operation + Boolen operaatio - - Shape - Muoto + Shape + Muoto - - No selection - Ei valintaa + No selection + Ei valintaa - - Second shape - Toinen muoto + + Second shape + Toinen muoto - - First shape - Ensimmäinen muoto + + First shape + Ensimmäinen muoto - - Boolean operation - Boolen operaatio + + Boolean operation + Boolen operaatio - - Section - Leikkaus + + Section + Leikkaus - - Difference - Erotus + + Difference + Erotus - - Union - Yhdiste + + Union + Yhdiste - - Intersection - Risteys + + Intersection + Risteys - - OK - OK + OK + OK - - Cancel - Peruuta + Cancel + Peruuta - - Cannot perform a boolean operation with the same shape - Ei voi suorittaa boolean toimintoa saman muodon kanssa + + Cannot perform a boolean operation with the same shape + Ei voi suorittaa boolean toimintoa saman muodon kanssa - - Solids - Kiinteät + + + Solids + Kiinteät - - Shells - Kuoret + + + Shells + Kuoret - - Compounds - Yhdisteet + + + Compounds + Yhdisteet - - Faces - Pinnat + + + Faces + Pinnat - - Swap selection - Vaihda valinta + + Swap selection + Vaihda valinta - - Select a shape on the left side, first - Valitse vasemmanpuolinen muoto + + Select a shape on the left side, first + Valitse vasemmanpuolinen muoto - - Select a shape on the right side, first - Valitse oikeanpuolinen muoto + + Select a shape on the right side, first + Valitse oikeanpuolinen muoto - - No active document available - Ei aktiivista asiakirjaa saatavilla + + No active document available + Ei aktiivista asiakirjaa saatavilla - - One of the selected objects doesn't exist anymore - Yhtä valittua kohdetta ei ole enää + + One of the selected objects doesn't exist anymore + Yhtä valittua kohdetta ei ole enää - - Performing union on non-solids is not possible - virtuaalisten kappaleiden yhdistäminen ei ole mahdollista + + Performing union on non-solids is not possible + virtuaalisten kappaleiden yhdistäminen ei ole mahdollista - - Performing intersection on non-solids is not possible - virtuaalisten kappaleiden risteys ei ole mahdollinen + + Performing intersection on non-solids is not possible + virtuaalisten kappaleiden risteys ei ole mahdollinen - - Performing difference on non-solids is not possible - virtuaalisten kappaleiden erottaminen ei ole mahdollista + + Performing difference on non-solids is not possible + virtuaalisten kappaleiden erottaminen ei ole mahdollista - - + + PartGui::DlgExtrusion - - Extrude - Pursota + + Extrude + Pursota - - Direction - Suunta + + Direction + Suunta - - Along normal - Normaali pitkin + + Along normal + Normaali pitkin - - x - x + x + x - - y - Y + y + Y - - Length: - Pituus: + + Length: + Pituus: - - Shape - Muoto + + 3D view + - - Sketch: - Luonnos: + + Note:This option works for planes only + - - No selection - Ei valintaa + + Shape + Muoto - - OK - OK + Sketch: + Luonnos: - - Cancel - Peruuta + No selection + Ei valintaa - - - + OK + OK - - X: - x: + Cancel + Peruuta - - Z: - Z: + + - - Y: - Y: + + X: + x: - - Select a shape for extrusion, first. - Valitse pursotettava muoto, ensimmäinen. + + Z: + Z: - - + + + Y: + Y: + + + + Select a shape for extrusion, first. + Valitse pursotettava muoto, ensimmäinen. + + + + The document '%1' doesn't exist. + + + + PartGui::DlgFilletEdges - - Fillet Edges - Reunojen pyöristys + + Fillet Edges + Reunojen pyöristys - - Fillet Parameter - Pyäristys parametri + + Fillet Parameter + Pyäristys parametri - - Radius: - Säde: + + Radius: + Säde: - - Fillet type: - Pyöristys tyyppi: + + Fillet type: + Pyöristys tyyppi: - - Constant Radius - Jatkuva Säde + + Constant Radius + Jatkuva Säde - - Variable Radius - Muuttuva Säde + + Variable Radius + Muuttuva Säde - - OK - OK + OK + OK - - Cancel - Peruuta + Cancel + Peruuta - - Shape - Muoto + + Shape + Muoto - - Selected shape: - Valittu muoto: + + Selected shape: + Valittu muoto: - - No selection - Ei valintaa + + No selection + Ei valintaa - - Edges to fillet - pyöristettävät reunat + + Edges to fillet + pyöristettävät reunat - - Start radius - Säteen alku + + + Start radius + Säteen alku - - End radius - Säteen loppu + + End radius + Säteen loppu - - Edge <%1> - Reuna <%1> + Edge <%1> + Reuna <%1> - - Radius - Säde + + Radius + Säde - - No edge selected - Ei valittua reunaa + + No edge selected + Ei valittua reunaa - - No edge entity is checked to fillet. + + No edge entity is checked to fillet. Please check one or more edge entities first. - Reuna kokonaisuutta ei ole valittu pyöristykseen. + Reuna kokonaisuutta ei ole valittu pyöristykseen. Ole hyvä valitse yksi tai useampi reuna kokonaisuus. - - All - kaikki + + All + kaikki - - None - Ei mitään + + None + Ei mitään - - Edge%1 - Reuna %1 + + + Edge%1 + Reuna %1 - - No shape selected - Ei valittua muotoa + + No shape selected + Ei valittua muotoa - - No valid shape is selected. + + No valid shape is selected. Please select a valid shape in the drop-down box first. - Kelvollista muotoa ei ole valittu. + Kelvollista muotoa ei ole valittu. Ole hyvä ja valitse kelvollinen muoto alas veto laatikosta. - - + + PartGui::DlgPartBox - - Box definition - Laatikon määrittely + + Box definition + Laatikon määrittely - - X: - x: + + X: + x: - - Z: - Z: + + Z: + Z: - - Y: - Y: + + Y: + Y: - - Cancel - Peruuta + + Cancel + Peruuta - - OK - OK + + OK + OK - - Size: - Koko: + + Size: + Koko: - - Height: - Korkeus: + + Height: + Korkeus: - - Width: - Leveys: + + Width: + Leveys: - - Length: - Pituus: + + Length: + Pituus: - - Position: - Sijainti: + + Position: + Sijainti: - - X - X + X + X - - Y - Y + Y + Y - - Z - Z + Z + Z - - User defined... - Käyttäjän määrittelemä... + User defined... + Käyttäjän määrittelemä... - - Direction: - Suunta: + + Direction: + Suunta: - - + + PartGui::DlgPartCylinder - - Cylinder definition - Sylinterin määritelmä + + Cylinder definition + Sylinterin määritelmä - - Parameter - Parametri + + Parameter + Parametri - - Height: - Korkeus: + + Height: + Korkeus: - - Radius: - Säde: + + Radius: + Säde: - - Position: - Sijainti: + + Position: + Sijainti: - - X - X + X + X - - Y - Y + Y + Y - - Z - Z + Z + Z - - User defined... - Käyttäjän määrittelemä... + User defined... + Käyttäjän määrittelemä... - - Direction: - Suunta: + + Direction: + Suunta: - - X: - x: + + X: + x: - - Z: - Z: + + Z: + Z: - - Y: - Y: + + Y: + Y: - - OK - OK + + OK + OK - - Cancel - Peruuta + + Cancel + Peruuta - - + + PartGui::DlgPartImportIges - - IGES input file - IGES syötetiedosto + + IGES input file + IGES syötetiedosto - - ... - ... + + ... + ... - - Cancel - Peruuta + + Cancel + Peruuta - - OK - OK + + OK + OK - - File Name - Tiedostonimi + + File Name + Tiedostonimi - - - + + - - + + PartGui::DlgPartImportIgesImp - - IGES (*.igs *.iges);;All Files (*.*) - IGES (*. IGS *. iges); Kaikki tiedostot (*.*) + + IGES (*.igs *.iges);;All Files (*.*) + IGES (*. IGS *. iges); Kaikki tiedostot (*.*) - - + + PartGui::DlgPartImportStep - - ... - ... + + ... + ... - - Cancel - Peruuta + + Cancel + Peruuta - - OK - OK + + OK + OK - - Step input file - STEP syöttötiedosto + + Step input file + STEP syöttötiedosto - - File Name - Tiedostonimi + + File Name + Tiedostonimi - - - + + - - + + PartGui::DlgPartImportStepImp - - STEP (*.stp *.step);;All Files (*.*) - STEP (*. STP *. askel), Kaikki tiedostot (*.*) + + STEP (*.stp *.step);;All Files (*.*) + STEP (*. STP *. askel), Kaikki tiedostot (*.*) - - + + PartGui::DlgPrimitives - - Geometric Primitives - Geometrinen primitiivi + + Geometric Primitives + Geometrinen primitiivi - - Primitive - Primitiivi + + Primitive + Primitiivi - - Position - Sijainti + + X min + - - Z: - Z: + + x max + - - X: - x: + + Y min + - - Direction: - Suunta: + + Y max + - - Y: - Y: + + Z min + - - X - X + + Z max + - - Y - Y + + X2 min + - - Z - Z + + X2 max + - - User defined... - Käyttäjän määrittelemä... + + Z2 min + - - Plane - Taso + + Z2 max + - - Box - Laatikko + + Angle - 0 for cyl + - - Cylinder - Sylinteri + + Angle0 + - - Cone - Kartio + + Angle1 + - - Sphere - Pallo(kuori) + + X Axis Value: + - - Ellipsoid - Ellipsoidi + + Y Axis Value: + - - Torus - Torus + + Z Axis Value: + - - Parameter - Parametri + + Wedge + - - Width: - Leveys: + + Circle + - - Length: - Pituus: + + Vertex + - - Height: - Korkeus: + + Position + Sijainti - - Angle: - Kulma: + + Z: + Z: - - Radius: - Säde: + + X: + x: - - Radius 1: - Säde 1: + + Direction: + Suunta: - - Radius 2: - Säde 2: + + Y: + Y: - - U parametric: - U parametrinen: + X + X - - V parametric: - V parametrinen: + Y + Y - - &Create - &Luo + Z + Z - - Alt+C - Alt + C + User defined... + Käyttäjän määrittelemä... - - Cl&ose - Sulje + + Plane + Taso - - Alt+O - Alt + O + + Box + Laatikko - - Create %1 - Luo %1 + + Cylinder + Sylinteri - - No active document - Ei aktiivista dokumenttia + + Cone + Kartio - - Pitch: - Kaltevuus: + + Sphere + Pallo(kuori) - - Helix - Kierre + + Ellipsoid + Ellipsoidi - - 3D View - 3D-näkymä + + Torus + Torus - - + + + Parameter + Parametri + + + + + Width: + Leveys: + + + + + Length: + Pituus: + + + + + + + Height: + Korkeus: + + + + + Angle: + Kulma: + + + + + + + Radius: + Säde: + + + + + + Radius 1: + Säde 1: + + + + + + Radius 2: + Säde 2: + + + + + + U parametric: + U parametrinen: + + + + + + V parametric: + V parametrinen: + + + + &Create + &Luo + + + + Alt+C + Alt + C + + + + Cl&ose + Sulje + + + + Alt+O + Alt + O + + + + + + + Create %1 + Luo %1 + + + + + No active document + Ei aktiivista dokumenttia + + + + Pitch: + Kaltevuus: + + + + Helix + Kierre + + + + 3D View + 3D-näkymä + + + PartGui::DlgRevolution - - Revolve - Pyöräytä + + Revolve + Pyöräytä - - Y: - Y: + + Y: + Y: - - X: - x: + + X: + x: - - Angle: - Kulma: + + Angle: + Kulma: - - Z: - Z: + + Z: + Z: - - Axis: - Akseli: + + Axis: + Akseli: - - Shape - Muoto + + Shape + Muoto - - Select a shape for revolution, first. - Valitse pyöräytysmuoto. + + Select a shape for revolution, first. + Valitse pyöräytysmuoto. - - + + PartGui::DlgSettings3DViewPart - - View accuracy / Performance - Näytä tarkkuus / suorituskyky + + View accuracy / Performance + Näytä tarkkuus / suorituskyky - - View smoothing - Näytä tasainen + + View smoothing + Näytä tasainen - - Using high-quality normals - Käytetään korkea-laatuisia vakioita + + Using high-quality normals + Käytetään korkea-laatuisia vakioita - - This will slow down render speed but will lead to nicer results - Tämä hidastaa renderöinti nopeutta mutta johtaa hienompiin tuloksiin + + This will slow down render speed but will lead to nicer results + Tämä hidastaa renderöinti nopeutta mutta johtaa hienompiin tuloksiin - - Defines the appearance of surfaces - Määrittelee pintojen ulkomuodon + + Defines the appearance of surfaces + Määrittelee pintojen ulkomuodon - - Shape view - Muoto näkymä + + Shape view + Muoto näkymä - - Tessellation - Mosaiikki + + Tessellation + Mosaiikki - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Flat shading / Phong shading</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Kun tasainen varjostus pinta normaalit ei ole määritelty per piste, joka johtaa epätodellinen ulkoasun kaarevien pintojen käytön aikana Phong shading johtaa pehmeämpi ulkonäkö. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Jos tämä vaihtoehto on katkaistu Phong shading käytetään, jos se on asetettu tasainen varjostus on käytetty. </p></body></html> + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Flat shading / Phong shading</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Kun tasainen varjostus pinta normaalit ei ole määritelty per piste, joka johtaa epätodellinen ulkoasun kaarevien pintojen käytön aikana Phong shading johtaa pehmeämpi ulkonäkö. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Jos tämä vaihtoehto on katkaistu Phong shading käytetään, jos se on asetettu tasainen varjostus on käytetty. </p></body></html> - - Do not define normal per vertex - Älä määrittele normaalia kärkipisteeseen + + Do not define normal per vertex + Älä määrittele normaalia kärkipisteeseen - - Defines the deviation of tessellation to the actual surface - Mosaiikin poikkeama määritellään todelliseen pintaan + + Defines the deviation of tessellation to the actual surface + Mosaiikin poikkeama määritellään todelliseen pintaan - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Tessellation</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"> <span style=" font-weight:400;">Määrittää suurin poikkeama mosaiikki silmän pintaan. Pienempi arvo on hitaampi tehdä nopeutta ja mukavampaa ulkoasua.</span> </p></body></html> + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Tessellation</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"> <span style=" font-weight:400;">Määrittää suurin poikkeama mosaiikki silmän pintaan. Pienempi arvo on hitaampi tehdä nopeutta ja mukavampaa ulkoasua.</span> </p></body></html> - - Maximum deviation of tessellated shapes - Suurin poikkeama mosaiikki muodoissa + Maximum deviation of tessellated shapes + Suurin poikkeama mosaiikki muodoissa - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style=" font-weight:600;">Vihje</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> Määrittely normaalit per piste kutsutaan myös <span style=" font-style:italic;">Phong shading</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"> <span style=" font-style:normal;">samalla kun määritellään normaalien kohti edessä on nimeltään</span> Flat <span style=" font-style:normal;">shading.</span> </p></body></html> + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style=" font-weight:600;">Vihje</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> Määrittely normaalit per piste kutsutaan myös <span style=" font-style:italic;">Phong shading</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"> <span style=" font-style:normal;">samalla kun määritellään normaalien kohti edessä on nimeltään</span> Flat <span style=" font-style:normal;">shading.</span> </p></body></html> - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Laadukas normaalit</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Tämä hidastaa tehdä nopeasti, mutta johtaa mukavampaa tuloksiin. </p></body></html> + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Laadukas normaalit</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Tämä hidastaa tehdä nopeasti, mutta johtaa mukavampaa tuloksiin. </p></body></html> - - Maximum deviation depending on the model bounding box - Mallin laatikon maksimi poikkeama + + Maximum deviation depending on the model bounding box + Mallin laatikon maksimi poikkeama - - % - % + + % + % - - Deviation - Deviation + + Deviation + Deviation - - Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. - Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. - - + + PartGui::DlgSettingsGeneral - - General - Yleiset + + General + Yleiset - - Export - Vie + + Export + Vie - - Millimeter - Millimetri + + Millimeter + Millimetri - - Meter - Metri + + Meter + Metri - - Inch - Tuuma + + Inch + Tuuma - - Units for export of STEP/IGES - Yksiköt STEP / IGES vientiin + + Units for export of STEP/IGES + Yksiköt STEP / IGES vientiin - - + + + PartGui::LoftWidget + + + Too few elements + + + + + At least two vertices or wires are required. + + + + PartGui::Mirroring - - Mirroring - Peilaus + + Mirroring + Peilaus - - Shapes - Muodot + + Shapes + Muodot - - Mirror plane: - Peilaustaso: + + Mirror plane: + Peilaustaso: - - XY plane - XY-taso + + XY plane + XY-taso - - XZ plane - XZ taso + + XZ plane + XZ taso - - YZ plane - YZ taso + + YZ plane + YZ taso - - Select a shape for mirroring, first. - Valitse muoto peilausta varten, ensimmäinen. + + Base point: + - - No such document '%1'. - Ei tällaista asiakirjaa ´%1´. + + x + x - - + + + y + Y + + + + z + + + + + Select a shape for mirroring, first. + Valitse muoto peilausta varten, ensimmäinen. + + + + No such document '%1'. + Ei tällaista asiakirjaa ´%1´. + + + + PartGui::ShapeBuilderWidget + + + + + + + Wrong selection + Väärä valinta + + + + + Select two vertices + + + + + Select three or more edges + + + + + Select two or more faces + + + + + Select only one part object + + + + + Select two vertices to create an edge + + + + + Select a closed set of edges + + + + + Select adjacent faces + + + + + All shape types can be selected + + + + + PartGui::TaskDialogEditDynamic + + + Hint + + + + + Select Control. + + + + + Control + + + + + Dynamic + + + + + Align + + + + + Value + + + + + Special + + + + + Command + + + + + + + Stretch + + + + + + + Move + + + + + + + Rotate + + + + + + Offset + + + + + Orient + + + + + Match + + + + + Surround + + + + + dummy + + + + + X Axis + + + + + Y Axis + + + + + Z Axis + + + + + Increment + + + + + .125 + + + + + .500 + + + + + 1.000 + + + + + 5.000 + + + + + 10.000 + + + + + Drag arrows to stretch box by increment + + + + + Drag arrows to move box by increment + + + + + + + + + Not implemented yet + + + + + Drag arrows to offset checked axes by increment + + + + + Select dragger for stretch by align + + + + + Select dragger for move by align + + + + + Select dragger for stretch by value + + + + + Select dragger for move by value + + + + + 1.0 + + + + + + + Enter Value + + + + + Select box to match + + + + + + Select a point + + + + + 0.0 + + + + + + Select dragger to align + + + + + + Select dragger to modify + + + + + PartGui::TaskFaceColors + + + Set color per face + + + + + Click on the faces in the 3d view to select them. + + + + + Faces: + + + + + Set to default + + + + + PartGui::TaskLoft + + + + Loft + + + + + Vertex/Wire + + + + + Move right + + + + + <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> + + + + + Move left + + + + + <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> + + + + + Move up + + + + + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + + + + + Move down + + + + + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + + + + + Create solid + + + + + Ruled surface + + + + + PartGui::TaskShapeBuilder + + + + Create shape + + + + + Edge from vertices + + + + + Face from edges + + + + + Planar + + + + + Shell from faces + + + + + Solid from shell + + + + + Create + + + + + All faces + + + + PartGui::Workbench - - &Part - osa + &Part + osa - - &Simple - Yksinkertainen + &Simple + Yksinkertainen - - &Parametric - &Parametrinen + &Parametric + &Parametrinen - - Solids - Kiinteät + Solids + Kiinteät - - Part tools - Osa työkalut + Part tools + Osa työkalut - - Boolean - Boolean + Boolean + Boolean - - + + QObject - - Wrong selection - Väärä valinta + + + + + + Wrong selection + Väärä valinta - - Select two shapes please. - Valitse kaksi muotoa kiitos. + + + Select two shapes please. + Valitse kaksi muotoa kiitos. - - All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) - Kaikki CAD-tiedostot (*. STP *. askel *. IGS *. iges *. BRP *. brep) + + + + All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) + Kaikki CAD-tiedostot (*. STP *. askel *. IGS *. iges *. BRP *. brep) - - STEP (*.stp *.step) - STEP (*. STP *. vaihe) + + + + STEP (*.stp *.step) + STEP (*. STP *. vaihe) - - IGES (*.igs *.iges) - IGES (*. IGS *. iges) + + + + IGES (*.igs *.iges) + IGES (*. IGS *. iges) - - BREP (*.brp *.brep) - BREP (*. BRP *. brep) + + + + BREP (*.brp *.brep) + BREP (*. BRP *. brep) - - All Files (*.*) - Kaikki tiedostot (*.*) + + + + All Files (*.*) + Kaikki tiedostot (*.*) - - Sewing Tolerance - Kiinnitys toleranssi + + Sewing Tolerance + Kiinnitys toleranssi - - Enter tolerance for sewing shape: - Anna toleranssi kiinnitys muodolle: + + Enter tolerance for sewing shape: + Anna toleranssi kiinnitys muodolle: - - Edit mirror plane - Muokkaa peilaustasoa + + Edit mirror plane + Muokkaa peilaustasoa - - Transform - muunna + Transform + muunna - - Part design - Osa suunnittelu + + + Part design + Osa suunnittelu - - Select two shapes or more, please. - Select two shapes or more, please. + + + Select two shapes or more, please. + Select two shapes or more, please. - - You have to select either two edges or two wires. - You have to select either two edges or two wires. + + You have to select either two edges or two wires. + You have to select either two edges or two wires. - - Edit fillet edges - Edit fillet edges + + Edit fillet edges + Edit fillet edges - - + + + Set colors... + + + + Workbench - - &Part - osa + + &Part + osa - - &Simple - Yksinkertainen + + &Simple + Yksinkertainen - - &Parametric - &Parametrinen + + &Parametric + &Parametrinen - - Part tools - Osa työkalut + + Part tools + Osa työkalut - - Import - Tuo + Import + Tuo - - Boolean Operators - Boolean operaattorit + Boolean Operators + Boolean operaattorit - - Solids - Kiinteät + + Solids + Kiinteät - - Boolean - Boolean + + Boolean + Boolean - + diff --git a/src/Mod/Part/Gui/Resources/translations/Part_fr.qm b/src/Mod/Part/Gui/Resources/translations/Part_fr.qm index 25ec68b4b..5565d254b 100644 Binary files a/src/Mod/Part/Gui/Resources/translations/Part_fr.qm and b/src/Mod/Part/Gui/Resources/translations/Part_fr.qm differ diff --git a/src/Mod/Part/Gui/Resources/translations/Part_fr.ts b/src/Mod/Part/Gui/Resources/translations/Part_fr.ts index 83cdee1cd..9c39190fb 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_fr.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_fr.ts @@ -4,135 +4,111 @@ BlockDefinition - + Block definition - définition de bloc + Définition de bloc - First limit Première limite - Type: Type : - mm mm - Length: Longueur : - Dimension - Cote + Dimension - Up to next Jusqu'au suivant - Up to last Jusqu'au dernier - Up to plane Jusqu'au plan - Up to face Jusqu'à la face - Limit: Limite : - No selection Aucune sélection - Profile Profil - Selection: Sélection : - Reverse Inverser - Both sides Deux directions - Second limit Deuxième limite - Direction Direction - Perpendicular to sketch - Perpendiculaire au croquis + Perpendiculaire à l'esquisse - Reference Référence - Apply Appliquer - Cancel Annuler - OK - OK + Valider CmdPartBoolean - + Part Pièce - Boolean... Opération booléenne... - Run a boolean operation with two shapes selected Exécuter une opération booléenne sur deux formes sélectionnées @@ -140,112 +116,108 @@ CmdPartBox - + Part Pièce - - Create box... - Créer un cube... - - - - Create a Box feature - Créez une fonction Box - - - Box Boîte + + Create a box solid + Créer une boîte solide + CmdPartBox2 - + Part Pièce - Box fix 1 Boîte correctif 1 - - Create a box feature without dialog - Erstellt ein Box-Feature ohne Dialog + Create a box solid without dialog + Créer une boîte solide sans boîte de dialogue CmdPartBox3 - Part Pièce - Box fix 2 Boîte correctif 2 - - Create a box feature without dialog - Erstellt ein Box-Feature ohne Dialog + Create a box solid without dialog + Créer une boîte solide sans boîte de dialogue + + + + CmdPartBuilder + + Part + Pièce + + + Shape builder... + Générateur de forme... + + + Advanced utility to create shapes + Utilitaire avancé de création de formes CmdPartCommon - Part Pièce - Intersection Intersection - - Intersection of two shapes - Intersection de deux formes + Make an intersection of two shapes + Exécuter une intersection entre deux formes CmdPartCone - + Part Pièce - Cone Cône - - Create a cone feature - Créer une fonction de cône + Create a cone solid + Créer un solide conique CmdPartCrossSections - + Part Pièce - Cross-sections... Coupes... - Cross-sections Coupes @@ -253,58 +225,61 @@ CmdPartCut - Part Pièce - Cut - Couper + Soustraction - - Create a Cut feature - Créez une fonction couper + Make a cut of two shapes + Exécuter une soustraction sur deux formes CmdPartCylinder - + Part Pièce - - Create Cylinder... - Créer un cylindre... - - - Create a Cylinder Créer un cylindre - Cylinder Cylindre - CmdPartExtrude + CmdPartExport + + + Part + Pièce + + + Export CAD... + Exportation CAO... + + + Exports to a CAD file + Exporte vers un fichier dans un format de CAO + + + + CmdPartExtrude - Part Pièce - Extrude... Extrusion... - Extrude a selected sketch Extrusion d'une esquisse sélectionnée @@ -312,35 +287,14 @@ CmdPartFillet - Part Pièce - Fillet... Congé... - - Fillet the selected edges of a shape - Créer un congé sur les arêtes sélectionnées d'une forme - - - - CmdPartFilletEdges - - - Part - Pièce - - - - Fillet... - Congé... - - - Fillet the selected edges of a shape Créer un congé sur les arêtes sélectionnées d'une forme @@ -348,94 +302,89 @@ CmdPartFuse - Part Pièce - Union Union - - Make union of two shapes - Réaliser l'union de deux formes - - - - Make union of several shapes - Réunir plusieurs formes + Make a union of several shapes + Exécuter l'union de plusieurs formes CmdPartImport - Part Pièce - Imports a CAD file Importe un fichier CAO - Import CAD... - Import de CAO ... + Importation CAO... CmdPartImportCurveNet - Part Pièce - Import a curve network Importer un réseau de courbes - Import curve network... - Importation courbe réseau... + Importer réseau de courbes... + + + + CmdPartLoft + + Part + Pièce + + + Loft... + Lissage... + + + Advanced utility to lofts + Utilitaire avancé de lissages CmdPartMakeSolid - Part Pièce - Convert to solid Convertir en solide - Create solid from a shell or compound - Créer de solides à partir d'un shell ou d'un composé + Créer un solide à partir d'une coque ou d'un composé CmdPartMirror - Part Pièce - Mirroring... Mise en miroir... - Mirroring a selected shape Mise en miroir de la forme sélectionnée @@ -443,17 +392,14 @@ CmdPartPickCurveNet - Part Pièce - Pick curve network Choisir un réseau de courbes - Pick a curve network Choisir un réseau de courbes @@ -461,17 +407,14 @@ CmdPartPrimitives - Part Pièce - Create primitives... - Créer primitives ... + Créer des primitives... - Creation of parametrized geometric primitives Création de primitives géométriques paramétrées @@ -479,53 +422,44 @@ CmdPartReverseShape - Part Pièce - Reverse shapes Formes inversées - Reverse orientation of shapes - Inversion de l'orientation des formes + Inverser l'orientation des formes CmdPartRevolve - Part Pièce - Revolve... - S'articulent... + Révolution... - Revolve a selected shape - Tourner une forme sélectionnée + Révolutionner une forme sélectionnée CmdPartRuledSurface - Part Pièce - Create ruled surface Créer une surface réglée - Create a ruled surface from two curves Créer une surface réglée à partir de deux courbes @@ -533,53 +467,60 @@ CmdPartSection - + Make a section of two shapes + Faire une section de deux formes + + Part Pièce - Section Section - - - Make section of two shapes - faire la section de deux formes - CmdPartShapeFromMesh - + Part Pièce - Create shape from mesh... Créer la forme à partir d'un maillage... - Create shape from selected mesh object - Créer une forme dà partir du maillage sélectionné + Créer une forme à partir du maillage sélectionné + + + + CmdPartSimpleCopy + + Part + Pièce + + + Create simple copy + Créer une copie simple + + + Create a simple non-parametric copy + Créer une copie simple non-paramétrique CmdPartSimpleCylinder - Part Pièce - Create Cylinder... Créer un cylindre... - Create a Cylinder Créer un cylindre @@ -587,518 +528,392 @@ CmdPartSphere - + + Create a sphere solid + Créer un solide sphérique + + Part Pièce - Sphere Sphère - - - Create a sphere feature - Créez une fonction de sphère - CmdPartTorus - + Create a torus solid + Créer un solide toroïdal + + Part Pièce - Torus Tore + + + DlgExtrusion - - Create a torus feature - Créez une fonction Tore + Select a shape for extrusion, first. + Sélectionnez d'abord une forme pour l'extrusion. + + + The document '%1' doesn't exist. + Document « %1 » inexistant. - DlgPartImportIgesImp + DlgRevolution - - IGES (*.igs *.iges);;All Files (*.*) - IGES (*. igs *. IGES);; Tous les fichiers (*.*) + Select a shape for revolution, first. + Sélectionnez d'abord une forme à révolutionner. - DlgPartImportStepImp + DlgSettings3DViewPart - - STEP (*.stp *.step);;All Files (*.*) - STEP (*.stp *.step);; Tous les fichiers (*.*) + Deviation + Déviation + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Définir une déviation de tessellation trop faible peut ralentir ou geler l'interface. PartGui::CrossSections - + Cross sections Coupes - Guiding plane Plan directeur - XY XY - XZ XZ - YZ YZ - Position: Position : - Sections Sections - On both sides Des deux côtés - Count Nombre - Distance: - Distance: + Distance : PartGui::DlgBooleanOperation - + Boolean Operation Opération booléenne - - Shape - Forme - - - - No selection - Aucune sélection - - - Second shape Deuxième forme - First shape - première forme + Première forme - Boolean operation Opération booléenne - Section Section - Difference Différence - Union Union - Intersection Intersection - - OK - OK - - - - Cancel - Annuler - - - + Cannot perform a boolean operation with the same shape - Impossible d'effectuer une opération booléenne avec la même forme + Impossible d'effectuer une opération booléenne sur une seule forme - + Solids Solides - Shells - Shells + Coques - Compounds Composés - Faces Faces - Swap selection Changement de sélection - + Select a shape on the left side, first - Tout d'abord, sélectionner une forme sur le côté gauche + Sélectionner d'abord une forme sur le côté gauche - Select a shape on the right side, first - Tout d'abord, sélectionner une forme sur le côté droit + Sélectionner d'abord une forme sur le côté droit - No active document available Aucun document actif disponible - One of the selected objects doesn't exist anymore Un des objets sélectionnés n'existe plus - Performing union on non-solids is not possible - L'exécution de l'union des non-solides n'est pas possible + L'union de formes non-solides n'est pas possible - Performing intersection on non-solids is not possible - L'Exécution d'intersection sur non-solides n'est pas possible + L'intersection de formes non-solides n'est pas possible - Performing difference on non-solids is not possible - L'Exécution de différence sur non-solides n'est pas possible + La soustraction de formes non-solides n'est pas possible PartGui::DlgExtrusion - + Extrude Extruder - Direction Direction - Along normal Le long de la normale - - x - x - - - - y - y - - - Length: Longueur : - + 3D view + Vue 3D + + + Note:This option works for planes only + Remarque : cette option ne fonctionne que pour les plans + + Shape Forme - - Sketch: - Esquisse : - - - - No selection - Aucune sélection - - - - OK - OK - - - - Cancel - Annuler - - - - X: X : - Z: Z : - Y: Y : - + Select a shape for extrusion, first. Sélectionnez d'abord une forme pour l'extrusion. + + The document '%1' doesn't exist. + Document « %1 » inexistant. + PartGui::DlgFilletEdges - + Fillet Edges - congés des arêtes + Congés des arêtes - Fillet Parameter - Paramètre de congé + Paramètres de congé - Radius: Rayon : - Fillet type: Type de congé : - Constant Radius Rayon constant - Variable Radius Rayon variable - - OK - OK - - - - Cancel - Annuler - - - Shape Forme - Selected shape: Forme sélectionnée : - No selection Aucune sélection - + Edges to fillet - Arêtes à usiner un congé + Congé sur arêtes - Start radius - débuter un tracé de rayon + Rayon initial - End radius - Finir un tracé de rayon + Rayon final - - Edge <%1> - Arête <%1> - - - Radius Rayon - No edge selected Aucune arête sélectionnée - No edge entity is checked to fillet. Please check one or more edge entities first. - Aucune entité dare n'est sélectionné pour le congé. S'il vous plaît cocher d'abord une ou plusieurs entités d'arêtes. + Aucune arête n'est sélectionnée pour le congé. Veuillez d'abord cocher une ou plusieurs arêtes. - + All Tous - None Aucun - + Edge%1 - Bord%1 + Arête%1 - No shape selected Aucune forme sélectionnée - No valid shape is selected. Please select a valid shape in the drop-down box first. - Aucune forme valide n'est sélectionné. Veuillez sélectionner d'abord une forme valide dans le menu déroulant. + Aucune forme valide n'est sélectionnée. Veuillez sélectionner d'abord une forme valide dans le menu déroulant. PartGui::DlgPartBox - + Box definition - définition de Boite + Définition de boîte - X: X : - Z: Z : - Y: Y : - Cancel Annuler - OK - OK + Valider - Size: Taille : - Height: Hauteur : - Width: Largeur : - Length: Longueur : - Position: Position : - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Défini par l'utilisateur... - - - Direction: Direction : @@ -1106,77 +921,47 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartCylinder - + Cylinder definition Définition du cylindre - Parameter Paramètre - Height: Hauteur : - Radius: Rayon : - Position: Position : - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Défini par l'utilisateur... - - - Direction: Direction : - X: X : - Z: Z : - Y: Y : - OK - OK + Valider - Cancel Annuler @@ -1184,32 +969,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportIges - + IGES input file Fichier d'entrée IGES - ... ... - Cancel Annuler - OK - OK + Valider - File Name - Dateiname + Nom du fichier - @@ -1217,40 +997,35 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportIgesImp - + IGES (*.igs *.iges);;All Files (*.*) - IGES (*. igs *. IGES);; Tous les fichiers (*.*) + IGES (*.igs *.IGES);; Tous les fichiers (*.*) PartGui::DlgPartImportStep - + ... ... - Cancel Annuler - OK - OK + Valider - Step input file - Étape fichier d'entrée + Fichier d'entrée STEP - File Name - Dateiname + Nom du fichier - @@ -1258,7 +1033,7 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportStepImp - + STEP (*.stp *.step);;All Files (*.*) STEP (*.stp *.step);; Tous les fichiers (*.*) @@ -1266,187 +1041,213 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPrimitives - + Geometric Primitives Primitives géométriques - Primitive Primitive - + X min + X min + + + x max + X max + + + Y min + Y min + + + Y max + Y max + + + Z min + Z min + + + Z max + Z max + + + X2 min + X2 min + + + X2 max + X2 max + + + Z2 min + Z2 min + + + Z2 max + Z2 max + + + Angle - 0 for cyl + Angle - 0 pour cyl. + + + Angle0 + Angle0 + + + Angle1 + Angle1 + + + X Axis Value: + Valeur d'axe X : + + + Y Axis Value: + Valeur d'axe Y : + + + Z Axis Value: + Valeur d'axe Z : + + + Wedge + Prisme + + + Circle + Cercle + + + Vertex + Sommet + + Position Position - Z: Z : - X: X : - Direction: Direction : - Y: Y : - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Défini par l'utilisateur... - - - Plane Plan - Box Boîte - Cylinder Cylindre - Cone Cône - Sphere Sphère - Ellipsoid Ellipsoïde - Torus Tore - Parameter Paramètre - Width: Largeur : - Length: Longueur : - Height: Hauteur : - Angle: - Angle: + Angle : - Radius: Rayon : - Radius 1: Rayon 1 : - Radius 2: Rayon 2 : - U parametric: - U paramétrique: + U paramétrique : - V parametric: - V paramétrique: + V paramétrique : - &Create &Créer - Alt+C Alt + C - Cl&ose Fer&mer - Alt+O Alt + O - + Create %1 Créer %1 - No active document Aucun document actif - + Pitch: - axe y ou axe transversal ou axe de tangage: + Axe de tangage : - Helix Hélice - 3D View Vue 3D @@ -1454,365 +1255,616 @@ Please select a valid shape in the drop-down box first. PartGui::DlgRevolution - + Revolve - S'articulent + Révolution - Y: Y : - X: X : - Angle: - Angle: + Angle : - Z: Z : - Axis: - Axes: + Axe : - Shape Forme - + Select a shape for revolution, first. - Sélectionnez d'abord une forme de révolution. + Sélectionnez d'abord une forme à révolutionner. PartGui::DlgSettings3DViewPart - + View accuracy / Performance - Afficher la précision / performance + Précision d'affichage / performance - View smoothing - vue du lissage + Lissage de la vue - Using high-quality normals - Utilisation normales de haute qualité + Utiliser normales de haute qualité - This will slow down render speed but will lead to nicer results Ceci ralentira la vitesse de rendu, mais donnera de meilleurs résultats - Defines the appearance of surfaces - Définit l'apparence de surfaces + Définit l'apparence des surfaces - Shape view Vue de la forme - Tessellation - Polygonalisation + Tessellation - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Ombrage plat/Ombrage Phong</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Avec l'ombrage plat, les normales à la surface ne sont pas définies par vertex, ce qui conduit à une apparence irréelle pour les surfaces courbes, alors qu'utiliser l'ombrage Phong produit une apparence plus douce. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Si l'option n'est pas sélectionnée, l'ombrage Phong est utilisé. Sinon, l'ombrage plat sera utilisé.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Ombrage plat/Ombrage Phong</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Avec l'ombrage plat, les normales à la surface ne sont pas définies par vertex, ce qui conduit à une apparence irréelle pour les surfaces courbes, alors que l'ombrage Phong produit une apparence plus lissée. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Si l'option n'est pas sélectionnée, l'ombrage Phong est utilisé. Sinon, l'ombrage plat sera utilisé.</p></body></html> - Do not define normal per vertex Ne pas définir les normales par vertex - Defines the deviation of tessellation to the actual surface - Définit l'écart de polygonalisation pour la surface actuelle + Définit la déviation de tessellation à la surface réelle - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Tessellation</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"> <span style=" font-weight:400;">Définition de l'écart maximum de la maille en pavage de la surface. Plus la valeur est la plus lente est la vitesse de rendu et la plus agréable l&#39;apparence sont.</span> </p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Tessellation</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"> <span style=" font-weight:400;">Définit la déviation maximum de la structure en tessellation par rapport à la surface. Plus la valeur est petite, plus la vitesse de rendu est lente et le rendu lissé.</span> </p></body></html> - - Maximum deviation of tessellated shapes - L'écart maximal de formes tansformées en structures polygonales - - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style=" font-weight:600;">Allusion</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> Définir les normales par vertex est aussi appelé <span style=" font-style:italic;">Phong shading</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"> <span style=" font-style:normal;">tout en définissant les normales par face est appelée</span> ombrage <span style=" font-style:normal;">plat.</span> </p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style=" font-weight:600;">Remarque</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> Définir les normales par vertex est aussi appelé <span style=" font-style:italic;">ombrage Phong</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"> <span style=" font-style:normal;">alors que définir les normales par face est appelé </span>ombrage plat<span style=" font-style:normal;">.</span> </p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Normales de haute qualité</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Cela ralentit la vitesse de rendu, mais produit de meilleurs résultats.</p></body></html> - Maximum deviation depending on the model bounding box L'écart maximal suivant la boîte englobant le modèle - % % - + Deviation Déviation - Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. - Définir une déviation trop faible signifie que la polygonalisation prendra longtemps et ralentira ou bloquera l'interface. + Définir une déviation de tessellation trop faible peut ralentir ou geler l'interface. PartGui::DlgSettingsGeneral - + General Général - Export Exporter - Millimeter Millimètre - Meter Mètre - Inch Pouce - Units for export of STEP/IGES Unités pour l'exportation de STEP / IGES + + PartGui::LoftWidget + + + Too few elements + Trop peu d'éléments + + + At least two vertices or wires are required. + Au moins deux sommets ou fils sont nécessaires. + + PartGui::Mirroring - + Mirroring Mise en miroir - Shapes Formes - Mirror plane: - plan miroir: + Plan miroir : - XY plane - plan XY + Plan XY - XZ plane - plan XZ + Plan XZ - YZ plane - plan YZ + Plan YZ - + Base point: + Point de départ : + + + x + x + + + y + y + + + z + z + + + Select a shape for mirroring, first. - Sélectionner tout d'abord une forme pour mettre en miroir. + Sélectionner d'abord une forme à mettre en miroir. - No such document '%1'. - Aucun document'%1'. + Aucun document '%1'. - PartGui::Workbench + PartGui::ShapeBuilderWidget - - &Part - &Pièce + + Wrong selection + Sélection invalide - - &Simple - &Simple + Select two vertices + Sélectionnez deux sommets - - &Parametric - &Paramétrique + Select three or more edges + Sélectionnez au moins trois arêtes - - Solids - Solides + Select two or more faces + Sélectionnez au moins deux faces - - Part tools - Outils de pièces + Select only one part object + Sélectionnez seulement un objet pièce - - Boolean - Booléen + Select two vertices to create an edge + Sélectionner deux sommets pour créer une arête + + + Select a closed set of edges + Sélectionner un ensemble fermé d'arêtes + + + Select adjacent faces + Sélectionner les faces adjacentes + + + All shape types can be selected + Tous les types de forme peuvent être sélectionnés + + + + PartGui::TaskDialogEditDynamic + + + Hint + Truc + + + Select Control. + Sélectionnez un contrôle. + + + Control + Contrôle + + + Dynamic + Dynamique + + + Align + Aligner + + + Value + Valeur + + + Special + Spécial + + + Command + Commande + + + Stretch + Étirer + + + Move + Déplacer + + + Rotate + Pivoter + + + Offset + Décalage + + + Orient + Orienter + + + Match + Faire correspondre + + + Surround + Environnant + + + dummy + factice + + + X Axis + Axe X + + + Y Axis + Axe Y + + + Z Axis + Axe Z + + + Increment + Incrément + + + .125 + .125 + + + .500 + .500 + + + 1.000 + 1.000 + + + 5.000 + 5.000 + + + 10.000 + 10.000 + + + Drag arrows to stretch box by increment + Faites glisser les flèches pour étirer la boîte par incrément + + + Drag arrows to move box by increment + Faites glisser les flèches pour déplacer la boîte par incrément + + + Not implemented yet + Pas encore implémenté + + + Drag arrows to offset checked axes by increment + Faites glisser les flèches pour déplacer les axes marqués par incrément + + + Select dragger for stretch by align + Sélectionnez un marqueur pour étirer par alignement + + + Select dragger for move by align + Sélectionnez un marqueur pour déplacer para alignement + + + Select dragger for stretch by value + Sélectionnez le marqueur pour étirer par valeur + + + Select dragger for move by value + Sélectionnez un marqueur pour déplacer par valeur + + + 1.0 + 1.0 + + + Enter Value + Entrez une valeur + + + Select box to match + Sélectionnez une boîte à faire correspondre + + + Select a point + Sélectionnez un point + + + 0.0 + 0.0 + + + Select dragger to align + Sélectionnez un marqueur pour aligner + + + Select dragger to modify + Sélectionnez un marqueur pour modifier + + + + PartGui::TaskFaceColors + + + Set color per face + Définir la couleur des faces + + + Click on the faces in the 3d view to select them. + Cliquer sur les faces dans la vue 3D pour les sélectionner. + + + Faces: + Faces : + + + Set to default + Définir par défaut + + + + PartGui::TaskLoft + + + Loft + Lissage + + + Vertex/Wire + Sommet/Fil + + + Move right + Déplacer vers la droite + + + <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> + <b>Descendre l'élément sélectionné d'un niveau.</b><p>Cela changera aussi le niveau de l'élément parent.</p> + + + Move left + Déplacer vers la gauche + + + <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> + <b>Monter l'élément sélectionné d'un niveau.</b><p>Cela changera aussi le niveau de l'élément parent.</p> + + + Move up + Déplacer vers le haut + + + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + <b>Monter l'élément sélectionné d'un niveau.</b><p>L'élément sera déplacé au sein du niveau de hiérarchie.</p> + + + Move down + Déplacer vers le bas + + + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + <b>Descendre l'élément sélectionné d'un niveau.</b><p>L'élément sera déplacé au sein du niveau de hiérarchie.</p> + + + Create solid + Créer le solide + + + Ruled surface + Surface réglée + + + + PartGui::TaskShapeBuilder + + + Create shape + Créer la forme + + + Edge from vertices + Arête à partir de sommets + + + Face from edges + Face à partir d'arêtes + + + Planar + Planaire + + + Shell from faces + Coque à partir de faces + + + Solid from shell + Solide depuis une coque + + + Create + Créer + + + All faces + Toutes les faces QObject - + Wrong selection - Mauvaise sélection + Sélection invalide - Select two shapes please. - Sélectionnez deux formes svp. + Veuillez sélectionner deux formes. - All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) Tous les fichiers CAO (*.stp *.step *.igs *.iges *.brp *.brep) - STEP (*.stp *.step) STEP (*.stp * .step) - IGES (*.igs *.iges) IGES (*.igs *.iges) - BREP (*.brp *.brep) BREP (*.brp *.brep) - All Files (*.*) Tous les fichiers (*.*) - + Sewing Tolerance Tolérance de couture - Enter tolerance for sewing shape: - Entrez la tolérance pour la forme de couture : + Saisir la tolérance pour coudre la forme : - + Edit mirror plane Éditer le plan du miroir - Transform Transformer - + Part design - Conception des pièces + Conception de pièces - + Select two shapes or more, please. - Veuillez sélectionner deux ou plusieurs formes. + Veuillez sélectionner au moins deux formes. - You have to select either two edges or two wires. - Vous devez sélectionner deux arêtes ou deux câbles. + Vous devez sélectionner deux arêtes ou deux fils. - + Edit fillet edges - Modifier les bords de filet + Modifier les congés d'arête + + + + Set colors... + Définir les couleurs... Workbench - + &Part &Pièce - &Simple &Simple - &Parametric &Paramétrique - Part tools Outils de pièces - - Import - Importer - - - - Boolean Operators - Opérateurs booléens - - - Solids Solides - Boolean Booléen diff --git a/src/Mod/Part/Gui/Resources/translations/Part_hr.qm b/src/Mod/Part/Gui/Resources/translations/Part_hr.qm index e20feabd4..bfa3b8aff 100644 Binary files a/src/Mod/Part/Gui/Resources/translations/Part_hr.qm and b/src/Mod/Part/Gui/Resources/translations/Part_hr.qm differ diff --git a/src/Mod/Part/Gui/Resources/translations/Part_hr.ts b/src/Mod/Part/Gui/Resources/translations/Part_hr.ts index 4be934b3d..d1a049330 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_hr.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_hr.ts @@ -4,117 +4,95 @@ BlockDefinition - + Block definition Definicija bloka - First limit Prva granica - Type: Vrsta: - mm mm - Length: Duljina: - Dimension Dimenzija - Up to next Do sljedećeg - Up to last Do posljednjeg - Up to plane Do plohe - Up to face Do stranice - Limit: Granica: - No selection Bez izbora - Profile Profil - Selection: Odabrano: - Reverse Obrnuto - Both sides Obje strane - Second limit Druga granica - Direction Smjer - Perpendicular to sketch Okomito na skicu - Reference Referenca - Apply Primijeni - Cancel Otkaži - OK U redu @@ -122,17 +100,15 @@ CmdPartBoolean - + Part Geometrijsko tijelo - Boolean... Booleova ... - Run a boolean operation with two shapes selected Izvrši booleovu operaciju sa odabrana dva oblika @@ -140,112 +116,108 @@ CmdPartBox - + Part Geometrijsko tijelo - - Create box... - Napravi kutiju ... - - - - Create a Box feature - Napravite Blok značajku - - - Box Kutija + + Create a box solid + Napravi kvadar + CmdPartBox2 - + Part Geometrijsko tijelo - Box fix 1 Blok popravak 1 - - Create a box feature without dialog - Kreiraj kutiju bez dijaloga + Create a box solid without dialog + Napravi kvadar bez dijaloga CmdPartBox3 - Part Geometrijsko tijelo - Box fix 2 Blok popravak 2 - - Create a box feature without dialog - Kreiraj kutiju bez dijaloga + Create a box solid without dialog + Napravi kvadar bez dijaloga + + + + CmdPartBuilder + + Part + Geometrijsko tijelo + + + Shape builder... + Graditelj oblika ... + + + Advanced utility to create shapes + Napredni alat za izradu oblika CmdPartCommon - Part Geometrijsko tijelo - Intersection Presjek - - Intersection of two shapes - Presjek dvaju oblika + Make an intersection of two shapes + Napravite presjek dva oblika CmdPartCone - + Part Geometrijsko tijelo - Cone Stožac - - Create a cone feature - Napravite stožac + Create a cone solid + Napravi stožasto tijelo CmdPartCrossSections - + Part Geometrijsko tijelo - Cross-sections... Presjeci... - Cross-sections Presjeci @@ -253,58 +225,61 @@ CmdPartCut - Part Geometrijsko tijelo - Cut Isječak - - Create a Cut feature - Napravi Isječak + Make a cut of two shapes + Napravi izrez dva oblika CmdPartCylinder - + Part Geometrijsko tijelo - - Create Cylinder... - Napravi Cilindar ... - - - Create a Cylinder Napravi Cilindar - Cylinder Cilindar - CmdPartExtrude + CmdPartExport + + + Part + Geometrijsko tijelo + + + Export CAD... + Izvezi CAD ... + + + Exports to a CAD file + Izvoz u CAD datoteku + + + + CmdPartExtrude - Part Geometrijsko tijelo - Extrude... Izvuci ... - Extrude a selected sketch Izvuci odabranu skicu @@ -312,35 +287,14 @@ CmdPartFillet - Part Geometrijsko tijelo - Fillet... Zaobli ... - - Fillet the selected edges of a shape - Zaobli odabrane rubove oblika - - - - CmdPartFilletEdges - - - Part - Geometrijsko tijelo - - - - Fillet... - Zaobli ... - - - Fillet the selected edges of a shape Zaobli odabrane rubove oblika @@ -348,40 +302,29 @@ CmdPartFuse - Part Geometrijsko tijelo - Union Unija - - Make union of two shapes - Napravite uniju dva oblika - - - - Make union of several shapes - Spojite nekoliko oblika + Make a union of several shapes + Napravi uniju nekoliko oblika CmdPartImport - Part Geometrijsko tijelo - Imports a CAD file Učitaj CAD datoteku - Import CAD... Učitaj CAD ... @@ -389,53 +332,59 @@ CmdPartImportCurveNet - Part Geometrijsko tijelo - Import a curve network Uvoz krivulje mreže - Import curve network... Uvoz krivulje mreže... - CmdPartMakeSolid + CmdPartLoft + + Part + Geometrijsko tijelo + + + Loft... + Tuba... + + + Advanced utility to lofts + Napredni alati za tube + + + + CmdPartMakeSolid - Part Geometrijsko tijelo - Convert to solid Pretvori u čvrsto tijelo - Create solid from a shell or compound - Stvaranje čvrstog tijela iz ljuske ili smjese + Napravi tijelo tijela iz ljuske ili skupine CmdPartMirror - Part Geometrijsko tijelo - Mirroring... Zrcaljenje ... - Mirroring a selected shape Zrcaljenje odabranog oblika @@ -443,17 +392,14 @@ CmdPartPickCurveNet - Part Geometrijsko tijelo - Pick curve network Odaberite krivulju mreža - Pick a curve network Odaberite krivulju mreža @@ -461,17 +407,14 @@ CmdPartPrimitives - Part Geometrijsko tijelo - Create primitives... Napravi primitive ... - Creation of parametrized geometric primitives Stvaranje parametriziranih geometrijskih primitiva @@ -479,17 +422,14 @@ CmdPartReverseShape - Part Geometrijsko tijelo - Reverse shapes Zamijeni oblike - Reverse orientation of shapes Obrnutia orijentacija oblika @@ -497,17 +437,14 @@ CmdPartRevolve - Part Geometrijsko tijelo - Revolve... Oblik generiran okretanjem ... - Revolve a selected shape Generiraj oblik okretanjem @@ -515,71 +452,75 @@ CmdPartRuledSurface - Part Geometrijsko tijelo - Create ruled surface Napravi glavnu površinu - Create a ruled surface from two curves - Napravite glavnu površinu od dvije krivulje + Napravi glavnu površinu od dvije krivulje CmdPartSection - + Make a section of two shapes + Napravi sekciju dva oblika + + Part Geometrijsko tijelo - Section Odsječak - - - Make section of two shapes - Stvori odsječak dvaju oblika - CmdPartShapeFromMesh - + Part Geometrijsko tijelo - Create shape from mesh... - Napravite oblik iz mreže ... + Napravi oblik iz mreže ... - Create shape from selected mesh object - Napravite oblik iz odabranog objekta mreže + Napravi oblik iz odabranog MESHa + + + + CmdPartSimpleCopy + + Part + Geometrijsko tijelo + + + Create simple copy + Napravite jednostavnu kopiju + + + Create a simple non-parametric copy + Napravite jednostavnu neparametarsku kopiju CmdPartSimpleCylinder - Part Geometrijsko tijelo - Create Cylinder... Napravi Cilindar ... - Create a Cylinder Napravi Cilindar @@ -587,104 +528,103 @@ CmdPartSphere - + + Create a sphere solid + Napravi sferu + + Part Geometrijsko tijelo - Sphere Kugla - - - Create a sphere feature - Napravite značajka kugle - CmdPartTorus - + Create a torus solid + Napravi okruglo ispupčenje na stubu + + Part Geometrijsko tijelo - Torus Zavojnica + + + DlgExtrusion - - Create a torus feature - Napravite značajke za torus + Select a shape for extrusion, first. + Prvo odaberite oblik za ekstruziju. + + + The document '%1' doesn't exist. + The document '%1' doesn't exist. - DlgPartImportIgesImp + DlgRevolution - - IGES (*.igs *.iges);;All Files (*.*) - IGES (*.igs *.iges);;Sve Datoteke (*.*) + Select a shape for revolution, first. + Prvo odaberite oblik. - DlgPartImportStepImp + DlgSettings3DViewPart - - STEP (*.stp *.step);;All Files (*.*) - STEP (*.stp *.step);;Sve Datoteke (*.*) + Deviation + Odstupanje + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Postavljanje premalene devijacije uzrokuje smrzavanje ili usporava korisničko sučelje. PartGui::CrossSections - + Cross sections Presjeci - Guiding plane Vodeća površina - XY XY - XZ XZ - YZ YZ - Position: Položaj: - Sections Odjeljci - On both sides S obje strane - Count Broj - Distance: Udaljenost: @@ -692,127 +632,90 @@ PartGui::DlgBooleanOperation - + Boolean Operation Booleove operacije - - Shape - Oblik - - - - No selection - Bez izbora - - - Second shape Drugi oblik - First shape Prvi oblik - Boolean operation Booleova operacija - Section Odsječak - Difference Razlika - Union Unija - Intersection Presjek - - OK - U redu - - - - Cancel - Otkaži - - - + Cannot perform a boolean operation with the same shape Ne možete izvesti operaciju s istim oblikom - + Solids Tijela - Shells Omotači - Compounds Spojevi - Faces Plohe - Swap selection Zamijeni odabir - + Select a shape on the left side, first Prvo odaberite oblik na lijevoj strani - Select a shape on the right side, first Prvo odaberite oblik na desnoj strani - No active document available Nema aktivnog dostupnog dokumenta - One of the selected objects doesn't exist anymore Jedan od odabranih objekata više ne postoji - Performing union on non-solids is not possible Nije moguće izvođenje spajanja na objektima koji nisu tijela - Performing intersection on non-solids is not possible Nije moguće izvođenje prejeka na objektima koji nisu tijela - Performing difference on non-solids is not possible Nije moguće izvođenje razlike na objektima koji nisu tijela @@ -820,201 +723,144 @@ PartGui::DlgExtrusion - + Extrude Izvuceno - Direction Smjer - Along normal Uz normalu - - x - x - - - - y - y - - - Length: Duljina: - + 3D view + 3D prikaz + + + Note:This option works for planes only + Napomena: Ova opcija radi samo za ravnine + + Shape Oblik - - Sketch: - Skica: - - - - No selection - Bez izbora - - - - OK - U redu - - - - Cancel - Otkaži - - - - X: X: - Z: Z: - Y: Y: - + Select a shape for extrusion, first. Prvo odaberite oblik za ekstruziju. + + The document '%1' doesn't exist. + The document '%1' doesn't exist. + PartGui::DlgFilletEdges - + Fillet Edges Zaobli rubove - Fillet Parameter Parametar zaobljenja - Radius: Radijus: - Fillet type: Tip zaobljenja: - Constant Radius Konstantan Radius - Variable Radius Promjenjivi polumjer - - OK - U redu - - - - Cancel - Otkaži - - - Shape Oblik - Selected shape: Odabrani oblik: - No selection Bez izbora - + Edges to fillet Zaobli rubove - Start radius Početni radijus - End radius Krajnji radijus - - Edge <%1> - Rub <%1> - - - Radius Polumjer - No edge selected Nema odabranih rubova - No edge entity is checked to fillet. Please check one or more edge entities first. Nema rubova za zaobliti. Molimo prvo označite jedan ili više rubova. - + All Sve - None Nijedan - + Edge%1 Rub%1 - No shape selected Nema odabranih oblika - No valid shape is selected. Please select a valid shape in the drop-down box first. Nije odabran vanljan oblik. Molimo odaberite valjan oblik u padajućem okviru. @@ -1023,82 +869,51 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartBox - + Box definition Definicija kutije - X: X: - Z: Z: - Y: Y: - Cancel Otkaži - OK U redu - Size: Veličina: - Height: Visina: - Width: Širina: - Length: Duljina: - Position: Položaj: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Korisnički definirano... - - - Direction: Smjer: @@ -1106,77 +921,47 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartCylinder - + Cylinder definition Definiranje cilindra - Parameter Parametar - Height: Visina: - Radius: Radijus: - Position: Položaj: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Korisnički definirano... - - - Direction: Smjer: - X: X: - Z: Z: - Y: Y: - OK U redu - Cancel Otkaži @@ -1184,32 +969,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportIges - + IGES input file IGES ulazna datoteka - ... ... - Cancel Otkaži - OK U redu - File Name Naziv datoteke - @@ -1217,7 +997,7 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportIgesImp - + IGES (*.igs *.iges);;All Files (*.*) IGES (*.igs *.iges);;Sve Datoteke (*.*) @@ -1225,32 +1005,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportStep - + ... ... - Cancel Otkaži - OK U redu - Step input file STEP ulazna datoteka - File Name Naziv datoteke - @@ -1258,7 +1033,7 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportStepImp - + STEP (*.stp *.step);;All Files (*.*) STEP (*.stp *.step);;Sve Datoteke (*.*) @@ -1266,187 +1041,213 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPrimitives - + Geometric Primitives Geometrijski primitivi - Primitive Primitiv - + X min + X min + + + x max + x max + + + Y min + Y min + + + Y max + Y max + + + Z min + Z min + + + Z max + Z max + + + X2 min + X2 min + + + X2 max + X2 max + + + Z2 min + Z2 min + + + Z2 max + Z2 max + + + Angle - 0 for cyl + Kut - 0 za cil + + + Angle0 + Kut0 + + + Angle1 + Kut1 + + + X Axis Value: + Vrijednost na X osi : + + + Y Axis Value: + Vrijednost na Y osi : + + + Z Axis Value: + Vrijednost na Z osi: + + + Wedge + Klin + + + Circle + Krug + + + Vertex + Vrh + + Position Položaj - Z: Z: - X: X: - Direction: Smjer: - Y: Y: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Korisnički definirano... - - - Plane Površina - Box Kutija - Cylinder Cilindar - Cone Stožac - Sphere Kugla - Ellipsoid Elipsoid - Torus Zavojnica - Parameter Parametar - Width: Širina: - Length: Duljina: - Height: Visina: - Angle: Kut: - Radius: Radijus: - Radius 1: Polumjer 1: - Radius 2: Polumjer 2: - U parametric: U parametarski: - V parametric: V parametarski: - &Create Napravi - Alt+C Alt + C - Cl&ose Zatvori - Alt+O Alt + O - + Create %1 Napravi %1 - No active document Nema aktivnog dokumenta - + Pitch: Vrh: - Helix Spirala - 3D View 3D Prikaz @@ -1454,42 +1255,36 @@ Please select a valid shape in the drop-down box first. PartGui::DlgRevolution - + Revolve Oblik generiran okretanjem - Y: Y: - X: X: - Angle: Kut: - Z: Z: - Axis: Os: - Shape Oblik - + Select a shape for revolution, first. Prvo odaberite oblik. @@ -1497,92 +1292,72 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - + View accuracy / Performance Pregled točnosti / Performanse - - View smooting - Prikaži izglađivanje + View smoothing + Pregled izglađivanja - Using high-quality normals Korištenje visoko kvalitetnih normala - This will slow down render speed but will lead to nicer results To će usporiti brzinu rendera, ali će dovesti do boljeg rezultata - Defines the appearance of surfaces Određuje izgled površina - Shape view Izgled oblika - Tessellation Mozaik - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - Do not define normal per vertex Ne definirati normalu po vrhu - Defines the deviation of tessellation to the actual surface Određuje odstupanje od mozaika i stvarne površine - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> - - Maximum deviation of tessellated shapes - Maksimalno odstupanje mozaik oblika - - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - Maximum deviation depending on the model bounding box Maksimalno odstupanje ovisno o graničnom okviru modela - % % - + Deviation Odstupanje - Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. Postavljanje premalene devijacije uzrokuje smrzavanje ili usporava korisničko sučelje. @@ -1590,229 +1365,506 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettingsGeneral - + General Općenito - Export Izvoz - Millimeter Milimetar - Meter Metar - Inch Palac - Units for export of STEP/IGES Jedinice za izvoz STEP / IGES + + PartGui::LoftWidget + + + Too few elements + Premalo elemenata + + + At least two vertices or wires are required. + Najmanje dva vrha ili žice su obavezne. + + PartGui::Mirroring - + Mirroring Zrcaljenje - Shapes Oblici - Mirror plane: Površina zrcaljenja: - XY plane XY ravnina - XZ plane Xz ravnina - YZ plane YZ ravnina - + Base point: + Bazna točka: + + + x + x + + + y + y + + + z + z + + + Select a shape for mirroring, first. Prvo odaberite oblik za zrcaljenje. - No such document '%1'. Ne postoji takav dokument '%1'. - PartGui::Workbench + PartGui::ShapeBuilderWidget - - &Part - Tijelo + + Wrong selection + Pogrešan odabir - - &Simple - Jednostavan + Select two vertices + Odaberite dva vrha - - &Parametric - Parametarski + Select three or more edges + Odaberite tri ili više rubova - - Solids - Tijela + Select two or more faces + Odaberite dvije ili više površina - - Part tools - Alati za manipulaciju sa tijelima + Select only one part object + Odaberite samo jedan čvrsti objekt - - Boolean - Booleova + Select two vertices to create an edge + Odaberite dva vrha za stvaranje ruba + + + Select a closed set of edges + Odaberite zatvoren skup bridova + + + Select adjacent faces + Odaberite susjedne plohu + + + All shape types can be selected + Sve vrste oblika se mogu odabrati + + + + PartGui::TaskDialogEditDynamic + + + Hint + Hint + + + Select Control. + Select Control. + + + Control + Control + + + Dynamic + Dynamic + + + Align + Align + + + Value + Vrijednost + + + Special + Special + + + Command + Naredba + + + Stretch + Stretch + + + Move + Pomicanje + + + Rotate + Rotiraj + + + Offset + Pomak + + + Orient + Orient + + + Match + Match + + + Surround + Surround + + + dummy + dummy + + + X Axis + X Axis + + + Y Axis + Y Axis + + + Z Axis + Z Axis + + + Increment + Increment + + + .125 + .125 + + + .500 + .500 + + + 1.000 + 1.000 + + + 5.000 + 5.000 + + + 10.000 + 10.000 + + + Drag arrows to stretch box by increment + Drag arrows to stretch box by increment + + + Drag arrows to move box by increment + Drag arrows to move box by increment + + + Not implemented yet + Not implemented yet + + + Drag arrows to offset checked axes by increment + Drag arrows to offset checked axes by increment + + + Select dragger for stretch by align + Select dragger for stretch by align + + + Select dragger for move by align + Select dragger for move by align + + + Select dragger for stretch by value + Select dragger for stretch by value + + + Select dragger for move by value + Select dragger for move by value + + + 1.0 + 1.0 + + + Enter Value + Enter Value + + + Select box to match + Select box to match + + + Select a point + Select a point + + + 0.0 + 0.0 + + + Select dragger to align + Select dragger to align + + + Select dragger to modify + Select dragger to modify + + + + PartGui::TaskFaceColors + + + Set color per face + Postavi boju po pojedinoj plohi + + + Click on the faces in the 3d view to select them. + Kliknite na plohe u 3D pogledu da bi ih odabrali. + + + Faces: + Plohe: + + + Set to default + Postavi na zadanu vrijednost + + + + PartGui::TaskLoft + + + Loft + Tuba + + + Vertex/Wire + Vrh/Žica + + + Move right + Pomakni desno + + + <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> + <b>Premještanje odabrane stavke jednu razinu prema dolje.</b> <p> To će također promijeniti razinu roditelja stavke. </p> + + + Move left + Pomakni lijevo + + + <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> + <b>Premještanje odabrane stavke jednu razinu gore.</b> <p> To će također promijeniti razinu roditelja stavke. </p> + + + Move up + Pomakni gore + + + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + <b>Premještanje odabrane stavke gore.</b> <p> Jedinica će biti premještena unutar razine hijerarhije. </p> + + + Move down + Pomakni dolje + + + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + <b>Premještanje odabrane stavke prema dolje.</b> <p> Jedinica će biti premještena unutar razine hijerarhije. </p> + + + Create solid + Napravi čvrsto tijelo + + + Ruled surface + Ravne površine + + + + PartGui::TaskShapeBuilder + + + Create shape + Napravi oblik + + + Edge from vertices + Rub iz vrhova + + + Face from edges + Ploha iz rubova + + + Planar + Planar + + + Shell from faces + Ljuska iz ploha + + + Solid from shell + Čvrsto tijelo iz ljuske + + + Create + Stvoriti + + + All faces + Sve plohe QObject - + Wrong selection Pogrešan odabir - Select two shapes please. Molim odaberite dva oblika. - All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) Sve CAD datoteke (*.stp *.step *.igs *.iges *.brp *.brep) - STEP (*.stp *.step) STEP (*.step *.stp) - IGES (*.igs *.iges) IGES (*.igs *.iges) - BREP (*.brp *.brep) BREP (*.brp *.brep) - All Files (*.*) Sve datoteke (*.*) - + Sewing Tolerance Tolerancija za šivanje - Enter tolerance for sewing shape: Unesite tolerancije za šivanje oblika: - + Edit mirror plane Uredi površinu zrcaljenja - Transform Transformirati - + Part design Dizajn Tijela - + Select two shapes or more, please. Odaberite dva ili više oblika, molim. - You have to select either two edges or two wires. Trebate odabrati bilo dvije oštrice ili dvije žice. - + Edit fillet edges Uredi zaobljene rubove + + + Set colors... + Postavljanje boje ... + Workbench - + &Part Tijelo - &Simple Jednostavan - &Parametric Parametarski - Part tools Alati za manipulaciju sa tijelima - - Import - Uvoz - - - - Boolean Operators - Boolean operatori - - - Solids Tijela - Boolean Booleova diff --git a/src/Mod/Part/Gui/Resources/translations/Part_hu.qm b/src/Mod/Part/Gui/Resources/translations/Part_hu.qm new file mode 100644 index 000000000..415c5cd02 Binary files /dev/null and b/src/Mod/Part/Gui/Resources/translations/Part_hu.qm differ diff --git a/src/Mod/Part/Gui/Resources/translations/Part_hu.ts b/src/Mod/Part/Gui/Resources/translations/Part_hu.ts new file mode 100644 index 000000000..5b8c4cf1e --- /dev/null +++ b/src/Mod/Part/Gui/Resources/translations/Part_hu.ts @@ -0,0 +1,1874 @@ + + + + + BlockDefinition + + + Block definition + Block meghatározása + + + First limit + Első határérték + + + Type: + Típus: + + + mm + mm + + + Length: + Hossz: + + + Dimension + Méret + + + Up to next + Következőig + + + Up to last + Előzőig + + + Up to plane + Síkig + + + Up to face + Felületig + + + Limit: + Határérték: + + + No selection + Nincs kijelölés + + + Profile + Profil + + + Selection: + Kijelölés: + + + Reverse + Fordított + + + Both sides + Mindkét oldalon + + + Second limit + Második határérték + + + Direction + Irány + + + Perpendicular to sketch + Merőleges a vázlatra + + + Reference + Referencia + + + Apply + Alkalmaz + + + Cancel + Mégse + + + OK + OK + + + + CmdPartBoolean + + + Part + Alkatrész + + + Boolean... + Logikai... + + + Run a boolean operation with two shapes selected + Logikai művelet végrehajtása a két kijelölt alakzaton + + + + CmdPartBox + + + Part + Alkatrész + + + Box + Doboz + + + Create a box solid + Hozzon létre egy doboz szilárdtestet + + + + CmdPartBox2 + + + Part + Alkatrész + + + Box fix 1 + Rögzített doboz 1 + + + Create a box solid without dialog + Hozzon létre egy doboz szilárd testet párbeszéd nélkül + + + + CmdPartBox3 + + Part + Alkatrész + + + Box fix 2 + Rögzített doboz 2 + + + Create a box solid without dialog + Hozzon létre egy doboz szilárd testet párbeszéd nélkül + + + + CmdPartBuilder + + Part + Alkatrész + + + Shape builder... + Alak építő ... + + + Advanced utility to create shapes + Forma létrehozó fejlett eszköz + + + + CmdPartCommon + + Part + Alkatrész + + + Intersection + Metszet + + + Make an intersection of two shapes + Készíts egy kereszteződés két alakzattal + + + + CmdPartCone + + + Part + Alkatrész + + + Cone + Kúp + + + Create a cone solid + Hozzon létre egy kúp testet + + + + CmdPartCrossSections + + + Part + Alkatrész + + + Cross-sections... + Keresztmetszet... + + + Cross-sections + Keresztmetszet + + + + CmdPartCut + + Part + Alkatrész + + + Cut + Kivágás + + + Make a cut of two shapes + Készíts egy vágás a két alakzattal + + + + CmdPartCylinder + + + Part + Alkatrész + + + Create a Cylinder + Henger létrehozása + + + Cylinder + Henger + + + + CmdPartExport + + + Part + Alkatrész + + + Export CAD... + Export CAD ... + + + Exports to a CAD file + CAD fájlok exportálása + + + + CmdPartExtrude + + Part + Alkatrész + + + Extrude... + Kihúzás... + + + Extrude a selected sketch + Kiválasztott vázlat kihúzása + + + + CmdPartFillet + + Part + Alkatrész + + + Fillet... + Lekerekítés... + + + Fillet the selected edges of a shape + Egy alakzat kiválasztott éleinek lekerekítése + + + + CmdPartFuse + + Part + Alkatrész + + + Union + Egyesítés + + + Make a union of several shapes + Készíts egy uniót több formához + + + + CmdPartImport + + Part + Alkatrész + + + Imports a CAD file + CAD-fájl importálása + + + Import CAD... + CAD import + + + + CmdPartImportCurveNet + + Part + Alkatrész + + + Import a curve network + Görbe hálózat importálása + + + Import curve network... + Görbe hálózat importálás... + + + + CmdPartLoft + + Part + Alkatrész + + + Loft... + Szint ... + + + Advanced utility to lofts + Speciális segédprogram szintekhez + + + + CmdPartMakeSolid + + Part + Alkatrész + + + Convert to solid + Konvertálás szilárd testté + + + Create solid from a shell or compound + Hozzon létre egy alakzatot szilárd héjból vagy összetettből + + + + CmdPartMirror + + Part + Alkatrész + + + Mirroring... + Tükrözés... + + + Mirroring a selected shape + A kijelölt alakzat tükrözése + + + + CmdPartPickCurveNet + + Part + Alkatrész + + + Pick curve network + Válasszon görbét + + + Pick a curve network + Válasszon egy görbét + + + + CmdPartPrimitives + + Part + Alkatrész + + + Create primitives... + Primitívek létrehozása... + + + Creation of parametrized geometric primitives + Paraméteres geometriai primitívek létrehozása + + + + CmdPartReverseShape + + Part + Alkatrész + + + Reverse shapes + Fordított alakzat + + + Reverse orientation of shapes + Alakzat irányának megfordítása + + + + CmdPartRevolve + + Part + Alkatrész + + + Revolve... + Forgatás + + + Revolve a selected shape + Kijelölt alakzat forgatása + + + + CmdPartRuledSurface + + Part + Alkatrész + + + Create ruled surface + Zárható felület létrehozása + + + Create a ruled surface from two curves + Hozzon létre egy zárható felületet két görbével + + + + CmdPartSection + + Make a section of two shapes + Szakasz készítése két alakzattal + + + Part + Alkatrész + + + Section + Szakasz + + + + CmdPartShapeFromMesh + + + Part + Alkatrész + + + Create shape from mesh... + Alakzat létrehozása hálóból... + + + Create shape from selected mesh object + Alakzat létrehozása a kijelölt háló objektumból + + + + CmdPartSimpleCopy + + Part + Alkatrész + + + Create simple copy + Készítsen egyszerű másolást + + + Create a simple non-parametric copy + Hozzon létre egy egyszerű, nem parametrikus másolatot + + + + CmdPartSimpleCylinder + + Part + Alkatrész + + + Create Cylinder... + Henger létrehozása... + + + Create a Cylinder + Henger létrehozása + + + + CmdPartSphere + + + Create a sphere solid + Hozzon létre egy szilárdgömb testet + + + Part + Alkatrész + + + Sphere + Gömb + + + + CmdPartTorus + + Create a torus solid + Hozzon létre egy tórusz testet + + + Part + Alkatrész + + + Torus + Tórusz + + + + DlgExtrusion + + Select a shape for extrusion, first. + Select a shape for extrusion, first. + + + The document '%1' doesn't exist. + The document '%1' doesn't exist. + + + + DlgRevolution + + Select a shape for revolution, first. + Select a shape for revolution, first. + + + + DlgSettings3DViewPart + + Deviation + Eltérés + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + + + + PartGui::CrossSections + + + Cross sections + Keresztmetszet + + + Guiding plane + Irányadó sík + + + XY + XY + + + XZ + XZ + + + YZ + YZ + + + Position: + Helyzet: + + + Sections + Szakaszok + + + On both sides + Mindkét oldalon + + + Count + Számol + + + Distance: + Távolság: + + + + PartGui::DlgBooleanOperation + + + Boolean Operation + Logikai művelet + + + Second shape + Második alakzat + + + First shape + Első alakzat + + + Boolean operation + Logikai művelet + + + Section + Szakasz + + + Difference + Különbség + + + Union + Egyesítés + + + Intersection + Metszet + + + + Cannot perform a boolean operation with the same shape + Nem tud végrehajtani logikai művelet az azonos alakzaton + + + + Solids + Szilárd testek + + + Shells + Héjjak + + + Compounds + Összeállítások + + + Faces + Felületek + + + Swap selection + Kijelölés csere + + + + Select a shape on the left side, first + Először bal oldalon jelölje ki az alakzatot + + + Select a shape on the right side, first + Először jobb oldalon jelölje ki az alakzatot + + + No active document available + Nincs elérhető aktív dokumentum + + + One of the selected objects doesn't exist anymore + Az egyik kijelölt objektum nem létezik + + + Performing union on non-solids is not possible + Nem szilárd testek egységesítése nem lehetséges + + + Performing intersection on non-solids is not possible + Nem szilárd test metszése nem lehetséges + + + Performing difference on non-solids is not possible + Nem szilárd test kivonása egymásból nem lehetséges + + + + PartGui::DlgExtrusion + + + Extrude + Kihúzás + + + Direction + Irány + + + Along normal + Normál mentén + + + Length: + Hossz: + + + 3D view + 3D nézet + + + Note:This option works for planes only + Megjegyzés: Ez a beállítás csak a tervezés módban használható + + + Shape + Alakzat + + + + Program infó + + + X: + X: + + + Z: + Z: + + + Y: + Y: + + + + Select a shape for extrusion, first. + Select a shape for extrusion, first. + + + The document '%1' doesn't exist. + The document '%1' doesn't exist. + + + + PartGui::DlgFilletEdges + + + Fillet Edges + Élkerekítés + + + Fillet Parameter + Lekerekítés paraméter + + + Radius: + Sugár: + + + Fillet type: + Fájltípus: + + + Constant Radius + Állandó sugárral + + + Variable Radius + Változó sugárral + + + Shape + Alakzat + + + Selected shape: + Kiválasztott alakzat: + + + No selection + Nincs kijelölés + + + + Edges to fillet + Lekerekítendő élek + + + Start radius + Kezdeti sugár + + + End radius + Vég sugár + + + Radius + Sugár + + + No edge selected + Nincs kiválasztott él + + + No edge entity is checked to fillet. +Please check one or more edge entities first. + Egyetlen élet sem választott ki. +Kérem, válasszon ki legalább egyet! + + + + All + Minden + + + None + Nincs + + + + Edge%1 + Él%1 + + + No shape selected + Nincs kijelölve alakzat + + + No valid shape is selected. +Please select a valid shape in the drop-down box first. + Nem érvényes alakzat van kijelölve. Kérjük, először válasszon egy érvényes alakzatot a legördülő listában. + + + + PartGui::DlgPartBox + + + Box definition + Doboz meghatározás + + + X: + X: + + + Z: + Z: + + + Y: + Y: + + + Cancel + Mégse + + + OK + OK + + + Size: + Méret: + + + Height: + Magasság: + + + Width: + Szélesség: + + + Length: + Hossz: + + + Position: + Helyzet: + + + Direction: + Irány: + + + + PartGui::DlgPartCylinder + + + Cylinder definition + Henger meghatározása + + + Parameter + Paraméter + + + Height: + Magasság: + + + Radius: + Sugár: + + + Position: + Helyzet: + + + Direction: + Irány: + + + X: + X: + + + Z: + Z: + + + Y: + Y: + + + OK + OK + + + Cancel + Mégse + + + + PartGui::DlgPartImportIges + + + IGES input file + IGES bemeneti fájl + + + ... + ... + + + Cancel + Mégse + + + OK + OK + + + File Name + Fájlnév + + + + Program infó + + + + PartGui::DlgPartImportIgesImp + + + IGES (*.igs *.iges);;All Files (*.*) + IGES (*.igs *.iges);;Minden fájl (*.*) + + + + PartGui::DlgPartImportStep + + + ... + ... + + + Cancel + Mégse + + + OK + OK + + + Step input file + Step bemeneti fájl + + + File Name + Fájlnév + + + + Program infó + + + + PartGui::DlgPartImportStepImp + + + STEP (*.stp *.step);;All Files (*.*) + STEP (*.stp *.step);;Minden fájl (*.*) + + + + PartGui::DlgPrimitives + + + Geometric Primitives + Geometriai primitívek + + + Primitive + Primitív + + + X min + X min + + + x max + x max + + + Y min + Y min + + + Y max + Y max + + + Z min + Z min + + + Z max + Z max + + + X2 min + X2 min + + + X2 max + X2 max + + + Z2 min + Z2 min + + + Z2 max + Z2 max + + + Angle - 0 for cyl + Szög - 0 cyl + + + Angle0 + Szög0 + + + Angle1 + Szög1 + + + X Axis Value: + X tengely értéke: + + + Y Axis Value: + Y tengely értéke: + + + Z Axis Value: + Z tengely értéke: + + + Wedge + Ék + + + Circle + Kör + + + Vertex + Csúcs + + + Position + Pozíció + + + Z: + Z: + + + X: + X: + + + Direction: + Irány: + + + Y: + Y: + + + Plane + Sík + + + Box + Doboz + + + Cylinder + Henger + + + Cone + Kúp + + + Sphere + Gömb + + + Ellipsoid + Ellipszoid + + + Torus + Tórusz + + + Parameter + Paraméter + + + Width: + Szélesség: + + + Length: + Hossz: + + + Height: + Magasság: + + + Angle: + Szög: + + + Radius: + Sugár: + + + Radius 1: + Sugár 1: + + + Radius 2: + Sugár 2: + + + U parametric: + U paraméter: + + + V parametric: + V paraméter: + + + &Create + Létrehozás + + + Alt+C + Alt+C + + + Cl&ose + Bezár + + + Alt+O + Alt+O + + + + Create %1 + Létrehozás %1 + + + No active document + Nincs aktív dokumentum + + + + Pitch: + Döntés: + + + Helix + Csigavonal + + + 3D View + 3D-nézet + + + + PartGui::DlgRevolution + + + Revolve + Forgatás + + + Y: + Y: + + + X: + X: + + + Angle: + Szög: + + + Z: + Z: + + + Axis: + Tengely: + + + Shape + Alakzat + + + + Select a shape for revolution, first. + Select a shape for revolution, first. + + + + PartGui::DlgSettings3DViewPart + + + View accuracy / Performance + Pontosság/teljesítmény nézet + + + View smoothing + Simítás nézet + + + Using high-quality normals + Magas-minőségű normák használata + + + This will slow down render speed but will lead to nicer results + Ez lassítja a fordítás sebességét, de szebb eredményhez vezet + + + Defines the appearance of surfaces + Meghatározza a felületek megjelenését + + + Shape view + Alakzat-nézet + + + Tessellation + Csempézés + + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head> <body style="white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"> <span style="font-weight:600;"> Lapos árnyalás/Phong-árnyalás</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"></p> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"> A lapos árnyékolással a felszíni normákat nem vertexek határozzák meg, amely ahhoz vezet, hogy a hajlított felületek irreálisak, míg a Phong árnyalás simább megjelenést biztosít.</p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"></p> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;">, ha ez a beállítás nem beállított akkor a Phong-árnyalást használja, ha értéke beállított, akkor a sima árnyalás van használtban.</p></body></html> + + + Do not define normal per vertex + Normál esetben ne vertexbe határozza meg + + + Defines the deviation of tessellation to the actual surface + Meghatározza a mozaik eltérését az aktuális felületre vonatkozólag + + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Meghatározza a mozaik háló testre vonatkozó maximum eltérését. Minél kisebb az érték, annál lasúbb a renderelés sebessége és szebb a végeredmény.</span></p></body></html> + + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">A normálisok vertexként való megjelenítését úgy is nevezik, hogy<span style=" font-style:italic;">Phong árnyékolás</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> + + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ez a renderelést lelassítja, +de szebb végeredményt ad.</p></body></html> + + + Maximum deviation depending on the model bounding box + Legnagyobb eltérés a modell határolókeretétől függ + + + % + % + + + + Deviation + Eltérés + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + + + + PartGui::DlgSettingsGeneral + + + General + Általános + + + Export + Export + + + Millimeter + Milliméter + + + Meter + Méter + + + Inch + Hüvelyk + + + Units for export of STEP/IGES + Az STEP/IGES exportban használt egységek + + + + PartGui::LoftWidget + + + Too few elements + Túl kevés elem + + + At least two vertices or wires are required. + Legalább két csúcs, illetve vonal szükséges. + + + + PartGui::Mirroring + + + Mirroring + Tükrözés + + + Shapes + Alakzatok + + + Mirror plane: + Tükör sík: + + + XY plane + XY sík + + + XZ plane + XZ sík + + + YZ plane + YZ síkban + + + Base point: + Alap pont: + + + x + x + + + y + y + + + z + z + + + + Select a shape for mirroring, first. + Tükrözéshez előszőr a formát válassza ki. + + + No such document '%1'. + Nincs ilyen dokumentum '%1'. + + + + PartGui::ShapeBuilderWidget + + + Wrong selection + Hibás kijelölés + + + Select two vertices + Válasszon ki a két csúcsot + + + Select three or more edges + Válasszon ki a három vagy több élet + + + Select two or more faces + Válasszon ki a két vagy több felületet + + + Select only one part object + Válasszon ki a csak egy tárgy részt + + + Select two vertices to create an edge + Válasszon ki a két csúcsot egy él létrehozásához + + + Select a closed set of edges + Válasszon ki egy zárt él halmazt + + + Select adjacent faces + Válasszon ki szomszédos felületeket + + + All shape types can be selected + Minden alakzat kiválasztható + + + + PartGui::TaskDialogEditDynamic + + + Hint + Hint + + + Select Control. + Select Control. + + + Control + Control + + + Dynamic + Dynamic + + + Align + Align + + + Value + Érték + + + Special + Special + + + Command + Parancs + + + Stretch + Stretch + + + Move + Mozgat + + + Rotate + Forgatás + + + Offset + Eltolás + + + Orient + Orient + + + Match + Match + + + Surround + Surround + + + dummy + dummy + + + X Axis + X Axis + + + Y Axis + Y Axis + + + Z Axis + Z Axis + + + Increment + Increment + + + .125 + .125 + + + .500 + .500 + + + 1.000 + 1.000 + + + 5.000 + 5.000 + + + 10.000 + 10.000 + + + Drag arrows to stretch box by increment + Drag arrows to stretch box by increment + + + Drag arrows to move box by increment + Drag arrows to move box by increment + + + Not implemented yet + Not implemented yet + + + Drag arrows to offset checked axes by increment + Drag arrows to offset checked axes by increment + + + Select dragger for stretch by align + Select dragger for stretch by align + + + Select dragger for move by align + Select dragger for move by align + + + Select dragger for stretch by value + Select dragger for stretch by value + + + Select dragger for move by value + Select dragger for move by value + + + 1.0 + 1.0 + + + Enter Value + Enter Value + + + Select box to match + Select box to match + + + Select a point + Select a point + + + 0.0 + 0.0 + + + Select dragger to align + Select dragger to align + + + Select dragger to modify + Select dragger to modify + + + + PartGui::TaskFaceColors + + + Set color per face + Szín beállítása egy felületre + + + Click on the faces in the 3d view to select them. + Kattints a 3D nézetben a felületekre a kijelöléshez. + + + Faces: + Felületek: + + + Set to default + Az alapértelmezett beállítása + + + + PartGui::TaskLoft + + + Loft + Szint + + + Vertex/Wire + Vertex / Vonal + + + Move right + Mozgatás jobbra + + + <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> + <b>Mozgasd a kiválasztott elemet egy szinttel lejjebb.</b><p>Ez a meglévő elemet szintjét is megváltoztatja.</p> + + + Move left + Mozgatás balra + + + <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> + <b>Mozgasd a kiválasztott elemet egy szinttel lejjebb.</b><p>Ez a meglévő elemet szintjét is megváltoztatja.</p> + + + Move up + Mozgatás felfelé + + + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + <b>Mozgasd a kiválasztott elemet lejjebb.</b><p>Az elem a hierarchia szinten lesz mozgatva.</p> + + + Move down + Mozgatás lefelé + + + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + <b>Mozgasd a kiválasztott elemet lejjebb.</b><p>Az elem a hierarchia szinten lesz mozgatva.</p> + + + Create solid + Szilárd test létrehozása + + + Ruled surface + Döntött felület + + + + PartGui::TaskShapeBuilder + + + Create shape + Alakzat létrehozása + + + Edge from vertices + Csúcsok élei + + + Face from edges + Felületek élekből + + + Planar + Planar + + + Shell from faces + Héjjak felületekből + + + Solid from shell + Szilárd testek felületekből + + + Create + Létrehozás + + + All faces + Minden felület + + + + QObject + + + Wrong selection + Hibás kijelölés + + + Select two shapes please. + Két alakzatot jelöljön ki. + + + All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) + Minden CAD Fájl (*.stp *.step *.igs *.iges *.brp *.brep) + + + STEP (*.stp *.step) + STEP (*.stp *.step) + + + IGES (*.igs *.iges) + IGES (*.igs *.iges) + + + BREP (*.brp *.brep) + BREP (*.brp *.brep) + + + All Files (*.*) + Minden fájl (*.*) + + + + Sewing Tolerance + Varró tolerancia + + + Enter tolerance for sewing shape: + Adja meg a varrás alakja toleranciáját: + + + + Edit mirror plane + Tükrözési sík szerkesztése + + + Transform + Átalakítás + + + + Part design + Alkatrész tervezés + + + + Select two shapes or more, please. + Kérem válasszon ki a két alakzatot vagy többet. + + + You have to select either two edges or two wires. + Választani kell két élet, vagy két hálót. + + + + Edit fillet edges + Kijelölt élek szerkesztése + + + + Set colors... + Színek beállítása... + + + + Workbench + + + &Part + Rész + + + &Simple + Egyszerű + + + &Parametric + Változós + + + Part tools + Rész eszközök + + + Solids + Szilárd testek + + + Boolean + Logikai érték + + + diff --git a/src/Mod/Part/Gui/Resources/translations/Part_it.qm b/src/Mod/Part/Gui/Resources/translations/Part_it.qm index 260bb2661..02d74cc6c 100644 Binary files a/src/Mod/Part/Gui/Resources/translations/Part_it.qm and b/src/Mod/Part/Gui/Resources/translations/Part_it.qm differ diff --git a/src/Mod/Part/Gui/Resources/translations/Part_it.ts b/src/Mod/Part/Gui/Resources/translations/Part_it.ts index 22f402265..832bb8cd2 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_it.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_it.ts @@ -4,117 +4,95 @@ BlockDefinition - + Block definition Definizione blocco - First limit Primo limite - Type: Tipo: - mm mm - Length: Lunghezza: - Dimension Dimensione - Up to next Fino al prossimo - Up to last Fino all'ultimo - Up to plane Fino al piano - Up to face Fino alla faccia - Limit: Limite: - No selection Nessuna selezione - Profile Profilo - Selection: Selezione: - Reverse Inverti - Both sides Entrambi i lati - Second limit Secondo limite - Direction Direzione - Perpendicular to sketch Perpendicolare allo sketch - Reference Riferimento - Apply Applica - Cancel Annulla - OK OK @@ -122,17 +100,15 @@ CmdPartBoolean - + Part Parte - Boolean... Operazione booleana... - Run a boolean operation with two shapes selected Esegue un'operazione booleana tra le due forme selezionate @@ -140,112 +116,108 @@ CmdPartBox - + Part Parte - - Create box... - Crea prisma... - - - - Create a Box feature - Crea una feature prisma - - - Box Prisma + + Create a box solid + Crea un prisma solido + CmdPartBox2 - + Part Parte - Box fix 1 Fissa prisma 1 - - Create a box feature without dialog - Crea una feature prisma senza la finestra di dialogo + Create a box solid without dialog + Crea una prisma solido senza finestra di dialogo CmdPartBox3 - Part Parte - Box fix 2 Fissa prisma 2 - - Create a box feature without dialog - Crea una feature prisma senza la finestra di dialogo + Create a box solid without dialog + Crea una prisma solido senza finestra di dialogo + + + + CmdPartBuilder + + Part + Parte + + + Shape builder... + Generatore di forma... + + + Advanced utility to create shapes + Utilità avanzate per creare forme CmdPartCommon - Part Parte - Intersection Intersezione - - Intersection of two shapes - Intersezione tra due forme + Make an intersection of two shapes + Esegue un'intersezione di due forme CmdPartCone - + Part Parte - Cone Cono - - Create a cone feature - Crea una feature cono + Create a cone solid + Crea un cono solido CmdPartCrossSections - + Part Parte - Cross-sections... Sezioni... - Cross-sections Sezioni @@ -253,58 +225,61 @@ CmdPartCut - Part Parte - Cut Taglia - - Create a Cut feature - Crea una feature di taglio + Make a cut of two shapes + Esegue un taglio di due forme CmdPartCylinder - + Part Parte - - Create Cylinder... - Crea cilindro... - - - Create a Cylinder Crea un cilindro - Cylinder Cilindro - CmdPartExtrude + CmdPartExport + + + Part + Parte + + + Export CAD... + Esporta CAD... + + + Exports to a CAD file + Esportazione in un file CAD + + + + CmdPartExtrude - Part Parte - Extrude... Estrudi... - Extrude a selected sketch Estrude uno schizzo selezionato @@ -312,35 +287,14 @@ CmdPartFillet - Part Parte - Fillet... Raccordo... - - Fillet the selected edges of a shape - Raccorda gli spigoli di una forma selezionati - - - - CmdPartFilletEdges - - - Part - Parte - - - - Fillet... - Raccordo... - - - Fillet the selected edges of a shape Raccorda gli spigoli di una forma selezionati @@ -348,40 +302,29 @@ CmdPartFuse - Part Parte - Union Unione - - Make union of two shapes - Unisci due figure - - - - Make union of several shapes - Crea unione di varie forme + Make a union of several shapes + Esegue un'unione di varie forme CmdPartImport - Part Parte - Imports a CAD file Importa un file CAD - Import CAD... Importa CAD... @@ -389,35 +332,44 @@ CmdPartImportCurveNet - Part Parte - Import a curve network Importa una rete di curve - Import curve network... Importa una rete di curve... - CmdPartMakeSolid + CmdPartLoft + + Part + Parte + + + Loft... + Loft... + + + Advanced utility to lofts + Utilità avanzate per lofts + + + + CmdPartMakeSolid - Part Parte - Convert to solid Converti in solido - Create solid from a shell or compound Crea solido da un guscio o un composto @@ -425,17 +377,14 @@ CmdPartMirror - Part Parte - Mirroring... Specchia... - Mirroring a selected shape Specchia una forma selezionata @@ -443,17 +392,14 @@ CmdPartPickCurveNet - Part Parte - Pick curve network Specifica rete di curve - Pick a curve network Specifica una rete di curve @@ -461,17 +407,14 @@ CmdPartPrimitives - Part Parte - Create primitives... Crea primitive... - Creation of parametrized geometric primitives Creazione di primitive geometriche parametrizzate @@ -479,17 +422,14 @@ CmdPartReverseShape - Part Parte - Reverse shapes Inverti forme - Reverse orientation of shapes Inverte l'orientamento delle forme @@ -497,17 +437,14 @@ CmdPartRevolve - Part Parte - Revolve... Rivoluziona... - Revolve a selected shape Rivoluziona una forma selezionata @@ -515,17 +452,14 @@ CmdPartRuledSurface - Part Parte - Create ruled surface Creare la superficie rigata - Create a ruled surface from two curves Crea una superficie rigata da due curve @@ -533,53 +467,60 @@ CmdPartSection - + Make a section of two shapes + Esegue una sezione di due forme + + Part Parte - Section Sezione - - - Make section of two shapes - Crea una sezione da due forme - CmdPartShapeFromMesh - + Part Parte - Create shape from mesh... Crea forma da mesh... - Create shape from selected mesh object Crea forma dall'oggetto mesh selezionato - CmdPartSimpleCylinder + CmdPartSimpleCopy + + Part + Parte + + + Create simple copy + Crea una copia semplice + + + Create a simple non-parametric copy + Crea una copia semplice non parametrica + + + + CmdPartSimpleCylinder - Part Parte - Create Cylinder... Crea cilindro... - Create a Cylinder Crea un cilindro @@ -587,104 +528,103 @@ CmdPartSphere - + + Create a sphere solid + Crea una sfera solida + + Part Parte - Sphere Sfera - - - Create a sphere feature - Creare una feature sfera - CmdPartTorus - + Create a torus solid + Crea un toro solido + + Part Parte - Torus Toro + + + DlgExtrusion - - Create a torus feature - Crea una feature di toro + Select a shape for extrusion, first. + Seleziona prima una forma da estrudere. + + + The document '%1' doesn't exist. + Il documento '%1' non esiste. - DlgPartImportIgesImp + DlgRevolution - - IGES (*.igs *.iges);;All Files (*.*) - IGES (*.igs *.iges);;Tutti i File (*.*) + Select a shape for revolution, first. + Seleziona prima una forma per la rivoluzione. - DlgPartImportStepImp + DlgSettings3DViewPart - - STEP (*.stp *.step);;All Files (*.*) - STEP (*.stp *.step);;Tutti i File (*.*) + Deviation + Deviazione + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + L'impostazione di una deviazione troppo piccola provoca la richiesta di più tempo per la tassellazione e quindi blocca o rallenta la GUI. PartGui::CrossSections - + Cross sections Sezioni - Guiding plane Piano guida - XY XY - XZ XZ - YZ YZ - Position: Posizione: - Sections Sezioni - On both sides Su entrambi i lati - Count Conta - Distance: Distanza: @@ -692,127 +632,90 @@ PartGui::DlgBooleanOperation - + Boolean Operation Operazione booleana - - Shape - Forma - - - - No selection - Nessuna selezione - - - Second shape Seconda forma - First shape Prima forma - Boolean operation Operazione booleana - Section Sezione - Difference Differenza - Union Unione - Intersection Intersezione - - OK - OK - - - - Cancel - Annulla - - - + Cannot perform a boolean operation with the same shape Non è possibile effettuare una operazione booleana con la stessa forma - + Solids Solidi - Shells Gusci - Compounds - Composti + Solidi composti - Faces Facce - Swap selection Inverti selezione - + Select a shape on the left side, first Seleziona prima una forma sul lato sinistro - Select a shape on the right side, first Seleziona prima una forma sul lato destro - No active document available Nessun documento attivo disponibile - One of the selected objects doesn't exist anymore Uno degli oggetti selezionati non esiste più - Performing union on non-solids is not possible Non è possibile eseguire l'unione su oggetti non solidi - Performing intersection on non-solids is not possible Non è possibile eseguire l'intersezione su oggetti non solidi - Performing difference on non-solids is not possible Non è possibile eseguire la differenza su oggetti non solidi @@ -820,202 +723,145 @@ PartGui::DlgExtrusion - + Extrude Estrudi - Direction Direzione - Along normal Lungo la normale - - x - x - - - - y - y - - - Length: Lunghezza: - + 3D view + Vista 3D + + + Note:This option works for planes only + Nota: questa opzione funziona solo per i piani + + Shape Forma - - Sketch: - Schizzo: - - - - No selection - Nessuna selezione - - - - OK - OK - - - - Cancel - Annulla - - - - X: X: - Z: Z: - Y: Y: - + Select a shape for extrusion, first. Seleziona prima una forma da estrudere. + + The document '%1' doesn't exist. + Il documento '%1' non esiste. + PartGui::DlgFilletEdges - + Fillet Edges Raccorda spigoli - Fillet Parameter Parametri raccordo - Radius: Raggio: - Fillet type: Tipo di raccordo: - Constant Radius Raggio costante - Variable Radius Raggio variabile - - OK - OK - - - - Cancel - Annulla - - - Shape Forma - Selected shape: Forma selezionata: - No selection Nessuna selezione - + Edges to fillet Spigoli da raccordare - Start radius Raggio iniziale - End radius Raggio finale - - Edge <%1> - Spigolo <%1> - - - Radius Raggio - No edge selected Nessuno spigolo selezionato - No edge entity is checked to fillet. Please check one or more edge entities first. Nessuna entità spigolo è stata assegnata da raccordare. Assegnare una o più entità raccordo prima. - + All Tutto - None Nessuno - + Edge%1 Spigoli %1 - No shape selected Nessuna forma selezionata - No valid shape is selected. Please select a valid shape in the drop-down box first. Nessuna forma valida è stat selezionata. @@ -1025,82 +871,51 @@ Seleziona prima una forma valida dal menu a tendina. PartGui::DlgPartBox - + Box definition Definizione prisma - X: X: - Z: Z: - Y: Y: - Cancel Annulla - OK OK - Size: Dimensione: - Height: Altezza: - Width: Larghezza: - Length: Lunghezza: - Position: Posizione: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Definito dall'utente...... - - - Direction: Direzione: @@ -1108,77 +923,47 @@ Seleziona prima una forma valida dal menu a tendina. PartGui::DlgPartCylinder - + Cylinder definition Definizione cilindro - Parameter Parametro - Height: Altezza: - Radius: Raggio: - Position: Posizione: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Definito dall'utente...... - - - Direction: Direzione: - X: X: - Z: Z: - Y: Y: - OK OK - Cancel Annulla @@ -1186,32 +971,27 @@ Seleziona prima una forma valida dal menu a tendina. PartGui::DlgPartImportIges - + IGES input file File input IGES - ... ... - Cancel Annulla - OK OK - File Name Nome file - @@ -1219,7 +999,7 @@ Seleziona prima una forma valida dal menu a tendina. PartGui::DlgPartImportIgesImp - + IGES (*.igs *.iges);;All Files (*.*) IGES (*.igs *.iges);;Tutti i File (*.*) @@ -1227,32 +1007,27 @@ Seleziona prima una forma valida dal menu a tendina. PartGui::DlgPartImportStep - + ... ... - Cancel Annulla - OK OK - Step input file File input Step - File Name Nome file - @@ -1260,7 +1035,7 @@ Seleziona prima una forma valida dal menu a tendina. PartGui::DlgPartImportStepImp - + STEP (*.stp *.step);;All Files (*.*) STEP (*.stp *.step);;Tutti i File (*.*) @@ -1268,187 +1043,213 @@ Seleziona prima una forma valida dal menu a tendina. PartGui::DlgPrimitives - + Geometric Primitives Primitive geometriche - Primitive Primitiva - + X min + X min + + + x max + x max + + + Y min + Y min + + + Y max + Y max + + + Z min + Z min + + + Z max + Z max + + + X2 min + X2 min + + + X2 max + X2 max + + + Z2 min + Z2 min + + + Z2 max + Z2 max + + + Angle - 0 for cyl + Angolo - 0 per cyl + + + Angle0 + Angolo0 + + + Angle1 + Angolo1 + + + X Axis Value: + Valore asse X: + + + Y Axis Value: + Valore asse Y: + + + Z Axis Value: + Valore asse Z: + + + Wedge + Cuneo + + + Circle + Cerchio + + + Vertex + Vertice + + Position Posizione - Z: Z: - X: X: - Direction: Direzione: - Y: Y: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Definito dall'utente...... - - - Plane Piano - Box Prisma - Cylinder Cilindro - Cone Cono - Sphere Sfera - Ellipsoid Ellissoide - Torus Toro - Parameter Parametro - Width: Larghezza: - Length: Lunghezza: - Height: Altezza: - Angle: Angolo: - Radius: Raggio: - Radius 1: Raggio 1: - Radius 2: Raggio 2: - U parametric: Parametro U: - V parametric: Parametro V: - &Create &Crea - Alt+C Alt+C - Cl&ose C&hiudi - Alt+O Alt+H - + Create %1 Crea %1 - No active document Nessun documento attivo - + Pitch: Passo: - Helix Elica - 3D View Vista 3D @@ -1456,42 +1257,36 @@ Seleziona prima una forma valida dal menu a tendina. PartGui::DlgRevolution - + Revolve Rivoluziona - Y: Y: - X: X: - Angle: Angolo: - Z: Z: - Axis: Assi: - Shape Forma - + Select a shape for revolution, first. Seleziona prima una forma per la rivoluzione. @@ -1499,92 +1294,72 @@ Seleziona prima una forma valida dal menu a tendina. PartGui::DlgSettings3DViewPart - + View accuracy / Performance Vista Precisione / Performance - - View smooting - Vista lisciata + View smoothing + Vista piatta - Using high-quality normals Usare normali di alta qualità - This will slow down render speed but will lead to nicer results Questo rallenterà la velocità di render ma si otterranno risultati migliori - Defines the appearance of surfaces Definisce l'estetica della superfici - Shape view Visualizzazione della figura - Tessellation Tassellazione - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Ombreggiatura piatta/Ombreggiatura Phong</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Con l'ombreggiatura piatta le superfici normali non sono definite con il vertice risultano con una estetica non reale per superfici curve mentre usando l'ombreggiatura Phong shading risulta un'estetica più liscia. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Se questa opzione non è selezionata, verrà usata l'ombreggiatura Phong. Se selezionata verrà usata l'ombreggiatura piatta.</p></body></html> - Do not define normal per vertex Non definire le normali per i vertici - Defines the deviation of tessellation to the actual surface Definisce la deviazione della tassellazione della superficie attuale - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tassellazione</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Definisce la massima deviazione della mesh tassellata della superficie. Più piccolo è il valore più lenta sarà la velocità di render e migliore sarà l'estetica.</span></p></body></html> - - Maximum deviation of tessellated shapes - Massima deviazione della figura tasselata - - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definire le normali ai vertici è anche chiamato <span style=" font-style:italic;">Ombreggiatura Phong</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">mentre definire le normali alle facce è chiamato </span>Ombreggiatura piatta<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Normali di alta qualità</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Questo rallenterà la velocità di render ma si otterranno risultati migliori.</p></body></html> - Maximum deviation depending on the model bounding box Massima deviazione dipendente dal riquadro di delimitazione del modello - % % - + Deviation Deviazione - Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. L'impostazione di una deviazione troppo piccola provoca la richiesta di più tempo per la tassellazione e quindi blocca o rallenta la GUI. @@ -1592,229 +1367,506 @@ Seleziona prima una forma valida dal menu a tendina. PartGui::DlgSettingsGeneral - + General Generale - Export Esporta - Millimeter Millimetro - Meter Metro - Inch Pollice - Units for export of STEP/IGES Unità per l'esportazione STEP/IGES + + PartGui::LoftWidget + + + Too few elements + Troppo pochi elementi + + + At least two vertices or wires are required. + Sono necessari almeno due vertici o wire. + + PartGui::Mirroring - + Mirroring Specchia - Shapes Forme - Mirror plane: Piano di specchiatura: - XY plane Piano XY - XZ plane Piano XZ - YZ plane Piano YZ - + Base point: + Punto base: + + + x + x + + + y + y + + + z + z + + + Select a shape for mirroring, first. Seleziona prima una forma da specchiare. - No such document '%1'. Non esiste nessun documento '%1'. - PartGui::Workbench + PartGui::ShapeBuilderWidget - - &Part - &Parte + + Wrong selection + Selezione errata - - &Simple - &Semplice + Select two vertices + Seleziona due vertici - - &Parametric - &Parametrico + Select three or more edges + Seleziona tre o più spigoli - - Solids - Solidi + Select two or more faces + Seleziona due o più facce - - Part tools - Strumenti Parte + Select only one part object + Seleziona un solo oggetto parte - - Boolean - Operazione booleana + Select two vertices to create an edge + Seleziona due vertici per creare uno spigolo + + + Select a closed set of edges + Selezionare un insieme chiuso di spigoli + + + Select adjacent faces + Seleziona facce adiacenti + + + All shape types can be selected + Tutti i tipi di forma possono essere selezionati + + + + PartGui::TaskDialogEditDynamic + + + Hint + Hint + + + Select Control. + Select Control. + + + Control + Control + + + Dynamic + Dynamic + + + Align + Align + + + Value + Valore + + + Special + Special + + + Command + Comando + + + Stretch + Stretch + + + Move + Sposta + + + Rotate + Ruota + + + Offset + Offset + + + Orient + Orient + + + Match + Match + + + Surround + Surround + + + dummy + dummy + + + X Axis + X Axis + + + Y Axis + Y Axis + + + Z Axis + Z Axis + + + Increment + Increment + + + .125 + .125 + + + .500 + .500 + + + 1.000 + 1.000 + + + 5.000 + 5.000 + + + 10.000 + 10.000 + + + Drag arrows to stretch box by increment + Drag arrows to stretch box by increment + + + Drag arrows to move box by increment + Drag arrows to move box by increment + + + Not implemented yet + Not implemented yet + + + Drag arrows to offset checked axes by increment + Drag arrows to offset checked axes by increment + + + Select dragger for stretch by align + Select dragger for stretch by align + + + Select dragger for move by align + Select dragger for move by align + + + Select dragger for stretch by value + Select dragger for stretch by value + + + Select dragger for move by value + Select dragger for move by value + + + 1.0 + 1.0 + + + Enter Value + Enter Value + + + Select box to match + Select box to match + + + Select a point + Select a point + + + 0.0 + 0.0 + + + Select dragger to align + Select dragger to align + + + Select dragger to modify + Select dragger to modify + + + + PartGui::TaskFaceColors + + + Set color per face + Imposta colore per faccia + + + Click on the faces in the 3d view to select them. + Clicca sulle facce nella vista 3D per selezionarle. + + + Faces: + Facce: + + + Set to default + Imposta al valore predefinito + + + + PartGui::TaskLoft + + + Loft + Loft + + + Vertex/Wire + Vertice/Wire + + + Move right + Sposta verso destra + + + <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> + <b>Sposta l'elemento selezionato un livello in basso.</b><p>Questo cambierà anche il livello degli elementi padre.</p> + + + Move left + Sposta verso sinistra + + + <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> + <b>Sposta l'elemento selezionato un livello in alto.</b><p>Questo cambierà anche il livello degli elementi padre.</p> + + + Move up + Spostare verso l'alto + + + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + <b>Sposta l'elemento selezionato in basso</b><p>L'elemento verrà spostato all'interno del livello di gerarchia.</p> + + + Move down + Sposta verso il basso + + + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + <b>Sposta l'elemento selezionato in basso</b><p>L'elemento verrà spostato all'interno del livello di gerarchia.</p> + + + Create solid + Crea solido + + + Ruled surface + Superficie rigata + + + + PartGui::TaskShapeBuilder + + + Create shape + Crea forma + + + Edge from vertices + Spigolo da vertici + + + Face from edges + Faccia da spigoli + + + Planar + Planare + + + Shell from faces + Shell da facce + + + Solid from shell + Solido da shell + + + Create + Crea + + + All faces + Tutte le facce QObject - + Wrong selection Selezione errata - Select two shapes please. Selezionare due forme. - All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) Tutti i file CAD (*.stp *.step *.igs *.iges *.brp *.brep) - STEP (*.stp *.step) STEP (*.stp *.step) - IGES (*.igs *.iges) IGES (*.igs *.iges) - BREP (*.brp *.brep) BREP (*.brp *.brep) - All Files (*.*) Tutti i File (*.*) - + Sewing Tolerance Tolleranza di cucitura - Enter tolerance for sewing shape: Inserisci la tolleranza per la forma di cucitura: - + Edit mirror plane Modifica il piano di specchiatura - Transform Trasforma - + Part design Progettazione parte - + Select two shapes or more, please. Selezionare due o più forme, per favore. - You have to select either two edges or two wires. È necessario selezionare due spigoli o due wire. - + Edit fillet edges Modifica gli spigoli raccordati + + + Set colors... + Imposta colori... + Workbench - + &Part &Parte - &Simple &Semplice - &Parametric &Parametrico - Part tools Strumenti Parte - - Import - Importa - - - - Boolean Operators - Operatori booleani - - - Solids Solidi - Boolean Operazione booleana diff --git a/src/Mod/Part/Gui/Resources/translations/Part_ja.qm b/src/Mod/Part/Gui/Resources/translations/Part_ja.qm new file mode 100644 index 000000000..78b3122c2 Binary files /dev/null and b/src/Mod/Part/Gui/Resources/translations/Part_ja.qm differ diff --git a/src/Mod/Part/Gui/Resources/translations/Part_ja.ts b/src/Mod/Part/Gui/Resources/translations/Part_ja.ts new file mode 100644 index 000000000..e23de27d3 --- /dev/null +++ b/src/Mod/Part/Gui/Resources/translations/Part_ja.ts @@ -0,0 +1,1874 @@ + + + + + BlockDefinition + + + Block definition + Block definition + + + First limit + First limit + + + Type: + Type: + + + mm + mm + + + Length: + Length: + + + Dimension + 寸法 + + + Up to next + Up to next + + + Up to last + Up to last + + + Up to plane + Up to plane + + + Up to face + Up to face + + + Limit: + Limit: + + + No selection + No selection + + + Profile + プロファイル + + + Selection: + Selection: + + + Reverse + Reverse + + + Both sides + 両側 + + + Second limit + Second limit + + + Direction + 方向 + + + Perpendicular to sketch + スケッチに垂直 + + + Reference + Reference + + + Apply + 適用する + + + Cancel + キャンセル + + + OK + OK + + + + CmdPartBoolean + + + Part + 部品 + + + Boolean... + ブーリアン演算... + + + Run a boolean operation with two shapes selected + 選択された二つの図形のブーリアン演算を実行します + + + + CmdPartBox + + + Part + 部品 + + + Box + Box + + + Create a box solid + Create a box solid + + + + CmdPartBox2 + + + Part + 部品 + + + Box fix 1 + Box fix 1 + + + Create a box solid without dialog + Create a box solid without dialog + + + + CmdPartBox3 + + Part + 部品 + + + Box fix 2 + Box fix 2 + + + Create a box solid without dialog + Create a box solid without dialog + + + + CmdPartBuilder + + Part + 部品 + + + Shape builder... + 形状ビルダー... + + + Advanced utility to create shapes + 高度な図形作成ユーティリティ + + + + CmdPartCommon + + Part + 部品 + + + Intersection + Intersection + + + Make an intersection of two shapes + 二つの図形の交点を作成 + + + + CmdPartCone + + + Part + 部品 + + + Cone + Cone + + + Create a cone solid + Create a cone solid + + + + CmdPartCrossSections + + + Part + 部品 + + + Cross-sections... + 断面... + + + Cross-sections + 断面 + + + + CmdPartCut + + Part + 部品 + + + Cut + 切り取り + + + Make a cut of two shapes + Make a cut of two shapes + + + + CmdPartCylinder + + + Part + 部品 + + + Create a Cylinder + 円柱を作成 + + + Cylinder + Cylinder + + + + CmdPartExport + + + Part + 部品 + + + Export CAD... + CAD をエクスポート... + + + Exports to a CAD file + CADファイルにエクスポート + + + + CmdPartExtrude + + Part + 部品 + + + Extrude... + 押し出し... + + + Extrude a selected sketch + Extrude a selected sketch + + + + CmdPartFillet + + Part + 部品 + + + Fillet... + フィレット... + + + Fillet the selected edges of a shape + Fillet the selected edges of a shape + + + + CmdPartFuse + + Part + 部品 + + + Union + Union + + + Make a union of several shapes + Make a union of several shapes + + + + CmdPartImport + + Part + 部品 + + + Imports a CAD file + CADファイルをインポート + + + Import CAD... + Import CAD... + + + + CmdPartImportCurveNet + + Part + 部品 + + + Import a curve network + Import a curve network + + + Import curve network... + Import curve network... + + + + CmdPartLoft + + Part + 部品 + + + Loft... + Loft... + + + Advanced utility to lofts + Advanced utility to lofts + + + + CmdPartMakeSolid + + Part + 部品 + + + Convert to solid + ソリッドに変換 + + + Create solid from a shell or compound + Create solid from a shell or compound + + + + CmdPartMirror + + Part + 部品 + + + Mirroring... + ミラーリング... + + + Mirroring a selected shape + 選択した図形をミラーリング + + + + CmdPartPickCurveNet + + Part + 部品 + + + Pick curve network + Pick curve network + + + Pick a curve network + Pick a curve network + + + + CmdPartPrimitives + + Part + 部品 + + + Create primitives... + プリミティブを作成... + + + Creation of parametrized geometric primitives + Creation of parametrized geometric primitives + + + + CmdPartReverseShape + + Part + 部品 + + + Reverse shapes + 図形を反転 + + + Reverse orientation of shapes + Reverse orientation of shapes + + + + CmdPartRevolve + + Part + 部品 + + + Revolve... + 回転... + + + Revolve a selected shape + 選択した図形を回転 + + + + CmdPartRuledSurface + + Part + 部品 + + + Create ruled surface + Create ruled surface + + + Create a ruled surface from two curves + Create a ruled surface from two curves + + + + CmdPartSection + + Make a section of two shapes + Make a section of two shapes + + + Part + 部品 + + + Section + Section + + + + CmdPartShapeFromMesh + + + Part + 部品 + + + Create shape from mesh... + メッシュから形状を作成... + + + Create shape from selected mesh object + Create shape from selected mesh object + + + + CmdPartSimpleCopy + + Part + 部品 + + + Create simple copy + Create simple copy + + + Create a simple non-parametric copy + Create a simple non-parametric copy + + + + CmdPartSimpleCylinder + + Part + 部品 + + + Create Cylinder... + 円柱を作成... + + + Create a Cylinder + 円柱を作成 + + + + CmdPartSphere + + + Create a sphere solid + Create a sphere solid + + + Part + 部品 + + + Sphere + Sphere + + + + CmdPartTorus + + Create a torus solid + Create a torus solid + + + Part + 部品 + + + Torus + Torus + + + + DlgExtrusion + + Select a shape for extrusion, first. + Select a shape for extrusion, first. + + + The document '%1' doesn't exist. + The document '%1' doesn't exist. + + + + DlgRevolution + + Select a shape for revolution, first. + Select a shape for revolution, first. + + + + DlgSettings3DViewPart + + Deviation + Deviation + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + + + + PartGui::CrossSections + + + Cross sections + 断面 + + + Guiding plane + Guiding plane + + + XY + XY + + + XZ + XZ + + + YZ + YZ + + + Position: + 位置: + + + Sections + Sections + + + On both sides + On both sides + + + Count + Count + + + Distance: + 距離: + + + + PartGui::DlgBooleanOperation + + + Boolean Operation + ブール演算 + + + Second shape + 2番目の図形 + + + First shape + 最初の図形 + + + Boolean operation + ブール演算 + + + Section + Section + + + Difference + Difference + + + Union + Union + + + Intersection + Intersection + + + + Cannot perform a boolean operation with the same shape + Cannot perform a boolean operation with the same shape + + + + Solids + ソリッド + + + Shells + Shells + + + Compounds + Compounds + + + Faces + + + + Swap selection + Swap selection + + + + Select a shape on the left side, first + 最初に左側の図形を選択します + + + Select a shape on the right side, first + 最初に右側の図形を選択します + + + No active document available + 利用可能なアクティブドキュメントはありませんでした + + + One of the selected objects doesn't exist anymore + 選択したオブジェクトはもう存在しません + + + Performing union on non-solids is not possible + Performing union on non-solids is not possible + + + Performing intersection on non-solids is not possible + Performing intersection on non-solids is not possible + + + Performing difference on non-solids is not possible + Performing difference on non-solids is not possible + + + + PartGui::DlgExtrusion + + + Extrude + Extrude + + + Direction + 方向 + + + Along normal + Along normal + + + Length: + Length: + + + 3D view + 3Dビュー + + + Note:This option works for planes only + Note:This option works for planes only + + + Shape + 図形 + + + + + + + X: + X: + + + Z: + z: + + + Y: + Y: + + + + Select a shape for extrusion, first. + Select a shape for extrusion, first. + + + The document '%1' doesn't exist. + The document '%1' doesn't exist. + + + + PartGui::DlgFilletEdges + + + Fillet Edges + Fillet Edges + + + Fillet Parameter + Fillet Parameter + + + Radius: + 半径: + + + Fillet type: + フィレットの種類: + + + Constant Radius + Constant Radius + + + Variable Radius + Variable Radius + + + Shape + 図形 + + + Selected shape: + Selected shape: + + + No selection + No selection + + + + Edges to fillet + Edges to fillet + + + Start radius + Start radius + + + End radius + End radius + + + Radius + 半径 + + + No edge selected + エッジが選択されていません + + + No edge entity is checked to fillet. +Please check one or more edge entities first. + No edge entity is checked to fillet. +Please check one or more edge entities first. + + + + All + すべて + + + None + なし + + + + Edge%1 + Edge%1 + + + No shape selected + 図形が選択されていません + + + No valid shape is selected. +Please select a valid shape in the drop-down box first. + No valid shape is selected. +Please select a valid shape in the drop-down box first. + + + + PartGui::DlgPartBox + + + Box definition + Box definition + + + X: + X: + + + Z: + z: + + + Y: + Y: + + + Cancel + キャンセル + + + OK + OK + + + Size: + サイズ: + + + Height: + Height: + + + Width: + 幅: + + + Length: + Length: + + + Position: + 位置: + + + Direction: + Direction: + + + + PartGui::DlgPartCylinder + + + Cylinder definition + 円柱の定義 + + + Parameter + パラメータ + + + Height: + Height: + + + Radius: + 半径: + + + Position: + 位置: + + + Direction: + Direction: + + + X: + X: + + + Z: + z: + + + Y: + Y: + + + OK + OK + + + Cancel + キャンセル + + + + PartGui::DlgPartImportIges + + + IGES input file + IGES input file + + + ... + ... + + + Cancel + キャンセル + + + OK + OK + + + File Name + File Name + + + + + + + + PartGui::DlgPartImportIgesImp + + + IGES (*.igs *.iges);;All Files (*.*) + IGES(*.IGS *.IGES);;すべてのファイル(*.*) + + + + PartGui::DlgPartImportStep + + + ... + ... + + + Cancel + キャンセル + + + OK + OK + + + Step input file + Step input file + + + File Name + File Name + + + + + + + + PartGui::DlgPartImportStepImp + + + STEP (*.stp *.step);;All Files (*.*) + STEP (*.stp *.step);;All Files (*.*) + + + + PartGui::DlgPrimitives + + + Geometric Primitives + Geometric Primitives + + + Primitive + プリミティブ + + + X min + X min + + + x max + x max + + + Y min + Y min + + + Y max + Y max + + + Z min + Z min + + + Z max + Z max + + + X2 min + X2 min + + + X2 max + X2 max + + + Z2 min + Z2 min + + + Z2 max + Z2 max + + + Angle - 0 for cyl + Angle - 0 for cyl + + + Angle0 + Angle0 + + + Angle1 + Angle1 + + + X Axis Value: + X軸の値: + + + Y Axis Value: + Y軸の値: + + + Z Axis Value: + Z軸の値: + + + Wedge + Wedge + + + Circle + + + + Vertex + 頂点 + + + Position + Position + + + Z: + z: + + + X: + X: + + + Direction: + Direction: + + + Y: + Y: + + + Plane + Plane + + + Box + Box + + + Cylinder + Cylinder + + + Cone + Cone + + + Sphere + Sphere + + + Ellipsoid + Ellipsoid + + + Torus + Torus + + + Parameter + パラメータ + + + Width: + 幅: + + + Length: + Length: + + + Height: + Height: + + + Angle: + 角度: + + + Radius: + 半径: + + + Radius 1: + 半径 1: + + + Radius 2: + 半径 2: + + + U parametric: + U parametric: + + + V parametric: + V parametric: + + + &Create + &Create + + + Alt+C + Alt+C + + + Cl&ose + 閉じる(&O) + + + Alt+O + Alt+O + + + + Create %1 + Create %1 + + + No active document + No active document + + + + Pitch: + Pitch: + + + Helix + 螺旋 + + + 3D View + 3D 表示 + + + + PartGui::DlgRevolution + + + Revolve + 回転 + + + Y: + Y: + + + X: + X: + + + Angle: + 角度: + + + Z: + z: + + + Axis: + 軸: + + + Shape + 図形 + + + + Select a shape for revolution, first. + Select a shape for revolution, first. + + + + PartGui::DlgSettings3DViewPart + + + View accuracy / Performance + View accuracy / Performance + + + View smoothing + View smoothing + + + Using high-quality normals + Using high-quality normals + + + This will slow down render speed but will lead to nicer results + This will slow down render speed but will lead to nicer results + + + Defines the appearance of surfaces + Defines the appearance of surfaces + + + Shape view + 図形ビュー + + + Tessellation + Tessellation + + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> + + + Do not define normal per vertex + Do not define normal per vertex + + + Defines the deviation of tessellation to the actual surface + Defines the deviation of tessellation to the actual surface + + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> + + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style=" font-weight:600;">ヒント</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">頂点ごとに法線を定義する方法は<span style=" font-style:italic;">フォンシェーディング</span>と呼ばれています</p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"> <span style=" font-style:normal;">また、面ごとの法線を定義する方法は</span>フラットシェーディング<span style=" font-style:normal;">と呼ばれています。</span> </p></body></html> + + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> + + + Maximum deviation depending on the model bounding box + Maximum deviation depending on the model bounding box + + + % + % + + + + Deviation + Deviation + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + + + + PartGui::DlgSettingsGeneral + + + General + 標準 + + + Export + エクスポート + + + Millimeter + ミリメートル + + + Meter + メートル + + + Inch + インチ + + + Units for export of STEP/IGES + Units for export of STEP/IGES + + + + PartGui::LoftWidget + + + Too few elements + Too few elements + + + At least two vertices or wires are required. + 少なくとも二つの頂点か連線が必要です。 + + + + PartGui::Mirroring + + + Mirroring + ミラーリング + + + Shapes + Shapes + + + Mirror plane: + Mirror plane: + + + XY plane + XY平面 + + + XZ plane + XZ平面 + + + YZ plane + YZ平面 + + + Base point: + Base point: + + + x + x + + + y + y + + + z + z + + + + Select a shape for mirroring, first. + 最初にミラーリングのための図形を選択します + + + No such document '%1'. + No such document '%1'. + + + + PartGui::ShapeBuilderWidget + + + Wrong selection + 誤った選択 + + + Select two vertices + 二つの頂点を選択 + + + Select three or more edges + 三つ以上のエッジを選択 + + + Select two or more faces + 二つ以上の面を選択 + + + Select only one part object + Select only one part object + + + Select two vertices to create an edge + Select two vertices to create an edge + + + Select a closed set of edges + Select a closed set of edges + + + Select adjacent faces + 隣接する面を選択 + + + All shape types can be selected + All shape types can be selected + + + + PartGui::TaskDialogEditDynamic + + + Hint + Hint + + + Select Control. + Select Control. + + + Control + Control + + + Dynamic + Dynamic + + + Align + Align + + + Value + + + + Special + Special + + + Command + コマンド + + + Stretch + Stretch + + + Move + 移動 + + + Rotate + 回転 + + + Offset + オフセット + + + Orient + Orient + + + Match + Match + + + Surround + Surround + + + dummy + dummy + + + X Axis + X Axis + + + Y Axis + Y Axis + + + Z Axis + Z Axis + + + Increment + Increment + + + .125 + .125 + + + .500 + .500 + + + 1.000 + 1.000 + + + 5.000 + 5.000 + + + 10.000 + 10.000 + + + Drag arrows to stretch box by increment + Drag arrows to stretch box by increment + + + Drag arrows to move box by increment + Drag arrows to move box by increment + + + Not implemented yet + Not implemented yet + + + Drag arrows to offset checked axes by increment + Drag arrows to offset checked axes by increment + + + Select dragger for stretch by align + Select dragger for stretch by align + + + Select dragger for move by align + Select dragger for move by align + + + Select dragger for stretch by value + Select dragger for stretch by value + + + Select dragger for move by value + Select dragger for move by value + + + 1.0 + 1.0 + + + Enter Value + Enter Value + + + Select box to match + Select box to match + + + Select a point + Select a point + + + 0.0 + 0.0 + + + Select dragger to align + Select dragger to align + + + Select dragger to modify + Select dragger to modify + + + + PartGui::TaskFaceColors + + + Set color per face + 面ごとの色の設定 + + + Click on the faces in the 3d view to select them. + それらを選択するには、3Dビューで面をクリックしてください。 + + + Faces: + 面: + + + Set to default + Set to default + + + + PartGui::TaskLoft + + + Loft + Loft + + + Vertex/Wire + 頂点/連線 + + + Move right + 右へ移動 + + + <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> + <b>選択した項目1つ下のレベルに移動します。</b> <p>これは、親項目のレベルも変更します。 </p> + + + Move left + 左へ移動 + + + <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> + <b>選択した項目を1つ上のレベルに移動します。</b> <p>これは、親項目のレベルも変更します。 </p> + + + Move up + 上へ移動 + + + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + <b>選択された項目を上へ移動します。</b> <p>項目は階層レベル内で移動されます。 </p> + + + Move down + 下へ移動 + + + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + <b>選択された項目を下へ移動します。</b> <p>項目は階層レベル内で移動されます。 </p> + + + Create solid + ソリッド作成 + + + Ruled surface + Ruled surface + + + + PartGui::TaskShapeBuilder + + + Create shape + Create shape + + + Edge from vertices + Edge from vertices + + + Face from edges + Face from edges + + + Planar + Planar + + + Shell from faces + Shell from faces + + + Solid from shell + Solid from shell + + + Create + 作成 + + + All faces + すべての面 + + + + QObject + + + Wrong selection + 誤った選択 + + + Select two shapes please. + Select two shapes please. + + + All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) + All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) + + + STEP (*.stp *.step) + STEP (*.stp *.step) + + + IGES (*.igs *.iges) + IGES (*.igs *.iges) + + + BREP (*.brp *.brep) + BREP (*.brp *.brep) + + + All Files (*.*) + すべてのファイル (*.*) + + + + Sewing Tolerance + Sewing Tolerance + + + Enter tolerance for sewing shape: + Enter tolerance for sewing shape: + + + + Edit mirror plane + Edit mirror plane + + + Transform + 変換 + + + + Part design + Part design + + + + Select two shapes or more, please. + 二つ以上の図形を選択してください. + + + You have to select either two edges or two wires. + You have to select either two edges or two wires. + + + + Edit fillet edges + フィレットエッジを編集 + + + + Set colors... + 色を設定... + + + + Workbench + + + &Part + 部品(&p) + + + &Simple + &Simple + + + &Parametric + &Parametric + + + Part tools + 部品ツール + + + Solids + ソリッド + + + Boolean + Boolean + + + diff --git a/src/Mod/Part/Gui/Resources/translations/Part_nl.qm b/src/Mod/Part/Gui/Resources/translations/Part_nl.qm index eaa54e9f8..39fa316f5 100644 Binary files a/src/Mod/Part/Gui/Resources/translations/Part_nl.qm and b/src/Mod/Part/Gui/Resources/translations/Part_nl.qm differ diff --git a/src/Mod/Part/Gui/Resources/translations/Part_nl.ts b/src/Mod/Part/Gui/Resources/translations/Part_nl.ts index 19f046cc3..99e22b40e 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_nl.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_nl.ts @@ -4,117 +4,95 @@ BlockDefinition - + Block definition Blok-definitie - First limit Eerste limiet - Type: Type: - mm mm - Length: Lengte: - Dimension Afmeting - Up to next Naar de volgende - Up to last Naar de laatste - Up to plane Naar vlak - Up to face Naar oppervlak - Limit: Limiet: - No selection Geen selectie - Profile Profiel - Selection: Selectie: - Reverse Omdraaien - Both sides Beide kanten - Second limit Tweede limiet - Direction Richting - Perpendicular to sketch Perpendicular to sketch - Reference Referentie - Apply Toepassen - Cancel Annuleren - OK OK @@ -122,17 +100,15 @@ CmdPartBoolean - + Part Component - Boolean... Boolean... - Run a boolean operation with two shapes selected Een Booleaanse bewerking uitvoeren met twee geselecteerde vormen @@ -140,112 +116,108 @@ CmdPartBox - + Part Component - - Create box... - Blok maken... - - - - Create a Box feature - Maak een blok-kenmerk - - - Box Blok + + Create a box solid + Create a box solid + CmdPartBox2 - + Part Component - Box fix 1 Blok positie 1 - - Create a box feature without dialog - Maak een blok-kenmerk zonder dialoogvenster + Create a box solid without dialog + Create a box solid without dialog CmdPartBox3 - Part Component - Box fix 2 Blok positie 2 - - Create a box feature without dialog - Maak een blok-kenmerk zonder dialoogvenster + Create a box solid without dialog + Create a box solid without dialog + + + + CmdPartBuilder + + Part + Component + + + Shape builder... + Shape builder... + + + Advanced utility to create shapes + Advanced utility to create shapes CmdPartCommon - Part Component - Intersection - Doorsnede + Snijpunt - - Intersection of two shapes - Doorsnede van twee vormen + Make an intersection of two shapes + Make an intersection of two shapes CmdPartCone - + Part Component - Cone Kegel - - Create a cone feature - Create a cone feature + Create a cone solid + Create a cone solid CmdPartCrossSections - + Part Component - Cross-sections... Dwarsdoorsneden... - Cross-sections Dwarsdoorsneden @@ -253,58 +225,61 @@ CmdPartCut - Part Component - Cut Snijden - - Create a Cut feature - Maak een snij-functie + Make a cut of two shapes + Make a cut of two shapes CmdPartCylinder - + Part Component - - Create Cylinder... - Maak Cilinder... - - - Create a Cylinder Maak een cilinder - Cylinder Cilinder - CmdPartExtrude + CmdPartExport + + + Part + Component + + + Export CAD... + Exporteer CAD... + + + Exports to a CAD file + Exports to a CAD file + + + + CmdPartExtrude - Part Component - Extrude... Uitrekken... - Extrude a selected sketch Een geselecteerde schets extruderen @@ -312,35 +287,14 @@ CmdPartFillet - Part Component - Fillet... Afronden... - - Fillet the selected edges of a shape - Rond de geselecteerde randen van een vorm af - - - - CmdPartFilletEdges - - - Part - Component - - - - Fillet... - Afronden... - - - Fillet the selected edges of a shape Rond de geselecteerde randen van een vorm af @@ -348,40 +302,29 @@ CmdPartFuse - Part Component - Union - Verenig + Verbinden - - Make union of two shapes - Verenig twee vormen - - - - Make union of several shapes - Maak samenvoeging van verschillende vormen + Make a union of several shapes + Make a union of several shapes CmdPartImport - Part Component - Imports a CAD file Importeert een CAD-bestand - Import CAD... Import CAD... @@ -389,35 +332,44 @@ CmdPartImportCurveNet - Part Component - Import a curve network Importeer een gekromd raster - Import curve network... Importeer een gekromd raster... - CmdPartMakeSolid + CmdPartLoft - Part Component - - Convert to solid - Convert to solid + Loft... + Loft... + + + Advanced utility to lofts + Advanced utility to lofts + + + + CmdPartMakeSolid + + Part + Component + + + Convert to solid + Converteren naar volumemodel - Create solid from a shell or compound Create solid from a shell or compound @@ -425,17 +377,14 @@ CmdPartMirror - Part Component - Mirroring... Spiegelen... - Mirroring a selected shape Spiegelen van een geselecteerde vorm @@ -443,17 +392,14 @@ CmdPartPickCurveNet - Part Component - Pick curve network Kies een gekromd raster - Pick a curve network Kies een gekromd raster @@ -461,17 +407,14 @@ CmdPartPrimitives - Part Component - Create primitives... Maak primitieven... - Creation of parametrized geometric primitives Het maken van geparametriseerde geometrische primitieven @@ -479,17 +422,14 @@ CmdPartReverseShape - Part Component - Reverse shapes Omkeren van vormen - Reverse orientation of shapes Omgekeerde oriëntatie van vormen @@ -497,17 +437,14 @@ CmdPartRevolve - Part Component - Revolve... Revolve... - Revolve a selected shape Revolve a selected shape @@ -515,17 +452,14 @@ CmdPartRuledSurface - Part Component - Create ruled surface Create ruled surface - Create a ruled surface from two curves Create a ruled surface from two curves @@ -533,53 +467,60 @@ CmdPartSection - + Make a section of two shapes + Make a section of two shapes + + Part Component - Section Deel - - - Make section of two shapes - Intersectie van twee vormen maken - CmdPartShapeFromMesh - + Part Component - Create shape from mesh... Create shape from mesh... - Create shape from selected mesh object Create shape from selected mesh object - CmdPartSimpleCylinder + CmdPartSimpleCopy + + Part + Component + + + Create simple copy + Create simple copy + + + Create a simple non-parametric copy + Create a simple non-parametric copy + + + + CmdPartSimpleCylinder - Part Component - Create Cylinder... Maak Cilinder... - Create a Cylinder Maak een cilinder @@ -587,104 +528,103 @@ CmdPartSphere - + + Create a sphere solid + Create a sphere solid + + Part Component - Sphere Bol - - - Create a sphere feature - Create a sphere feature - CmdPartTorus - + Create a torus solid + Create a torus solid + + Part Component - Torus Torus + + + DlgExtrusion - - Create a torus feature - Create a torus feature + Select a shape for extrusion, first. + Selecteer eerst een vorm voor extrusie. + + + The document '%1' doesn't exist. + The document '%1' doesn't exist. - DlgPartImportIgesImp + DlgRevolution - - IGES (*.igs *.iges);;All Files (*.*) - IGES(*.igs *.iges);;Alle bestanden(*.*) + Select a shape for revolution, first. + Selecteer eerst een vorm om te roteren. - DlgPartImportStepImp + DlgSettings3DViewPart - - STEP (*.stp *.step);;All Files (*.*) - STEP(*.stp *.step);;Alle bestanden(*.*) + Deviation + Deviation + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. PartGui::CrossSections - + Cross sections Cross sections - Guiding plane Guiding plane - XY XY - XZ XZ - YZ YZ - Position: Positie: - Sections Sections - On both sides - On both sides + Aan beide zijden - Count - Count + Tellen - Distance: Afstand: @@ -692,127 +632,90 @@ PartGui::DlgBooleanOperation - + Boolean Operation Boleaanse bewerkingen - - Shape - Vorm - - - - No selection - Geen selectie - - - Second shape Tweede vorm - First shape Eerste vorm - Boolean operation Boleaanse operatie - Section Deel - Difference verschil - Union - Verenig + Verbinden - Intersection - Doorsnede + Snijpunt - - OK - OK - - - - Cancel - Annuleren - - - + Cannot perform a boolean operation with the same shape Kan een booleaanse bewerking niet uit te voeren met dezelfde vorm - + Solids - Solids + Volumemodel - Shells Shells - Compounds Compounds - Faces Vlakken - Swap selection Wissel selectie - + Select a shape on the left side, first Selecteer eerst een vorm aan de linkerkant - Select a shape on the right side, first Selecteer eerst een vorm aan de rechterkant - No active document available Geen actief document beschikbaar - One of the selected objects doesn't exist anymore Eén van de geselecteerde objecten bestaat niet meer - Performing union on non-solids is not possible Performing union on non-solids is not possible - Performing intersection on non-solids is not possible Performing intersection on non-solids is not possible - Performing difference on non-solids is not possible Performing difference on non-solids is not possible @@ -820,202 +723,145 @@ PartGui::DlgExtrusion - + Extrude Uitrekken - Direction Richting - Along normal Langs de normaal - - x - x - - - - y - y - - - Length: Lengte: - + 3D view + 3D view + + + Note:This option works for planes only + Note:This option works for planes only + + Shape Vorm - - Sketch: - Schets: - - - - No selection - Geen selectie - - - - OK - OK - - - - Cancel - Annuleren - - - - + '' - X: X: - Z: Z: - Y: Y: - + Select a shape for extrusion, first. Selecteer eerst een vorm voor extrusie. + + The document '%1' doesn't exist. + The document '%1' doesn't exist. + PartGui::DlgFilletEdges - + Fillet Edges Kanten afronden - Fillet Parameter Afrond-parameter - Radius: Straal: - Fillet type: Afrond-type: - Constant Radius Constante radius - Variable Radius Variabele radius - - OK - OK - - - - Cancel - Annuleren - - - Shape Vorm - Selected shape: Geselecteerde vorm: - No selection Geen selectie - + Edges to fillet Af te ronden kanten - Start radius Start-radius - End radius Eind-radius - - Edge <%1> - Kant <%1> - - - Radius Radius - No edge selected Geen kant geselecteerd - No edge entity is checked to fillet. Please check one or more edge entities first. Geen rand is geselecteerd om af te ronden. Gelieve eerst één of meerdere randen te selecteren. - + All Alles - None Geen - + Edge%1 Rand %1 - No shape selected Geen vorm geselecteerd - No valid shape is selected. Please select a valid shape in the drop-down box first. Geen geldige vorm geselecteerd. Selecteer eerst een geldige vorm in het uitklap-scherm. @@ -1024,82 +870,51 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartBox - + Box definition Blok-definitie - X: X: - Z: Z: - Y: Y: - Cancel Annuleren - OK OK - Size: Grootte: - Height: Hoogte: - Width: Breedte: - Length: Lengte: - Position: Positie: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Gebruikergedefinieerd... - - - Direction: Richting: @@ -1107,77 +922,47 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartCylinder - + Cylinder definition Cilinder-definitie - Parameter Parameter - Height: Hoogte: - Radius: Straal: - Position: Positie: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Gebruikergedefinieerd... - - - Direction: Richting: - X: X: - Z: Z: - Y: Y: - OK OK - Cancel Annuleren @@ -1185,40 +970,35 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportIges - + IGES input file IGES-invoer bestand - ... ... - Cancel Annuleren - OK OK - File Name Bestandsnaam - - + '' PartGui::DlgPartImportIgesImp - + IGES (*.igs *.iges);;All Files (*.*) IGES(*.igs *.iges);;Alle bestanden(*.*) @@ -1226,40 +1006,35 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportStep - + ... ... - Cancel Annuleren - OK OK - Step input file Step input-bestand - File Name Bestandsnaam - - + '' PartGui::DlgPartImportStepImp - + STEP (*.stp *.step);;All Files (*.*) STEP(*.stp *.step);;Alle bestanden(*.*) @@ -1267,187 +1042,213 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPrimitives - + Geometric Primitives Geometrische primitieven - Primitive Primitieve - + X min + X min + + + x max + x max + + + Y min + Y min + + + Y max + Y max + + + Z min + Z min + + + Z max + Z max + + + X2 min + X2 min + + + X2 max + X2 max + + + Z2 min + Z2 min + + + Z2 max + Z2 max + + + Angle - 0 for cyl + Hoek - 0 voor cil + + + Angle0 + Hoek0 + + + Angle1 + Hoek1 + + + X Axis Value: + X-as Waarde: + + + Y Axis Value: + Y-as Waarde: + + + Z Axis Value: + Z-as Waarde: + + + Wedge + Wig + + + Circle + Cirkel + + + Vertex + Vertex + + Position Positie - Z: Z: - X: X: - Direction: Richting: - Y: Y: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Gebruikergedefinieerd... - - - Plane Vlak - Box Blok - Cylinder Cilinder - Cone Kegel - Sphere Bol - Ellipsoid Ellipsoïde - Torus Torus - Parameter Parameter - Width: Breedte: - Length: Lengte: - Height: Hoogte: - Angle: Hoek: - Radius: Straal: - Radius 1: Straal 1: - Radius 2: Straal 2: - U parametric: U-parameter: - V parametric: V-parameter: - &Create - Aanmaken + &Maken - Alt+C Alt+C - Cl&ose &Sluiten - Alt+O Alt+O - + Create %1 Maak %1 - No active document Geen actief document - + Pitch: - Pitch: + Steiging: - Helix Helix - 3D View 3D-aanzicht @@ -1455,42 +1256,36 @@ Please select a valid shape in the drop-down box first. PartGui::DlgRevolution - + Revolve Draaien - Y: Y: - X: X: - Angle: Hoek: - Z: Z: - Axis: Assen: - Shape Vorm - + Select a shape for revolution, first. Selecteer eerst een vorm om te roteren. @@ -1498,92 +1293,72 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - + View accuracy / Performance Bekijk nauwkeurigheid/prestatie - View smoothing - Toon effenen + View smoothing - Using high-quality normals Met behulp van hoge-kwaliteit normalen - This will slow down render speed but will lead to nicer results Dit zal de render-snelheid verlagen maar leiden tot mooiere resultaten - Defines the appearance of surfaces Bepaalt het uiterlijk van oppervlakken - Shape view Vorm-aanzicht - Tessellation Mozaïekwerk - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Bij flat shading worden de oppervlaktenormalen niet bepaald per vertex wat leidt tot onrealistische weergave bij gebogen oppervlakten terwijl Phong shading leidt tot een gladder voorkomen. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Indien deze optie uitgezet wordt Phong shading gebruikt, anders wordt flat shading gebruikt.</p></body></html> - Do not define normal per vertex Definieer geen normaal per vertex - Defines the deviation of tessellation to the actual surface Defines the deviation of tessellation to the actual surface - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> - - Maximum deviation of tessellated shapes - Maximum deviation of tessellated shapes - - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Het definiëren van normalen per vertex heet ook wel<span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">terwijl het definieren van normalen per vlak wordt genoemd</span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - Maximum deviation depending on the model bounding box Maximum deviation depending on the model bounding box - % % - + Deviation Deviation - Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. @@ -1591,229 +1366,506 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettingsGeneral - + General Algemeen - Export Exporteren - Millimeter Millimeter - Meter Meter - Inch Inch - Units for export of STEP/IGES Eenheden voor de export naar STEP/IGES + + PartGui::LoftWidget + + + Too few elements + Te weinig elementen + + + At least two vertices or wires are required. + Ten minste twee hoekpunten of draden zijn vereist. + + PartGui::Mirroring - + Mirroring Spiegelen - Shapes Vormen - Mirror plane: Spiegelvlak: - XY plane XY-vlak - XZ plane XZ-vlak - YZ plane YZ-vlak - + Base point: + Basispunt: + + + x + x + + + y + y + + + z + z + + + Select a shape for mirroring, first. Selecteer eerst een vorm om te spiegelen. - No such document '%1'. Geen dergelijk document '%1'. - PartGui::Workbench + PartGui::ShapeBuilderWidget - - &Part - &Component + + Wrong selection + Verkeerde selectie - - &Simple - &Eenvoudig + Select two vertices + Selecteer twee hoekpunten - - &Parametric - &Parametrisch + Select three or more edges + Selecteer drie of meer randen - - Solids - Solids + Select two or more faces + Selecteer twee of meer vlakken - - Part tools - Component-gereedschap + Select only one part object + Select only one part object - - Boolean - Boolean + Select two vertices to create an edge + Selecteer twee hoekpunten om een ​​rand te creëren + + + Select a closed set of edges + Selecteer een gesloten set van randen + + + Select adjacent faces + Selecteer aangrenzende vlakken + + + All shape types can be selected + Alle vorm types kunnen geselecteerd worden + + + + PartGui::TaskDialogEditDynamic + + + Hint + Hint + + + Select Control. + Select Control. + + + Control + Control + + + Dynamic + Dynamic + + + Align + Align + + + Value + Waarde + + + Special + Special + + + Command + Commando + + + Stretch + Stretch + + + Move + Verplaatsen + + + Rotate + Draaien + + + Offset + Verplaatsing + + + Orient + Orient + + + Match + Match + + + Surround + Surround + + + dummy + dummy + + + X Axis + X Axis + + + Y Axis + Y Axis + + + Z Axis + Z Axis + + + Increment + Increment + + + .125 + .125 + + + .500 + .500 + + + 1.000 + 1.000 + + + 5.000 + 5.000 + + + 10.000 + 10.000 + + + Drag arrows to stretch box by increment + Drag arrows to stretch box by increment + + + Drag arrows to move box by increment + Drag arrows to move box by increment + + + Not implemented yet + Not implemented yet + + + Drag arrows to offset checked axes by increment + Drag arrows to offset checked axes by increment + + + Select dragger for stretch by align + Select dragger for stretch by align + + + Select dragger for move by align + Select dragger for move by align + + + Select dragger for stretch by value + Select dragger for stretch by value + + + Select dragger for move by value + Select dragger for move by value + + + 1.0 + 1.0 + + + Enter Value + Enter Value + + + Select box to match + Select box to match + + + Select a point + Select a point + + + 0.0 + 0.0 + + + Select dragger to align + Select dragger to align + + + Select dragger to modify + Select dragger to modify + + + + PartGui::TaskFaceColors + + + Set color per face + Stel kleur per vlak in + + + Click on the faces in the 3d view to select them. + Klik op de vlakken in de 3D-weergave om ze te selecteren. + + + Faces: + Vlakken: + + + Set to default + Ingesteld als standaard + + + + PartGui::TaskLoft + + + Loft + Loft + + + Vertex/Wire + Vertex/Wire + + + Move right + Naar rechts verplaatsen + + + <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> + <b>Verplaats het geselecteerde item één niveau naar beneden.</b> <p>Dit verandert ook het niveau van het bovenliggende item.</p> + + + Move left + Naar links verplaatsen + + + <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> + <b>Verplaats het geselecteerde item één niveau omhoog.</b> <p>Dit verandert ook het niveau van het bovenliggende item.</p> + + + Move up + Naar boven verplaatsen + + + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + <b>Verplaats het geselecteerde item omlaag.</b><p>Het item wordt verplaatst binnen het hiërarchie niveau.</p> + + + Move down + Naar beneden verplaatsen + + + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + <b>Verplaats het geselecteerde item omlaag.</b> <p>Het item wordt verplaatst binnen het hiërarchie niveau.</p> + + + Create solid + Maak een volumemodel + + + Ruled surface + Ruled surface + + + + PartGui::TaskShapeBuilder + + + Create shape + Create shape + + + Edge from vertices + Edge from vertices + + + Face from edges + Face from edges + + + Planar + Planar + + + Shell from faces + Shell from faces + + + Solid from shell + Solid from shell + + + Create + Aanmaken + + + All faces + All faces QObject - + Wrong selection Verkeerde selectie - Select two shapes please. Selecteer twee vormen alstublieft. - All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) Alle CAD-bestanden (*.stp *.step *.igs *.iges *.brep *.brp) - STEP (*.stp *.step) STEP(*.stp *.step) - IGES (*.igs *.iges) IGES(*.igs *.iges) - BREP (*.brp *.brep) BREP(*.brp *.brep) - All Files (*.*) Alle bestanden (*.*) - + Sewing Tolerance Sewing Tolerance - Enter tolerance for sewing shape: Enter tolerance for sewing shape: - + Edit mirror plane Bewerk spiegelvlak - Transform Transformeren - + Part design Onderdeel-ontwerp - + Select two shapes or more, please. - Select two shapes or more, please. + Selecteer twee of meer vormen, alstublieft. - You have to select either two edges or two wires. - You have to select either two edges or two wires. + Je moet of twee randen of twee draden selecteren. - + Edit fillet edges - Edit fillet edges + Afgeronde randen bewerken + + + + Set colors... + Set colors... Workbench - + &Part &Component - &Simple &Eenvoudig - &Parametric &Parametrisch - Part tools Component-gereedschap - - Import - Importeren - - - - Boolean Operators - Booleaanse operatoren - - - Solids - Solids + Volumemodel - Boolean Boolean diff --git a/src/Mod/Part/Gui/Resources/translations/Part_no.qm b/src/Mod/Part/Gui/Resources/translations/Part_no.qm index dd268386d..dec22c026 100644 Binary files a/src/Mod/Part/Gui/Resources/translations/Part_no.qm and b/src/Mod/Part/Gui/Resources/translations/Part_no.qm differ diff --git a/src/Mod/Part/Gui/Resources/translations/Part_no.ts b/src/Mod/Part/Gui/Resources/translations/Part_no.ts index b878e8555..18ec893b2 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_no.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_no.ts @@ -4,117 +4,95 @@ BlockDefinition - + Block definition Blokkdefinisjon - First limit Første grense - Type: Type: - mm mm - Length: Lengde: - Dimension Dimensjon - Up to next Opp til neste - Up to last Opp til siste - Up to plane Opp til plan - Up to face Opp til flate - Limit: Grense: - No selection Ingen valg - Profile Profil - Selection: Utvalg: - Reverse Omvendt - Both sides Begge sider - Second limit Andre grense - Direction Retning - Perpendicular to sketch Vinkelrett på skisse - Reference Referanse - Apply Bruk - Cancel Avbryt - OK OK @@ -122,17 +100,15 @@ CmdPartBoolean - + Part Komponent - Boolean... Boolsk... - Run a boolean operation with two shapes selected Kjør en boolsk operasjon med to valgte komponenter @@ -140,112 +116,108 @@ CmdPartBox - + Part Komponent - - Create box... - Lag boks... - - - - Create a Box feature - Lag en boks - - - Box Boks + + Create a box solid + Create a box solid + CmdPartBox2 - + Part Komponent - Box fix 1 Boks fiks 1 - - Create a box feature without dialog - Lag en boks uten dialog + Create a box solid without dialog + Create a box solid without dialog CmdPartBox3 - Part Komponent - Box fix 2 Boks fiks 2 - - Create a box feature without dialog - Lag en boks uten dialog + Create a box solid without dialog + Create a box solid without dialog + + + + CmdPartBuilder + + Part + Komponent + + + Shape builder... + Shape builder... + + + Advanced utility to create shapes + Advanced utility to create shapes CmdPartCommon - Part Komponent - Intersection Krysningspunkt - - Intersection of two shapes - Krysningspunkt mellom to figurer + Make an intersection of two shapes + Make an intersection of two shapes CmdPartCone - + Part Komponent - Cone Kjegle - - Create a cone feature - Lag en kjegle + Create a cone solid + Create a cone solid CmdPartCrossSections - + Part Komponent - Cross-sections... Tverrsnitt... - Cross-sections Tverrsnitt @@ -253,58 +225,61 @@ CmdPartCut - Part Komponent - Cut Klipp ut - - Create a Cut feature - Lag et utklipp + Make a cut of two shapes + Make a cut of two shapes CmdPartCylinder - + Part Komponent - - Create Cylinder... - Lag sylinder... - - - Create a Cylinder Lag en sylinder - Cylinder Sylinder - CmdPartExtrude + CmdPartExport + + + Part + Komponent + + + Export CAD... + Export CAD... + + + Exports to a CAD file + Exports to a CAD file + + + + CmdPartExtrude - Part Komponent - Extrude... Ekstruder... - Extrude a selected sketch Ekstruder valgt skisse @@ -312,35 +287,14 @@ CmdPartFillet - Part Komponent - Fillet... Avrunding... - - Fillet the selected edges of a shape - Avrund valgte kanter på en figur - - - - CmdPartFilletEdges - - - Part - Komponent - - - - Fillet... - Avrunding... - - - Fillet the selected edges of a shape Avrund valgte kanter på en figur @@ -348,40 +302,29 @@ CmdPartFuse - Part Komponent - Union Sammenføy - - Make union of two shapes - Sammenføyer to figurer - - - - Make union of several shapes - Lag sammenføyning av flere figurer + Make a union of several shapes + Make a union of several shapes CmdPartImport - Part Komponent - Imports a CAD file Importerer en CAD-fil - Import CAD... Importer CAD... @@ -389,35 +332,44 @@ CmdPartImportCurveNet - Part Komponent - Import a curve network Importer et kurvenettverk - Import curve network... Importer kurvenettverk... - CmdPartMakeSolid + CmdPartLoft + + Part + Komponent + + + Loft... + Loft... + + + Advanced utility to lofts + Advanced utility to lofts + + + + CmdPartMakeSolid - Part Komponent - Convert to solid Konverter til solid - Create solid from a shell or compound Lag solid fra et skall eller sammensatt @@ -425,17 +377,14 @@ CmdPartMirror - Part Komponent - Mirroring... Speiling... - Mirroring a selected shape Speiler en valgt figur @@ -443,17 +392,14 @@ CmdPartPickCurveNet - Part Komponent - Pick curve network Velg kurvenettverk - Pick a curve network Velg kurvenettverk @@ -461,17 +407,14 @@ CmdPartPrimitives - Part Komponent - Create primitives... Lag primitiver... - Creation of parametrized geometric primitives Opprettelse av parametrisert geometriske primitiver @@ -479,17 +422,14 @@ CmdPartReverseShape - Part Komponent - Reverse shapes Reverser figurer - Reverse orientation of shapes Reverser orientering på figurer @@ -497,17 +437,14 @@ CmdPartRevolve - Part Komponent - Revolve... Dreining... - Revolve a selected shape Drei en valgt figur @@ -515,17 +452,14 @@ CmdPartRuledSurface - Part Komponent - Create ruled surface Lag en linjert overflate - Create a ruled surface from two curves Lag en linjert overflate av to kurver @@ -533,53 +467,60 @@ CmdPartSection - + Make a section of two shapes + Make a section of two shapes + + Part Komponent - Section Seksjon - - - Make section of two shapes - Lag seksjon av to figurer - CmdPartShapeFromMesh - + Part Komponent - Create shape from mesh... Lag figur av nett... - Create shape from selected mesh object Lag figur av valgte nett - CmdPartSimpleCylinder + CmdPartSimpleCopy + + Part + Komponent + + + Create simple copy + Create simple copy + + + Create a simple non-parametric copy + Create a simple non-parametric copy + + + + CmdPartSimpleCylinder - Part Komponent - Create Cylinder... Lag sylinder... - Create a Cylinder Lag en sylinder @@ -587,104 +528,103 @@ CmdPartSphere - + + Create a sphere solid + Create a sphere solid + + Part Komponent - Sphere Sfære - - - Create a sphere feature - Lag en sfære - CmdPartTorus - + Create a torus solid + Create a torus solid + + Part Komponent - Torus Torus + + + DlgExtrusion - - Create a torus feature - Lag en torus + Select a shape for extrusion, first. + Velg en figur for ekstrudering først. + + + The document '%1' doesn't exist. + The document '%1' doesn't exist. - DlgPartImportIgesImp + DlgRevolution - - IGES (*.igs *.iges);;All Files (*.*) - IGES (*.igs *.iges);;Alle filer (*.*) + Select a shape for revolution, first. + Merke en figur for revolusjon først. - DlgPartImportStepImp + DlgSettings3DViewPart - - STEP (*.stp *.step);;All Files (*.*) - STEP (*.stp *.step);;Alle filer (*.*) + Deviation + Avvik + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Innstillinger med for lite avvik gjør tessellasjon tidkrevende. Derav fryser eller bremses GUI ned. PartGui::CrossSections - + Cross sections Tverrsnitt - Guiding plane Veiledende plan - XY XY - XZ XZ - YZ YZ - Position: Posisjon: - Sections Seksjoner - On both sides På begge sider - Count Antall - Distance: Avstand: @@ -692,127 +632,90 @@ PartGui::DlgBooleanOperation - + Boolean Operation Boolsk Operasjon - - Shape - Figur - - - - No selection - Ingen valg - - - Second shape Andre figur - First shape Første figur - Boolean operation Boolsk operasjon - Section Seksjon - Difference Differanse - Union Sammenføy - Intersection Krysningspunkt - - OK - OK - - - - Cancel - Avbryt - - - + Cannot perform a boolean operation with the same shape Kan ikke utføre en boolsk operasjon med samme figur - + Solids Solide - Shells Skall - Compounds Sammensatte - Faces Flater - Swap selection Vend om utvalg - + Select a shape on the left side, first Velg en figur på venstre side først - Select a shape on the right side, first Velg en figur på høyre side først - No active document available Ingen aktive dokumenter tilgjengelig - One of the selected objects doesn't exist anymore Et av de valgte objektene eksisterer ikke lenger - Performing union on non-solids is not possible Å utføre sammenføyning på objekter som ikke er solide er umulig - Performing intersection on non-solids is not possible Å utføre fellesseksjon på objekter som ikke er solide er umulig - Performing difference on non-solids is not possible Utføre differanse på objekter som ikke er solide er umulig @@ -820,201 +723,144 @@ PartGui::DlgExtrusion - + Extrude Ekstruder - Direction Retning - Along normal Langs med normal - - x - x - - - - y - y - - - Length: Lengde: - + 3D view + 3D view + + + Note:This option works for planes only + Note:This option works for planes only + + Shape Figur - - Sketch: - Skisse: - - - - No selection - Ingen valg - - - - OK - OK - - - - Cancel - Avbryt - - - - X: X: - Z: Z: - Y: Y: - + Select a shape for extrusion, first. Velg en figur for ekstrudering først. + + The document '%1' doesn't exist. + The document '%1' doesn't exist. + PartGui::DlgFilletEdges - + Fillet Edges Avrund kanter - Fillet Parameter Avrundingsparameter - Radius: Radius: - Fillet type: Avrundingstype: - Constant Radius Fast radius - Variable Radius Variabel radius - - OK - OK - - - - Cancel - Avbryt - - - Shape Figur - Selected shape: Valgt figur: - No selection Ingen valg - + Edges to fillet Kanter å avrunde - Start radius Startradius - End radius Sluttradius - - Edge <%1> - Kant <%1> - - - Radius Radius - No edge selected Ingen kant er valgt - No edge entity is checked to fillet. Please check one or more edge entities first. Ingen kanter merket for avrunding. Merk én eller fler kanter først. - + All Alle - None Ingen - + Edge%1 Kant%1 - No shape selected Ingen valgt figur - No valid shape is selected. Please select a valid shape in the drop-down box first. Ingen gyldig figur er valgt. Vennligst velg en gyldig figur i rullgardina først. @@ -1023,82 +869,51 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartBox - + Box definition Boksdefinisjon - X: X: - Z: Z: - Y: Y: - Cancel Avbryt - OK OK - Size: Størrelse: - Height: Høyde: - Width: Bredde: - Length: Lengde: - Position: Posisjon: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Brukerdefinert... - - - Direction: Retning: @@ -1106,77 +921,47 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartCylinder - + Cylinder definition Sylinderdefinisjon - Parameter Parameter - Height: Høyde: - Radius: Radius: - Position: Posisjon: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Brukerdefinert... - - - Direction: Retning: - X: X: - Z: Z: - Y: Y: - OK OK - Cancel Avbryt @@ -1184,32 +969,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportIges - + IGES input file IGES inndatafil - ... ... - Cancel Avbryt - OK OK - File Name Filnavn - @@ -1217,7 +997,7 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportIgesImp - + IGES (*.igs *.iges);;All Files (*.*) IGES (*.igs *.iges);;Alle filer (*.*) @@ -1225,32 +1005,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportStep - + ... ... - Cancel Avbryt - OK OK - Step input file STEP-inndatafil - File Name Filnavn - @@ -1258,7 +1033,7 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportStepImp - + STEP (*.stp *.step);;All Files (*.*) STEP (*.stp *.step);;Alle filer (*.*) @@ -1266,187 +1041,213 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPrimitives - + Geometric Primitives Geometriske primitiver - Primitive Primitiv - + X min + X min + + + x max + x max + + + Y min + Y min + + + Y max + Y max + + + Z min + Z min + + + Z max + Z max + + + X2 min + X2 min + + + X2 max + X2 max + + + Z2 min + Z2 min + + + Z2 max + Z2 max + + + Angle - 0 for cyl + Angle - 0 for cyl + + + Angle0 + Angle0 + + + Angle1 + Angle1 + + + X Axis Value: + X Axis Value: + + + Y Axis Value: + Y Axis Value: + + + Z Axis Value: + Z Axis Value: + + + Wedge + Wedge + + + Circle + Sirkel + + + Vertex + Vertex + + Position Posisjon - Z: Z: - X: X: - Direction: Retning: - Y: Y: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Brukerdefinert... - - - Plane Plan - Box Boks - Cylinder Sylinder - Cone Kjegle - Sphere Sfære - Ellipsoid Ellipsoide - Torus Torus - Parameter Parameter - Width: Bredde: - Length: Lengde: - Height: Høyde: - Angle: Vinkel: - Radius: Radius: - Radius 1: Radius 1: - Radius 2: Radius 2: - U parametric: U parametrisk: - V parametric: V parametrisk: - &Create &Lag - Alt+C Alt+C - Cl&ose L&ukk - Alt+O Alt+O - + Create %1 Lag %1 - No active document Ingen aktive dokumenter - + Pitch: Pitch: - Helix Heliks - 3D View 3D-visning @@ -1454,42 +1255,36 @@ Please select a valid shape in the drop-down box first. PartGui::DlgRevolution - + Revolve Dreining - Y: Y: - X: X: - Angle: Vinkel: - Z: Z: - Axis: Akse: - Shape Figur - + Select a shape for revolution, first. Merke en figur for revolusjon først. @@ -1497,92 +1292,72 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - + View accuracy / Performance Vis nøyaktighet / ytelse - View smoothing - Vis utjevning + View smoothing - Using high-quality normals Bruker høykvalitets normaler - This will slow down render speed but will lead to nicer results Dette vil sinke hastighet på presentasjongjengivelse men vil føre til bedre resultater - Defines the appearance of surfaces Definerer utseendet på overflater - Shape view Figur visning - Tessellation Tessellasjon - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Enkel/ kompleks skyggelegging</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ved enkel skyggelegging blir ikke oveflatenormalene definert per node. Dette fører til et midre realistisk utseende for kurvede overflater enn ved kompleks skyggelegging. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Merk for kompleks skyggelegging. Hvis ikke blir enkel skyggelegging brukt.</p></body></html> - Do not define normal per vertex Ikke definerer normal per node - Defines the deviation of tessellation to the actual surface Definerer avvik for tessellasjon på selve overflaten - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellasjon</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Definerer maksimum avik fra tessellert nett til overflate. Desto mindre verdi desto tregere fart på presentasjongjengivelse men penere utseende.</span></p></body></html> - - Maximum deviation of tessellated shapes - Maksimalt avvik for tessellerte figurer - - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint </span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Å definere normaler per node blir og kalt <span style=" font-style:italic;">Phongskyggelegging (kompleks) </span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">mens å definere normalene per flate blir kalt </span>Flateskyggelegging (enkel)<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Høykvalitets normaler</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Dette vil sinke hastighet på presentasjongjengivelse men vil føre til bedre resultater.</p></body></html> - Maximum deviation depending on the model bounding box Maksimalt avvik avhenger av modellrammeboksen - % % - + Deviation Avvik - Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. Innstillinger med for lite avvik gjør tessellasjon tidkrevende. Derav fryser eller bremses GUI ned. @@ -1590,229 +1365,506 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettingsGeneral - + General Generelle - Export Eksporter - Millimeter Millimeter - Meter Meter - Inch Tommer - Units for export of STEP/IGES Enheter for eksport av STEP/ IGES + + PartGui::LoftWidget + + + Too few elements + Too few elements + + + At least two vertices or wires are required. + At least two vertices or wires are required. + + PartGui::Mirroring - + Mirroring Speiling - Shapes Figurer - Mirror plane: Speilplan: - XY plane XY plan - XZ plane XZ plan - YZ plane YZ plan - + Base point: + Base point: + + + x + x + + + y + y + + + z + z + + + Select a shape for mirroring, first. Velg en figur for speiling først. - No such document '%1'. Ingen slike dokument '%1'. - PartGui::Workbench + PartGui::ShapeBuilderWidget - - &Part - &Komponent + + Wrong selection + Feil valg - - &Simple - &Enkel + Select two vertices + Select two vertices - - &Parametric - &Parametrisk + Select three or more edges + Select three or more edges - - Solids - Solide + Select two or more faces + Select two or more faces - - Part tools - Komponentverktøy + Select only one part object + Select only one part object - - Boolean - Boolsk + Select two vertices to create an edge + Select two vertices to create an edge + + + Select a closed set of edges + Select a closed set of edges + + + Select adjacent faces + Select adjacent faces + + + All shape types can be selected + All shape types can be selected + + + + PartGui::TaskDialogEditDynamic + + + Hint + Hint + + + Select Control. + Select Control. + + + Control + Control + + + Dynamic + Dynamic + + + Align + Align + + + Value + Verdi + + + Special + Special + + + Command + Kommando + + + Stretch + Stretch + + + Move + Flytt + + + Rotate + Roter + + + Offset + Avsetting + + + Orient + Orient + + + Match + Match + + + Surround + Surround + + + dummy + dummy + + + X Axis + X Axis + + + Y Axis + Y Axis + + + Z Axis + Z Axis + + + Increment + Increment + + + .125 + .125 + + + .500 + .500 + + + 1.000 + 1.000 + + + 5.000 + 5.000 + + + 10.000 + 10.000 + + + Drag arrows to stretch box by increment + Drag arrows to stretch box by increment + + + Drag arrows to move box by increment + Drag arrows to move box by increment + + + Not implemented yet + Not implemented yet + + + Drag arrows to offset checked axes by increment + Drag arrows to offset checked axes by increment + + + Select dragger for stretch by align + Select dragger for stretch by align + + + Select dragger for move by align + Select dragger for move by align + + + Select dragger for stretch by value + Select dragger for stretch by value + + + Select dragger for move by value + Select dragger for move by value + + + 1.0 + 1.0 + + + Enter Value + Enter Value + + + Select box to match + Select box to match + + + Select a point + Select a point + + + 0.0 + 0.0 + + + Select dragger to align + Select dragger to align + + + Select dragger to modify + Select dragger to modify + + + + PartGui::TaskFaceColors + + + Set color per face + Set color per face + + + Click on the faces in the 3d view to select them. + Click on the faces in the 3d view to select them. + + + Faces: + Faces: + + + Set to default + Set to default + + + + PartGui::TaskLoft + + + Loft + Loft + + + Vertex/Wire + Vertex/Wire + + + Move right + Flytt til høyre + + + <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> + <b>Flytt det valgte elementet ett nivå ned.</b> <p> Dette vil også endre nivået på overordnet element. </p> + + + Move left + Flytt til venstre + + + <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> + <b>Flytt det valgte elementet ett nivå opp.</b> <p> Dette vil også endre nivået på overordnet element. </p> + + + Move up + Flytt opp + + + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + <b>Flytt det valgte elementet opp.</b> <p> Elementet vil bli flyttet innenfor hierarkinivået. </p> + + + Move down + Flytt ned + + + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + <b>Flytt det valgte elementet ned.</b> <p> Elementet vil bli flyttet innenfor hierarkinivået. </p> + + + Create solid + Create solid + + + Ruled surface + Ruled surface + + + + PartGui::TaskShapeBuilder + + + Create shape + Create shape + + + Edge from vertices + Edge from vertices + + + Face from edges + Face from edges + + + Planar + Planar + + + Shell from faces + Shell from faces + + + Solid from shell + Solid from shell + + + Create + Lag + + + All faces + All faces QObject - + Wrong selection Feil valg - Select two shapes please. Velg to figurer takk. - All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) Alle CAD-filer (*.stp *.step *.igs *.iges *.brp *.brep) - STEP (*.stp *.step) STEP (*.stp *.step) - IGES (*.igs *.iges) IGES (*.igs *.iges) - BREP (*.brp *.brep) BREP (*.brp *.brep) - All Files (*.*) Alle filer (*.*) - + Sewing Tolerance Sømtoleranse - Enter tolerance for sewing shape: Angi toleranse for sømform: - + Edit mirror plane Rediger speilplan - Transform Transformer - + Part design Komponentdesign - + Select two shapes or more, please. Velg to figurer eller mer, takk. - You have to select either two edges or two wires. Du må velge to kanter eller to tråder. - + Edit fillet edges Rediger avrundingskanter + + + Set colors... + Set colors... + Workbench - + &Part &Komponent - &Simple &Enkel - &Parametric &Parametrisk - Part tools Komponentverktøy - - Import - Importer - - - - Boolean Operators - Boolske operatorer - - - Solids Solide - Boolean Boolsk diff --git a/src/Mod/Part/Gui/Resources/translations/Part_pl.qm b/src/Mod/Part/Gui/Resources/translations/Part_pl.qm new file mode 100644 index 000000000..40d8399ea Binary files /dev/null and b/src/Mod/Part/Gui/Resources/translations/Part_pl.qm differ diff --git a/src/Mod/Part/Gui/Resources/translations/Part_pl.ts b/src/Mod/Part/Gui/Resources/translations/Part_pl.ts new file mode 100644 index 000000000..bb7e6c366 --- /dev/null +++ b/src/Mod/Part/Gui/Resources/translations/Part_pl.ts @@ -0,0 +1,1874 @@ + + + + + BlockDefinition + + + Block definition + Definicja bloku + + + First limit + Pierwsze ograniczenie + + + Type: + Typ: + + + mm + mm + + + Length: + Długość: + + + Dimension + Wymiar + + + Up to next + Do następnego + + + Up to last + Do ostatniego + + + Up to plane + Do płaszczyzny + + + Up to face + Do fasetki + + + Limit: + Limit: + + + No selection + Brak wyboru + + + Profile + Profil + + + Selection: + Selection: + + + Reverse + Odwróć + + + Both sides + Obie strony + + + Second limit + Drugie ograniczenie + + + Direction + Kierunek + + + Perpendicular to sketch + Perpendicular to sketch + + + Reference + Reference + + + Apply + Zastosuj + + + Cancel + Anuluj + + + OK + OK + + + + CmdPartBoolean + + + Part + Część + + + Boolean... + Boolean ... + + + Run a boolean operation with two shapes selected + Wykonaj operację boolean na 2 zaznaczonych obwiedniach + + + + CmdPartBox + + + Part + Część + + + Box + Box + + + Create a box solid + Create a box solid + + + + CmdPartBox2 + + + Part + Część + + + Box fix 1 + Box fix 1 + + + Create a box solid without dialog + Create a box solid without dialog + + + + CmdPartBox3 + + Part + Część + + + Box fix 2 + Box fix 2 + + + Create a box solid without dialog + Create a box solid without dialog + + + + CmdPartBuilder + + Part + Część + + + Shape builder... + Shape builder... + + + Advanced utility to create shapes + Advanced utility to create shapes + + + + CmdPartCommon + + Part + Część + + + Intersection + Przecięcie + + + Make an intersection of two shapes + Utwórz przecięcie 2 obwiedni + + + + CmdPartCone + + + Part + Część + + + Cone + Stożek + + + Create a cone solid + Utwórz stożek + + + + CmdPartCrossSections + + + Part + Część + + + Cross-sections... + Cross-sections... + + + Cross-sections + Cross-sections + + + + CmdPartCut + + Part + Część + + + Cut + Wytnij + + + Make a cut of two shapes + Make a cut of two shapes + + + + CmdPartCylinder + + + Part + Część + + + Create a Cylinder + Utwórz Cylinder + + + Cylinder + Cylinder + + + + CmdPartExport + + + Part + Część + + + Export CAD... + Export CAD... + + + Exports to a CAD file + Eksport do pliku CAD + + + + CmdPartExtrude + + Part + Część + + + Extrude... + Wyciągnięcie ... + + + Extrude a selected sketch + Wyciągnij wybrany szkic + + + + CmdPartFillet + + Part + Część + + + Fillet... + Fillet... + + + Fillet the selected edges of a shape + Fillet the selected edges of a shape + + + + CmdPartFuse + + Part + Część + + + Union + Połączenie + + + Make a union of several shapes + Utwórz sumę kilku obwiedni + + + + CmdPartImport + + Part + Część + + + Imports a CAD file + Importuje plik CAD + + + Import CAD... + Import CAD ... + + + + CmdPartImportCurveNet + + Part + Część + + + Import a curve network + Import a curve network + + + Import curve network... + Import curve network... + + + + CmdPartLoft + + Part + Część + + + Loft... + Wyciągnij... + + + Advanced utility to lofts + Advanced utility to lofts + + + + CmdPartMakeSolid + + Part + Część + + + Convert to solid + Convert to solid + + + Create solid from a shell or compound + Create solid from a shell or compound + + + + CmdPartMirror + + Part + Część + + + Mirroring... + Mirroring... + + + Mirroring a selected shape + Mirroring a selected shape + + + + CmdPartPickCurveNet + + Part + Część + + + Pick curve network + Pick curve network + + + Pick a curve network + Pick a curve network + + + + CmdPartPrimitives + + Part + Część + + + Create primitives... + Create primitives... + + + Creation of parametrized geometric primitives + Creation of parametrized geometric primitives + + + + CmdPartReverseShape + + Part + Część + + + Reverse shapes + Reverse shapes + + + Reverse orientation of shapes + Reverse orientation of shapes + + + + CmdPartRevolve + + Part + Część + + + Revolve... + Revolve... + + + Revolve a selected shape + Revolve a selected shape + + + + CmdPartRuledSurface + + Part + Część + + + Create ruled surface + Create ruled surface + + + Create a ruled surface from two curves + Create a ruled surface from two curves + + + + CmdPartSection + + Make a section of two shapes + Utwórz przekrój 2 obwiedni + + + Part + Część + + + Section + Sekcja + + + + CmdPartShapeFromMesh + + + Part + Część + + + Create shape from mesh... + Create shape from mesh... + + + Create shape from selected mesh object + Create shape from selected mesh object + + + + CmdPartSimpleCopy + + Part + Część + + + Create simple copy + Utwórz kopię + + + Create a simple non-parametric copy + Utwórz nieparametryczną kopię + + + + CmdPartSimpleCylinder + + Part + Część + + + Create Cylinder... + Utwórz Cylinder ... + + + Create a Cylinder + Utwórz Cylinder + + + + CmdPartSphere + + + Create a sphere solid + Utwórz sferę + + + Part + Część + + + Sphere + Kula + + + + CmdPartTorus + + Create a torus solid + Utwórz torus + + + Part + Część + + + Torus + torus + + + + DlgExtrusion + + Select a shape for extrusion, first. + Select a shape for extrusion, first. + + + The document '%1' doesn't exist. + The document '%1' doesn't exist. + + + + DlgRevolution + + Select a shape for revolution, first. + Select a shape for revolution, first. + + + + DlgSettings3DViewPart + + Deviation + Deviation + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + + + + PartGui::CrossSections + + + Cross sections + Cross sections + + + Guiding plane + Guiding plane + + + XY + XY + + + XZ + XZ + + + YZ + YZ + + + Position: + Pozycja: + + + Sections + Sections + + + On both sides + On both sides + + + Count + Count + + + Distance: + Distance: + + + + PartGui::DlgBooleanOperation + + + Boolean Operation + Operacja Logiczna + + + Second shape + Drugi kształt + + + First shape + Pierwszy kształt + + + Boolean operation + Operacja logiczna + + + Section + Sekcja + + + Difference + Różnica + + + Union + Połączenie + + + Intersection + Przecięcie + + + + Cannot perform a boolean operation with the same shape + Nie można wykonać operacji boolean na tym samym kształcie + + + + Solids + Solids + + + Shells + Shells + + + Compounds + Compounds + + + Faces + Faces + + + Swap selection + Swap selection + + + + Select a shape on the left side, first + Select a shape on the left side, first + + + Select a shape on the right side, first + Select a shape on the right side, first + + + No active document available + No active document available + + + One of the selected objects doesn't exist anymore + One of the selected objects doesn't exist anymore + + + Performing union on non-solids is not possible + Performing union on non-solids is not possible + + + Performing intersection on non-solids is not possible + Performing intersection on non-solids is not possible + + + Performing difference on non-solids is not possible + Performing difference on non-solids is not possible + + + + PartGui::DlgExtrusion + + + Extrude + Wyciągnięcie + + + Direction + Kierunek + + + Along normal + Wzdłuż normalnej + + + Length: + Długość: + + + 3D view + Widok 3D + + + Note:This option works for planes only + Uwaga: opcja działa wyłącznie dla płaszczyzn + + + Shape + Kształt + + + + + + + X: + X: + + + Z: + Z: + + + Y: + Y: + + + + Select a shape for extrusion, first. + Select a shape for extrusion, first. + + + The document '%1' doesn't exist. + The document '%1' doesn't exist. + + + + PartGui::DlgFilletEdges + + + Fillet Edges + Fillet Edges + + + Fillet Parameter + Fillet Parameter + + + Radius: + Promień: + + + Fillet type: + Fillet type: + + + Constant Radius + Stały promień + + + Variable Radius + Zmienny promień + + + Shape + Kształt + + + Selected shape: + Zaznaczono kształt: + + + No selection + Brak wyboru + + + + Edges to fillet + Edges to fillet + + + Start radius + Początek promienia + + + End radius + Koniec promienia + + + Radius + Promień + + + No edge selected + Nie zaznaczono krawędzi + + + No edge entity is checked to fillet. +Please check one or more edge entities first. + No edge entity is checked to fillet. +Please check one or more edge entities first. + + + + All + Wszystkie + + + None + Brak + + + + Edge%1 + Edge%1 + + + No shape selected + Brak wybranych kształtów + + + No valid shape is selected. +Please select a valid shape in the drop-down box first. + No valid shape is selected. +Please select a valid shape in the drop-down box first. + + + + PartGui::DlgPartBox + + + Box definition + Box definition + + + X: + X: + + + Z: + Z: + + + Y: + Y: + + + Cancel + Anuluj + + + OK + OK + + + Size: + Rozmiar: + + + Height: + Wysokość: + + + Width: + Szerokość: + + + Length: + Długość: + + + Position: + Pozycja: + + + Direction: + Kierunek: + + + + PartGui::DlgPartCylinder + + + Cylinder definition + Cylinder definition + + + Parameter + Parametr + + + Height: + Wysokość: + + + Radius: + Promień: + + + Position: + Pozycja: + + + Direction: + Kierunek: + + + X: + X: + + + Z: + Z: + + + Y: + Y: + + + OK + OK + + + Cancel + Anuluj + + + + PartGui::DlgPartImportIges + + + IGES input file + IGES input file + + + ... + ... + + + Cancel + Anuluj + + + OK + OK + + + File Name + Nazwa pliku + + + + + + + + PartGui::DlgPartImportIgesImp + + + IGES (*.igs *.iges);;All Files (*.*) + IGES (*.igs *.iges);;All Files (*.*) + + + + PartGui::DlgPartImportStep + + + ... + ... + + + Cancel + Anuluj + + + OK + OK + + + Step input file + Step input file + + + File Name + Nazwa pliku + + + + + + + + PartGui::DlgPartImportStepImp + + + STEP (*.stp *.step);;All Files (*.*) + STEP (*.stp *.step);;All Files (*.*) + + + + PartGui::DlgPrimitives + + + Geometric Primitives + Geometric Primitives + + + Primitive + Primitive + + + X min + X min + + + x max + x max + + + Y min + Y min + + + Y max + Y max + + + Z min + Z min + + + Z max + Z max + + + X2 min + X2 min + + + X2 max + X2 max + + + Z2 min + Z2 min + + + Z2 max + Z2 max + + + Angle - 0 for cyl + Angle - 0 for cyl + + + Angle0 + Angle0 + + + Angle1 + Angle1 + + + X Axis Value: + X Axis Value: + + + Y Axis Value: + Y Axis Value: + + + Z Axis Value: + Z Axis Value: + + + Wedge + Wedge + + + Circle + Okrąg + + + Vertex + Wierzchołek + + + Position + Position + + + Z: + Z: + + + X: + X: + + + Direction: + Kierunek: + + + Y: + Y: + + + Plane + Plan + + + Box + Box + + + Cylinder + Cylinder + + + Cone + Stożek + + + Sphere + Kula + + + Ellipsoid + Elipsoida + + + Torus + torus + + + Parameter + Parametr + + + Width: + Szerokość: + + + Length: + Długość: + + + Height: + Wysokość: + + + Angle: + Kąt: + + + Radius: + Promień: + + + Radius 1: + Promień 1: + + + Radius 2: + Promień 2: + + + U parametric: + U parametric: + + + V parametric: + V parametric: + + + &Create + &Utwórz + + + Alt+C + Alt + C + + + Cl&ose + ZAMKNIJ + + + Alt+O + Alt + O + + + + Create %1 + Utwórz %1 + + + No active document + Brak aktywnego dokumentu + + + + Pitch: + Pitch: + + + Helix + Helix + + + 3D View + Widok 3D + + + + PartGui::DlgRevolution + + + Revolve + Revolve + + + Y: + Y: + + + X: + X: + + + Angle: + Kąt: + + + Z: + Z: + + + Axis: + Oś: + + + Shape + Kształt + + + + Select a shape for revolution, first. + Select a shape for revolution, first. + + + + PartGui::DlgSettings3DViewPart + + + View accuracy / Performance + View accuracy / Performance + + + View smoothing + View smoothing + + + Using high-quality normals + Using high-quality normals + + + This will slow down render speed but will lead to nicer results + This will slow down render speed but will lead to nicer results + + + Defines the appearance of surfaces + Defines the appearance of surfaces + + + Shape view + Shape view + + + Tessellation + Tesselacja + + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> + + + Do not define normal per vertex + Do not define normal per vertex + + + Defines the deviation of tessellation to the actual surface + Defines the deviation of tessellation to the actual surface + + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> + + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> + + + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> + + + Maximum deviation depending on the model bounding box + Maximum deviation depending on the model bounding box + + + % + % + + + + Deviation + Deviation + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + + + + PartGui::DlgSettingsGeneral + + + General + Ogólne + + + Export + Export + + + Millimeter + Milimetr + + + Meter + Metr + + + Inch + Cal + + + Units for export of STEP/IGES + Units for export of STEP/IGES + + + + PartGui::LoftWidget + + + Too few elements + Zbyt mało elementów + + + At least two vertices or wires are required. + At least two vertices or wires are required. + + + + PartGui::Mirroring + + + Mirroring + Mirroring + + + Shapes + Kształty + + + Mirror plane: + Mirror plane: + + + XY plane + Płaszczyzna XY + + + XZ plane + Płaszczyzna XZ + + + YZ plane + Płaszczyzna YZ + + + Base point: + Base point: + + + x + x + + + y + y + + + z + z + + + + Select a shape for mirroring, first. + Select a shape for mirroring, first. + + + No such document '%1'. + Brak dokumentu '%1'. + + + + PartGui::ShapeBuilderWidget + + + Wrong selection + Niewłaściwy wybór + + + Select two vertices + Zaznacz 2 wierzchołki + + + Select three or more edges + Zaznacz 3 lub więcej Krawędzi + + + Select two or more faces + Zaznacz 2 lub więcej fasetek + + + Select only one part object + Zaznacz tylko część obiektu + + + Select two vertices to create an edge + Aby utworzyć Krawędź zaznacz 2 wierzchołki + + + Select a closed set of edges + Select a closed set of edges + + + Select adjacent faces + Zaznacz sąsiednie fasetki + + + All shape types can be selected + Można zaznaczyć wszystkie rodzaje obwiedni + + + + PartGui::TaskDialogEditDynamic + + + Hint + Hint + + + Select Control. + Select Control. + + + Control + Control + + + Dynamic + Dynamic + + + Align + Align + + + Value + Wartość + + + Special + Special + + + Command + Polecenie + + + Stretch + Stretch + + + Move + Przesuń + + + Rotate + Obróć + + + Offset + Offset + + + Orient + Orient + + + Match + Match + + + Surround + Surround + + + dummy + dummy + + + X Axis + X Axis + + + Y Axis + Y Axis + + + Z Axis + Z Axis + + + Increment + Increment + + + .125 + .125 + + + .500 + .500 + + + 1.000 + 1.000 + + + 5.000 + 5.000 + + + 10.000 + 10.000 + + + Drag arrows to stretch box by increment + Drag arrows to stretch box by increment + + + Drag arrows to move box by increment + Drag arrows to move box by increment + + + Not implemented yet + Not implemented yet + + + Drag arrows to offset checked axes by increment + Drag arrows to offset checked axes by increment + + + Select dragger for stretch by align + Select dragger for stretch by align + + + Select dragger for move by align + Select dragger for move by align + + + Select dragger for stretch by value + Select dragger for stretch by value + + + Select dragger for move by value + Select dragger for move by value + + + 1.0 + 1.0 + + + Enter Value + Enter Value + + + Select box to match + Select box to match + + + Select a point + Select a point + + + 0.0 + 0.0 + + + Select dragger to align + Select dragger to align + + + Select dragger to modify + Select dragger to modify + + + + PartGui::TaskFaceColors + + + Set color per face + Ustaw kolor wg. fasetki + + + Click on the faces in the 3d view to select them. + Aby wybrać fasetki zaznacz je w Widoku 3D + + + Faces: + Fasetki: + + + Set to default + Ustaw domyślne + + + + PartGui::TaskLoft + + + Loft + Loft + + + Vertex/Wire + Utwórz obwiednię + + + Move right + Przesuń w prawo + + + <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> + <b>Przenosi zaznaczony element o jeden poziom w dół.</b> <p> Zmieniony zostanie także poziom pozycji nadrzędnej. </p> + + + Move left + Przesuń w lewo + + + <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> + <b>Przenosi zaznaczony element o jeden poziom w dół.</b> <p> Zmieniony zostanie także poziom pozycji nadrzędnej. </p> + + + Move up + Przesuń w górę + + + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + <b>Przenosi zaznaczony element w dół.</b> <p> Element zostanie przesunięty w poziomie hierarchii. </p> + + + Move down + Przenieś w dół + + + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + <b>Przenosi zaznaczony element w dół.</b> <p> Element zostanie przesunięty w poziomie hierarchii. </p> + + + Create solid + Utwórz bryłę + + + Ruled surface + Ruled surface + + + + PartGui::TaskShapeBuilder + + + Create shape + Utwórz obwiednię + + + Edge from vertices + Krawędź z wierzchołków + + + Face from edges + Fasetka z wierzchołków + + + Planar + Planar + + + Shell from faces + Powłoka z fasetek + + + Solid from shell + Bryła z powłoki + + + Create + Utwórz + + + All faces + All faces + + + + QObject + + + Wrong selection + Niewłaściwy wybór + + + Select two shapes please. + Select two shapes please. + + + All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) + All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) + + + STEP (*.stp *.step) + STEP (*.stp *.step) + + + IGES (*.igs *.iges) + IGES (*.igs *.iges) + + + BREP (*.brp *.brep) + BREP (*.brp *.brep) + + + All Files (*.*) + Wszystkie pliki (*.*) + + + + Sewing Tolerance + Sewing Tolerance + + + Enter tolerance for sewing shape: + Enter tolerance for sewing shape: + + + + Edit mirror plane + Edit mirror plane + + + Transform + Przekształć + + + + Part design + Projektowanie części + + + + Select two shapes or more, please. + Wybierz dwa lub więcej kszałtów, proszę. + + + You have to select either two edges or two wires. + You have to select either two edges or two wires. + + + + Edit fillet edges + Edit fillet edges + + + + Set colors... + Ustaw kolory... + + + + Workbench + + + &Part + &Part + + + &Simple + &Simple + + + &Parametric + &Parametric + + + Part tools + Part tools + + + Solids + Solids + + + Boolean + Boolean + + + diff --git a/src/Mod/Part/Gui/Resources/translations/Part_pt.qm b/src/Mod/Part/Gui/Resources/translations/Part_pt.qm index 2643c4e33..248eec47b 100644 Binary files a/src/Mod/Part/Gui/Resources/translations/Part_pt.qm and b/src/Mod/Part/Gui/Resources/translations/Part_pt.qm differ diff --git a/src/Mod/Part/Gui/Resources/translations/Part_pt.ts b/src/Mod/Part/Gui/Resources/translations/Part_pt.ts index c9bcb4646..471d0973f 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_pt.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_pt.ts @@ -4,117 +4,95 @@ BlockDefinition - + Block definition Definição de bloco - First limit Primeiro limite - Type: Tipo: - mm mm - Length: Comprimento: - Dimension Dimensão - Up to next Até o próximo - Up to last Até o último - Up to plane Até ao plano - Up to face Até a face - Limit: Limite: - No selection Sem seleção - Profile Perfil - Selection: Seleção: - Reverse Inverter - Both sides Ambos os lados - Second limit Segundo limite - Direction Direção - Perpendicular to sketch Perpendicular ao esboço - Reference Referência - Apply Aplicar - Cancel Cancelar - OK OK @@ -122,17 +100,15 @@ CmdPartBoolean - + Part Part - Boolean... Booleanas... - Run a boolean operation with two shapes selected Executar uma operação booleana com duas formas selecionadas @@ -140,112 +116,108 @@ CmdPartBox - + Part Part - - Create box... - Criar cubo... - - - - Create a Box feature - Criar uma caixa (cubo) - - - Box Caixa + + Create a box solid + Criar uma caixa sólida + CmdPartBox2 - + Part Part - Box fix 1 Correção de caixa 1 - - Create a box feature without dialog - Criar uma caixa sem diálogo + Create a box solid without dialog + Criar uma caixa sólida sem diálogo CmdPartBox3 - Part Part - Box fix 2 Correção de caixa 2 - - Create a box feature without dialog - Criar uma caixa sem diálogo + Create a box solid without dialog + Criar uma caixa sólida sem diálogo + + + + CmdPartBuilder + + Part + Part + + + Shape builder... + Construtor de forma... + + + Advanced utility to create shapes + Utilitário avançado para criar formas CmdPartCommon - Part Part - Intersection Intersecção - - Intersection of two shapes - Interseção de duas formas + Make an intersection of two shapes + Fazer uma interseção entre duas formas CmdPartCone - + Part Part - Cone Cone - - Create a cone feature - Criar um cone + Create a cone solid + Criar um cone sólido CmdPartCrossSections - + Part Part - Cross-sections... Secções transversais... - Cross-sections Secções transversais @@ -253,58 +225,61 @@ CmdPartCut - Part Part - Cut Recortar - - Create a Cut feature - Criar um recurso de corte + Make a cut of two shapes + Fazer um recorte entre duas formas CmdPartCylinder - + Part Part - - Create Cylinder... - Criar cilindro ... - - - Create a Cylinder Criar um cilindro - Cylinder Cilindro - CmdPartExtrude + CmdPartExport + + + Part + Part + + + Export CAD... + Exportar CAD ... + + + Exports to a CAD file + Exporta para um arquivo CAD + + + + CmdPartExtrude - Part Part - Extrude... Extrusão... - Extrude a selected sketch Extrusão de um esboço selecionado @@ -312,35 +287,14 @@ CmdPartFillet - Part Part - Fillet... Filete... - - Fillet the selected edges of a shape - Cria um filete nas arestas selecionadas de uma forma - - - - CmdPartFilletEdges - - - Part - Part - - - - Fillet... - Filete... - - - Fillet the selected edges of a shape Cria um filete nas arestas selecionadas de uma forma @@ -348,40 +302,29 @@ CmdPartFuse - Part Part - Union União - - Make union of two shapes - Faz a união de duas formas - - - - Make union of several shapes - Fazer a união de várias formas + Make a union of several shapes + Fazer uma união com várias formas CmdPartImport - Part Part - Imports a CAD file Importar um arquivo CAD - Import CAD... Importar CAD... @@ -389,35 +332,44 @@ CmdPartImportCurveNet - Part Part - Import a curve network Importar uma rede de curvas - Import curve network... Importar uma rede de curvas... - CmdPartMakeSolid + CmdPartLoft + + Part + Part + + + Loft... + Loft... + + + Advanced utility to lofts + Utilitário avançado para lofts + + + + CmdPartMakeSolid - Part Part - Convert to solid Converter em sólido - Create solid from a shell or compound Criar sólidos a partir de uma casca ou composto @@ -425,17 +377,14 @@ CmdPartMirror - Part Part - Mirroring... Espelho... - Mirroring a selected shape Espelhar uma forma selecionada @@ -443,17 +392,14 @@ CmdPartPickCurveNet - Part Part - Pick curve network Selecione uma rede de curvas - Pick a curve network Selecione uma rede de curvas @@ -461,17 +407,14 @@ CmdPartPrimitives - Part Part - Create primitives... Criar primitivas... - Creation of parametrized geometric primitives Criação de primitivas geométricas paramétricas @@ -479,17 +422,14 @@ CmdPartReverseShape - Part Part - Reverse shapes Inverter formas - Reverse orientation of shapes Inverter a orientação de formas @@ -497,17 +437,14 @@ CmdPartRevolve - Part Part - Revolve... Revolver... - Revolve a selected shape Revolve uma forma selecionada @@ -515,17 +452,14 @@ CmdPartRuledSurface - Part Part - Create ruled surface Criar superfície regrada - Create a ruled surface from two curves Criar uma superfície regrada a partir de duas curvas @@ -533,53 +467,60 @@ CmdPartSection - + Make a section of two shapes + Fazer uma seção com duas formas + + Part Part - Section Seção - - - Make section of two shapes - Criar seção entre duas formas - CmdPartShapeFromMesh - + Part Part - Create shape from mesh... Criar uma forma a partir de uma malha... - Create shape from selected mesh object Cria uma forma a partir de uma malha selecionada - CmdPartSimpleCylinder + CmdPartSimpleCopy + + Part + Part + + + Create simple copy + Criar uma cópia simple + + + Create a simple non-parametric copy + Criar uma cópia simples não-paramétrica + + + + CmdPartSimpleCylinder - Part Part - Create Cylinder... Criar cilindro ... - Create a Cylinder Criar um cilindro @@ -587,104 +528,103 @@ CmdPartSphere - + + Create a sphere solid + Criar uma esfera sólida + + Part Part - Sphere Esfera - - - Create a sphere feature - Criar uma esfera - CmdPartTorus - + Create a torus solid + Criar um toro sólido + + Part Part - Torus Toro + + + DlgExtrusion - - Create a torus feature - Criar um toro + Select a shape for extrusion, first. + Selecione uma forma de extrusão primeiro. + + + The document '%1' doesn't exist. + O documento '%1' não existe. - DlgPartImportIgesImp + DlgRevolution - - IGES (*.igs *.iges);;All Files (*.*) - IGES (*.igs *.iges);; Todos os arquivos (*.*) + Select a shape for revolution, first. + Selecione uma forma de revolução primeiro. - DlgPartImportStepImp + DlgSettings3DViewPart - - STEP (*.stp *.step);;All Files (*.*) - STEP (*.stp *.step);; Todos os arquivos (*.*) + Deviation + Desvio + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Definir um desvio muito pequeno faz a paginação tomar muito tempo e a interface ficar mais lento ou até congelar. PartGui::CrossSections - + Cross sections Secções transversais - Guiding plane Plano guia - XY XY - XZ XZ - YZ YZ - Position: Posição: - Sections Seções - On both sides Em ambos os lados - Count Quantidade - Distance: Distância: @@ -692,127 +632,90 @@ PartGui::DlgBooleanOperation - + Boolean Operation Operação Booleana - - Shape - Forma - - - - No selection - Sem seleção - - - Second shape Segunda forma - First shape Primeira forma - Boolean operation Operação Booleana - Section Seção - Difference Diferença - Union União - Intersection Intersecção - - OK - OK - - - - Cancel - Cancelar - - - + Cannot perform a boolean operation with the same shape Não é possível executar uma operação booleana com a mesma forma - + Solids Sólidos - Shells Cascas - Compounds Compostos - Faces Faces - Swap selection Trocar seleção - + Select a shape on the left side, first Selecione uma forma do lado esquerdo, primeiro - Select a shape on the right side, first Selecione uma forma no lado direito, primeiro - No active document available Nenhum documento ativo disponível - One of the selected objects doesn't exist anymore Um dos objetos selecionados não existe mais - Performing union on non-solids is not possible Não é possível executar união em objetos não solidos - Performing intersection on non-solids is not possible Não é possível executar interseção em não sólidos - Performing difference on non-solids is not possible Não é possível executar diferença em não-sólidos @@ -820,202 +723,145 @@ PartGui::DlgExtrusion - + Extrude Extrusão - Direction Direção - Along normal Ao longo da normal - - x - x - - - - y - y - - - Length: Comprimento: - + 3D view + Vista 3D + + + Note:This option works for planes only + Nota: Esta opção funciona somente com planos + + Shape Forma - - Sketch: - Esboço: - - - - No selection - Sem seleção - - - - OK - OK - - - - Cancel - Cancelar - - - - X: X: - Z: Z: - Y: Y: - + Select a shape for extrusion, first. Selecione uma forma de extrusão primeiro. + + The document '%1' doesn't exist. + O documento '%1' não existe. + PartGui::DlgFilletEdges - + Fillet Edges Filete em arestas - Fillet Parameter Parâmetro do filete - Radius: Raio: - Fillet type: Tipo de filete: - Constant Radius Raio constante - Variable Radius Raio variável - - OK - OK - - - - Cancel - Cancelar - - - Shape Forma - Selected shape: Forma selecionada: - No selection Sem seleção - + Edges to fillet Arestas a filetar - Start radius Raio inicial - End radius Raio final - - Edge <%1> - Aresta <%1> - - - Radius Raio - No edge selected Nenhuma aresta selecionada - No edge entity is checked to fillet. Please check one or more edge entities first. Nenhuma aresta está marcada para fazer um filete. Selecione uma ou mais arestas primeiro. - + All Todos - None Nenhum - + Edge%1 Aresta %1 - No shape selected Nenhuma forma selecionada - No valid shape is selected. Please select a valid shape in the drop-down box first. Nenhuma forma válida é selecionada. Selecione primeiro uma forma válida na caixa drop-down. @@ -1024,82 +870,51 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartBox - + Box definition Definição de caixa - X: X: - Z: Z: - Y: Y: - Cancel Cancelar - OK OK - Size: Tamanho: - Height: Altura: - Width: Largura: - Length: Comprimento: - Position: Posição: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Definido pelo usuário... - - - Direction: Direção: @@ -1107,77 +922,47 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartCylinder - + Cylinder definition Definição de cilindro - Parameter Parâmetro - Height: Altura: - Radius: Raio: - Position: Posição: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Definido pelo usuário... - - - Direction: Direção: - X: X: - Z: Z: - Y: Y: - OK OK - Cancel Cancelar @@ -1185,32 +970,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportIges - + IGES input file Arquivo de entrada IGES - ... ... - Cancel Cancelar - OK OK - File Name Nome do arquivo - @@ -1218,7 +998,7 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportIgesImp - + IGES (*.igs *.iges);;All Files (*.*) IGES (*.igs *.iges);; Todos os arquivos (*.*) @@ -1226,32 +1006,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportStep - + ... ... - Cancel Cancelar - OK OK - Step input file Arquivo de entrada STEP - File Name Nome do arquivo - @@ -1259,7 +1034,7 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportStepImp - + STEP (*.stp *.step);;All Files (*.*) STEP (*.stp *.step);; Todos os arquivos (*.*) @@ -1267,187 +1042,213 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPrimitives - + Geometric Primitives Primitivas geométricas - Primitive Primitiva - + X min + X min + + + x max + x max + + + Y min + Y min + + + Y max + Y max + + + Z min + Z min + + + Z max + Z max + + + X2 min + X2 min + + + X2 max + X2 max + + + Z2 min + Z2 min + + + Z2 max + Z2 max + + + Angle - 0 for cyl + Ângulo - 0 para cyl + + + Angle0 + Ângulo0 + + + Angle1 + Ângulo1 + + + X Axis Value: + Valor do eixo X: + + + Y Axis Value: + Valor do eixo Y: + + + Z Axis Value: + Valor do eixo Z: + + + Wedge + Cunha + + + Circle + Círculo + + + Vertex + Vértice + + Position Posição - Z: Z: - X: X: - Direction: Direção: - Y: Y: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Definido pelo usuário... - - - Plane Plano - Box Caixa - Cylinder Cilindro - Cone Cone - Sphere Esfera - Ellipsoid Elipsóide - Torus Toro - Parameter Parâmetro - Width: Largura: - Length: Comprimento: - Height: Altura: - Angle: Ângulo: - Radius: Raio: - Radius 1: Raio 1: - Radius 2: Raio 2: - U parametric: U paramétrico: - V parametric: V paramétrico: - &Create &Criar - Alt+C Alt + C - Cl&ose &Fechar - Alt+O Alt + F - + Create %1 Criar %1 - No active document Nenhum documento ativo - + Pitch: Inclinação: - Helix Hélice - 3D View Vista 3D @@ -1455,42 +1256,36 @@ Please select a valid shape in the drop-down box first. PartGui::DlgRevolution - + Revolve Revolver - Y: Y: - X: X: - Angle: Ângulo: - Z: Z: - Axis: Eixo: - Shape Forma - + Select a shape for revolution, first. Selecione uma forma de revolução primeiro. @@ -1498,92 +1293,72 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - + View accuracy / Performance Precisão da vista / Desempenho - View smoothing - Suavização da vista + Alisamento de vista - Using high-quality normals Usar normais de alta qualidade - This will slow down render speed but will lead to nicer results Isto irá reduzir a velocidade da renderização, mas vai levar a resultados melhores - Defines the appearance of surfaces Define a aparência das superfícies - Shape view Modo de exibição de formas - Tessellation Mosaico - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Flat shading usa normais definidas por vertex, dando uma aparência não realística das curvas, enquanto phong shading da uma aparência melhor </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Se esta opção estiver marcada, o flat shading será usado, senão será usado o phong shading.</p></body></html> - Do not define normal per vertex Não definir normais por vertex - Defines the deviation of tessellation to the actual surface Define o desvio de mosaico em relação a superfície real - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Mosaico</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"> <span style=" font-weight:400;">Define o desvio máximo da malha mosaico em relação a superfície. O menor o valor, menor será a velocidade e melhor a aparência.</span> </p></body></html> - - Maximum deviation of tessellated shapes - Desvio máximo do mosaico de formas - - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head> <body style="white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style="font-weight:600;"> Dica</span></p> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-size:8pt;"> definir os normals por vértice é também chamado de <span style="font-style:italic;"> sombreamento de Phong (phong shading)</span></p> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"> sombreamento simples <span style="font-style:normal;"> enquanto definir os normals por face é chamado</span> sombreamento plano (flat shading)<span style="font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Alta qualidade normais</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Isto irá reduzir a velocidade da renderização, mas vai levar a resultados melhores. </p></body></html> - Maximum deviation depending on the model bounding box Desvio máximo dependendo da caixa de volume - % % - + Deviation Desvio - Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. Definir um desvio muito pequeno faz a paginação tomar muito tempo e a interface ficar mais lento ou até congelar. @@ -1591,229 +1366,506 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettingsGeneral - + General Geral - Export Exportação - Millimeter Milímetro - Meter Metro - Inch Polegada - Units for export of STEP/IGES Unidades para a exportação no formato STEP / IGES + + PartGui::LoftWidget + + + Too few elements + Muito poucos elementos + + + At least two vertices or wires are required. + Pelo menos dois vértices ou arames são necessários. + + PartGui::Mirroring - + Mirroring Espelho - Shapes Formas - Mirror plane: Plano de espelho: - XY plane Plano XY - XZ plane Plano XZ - YZ plane Plano YZ - + Base point: + Ponto de base: + + + x + x + + + y + y + + + z + z + + + Select a shape for mirroring, first. Selecione uma forma para espelhar primeiro. - No such document '%1'. Não há tal documento '%1'. - PartGui::Workbench + PartGui::ShapeBuilderWidget - - &Part - &Part + + Wrong selection + Seleção errada - - &Simple - &Simples + Select two vertices + Selecione dois vértices - - &Parametric - &Paramétrico + Select three or more edges + Selecione três ou mais arestas - - Solids - Sólidos + Select two or more faces + Selecione duas ou mais faces - - Part tools - Ferramentas de parte + Select only one part object + Selecione apenas um objeto parte - - Boolean - Booleanas + Select two vertices to create an edge + Selecione dois vértices para criar uma aresta + + + Select a closed set of edges + Selecionar um conjunto fechado de arestas + + + Select adjacent faces + Selecione faces adjacentes + + + All shape types can be selected + Todos os tipos de formas podem ser selecionados + + + + PartGui::TaskDialogEditDynamic + + + Hint + Dica + + + Select Control. + Selecione o controle. + + + Control + Controle + + + Dynamic + Dinâmico + + + Align + Alinhar + + + Value + Valor + + + Special + Especial + + + Command + Comando + + + Stretch + Extender + + + Move + Mover + + + Rotate + Rotacionar + + + Offset + Offset + + + Orient + Orientar + + + Match + Combinar + + + Surround + Cercar + + + dummy + dummy + + + X Axis + Eixo X + + + Y Axis + Eixo Y + + + Z Axis + Eixo Z + + + Increment + Incremento + + + .125 + .125 + + + .500 + .500 + + + 1.000 + 1.000 + + + 5.000 + 5.000 + + + 10.000 + 10.000 + + + Drag arrows to stretch box by increment + Arraste as setas para esticar a caixa por incremento + + + Drag arrows to move box by increment + Arraste as setas para deslocar a caixa por incremento + + + Not implemented yet + Ainda não foi implementado + + + Drag arrows to offset checked axes by increment + Arraste as setas para deslocar os eixos marcados por incremento + + + Select dragger for stretch by align + Selecione o arrastador para esticar por alinhamento + + + Select dragger for move by align + Selecione o arrastador para deslocar por alinhamento + + + Select dragger for stretch by value + Selecione o arrastador para esticar por valor + + + Select dragger for move by value + Selecione o arrastador para deslocar por valor + + + 1.0 + 1.0 + + + Enter Value + Inserir um valor + + + Select box to match + Selecione uma caixa para combinar + + + Select a point + Selecione um ponto + + + 0.0 + 0.0 + + + Select dragger to align + Selecione o arrastador para alinhar + + + Select dragger to modify + Selecione o arrastador para modificar + + + + PartGui::TaskFaceColors + + + Set color per face + Definir cores por face + + + Click on the faces in the 3d view to select them. + Clique nas faces desejadas na vista 3D para selecioná-las. + + + Faces: + Faces: + + + Set to default + Definir como padrão + + + + PartGui::TaskLoft + + + Loft + Loft + + + Vertex/Wire + Vértice/arame + + + Move right + Mover para a direita + + + <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> + <b>Move o item selecionado um nível abaixo.</b> <p> Isso também irá alterar o nível do item pai. </p> + + + Move left + Mover para a esquerda + + + <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> + <b>Mover o item selecionado um nível acima.</b> <p> Isso também irá alterar o nível do item pai. </p> + + + Move up + Mover para cima + + + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + <b>Move o item selecionado para cima.</b> <p> O item será movido dentro do nível de hierarquia. </p> + + + Move down + Move para baixo + + + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + <b>Move o item selecionado para baixo.</b> <p> O item será movido dentro do nível de hierarquia. </p> + + + Create solid + Criar um sólido + + + Ruled surface + Superfície regrada + + + + PartGui::TaskShapeBuilder + + + Create shape + Criar uma forma + + + Edge from vertices + Uma aresta a partir de vértices + + + Face from edges + Uma face a partir de arestas + + + Planar + Planar + + + Shell from faces + Uma casca a partir de faces + + + Solid from shell + Um sólido a partir de uma casca + + + Create + Criar + + + All faces + Todas as faces QObject - + Wrong selection Seleção errada - Select two shapes please. Selecione duas formas, por favor. - All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) Todos os arquivos CAD (*.stp *.step *.igs *.iges *.brp *.brep) - STEP (*.stp *.step) STEP (*.stp *.step) - IGES (*.igs *.iges) IGES (*.igs *.iges) - BREP (*.brp *.brep) BREP (*.brp *.brep) - All Files (*.*) Todos os arquivos (*.*) - + Sewing Tolerance Tolerância de costura - Enter tolerance for sewing shape: Digite a tolerância para costura de forma: - + Edit mirror plane Editar o plano de espelho - Transform Transformar - + Part design Design de partes - + Select two shapes or more, please. Selecione dois ou mais formas, por favor. - You have to select either two edges or two wires. Você deve selecionar duas arestas ou dois cabos. - + Edit fillet edges Modificar arestas filetadas + + + Set colors... + Definir cores... + Workbench - + &Part &Part - &Simple &Simples - &Parametric &Paramétrico - Part tools Ferramentas de parte - - Import - Importar - - - - Boolean Operators - Operadores Booleanos - - - Solids Sólidos - Boolean Booleanas diff --git a/src/Mod/Part/Gui/Resources/translations/Part_ru.qm b/src/Mod/Part/Gui/Resources/translations/Part_ru.qm index a0b27cc3c..1a1938a94 100644 Binary files a/src/Mod/Part/Gui/Resources/translations/Part_ru.qm and b/src/Mod/Part/Gui/Resources/translations/Part_ru.qm differ diff --git a/src/Mod/Part/Gui/Resources/translations/Part_ru.ts b/src/Mod/Part/Gui/Resources/translations/Part_ru.ts index 3d324c6fc..a7b9e6103 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_ru.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_ru.ts @@ -4,117 +4,95 @@ BlockDefinition - + Block definition Определение блока - First limit - Первый лимит + Первое ограничение - Type: Тип: - mm мм - Length: Длина: - Dimension Размер - Up to next До следующего - Up to last До последнего - Up to plane До плоскости - Up to face До грани - Limit: Ограничение: - No selection Ничего не выбрано - Profile Профиль - Selection: Выделение: - Reverse Развернуть - Both sides В обе стороны - Second limit Второе ограничение - Direction Направление - Perpendicular to sketch Перпендикулярно эскизу - Reference Ссылка - Apply Применить - Cancel Отмена - OK OK @@ -122,17 +100,15 @@ CmdPartBoolean - + Part Деталь - Boolean... - Логический... + Булев... - Run a boolean operation with two shapes selected Выполнить булеву операцию с двумя выбранными формами @@ -140,112 +116,108 @@ CmdPartBox - + Part Деталь - - Create box... - Создать переллелепипед... - - - - Create a Box feature - Создать параллелепипед - - - Box Куб + + Create a box solid + Создать твердотельный параллелепипед + CmdPartBox2 - + Part Деталь - Box fix 1 Поле исправление 1 - - Create a box feature without dialog - Создать параллелепипед без диалогового окна + Create a box solid without dialog + Создать твердотельный параллелепипед без диалога CmdPartBox3 - Part Деталь - Box fix 2 Поле исправление 2 - - Create a box feature without dialog - Создать параллелепипед без диалогового окна + Create a box solid without dialog + Создать твердотельный параллелепипед без диалога + + + + CmdPartBuilder + + Part + Деталь + + + Shape builder... + Построитель форм ... + + + Advanced utility to create shapes + Расширенный утилита для создания форм CmdPartCommon - Part Деталь - Intersection Пересечение - - Intersection of two shapes - Пересечение двух форм + Make an intersection of two shapes + Создать пересечение двух форм CmdPartCone - + Part Деталь - Cone Конус - - Create a cone feature - Создайте функцию конуса + Create a cone solid + Создать твердотельный конус CmdPartCrossSections - + Part Деталь - Cross-sections... Поперечные сечения... - Cross-sections Поперечные сечения @@ -253,58 +225,61 @@ CmdPartCut - Part Деталь - Cut Обрезать - - Create a Cut feature - Создать тело пересечения + Make a cut of two shapes + Выполнить обрезку двух фигур CmdPartCylinder - + Part Деталь - - Create Cylinder... - Создайте цилиндр ... - - - Create a Cylinder Создайте цилиндр - Cylinder Цилиндр - CmdPartExtrude + CmdPartExport + + + Part + Деталь + + + Export CAD... + Экспорт в CAD ... + + + Exports to a CAD file + Экспорт в файл CAD + + + + CmdPartExtrude - Part Деталь - Extrude... Выдавить ... - Extrude a selected sketch Выдавить выбранный эскиз @@ -312,35 +287,14 @@ CmdPartFillet - Part Деталь - Fillet... Скругление... - - Fillet the selected edges of a shape - Cкругление выбранного края формы - - - - CmdPartFilletEdges - - - Part - Деталь - - - - Fillet... - Скругление... - - - Fillet the selected edges of a shape Cкругление выбранного края формы @@ -348,40 +302,29 @@ CmdPartFuse - Part Деталь - Union Объединение - - Make union of two shapes - Создать объединение двух форм - - - - Make union of several shapes - Make union of several shapes + Make a union of several shapes + Создать объединение нескольких фигур CmdPartImport - Part Деталь - Imports a CAD file Импортировать CAD-файл - Import CAD... Импорт CAD... @@ -389,53 +332,59 @@ CmdPartImportCurveNet - Part Деталь - Import a curve network Импортировать кривую сети - Import curve network... Импортировать кривую сети... - CmdPartMakeSolid + CmdPartLoft - Part Деталь - - Convert to solid - Convert to solid + Loft... + Лофт... + + + Advanced utility to lofts + Расширенная утилита для лофта + + + + CmdPartMakeSolid + + Part + Деталь + + + Convert to solid + Преобразовать в твердые - Create solid from a shell or compound - Create solid from a shell or compound + Создание формы из оболочки или составных CmdPartMirror - Part Деталь - Mirroring... Зеркальное отображение... - Mirroring a selected shape Зеркальное отображение выбранной фигуры @@ -443,17 +392,14 @@ CmdPartPickCurveNet - Part Деталь - Pick curve network Выберите кривую сети - Pick a curve network Выберите кривую сети @@ -461,17 +407,14 @@ CmdPartPrimitives - Part Деталь - Create primitives... Создать примитивы... - Creation of parametrized geometric primitives Создание параметризованных геометрических примитивов @@ -479,17 +422,14 @@ CmdPartReverseShape - Part Деталь - Reverse shapes Обратная фигура - Reverse orientation of shapes Обратная ориентация фигуры @@ -497,17 +437,14 @@ CmdPartRevolve - Part Деталь - Revolve... Вращать... - Revolve a selected shape Вращать выбранную фигуру @@ -515,71 +452,75 @@ CmdPartRuledSurface - Part Деталь - Create ruled surface - Create ruled surface + Создать линейчатую ​​поверхность - Create a ruled surface from two curves - Create a ruled surface from two curves + Создать линейчатую ​​поверхность из двух кривых CmdPartSection - + Make a section of two shapes + Сделать сечение из двух форм + + Part Деталь - Section Раздел - - - Make section of two shapes - Сделать раздел из двух форм - CmdPartShapeFromMesh - + Part Деталь - Create shape from mesh... Создание формы из сетки ... - Create shape from selected mesh object Создание формы из выбранного объекта сетки - CmdPartSimpleCylinder + CmdPartSimpleCopy + + Part + Деталь + + + Create simple copy + Создать простую копию + + + Create a simple non-parametric copy + Create a simple non-parametric copy + + + + CmdPartSimpleCylinder - Part Деталь - Create Cylinder... Создайте цилиндр ... - Create a Cylinder Создайте цилиндр @@ -587,104 +528,103 @@ CmdPartSphere - + + Create a sphere solid + Создать твердотельную сферу + + Part Деталь - Sphere Сфера - - - Create a sphere feature - Создайте функцию сферы - CmdPartTorus - + Create a torus solid + Создать твердотельный тор + + Part Деталь - Torus Тор + + + DlgExtrusion - - Create a torus feature - Создайте функцию тора + Select a shape for extrusion, first. + Сначала выберите фигуру для экструзии. + + + The document '%1' doesn't exist. + The document '%1' doesn't exist. - DlgPartImportIgesImp + DlgRevolution - - IGES (*.igs *.iges);;All Files (*.*) - IGES (*.igs *.iges);;Все файлы (*.*) + Select a shape for revolution, first. + Сначала выберите фигуру для революции. - DlgPartImportStepImp + DlgSettings3DViewPart - - STEP (*.stp *.step);;All Files (*.*) - STEP (*.stp *.step);;Все файлы (*.*) + Deviation + Отклонение + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. PartGui::CrossSections - + Cross sections Поперечные сечения - Guiding plane Ведущая проекция - XY XY - XZ XZ - YZ YZ - Position: Расположение: - Sections Разделы - On both sides С обеих сторон - Count Итог - Distance: Расстояние: @@ -692,127 +632,90 @@ PartGui::DlgBooleanOperation - + Boolean Operation - Логическая операция + Булева операция - - Shape - Форма - - - - No selection - Ничего не выбрано - - - Second shape Вторая форма - First shape Первая форма - Boolean operation Булева операция - Section Раздел - Difference Разность - Union Объединение - Intersection Пересечение - - OK - OK - - - - Cancel - Отмена - - - + Cannot perform a boolean operation with the same shape Невозможно выполнить булеву операцию с той же формой - + Solids Массивы - Shells Оболочки - Compounds Соединения - Faces Изображения - Swap selection - Swap selection + Выбор свопа - + Select a shape on the left side, first Сначала выберите фигуру на левой стороне - Select a shape on the right side, first Сначала выберите фигуру справа - No active document available Нет доступного активного документа - One of the selected objects doesn't exist anymore Один из выбранных объектов больше не существует - Performing union on non-solids is not possible Выполнение объединения без твердых тел не представляется возможным - Performing intersection on non-solids is not possible Выполнение пересечения без твердых тел не представляется возможным - Performing difference on non-solids is not possible Выполнение вычитания без твердых тел не представляется возможным @@ -820,202 +723,145 @@ PartGui::DlgExtrusion - + Extrude Выдавить - Direction Направление - Along normal Вдоль нормали - - x - x - - - - y - у - - - Length: Длина: - + 3D view + 3D вид + + + Note:This option works for planes only + Примечание: Эта опция работает только для плоскостей + + Shape Форма - - Sketch: - Эскиз: - - - - No selection - Ничего не выбрано - - - - OK - OK - - - - Cancel - Отмена - - - - + * - X: X: - Z: Z: - Y: Y: - + Select a shape for extrusion, first. Сначала выберите фигуру для экструзии. + + The document '%1' doesn't exist. + The document '%1' doesn't exist. + PartGui::DlgFilletEdges - + Fillet Edges Скруглить ребра - Fillet Parameter Параветр скругления - Radius: Радиус: - Fillet type: - Fillet type: + Тип ленты: - Constant Radius Постоянный радиус - Variable Radius Переменный радиус - - OK - OK - - - - Cancel - Отмена - - - Shape Форма - Selected shape: Выделенная фигура: - No selection Ничего не выбрано - + Edges to fillet Ребера для скругления - Start radius Начальный радиус - End radius Конечный радиус - - Edge <%1> - Ребро <%1> - - - Radius Радиус - No edge selected Нет выбранных ребер - No edge entity is checked to fillet. Please check one or more edge entities first. - No edge entity is checked to fillet. -Please check one or more edge entities first. + Нельзя сгладить края. +Пожалуйста, выберите обьект для сглаживания. - + All Все - None Ничего - + Edge%1 Грань%1 - No shape selected Профиль не выбран - No valid shape is selected. Please select a valid shape in the drop-down box first. Допустимый профиль не выбран. Пожалуйста сначала выберите допустимый профиль в выпадающем списке. @@ -1024,82 +870,51 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartBox - + Box definition Определение параллелепипеда - X: X: - Z: Z: - Y: Y: - Cancel Отмена - OK OK - Size: Размер: - Height: Высота: - Width: Ширина: - Length: Длина: - Position: Расположение: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Определяемые пользователем... - - - Direction: Направление: @@ -1107,77 +922,47 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartCylinder - + Cylinder definition Определение цилиндра - Parameter Параметр - Height: Высота: - Radius: Радиус: - Position: Расположение: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Определяемые пользователем... - - - Direction: Направление: - X: X: - Z: Z: - Y: Y: - OK OK - Cancel Отмена @@ -1185,40 +970,35 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportIges - + IGES input file Входной файл IGES - ... ... - Cancel Отмена - OK OK - File Name Имя файла - - + * PartGui::DlgPartImportIgesImp - + IGES (*.igs *.iges);;All Files (*.*) IGES (*.igs *.iges);;Все файлы (*.*) @@ -1226,40 +1006,35 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportStep - + ... ... - Cancel Отмена - OK OK - Step input file Шаг входного файла - File Name Имя файла - - + * PartGui::DlgPartImportStepImp - + STEP (*.stp *.step);;All Files (*.*) STEP (*.stp *.step);;Все файлы (*.*) @@ -1267,187 +1042,213 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPrimitives - + Geometric Primitives Геометрические примитивы - Primitive Примитив - + X min + X min + + + x max + x max + + + Y min + Y min + + + Y max + Y max + + + Z min + Z min + + + Z max + Z max + + + X2 min + X2 min + + + X2 max + X2 max + + + Z2 min + Z2 min + + + Z2 max + Z2 max + + + Angle - 0 for cyl + Angle - 0 for cyl + + + Angle0 + Угол0 + + + Angle1 + Угол1 + + + X Axis Value: + Значение на оси X: + + + Y Axis Value: + Значение на оси Y: + + + Z Axis Value: + Значение на оси Z: + + + Wedge + Wedge + + + Circle + Окружность + + + Vertex + Вершина + + Position Позиция - Z: Z: - X: X: - Direction: Направление: - Y: Y: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Определяемые пользователем... - - - Plane Плоскость - Box Куб - Cylinder Цилиндр - Cone Конус - Sphere Сфера - Ellipsoid Эллипсоид - Torus Тор - Parameter Параметр - Width: Ширина: - Length: Длина: - Height: Высота: - Angle: Угол: - Radius: Радиус: - Radius 1: Радиус 1: - Radius 2: Радиус 2: - U parametric: Параметрический U: - V parametric: Параметрический V: - &Create &Создать - Alt+C Alt + C - Cl&ose Зак&рыть - Alt+O Alt + O - + Create %1 Создать %1 - No active document Нет активного документа - + Pitch: Шаг: - Helix Спираль - 3D View 3D Вид @@ -1455,42 +1256,36 @@ Please select a valid shape in the drop-down box first. PartGui::DlgRevolution - + Revolve Вращаться - Y: Y: - X: X: - Angle: Угол: - Z: Z: - Axis: Ось: - Shape Форма - + Select a shape for revolution, first. Сначала выберите фигуру для революции. @@ -1498,92 +1293,72 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - + View accuracy / Performance Оценить точность / характеристики - View smoothing - View smoothing + Посмотреть сглаживания - Using high-quality normals Использование высококачественных нормалей - This will slow down render speed but will lead to nicer results Это будет замедлять скорость визуализации, но приведет к лучшему результату - Defines the appearance of surfaces Определить внешний вид поверхностей - Shape view Форма представления - Tessellation Мозаика - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - Do not define normal per vertex Не определяйте нормалей каждой вершины - Defines the deviation of tessellation to the actual surface Определяет отклонение тесселяции к самой поверхности - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> - - Maximum deviation of tessellated shapes - Максимальное отклонение мозаичной формы - - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - Maximum deviation depending on the model bounding box Максимальное отклонение в зависимости от ограничительной рамки модели - % % - + Deviation - Deviation + Отклонение - Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. @@ -1591,229 +1366,506 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettingsGeneral - + General Главный - Export Экспорт - Millimeter Миллиметр - Meter Метр - Inch Дюйм - Units for export of STEP/IGES Единиц для экспорта STEP/IGES + + PartGui::LoftWidget + + + Too few elements + Слишком мало элементов + + + At least two vertices or wires are required. + At least two vertices or wires are required. + + PartGui::Mirroring - + Mirroring Зеркальное отображение - Shapes Формы - Mirror plane: Зеркальная плоскость: - XY plane Плоскость XY - XZ plane Плоскость XZ - YZ plane Плоскость YZ - + Base point: + Базовая точка: + + + x + x + + + y + у + + + z + z + + + Select a shape for mirroring, first. Сначала выберите фигуру для зеркального отображения. - No such document '%1'. Нет такого документа'%1'. - PartGui::Workbench + PartGui::ShapeBuilderWidget - - &Part - Деталь + + Wrong selection + Неправильный выбор - - &Simple - Простой + Select two vertices + Выберите две вершины - - &Parametric - Параметрический + Select three or more edges + Выберите три или более ребра - - Solids - Массивы + Select two or more faces + Выберите две или более грани - - Part tools - Часть средств + Select only one part object + Select only one part object - - Boolean - Булевый + Select two vertices to create an edge + Выберите две вершины для создания ребра + + + Select a closed set of edges + Выберите ребра, образующие замкнутый контур + + + Select adjacent faces + Выберите смежные грани + + + All shape types can be selected + All shape types can be selected + + + + PartGui::TaskDialogEditDynamic + + + Hint + Hint + + + Select Control. + Select Control. + + + Control + Control + + + Dynamic + Dynamic + + + Align + Align + + + Value + Значение + + + Special + Special + + + Command + Команда + + + Stretch + Stretch + + + Move + Перемещение + + + Rotate + Повернуть + + + Offset + Смещение + + + Orient + Orient + + + Match + Match + + + Surround + Surround + + + dummy + dummy + + + X Axis + X Axis + + + Y Axis + Y Axis + + + Z Axis + Z Axis + + + Increment + Increment + + + .125 + .125 + + + .500 + .500 + + + 1.000 + 1.000 + + + 5.000 + 5.000 + + + 10.000 + 10.000 + + + Drag arrows to stretch box by increment + Drag arrows to stretch box by increment + + + Drag arrows to move box by increment + Drag arrows to move box by increment + + + Not implemented yet + Not implemented yet + + + Drag arrows to offset checked axes by increment + Drag arrows to offset checked axes by increment + + + Select dragger for stretch by align + Select dragger for stretch by align + + + Select dragger for move by align + Select dragger for move by align + + + Select dragger for stretch by value + Select dragger for stretch by value + + + Select dragger for move by value + Select dragger for move by value + + + 1.0 + 1.0 + + + Enter Value + Enter Value + + + Select box to match + Select box to match + + + Select a point + Select a point + + + 0.0 + 0.0 + + + Select dragger to align + Select dragger to align + + + Select dragger to modify + Select dragger to modify + + + + PartGui::TaskFaceColors + + + Set color per face + Установить цвет для грани + + + Click on the faces in the 3d view to select them. + Click on the faces in the 3d view to select them. + + + Faces: + Грани: + + + Set to default + Установить по умолчанию + + + + PartGui::TaskLoft + + + Loft + Лофт + + + Vertex/Wire + Вершина/проволока + + + Move right + Перейти вправо + + + <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> + <b>Перемещение выбранного элемента на один уровень вниз.</b> <p> Это повлечет за собой изменение уровня родительского элемента. </p> + + + Move left + Перейти влево + + + <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> + <b>Перемещение выбранного элемента на один уровень вниз.</b> <p> Это повлечет за собой изменение уровня родительского элемента. </p> + + + Move up + Переместить вверх + + + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + + + Move down + Переместить вниз + + + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + + + Create solid + Создать твердое тело + + + Ruled surface + Поверхность по закону + + + + PartGui::TaskShapeBuilder + + + Create shape + Создать форму + + + Edge from vertices + Ребро по вершинам + + + Face from edges + Грань из ребер + + + Planar + Плоский + + + Shell from faces + Оболочка из граней + + + Solid from shell + Твердое тело из оболочки + + + Create + Создать + + + All faces + Все грани QObject - + Wrong selection Неправильный выбор - Select two shapes please. Выберите две формы пожалуйста. - All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) Все CAD-файлы (*.stp *.step *.igs *.iges *.brp *.brep) - STEP (*.stp *.step) STEP (*.stp *.step) - IGES (*.igs *.iges) IGES (*.igs *.iges) - BREP (*.brp *.brep) BREP (*.brp *.brep) - All Files (*.*) Все файлы (*.*) - + Sewing Tolerance - Sewing Tolerance + Допуск на сшивку - Enter tolerance for sewing shape: - Enter tolerance for sewing shape: + Введите допустимость для шитья формы: - + Edit mirror plane - Edit mirror plane + Редактировать плоскость зеркала - Transform Преобразовать - + Part design - Part design + Дизайн детали - + Select two shapes or more, please. - Select two shapes or more, please. + Пожалуйста выберите несколько форм. - You have to select either two edges or two wires. - You have to select either two edges or two wires. + Вы должны выбрать два ребра или две линии. - + Edit fillet edges - Edit fillet edges + Изменение краев ленты + + + + Set colors... + Установите цвета ... Workbench - + &Part Деталь - &Simple Простой - &Parametric Параметрический - Part tools Часть средств - - Import - Импортировать - - - - Boolean Operators - Boolean Operators - - - Solids Массивы - Boolean Булевый diff --git a/src/Mod/Part/Gui/Resources/translations/Part_se.qm b/src/Mod/Part/Gui/Resources/translations/Part_se.qm index c8d2e8ad0..058025860 100644 Binary files a/src/Mod/Part/Gui/Resources/translations/Part_se.qm and b/src/Mod/Part/Gui/Resources/translations/Part_se.qm differ diff --git a/src/Mod/Part/Gui/Resources/translations/Part_se.ts b/src/Mod/Part/Gui/Resources/translations/Part_se.ts index 18cda0094..7387fb468 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_se.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_se.ts @@ -4,117 +4,95 @@ BlockDefinition - + Block definition Block definition - First limit Första begränsningen - Type: Typ: - mm mm - Length: Längd: - Dimension Dimension - Up to next Upp till nästa - Up to last Upp till sista - Up to plane Upp till plan - Up to face Upp till yta - Limit: Begränsning: - No selection Inget val - Profile Profil - Selection: markering: - Reverse Omvänd - Both sides Båda sidor - Second limit Andra begränsningen - Direction Riktning - Perpendicular to sketch Vinkelrätt mot skiss - Reference Referens - Apply Verkställ - Cancel Avbryt - OK OK @@ -122,17 +100,15 @@ CmdPartBoolean - + Part Detalj - Boolean... Boolesk... - Run a boolean operation with two shapes selected Kör en boolesk operation med två valda former @@ -140,112 +116,108 @@ CmdPartBox - + Part Detalj - - Create box... - Skapa låda... - - - - Create a Box feature - Skapa en kub - - - Box Låda + + Create a box solid + Skapa en lådsolid + CmdPartBox2 - + Part Detalj - Box fix 1 Kub fix 1 - - Create a box feature without dialog - Skapa en kub utan dialog + Create a box solid without dialog + Skapa en lådsolid utan dialogruta CmdPartBox3 - Part Detalj - Box fix 2 Kub fix 2 - - Create a box feature without dialog - Skapa en kub utan dialog + Create a box solid without dialog + Skapa en lådsolid utan dialogruta + + + + CmdPartBuilder + + Part + Detalj + + + Shape builder... + form byggare ... + + + Advanced utility to create shapes + Avancerade verktyg för att skapa former CmdPartCommon - Part Detalj - Intersection Skärning - - Intersection of two shapes - Skärning av två former + Make an intersection of two shapes + Gör en skärning mellan två former CmdPartCone - + Part Detalj - Cone - Kpn + Kon - - Create a cone feature - Skapa en kon + Create a cone solid + Skapa en kon solid CmdPartCrossSections - + Part Detalj - Cross-sections... Tvärsnitt... - Cross-sections Tvärsnitt @@ -253,58 +225,61 @@ CmdPartCut - Part Detalj - Cut Klipp - - Create a Cut feature - Skapa ett klipp + Make a cut of two shapes + Gör ett klipp med två former CmdPartCylinder - + Part Detalj - - Create Cylinder... - Skapa Cylinder... - - - Create a Cylinder Skapa en Cylinder - Cylinder Cylinder - CmdPartExtrude + CmdPartExport + + + Part + Detalj + + + Export CAD... + Exportera CAD ... + + + Exports to a CAD file + Exporterar till en CAD-fil + + + + CmdPartExtrude - Part Detalj - Extrude... Extrudera... - Extrude a selected sketch Extrudera en vald skiss @@ -312,35 +287,14 @@ CmdPartFillet - Part Detalj - Fillet... Fasning... - - Fillet the selected edges of a shape - Fasa av de valda kanterna på en form - - - - CmdPartFilletEdges - - - Part - Detalj - - - - Fillet... - Fasning... - - - Fillet the selected edges of a shape Fasa av de valda kanterna på en form @@ -348,40 +302,29 @@ CmdPartFuse - Part Detalj - Union Förening - - Make union of two shapes - Förena två former - - - - Make union of several shapes - Gör förening av flera former + Make a union of several shapes + Gör en förening av flera former CmdPartImport - Part Detalj - Imports a CAD file Importerar en CAD-fil - Import CAD... Importera CAD... @@ -389,35 +332,44 @@ CmdPartImportCurveNet - Part Detalj - Import a curve network Importera ett kurvnät - Import curve network... Importera kurvnät... - CmdPartMakeSolid + CmdPartLoft + + Part + Detalj + + + Loft... + Loft ... + + + Advanced utility to lofts + Avancerade verktyg för loft + + + + CmdPartMakeSolid - Part Detalj - Convert to solid Konvertera till solid - Create solid from a shell or compound Skapa en solid från ett skal eller en sammansättning @@ -425,17 +377,14 @@ CmdPartMirror - Part Detalj - Mirroring... Spegling... - Mirroring a selected shape Spegling av en markerad form @@ -443,17 +392,14 @@ CmdPartPickCurveNet - Part Detalj - Pick curve network Välj kurvnät - Pick a curve network Välj ett kurvnät @@ -461,17 +407,14 @@ CmdPartPrimitives - Part Detalj - Create primitives... Skapa primitiver... - Creation of parametrized geometric primitives Skapa parametriserade geometriska primitiver @@ -479,17 +422,14 @@ CmdPartReverseShape - Part Detalj - Reverse shapes Omvända former - Reverse orientation of shapes Omvänd orientering av former @@ -497,17 +437,14 @@ CmdPartRevolve - Part Detalj - Revolve... Rotera... - Revolve a selected shape Rotera en vald form @@ -515,71 +452,75 @@ CmdPartRuledSurface - Part Detalj - Create ruled surface - Create ruled surface + Skapa styrd yta - Create a ruled surface from two curves - Create a ruled surface from two curves + Skapa en styrd yta från två kurvor CmdPartSection - + Make a section of two shapes + Gör ett tvärsnitt av två former + + Part Detalj - Section Sektionering - - - Make section of two shapes - Sektionera två former - CmdPartShapeFromMesh - + Part Detalj - Create shape from mesh... Skapa form från nät ... - Create shape from selected mesh object Skapa form från valt nätobjekt - CmdPartSimpleCylinder + CmdPartSimpleCopy + + Part + Detalj + + + Create simple copy + Skapa en enkel kopia + + + Create a simple non-parametric copy + Skapa en enkel icke-parametrisk kopia + + + + CmdPartSimpleCylinder - Part Detalj - Create Cylinder... Skapa Cylinder... - Create a Cylinder Skapa en Cylinder @@ -587,104 +528,103 @@ CmdPartSphere - + + Create a sphere solid + Skapa en sfär solid + + Part Detalj - Sphere Sfär - - - Create a sphere feature - Skapa en sfär - CmdPartTorus - + Create a torus solid + Skapa en torus solid + + Part Detalj - Torus Torus + + + DlgExtrusion - - Create a torus feature - Skapa en torus + Select a shape for extrusion, first. + Välj en form för extrudering först. + + + The document '%1' doesn't exist. + Dokumentet "%1" finns inte. - DlgPartImportIgesImp + DlgRevolution - - IGES (*.igs *.iges);;All Files (*.*) - IGES (*.igs *.iges);;Alla filer (*.*) + Select a shape for revolution, first. + Välj en form för rotering först. - DlgPartImportStepImp + DlgSettings3DViewPart - - STEP (*.stp *.step);;All Files (*.*) - STEP (*.stp *.step);;Alla filer (*.*) + Deviation + Avvikelse + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Att ställa in en för liten avvikelse orsakar tesselleringen att ta längre tid och därmed fryser eller saktar ner det grafiska gränssnittet. PartGui::CrossSections - + Cross sections Tvärsnitt - Guiding plane Vägledande plan - XY XY - XZ XZ - YZ YZ - Position: Position: - Sections Sektionering - On both sides På båda sidor - Count Antal - Distance: Avstånd: @@ -692,127 +632,90 @@ PartGui::DlgBooleanOperation - + Boolean Operation Boolesk operation - - Shape - Form - - - - No selection - Inget val - - - Second shape Andra formen - First shape Första formen - Boolean operation Boolesk operation - Section Sektionering - Difference Skillnad - Union Förening - Intersection Skärning - - OK - OK - - - - Cancel - Avbryt - - - + Cannot perform a boolean operation with the same shape Kan inte utföra en boolesk operation med samma form - + Solids Solider - Shells Skal - Compounds Sammansättningar - Faces Ytor - Swap selection Växla urval - + Select a shape on the left side, first Välj en form på vänster sida först - Select a shape on the right side, first Välj en form till höger först - No active document available - Inga tillgängliga aktiva dokumentet + Inget tillgängligt aktivt dokument - One of the selected objects doesn't exist anymore Ett av de markerade objekten finns inte längre - Performing union on non-solids is not possible Att utföra förening på icke-solider är inte möjligt - Performing intersection on non-solids is not possible Att utföra skärning på icke-solider är inte möjligt - Performing difference on non-solids is not possible Att utföra skillnad på icke-solider är inte möjligt @@ -820,202 +723,145 @@ PartGui::DlgExtrusion - + Extrude Extrudera - Direction Riktning - Along normal Längs normal - - x - x - - - - y - Y - - - Length: Längd: - + 3D view + 3D vy + + + Note:This option works for planes only + OBS: Detta alternativ fungerar endast för plan + + Shape Form - - Sketch: - Skiss: - - - - No selection - Inget val - - - - OK - OK - - - - Cancel - Avbryt - - - - X: X: - Z: Z: - Y: Y: - + Select a shape for extrusion, first. Välj en form för extrudering först. + + The document '%1' doesn't exist. + Dokumentet "%1" finns inte. + PartGui::DlgFilletEdges - + Fillet Edges - Fasa kanter + Runda av kanter - Fillet Parameter - Fasningsparameter + Avrundningsparameter - Radius: Radie: - Fillet type: - Fasningstyp: + Avrundningstyp: - Constant Radius - Knstant radie + Konstant radie - Variable Radius Variabel radie - - OK - OK - - - - Cancel - Avbryt - - - Shape Form - Selected shape: Vald form: - No selection Inget val - + Edges to fillet - Kanter att fasa + Kanter att avrunda - Start radius Start radie - End radius Slut radie - - Edge <%1> - Kant <%1> - - - Radius Radie - No edge selected Ingen kant vald - No edge entity is checked to fillet. Please check one or more edge entities first. - Ingen kant är vald för fasning. + Ingen kant är vald för avrundning. Välj en eller fler kanter först. - + All Alla - None inget - + Edge%1 - Edge%1 + Kant%1 - No shape selected Ingen form har valts - No valid shape is selected. Please select a valid shape in the drop-down box first. Ingen giltig form är markerad. Välj en giltig form i listrutan först. @@ -1024,82 +870,51 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartBox - + Box definition Låddefinition - X: X: - Z: Z: - Y: Y: - Cancel Avbryt - OK OK - Size: Storlek: - Height: Höjd: - Width: Bredd: - Length: Längd: - Position: Position: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Användardefinierad... - - - Direction: Riktning: @@ -1107,77 +922,47 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartCylinder - + Cylinder definition Cylinder definition - Parameter Parameter - Height: Höjd: - Radius: Radie: - Position: Position: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Användardefinierad... - - - Direction: Riktning: - X: X: - Z: Z: - Y: Y: - OK OK - Cancel Avbryt @@ -1185,32 +970,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportIges - + IGES input file IGES-Inmatningsfil - ... ... - Cancel Avbryt - OK OK - File Name Filnamn - @@ -1218,7 +998,7 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportIgesImp - + IGES (*.igs *.iges);;All Files (*.*) IGES (*.igs *.iges);;Alla filer (*.*) @@ -1226,32 +1006,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportStep - + ... ... - Cancel Avbryt - OK OK - Step input file Step inmatningsfil - File Name Filnamn - @@ -1259,7 +1034,7 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportStepImp - + STEP (*.stp *.step);;All Files (*.*) STEP (*.stp *.step);;Alla filer (*.*) @@ -1267,187 +1042,213 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPrimitives - + Geometric Primitives Geometriska primitiver - Primitive Primitiv - + X min + X min + + + x max + x max + + + Y min + Y min + + + Y max + Y max + + + Z min + Z min + + + Z max + Z max + + + X2 min + X2 min + + + X2 max + X2 max + + + Z2 min + Z2 min + + + Z2 max + Z2 max + + + Angle - 0 for cyl + Vinkel - 0 för cyl + + + Angle0 + Vinkel0 + + + Angle1 + Vinkel1 + + + X Axis Value: + X-Axel Värde: + + + Y Axis Value: + Y-Axel Värde: + + + Z Axis Value: + Z-Axel Värde: + + + Wedge + Kil + + + Circle + Cirkel + + + Vertex + Hörn + + Position Position - Z: Z: - X: X: - Direction: Riktning: - Y: Y: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - Användardefinierad... - - - Plane Plan - Box Låda - Cylinder Cylinder - Cone - Kpn + Kon - Sphere Sfär - Ellipsoid Ellipsoid - Torus Torus - Parameter Parameter - Width: Bredd: - Length: Längd: - Height: Höjd: - Angle: Vinkel: - Radius: Radie: - Radius 1: Radie 1: - Radius 2: Radie 2: - U parametric: U parametrisk: - V parametric: V parametrisk: - &Create &Skapa - Alt+C Alt+S - Cl&ose &Stäng - Alt+O Alt+S - + Create %1 Skapa %1 - No active document Inget aktivt dokument - + Pitch: Lutning: - Helix Helix - 3D View 3D-vy @@ -1455,42 +1256,36 @@ Please select a valid shape in the drop-down box first. PartGui::DlgRevolution - + Revolve Rotera - Y: Y: - X: X: - Angle: Vinkel: - Z: Z: - Axis: Axel: - Shape Form - + Select a shape for revolution, first. Välj en form för rotering först. @@ -1498,322 +1293,579 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - + View accuracy / Performance Vynoggrannhet/Prestanda - View smoothing - vy utjämning + Visa utjämning - Using high-quality normals Använda högkvalitetsnormaler - This will slow down render speed but will lead to nicer results Detta kommer att sakta ned hastigheten, men kommer att leda till bättre resultat - Defines the appearance of surfaces Definierar ytornas utseende - Shape view Formvy - Tessellation Tessellering - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">plattskuggning/Phong skuggning</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Med plattskuggning så är ytnormalerna inte definierade för hörn vilket leder till ett orealistiskt utseende för kurvade ytor emedan om Phong skuggning ger ett jämnare utseende. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Om detta laternativ inte är valt så används Phong skuggning, om det är valt så används plattskuggning.</p></body></html> - Do not define normal per vertex Definiera inte normal för hörn - Defines the deviation of tessellation to the actual surface - Definierar mosaikens avvikelse till det egentliga ytan + Definierar tesseleringens avvikelse till det egentliga ytan - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Mosaik</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Definierar den maximala avvikelsen mellan mosaiknätet och ytan. Ju mindre värde, desto långsammare beräkningshastighet men bättre utseende.</span></p></body></html> - - Maximum deviation of tessellated shapes - Maximal avvikelse av mosaikformer - - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Tips</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definition av normaler för hörn kallas även<span style=" font-style:italic;">Phong skuggning</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">medan definition av normaler för yta kallas </span>Plattskuggning<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Högkvalitetsnormaler</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Detta kommer att bromsa beräkningshastigheten men kommer att ge ett snyggare resultat.</p></body></html> - Maximum deviation depending on the model bounding box Maximal avvikelse beroende på modellens markeringsram - % % - + Deviation - Deviation + Avvikelse - Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. - Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Att ställa in en för liten avvikelse orsakar tesselleringen att ta längre tid och därmed fryser eller saktar ner det grafiska gränssnittet. PartGui::DlgSettingsGeneral - + General Allmänt - Export Exportera - Millimeter Millimeter - Meter Meter - Inch Tum - Units for export of STEP/IGES Enheter för export av STEP / IGES + + PartGui::LoftWidget + + + Too few elements + För få element + + + At least two vertices or wires are required. + Minst två hörn eller trådar krävs. + + PartGui::Mirroring - + Mirroring Spegling - Shapes Former - Mirror plane: Speglingsplan: - XY plane XY plan - XZ plane XZ plan - YZ plane YZ plan - + Base point: + Baspunkt: + + + x + x + + + y + Y + + + z + z + + + Select a shape for mirroring, first. Välj en form för spegling först. - No such document '%1'. Inget sådant dokument '%1'. - PartGui::Workbench + PartGui::ShapeBuilderWidget - - &Part - &Del + + Wrong selection + Fel val - - &Simple - &Enkel + Select two vertices + Välj två hörn - - &Parametric - &Parametrisk + Select three or more edges + Välj tre eller flera kanter - - Solids - Solider + Select two or more faces + Markera två eller flera ytor - - Part tools - Detalj verktyg + Select only one part object + Välj bara ett del objekt - - Boolean - Boolesk + Select two vertices to create an edge + Välj två hörn för att skapa en kant + + + Select a closed set of edges + Välj en sluten uppsättning av kanter + + + Select adjacent faces + Välj intilliggande ytor + + + All shape types can be selected + Alla formtyper kan väljas + + + + PartGui::TaskDialogEditDynamic + + + Hint + Hint + + + Select Control. + Select Control. + + + Control + Control + + + Dynamic + Dynamic + + + Align + Align + + + Value + Värde + + + Special + Special + + + Command + Kommando + + + Stretch + Stretch + + + Move + Flytta + + + Rotate + Rotera + + + Offset + Offset + + + Orient + Orient + + + Match + Match + + + Surround + Surround + + + dummy + dummy + + + X Axis + X Axis + + + Y Axis + Y Axis + + + Z Axis + Z Axis + + + Increment + Increment + + + .125 + .125 + + + .500 + .500 + + + 1.000 + 1.000 + + + 5.000 + 5.000 + + + 10.000 + 10.000 + + + Drag arrows to stretch box by increment + Drag arrows to stretch box by increment + + + Drag arrows to move box by increment + Drag arrows to move box by increment + + + Not implemented yet + Not implemented yet + + + Drag arrows to offset checked axes by increment + Drag arrows to offset checked axes by increment + + + Select dragger for stretch by align + Select dragger for stretch by align + + + Select dragger for move by align + Select dragger for move by align + + + Select dragger for stretch by value + Select dragger for stretch by value + + + Select dragger for move by value + Select dragger for move by value + + + 1.0 + 1.0 + + + Enter Value + Enter Value + + + Select box to match + Select box to match + + + Select a point + Select a point + + + 0.0 + 0.0 + + + Select dragger to align + Select dragger to align + + + Select dragger to modify + Select dragger to modify + + + + PartGui::TaskFaceColors + + + Set color per face + Sätt färg per yta + + + Click on the faces in the 3d view to select them. + Klicka på ytor i 3d-vyn för att välja dem. + + + Faces: + Ytor: + + + Set to default + Ange som standard + + + + PartGui::TaskLoft + + + Loft + Loft + + + Vertex/Wire + Hörn/Tråd + + + Move right + Flytta åt höger + + + <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> + <b>Flytta det markerade objektet en nivå nedåt.</b> <p> Detta kommer också att ändra nivån för föräldraobjektet. </p> + + + Move left + Flytta åt vänster + + + <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> + <b>Flytta det markerade objektet en nivå upp.</b> <p> Detta kommer också att ändra nivån för föräldraobjektet. </p> + + + Move up + Flytta upp + + + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + <b>Flytta det markerade objektet uppåt.</b> <p> Objektet kommer att flyttas inom hierarkinivån. </p> + + + Move down + Flytta ned + + + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + <b>Flytta det markerade objektet nedåt.</b> <p> Objektet kommer att flyttas inom hierarkinivån. </p> + + + Create solid + Skapa solid + + + Ruled surface + Enkelkrökt yta + + + + PartGui::TaskShapeBuilder + + + Create shape + Skapa form + + + Edge from vertices + Kanter från hörn + + + Face from edges + Ytor från kanter + + + Planar + Planär + + + Shell from faces + Skal från ytor + + + Solid from shell + Solid från skal + + + Create + Skapa + + + All faces + Alla ytor QObject - + Wrong selection Fel val - Select two shapes please. Välj två former. - All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) Alla CAD filer (*.stp *.step *.igs *.iges *.brp *.brep) - STEP (*.stp *.step) STEP (*.STP *.step) - IGES (*.igs *.iges) IGES (*.IGS *.IGES) - BREP (*.brp *.brep) BREP (*.BRP *.brep) - All Files (*.*) Alla filer (*.*) - + Sewing Tolerance Sömntolerans - Enter tolerance for sewing shape: Ange tolerans för för att sömma ihop formen: - + Edit mirror plane Redigera speglingsplan - Transform Omvandla - + Part design Del design - + Select two shapes or more, please. - Select two shapes or more, please. + Välj två figurer eller mer, tack. - You have to select either two edges or two wires. - You have to select either two edges or two wires. + Du måste antingen välja två kanter eller två trådar. - + Edit fillet edges - Edit fillet edges + Redigera avrundade kanter + + + + Set colors... + Ställ in färgerna ... Workbench - + &Part &Del - &Simple &Enkel - &Parametric &Parametrisk - Part tools - Detalj verktyg + Del verktyg - - Import - Importera - - - - Boolean Operators - Booleska operationer - - - Solids Solider - Boolean Boolesk diff --git a/src/Mod/Part/Gui/Resources/translations/Part_uk.qm b/src/Mod/Part/Gui/Resources/translations/Part_uk.qm index 04750f684..4a0302898 100644 Binary files a/src/Mod/Part/Gui/Resources/translations/Part_uk.qm and b/src/Mod/Part/Gui/Resources/translations/Part_uk.qm differ diff --git a/src/Mod/Part/Gui/Resources/translations/Part_uk.ts b/src/Mod/Part/Gui/Resources/translations/Part_uk.ts index 75cf3346c..0fdb44d31 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_uk.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_uk.ts @@ -4,117 +4,95 @@ BlockDefinition - + Block definition Визначення блоку - First limit Перше обмеження - Type: Тип: - mm мм - Length: Довжина: - Dimension Розмір - Up to next До наступного - Up to last До останнього - Up to plane До площини - Up to face До лиця - Limit: Обмеження: - No selection Нічого не вибрано - Profile Профіль - Selection: Вибір: - Reverse Навпаки - Both sides Обидві сторони - Second limit Друге обмеження - Direction Напрямок - Perpendicular to sketch - Perpendicular to sketch + Перпендикулярно до ескізу - Reference Посилання - Apply Застосувати - Cancel Скасувати - OK Гаразд @@ -122,17 +100,15 @@ CmdPartBoolean - + Part Частина - Boolean... Логічне... - Run a boolean operation with two shapes selected Виконати логічну операцію з двома обраними формами @@ -140,171 +116,170 @@ CmdPartBox - + Part Частина - - Create box... - Створити коробку ... - - - - Create a Box feature - Функція створення коробки - - - Box Коробка + + Create a box solid + Create a box solid + CmdPartBox2 - + Part Частина - Box fix 1 Box fix 1 - - Create a box feature without dialog - Create a box feature without dialog + Create a box solid without dialog + Create a box solid without dialog CmdPartBox3 - Part Частина - Box fix 2 Box fix 2 - - Create a box feature without dialog - Create a box feature without dialog + Create a box solid without dialog + Create a box solid without dialog + + + + CmdPartBuilder + + Part + Частина + + + Shape builder... + Shape builder... + + + Advanced utility to create shapes + Advanced utility to create shapes CmdPartCommon - Part Частина - Intersection Перетин - - Intersection of two shapes - Перетин двох форм + Make an intersection of two shapes + Make an intersection of two shapes CmdPartCone - + Part Частина - Cone Конус - - Create a cone feature - Create a cone feature + Create a cone solid + Create a cone solid CmdPartCrossSections - + Part Частина - Cross-sections... - Cross-sections... + Поперечні перерізи... - Cross-sections - Cross-sections + Поперечні перерізи CmdPartCut - Part Частина - Cut Вирізати - - Create a Cut feature - Функція вирізання + Make a cut of two shapes + Make a cut of two shapes CmdPartCylinder - + Part Частина - - Create Cylinder... - Створити циліндр ... - - - Create a Cylinder Створення циліндру - Cylinder Циліндр - CmdPartExtrude + CmdPartExport + + + Part + Частина + + + Export CAD... + Export CAD... + + + Exports to a CAD file + Exports to a CAD file + + + + CmdPartExtrude - Part Частина - Extrude... Видавлювання... - Extrude a selected sketch Видавлювання вибраного ескізу @@ -312,35 +287,14 @@ CmdPartFillet - Part Частина - Fillet... Округлення... - - Fillet the selected edges of a shape - Округлення вибраного краю форми - - - - CmdPartFilletEdges - - - Part - Частина - - - - Fillet... - Округлення... - - - Fillet the selected edges of a shape Округлення вибраного краю форми @@ -348,40 +302,29 @@ CmdPartFuse - Part Частина - Union Об'єднання - - Make union of two shapes - Зробити об'єднання двох форм - - - - Make union of several shapes - Make union of several shapes + Make a union of several shapes + Make a union of several shapes CmdPartImport - Part Частина - Imports a CAD file Імпорт файлу CAD - Import CAD... Імпорт CAD ... @@ -389,71 +332,74 @@ CmdPartImportCurveNet - Part Частина - Import a curve network Import a curve network - Import curve network... Import curve network... - CmdPartMakeSolid + CmdPartLoft - Part Частина - - Convert to solid - Convert to solid + Loft... + Loft... + + + Advanced utility to lofts + Advanced utility to lofts + + + + CmdPartMakeSolid + + Part + Частина + + + Convert to solid + Перетворити в суцільну - Create solid from a shell or compound - Create solid from a shell or compound + Створити суцільну форму із оболонки чи складових CmdPartMirror - Part Частина - Mirroring... - Mirroring... + Віддзеркалення... - Mirroring a selected shape - Mirroring a selected shape + Віддзеркалення обраної форми CmdPartPickCurveNet - Part Частина - Pick curve network Pick curve network - Pick a curve network Pick a curve network @@ -461,17 +407,14 @@ CmdPartPrimitives - Part Частина - Create primitives... Створення примітивів ... - Creation of parametrized geometric primitives Створення параметризованих геометричних примітивів @@ -479,53 +422,44 @@ CmdPartReverseShape - Part Частина - Reverse shapes - Reverse shapes + Обернути форми - Reverse orientation of shapes - Reverse orientation of shapes + Зворотня орієнтація форм CmdPartRevolve - Part Частина - Revolve... - Revolve... + Обертати... - Revolve a selected shape - Revolve a selected shape + Обертати обрану форму CmdPartRuledSurface - Part Частина - Create ruled surface Create ruled surface - Create a ruled surface from two curves Create a ruled surface from two curves @@ -533,53 +467,60 @@ CmdPartSection - + Make a section of two shapes + Make a section of two shapes + + Part Частина - Section - Section - - - - Make section of two shapes - Make section of two shapes + Секція CmdPartShapeFromMesh - + Part Частина - Create shape from mesh... - Create shape from mesh... + Створити форму з сітки... - Create shape from selected mesh object - Create shape from selected mesh object + Створити форми з обраної сітки (мешу) + + + + CmdPartSimpleCopy + + Part + Частина + + + Create simple copy + Create simple copy + + + Create a simple non-parametric copy + Create a simple non-parametric copy CmdPartSimpleCylinder - Part Частина - Create Cylinder... Створити циліндр ... - Create a Cylinder Створення циліндру @@ -587,232 +528,194 @@ CmdPartSphere - + + Create a sphere solid + Create a sphere solid + + Part Частина - Sphere Сфера - - - Create a sphere feature - Create a sphere feature - CmdPartTorus - + Create a torus solid + Create a torus solid + + Part Частина - Torus Тор + + + DlgExtrusion - - Create a torus feature - Create a torus feature + Select a shape for extrusion, first. + Select a shape for extrusion, first. + + + The document '%1' doesn't exist. + The document '%1' doesn't exist. - DlgPartImportIgesImp + DlgRevolution - - IGES (*.igs *.iges);;All Files (*.*) - IGES (*.igs *.iges);;All Files (*.*) + Select a shape for revolution, first. + Select a shape for revolution, first. - DlgPartImportStepImp + DlgSettings3DViewPart - - STEP (*.stp *.step);;All Files (*.*) - STEP (*.stp *.step);;All Files (*.*) + Deviation + Відхилення + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. PartGui::CrossSections - + Cross sections - Cross sections + Поперечні перерізи - Guiding plane - Guiding plane + Керівна площина - XY XY - XZ XZ - YZ YZ - Position: - Position: + Позиція: - Sections - Sections + Секції - On both sides - On both sides + З обох сторін - Count - Count + Кількість - Distance: - Distance: + Відстань: PartGui::DlgBooleanOperation - + Boolean Operation - Boolean Operation + Логічна операція - - Shape - Shape - - - - No selection - Нічого не вибрано - - - Second shape - Second shape + Друга форма - First shape - First shape + Перша форма - Boolean operation - Boolean operation + Логічна операція - Section - Section + Секція - Difference - Difference + Різниця - Union Об'єднання - Intersection Перетин - - OK - Гаразд - - - - Cancel - Скасувати - - - + Cannot perform a boolean operation with the same shape - Cannot perform a boolean operation with the same shape + Неможливо виконати логічну операцію з тією ж формою - + Solids - Solids + Суцільні - Shells - Shells + Оболонки - Compounds - Compounds + Складові - Faces Faces - Swap selection Swap selection - + Select a shape on the left side, first Select a shape on the left side, first - Select a shape on the right side, first Select a shape on the right side, first - No active document available No active document available - One of the selected objects doesn't exist anymore One of the selected objects doesn't exist anymore - Performing union on non-solids is not possible Performing union on non-solids is not possible - Performing intersection on non-solids is not possible Performing intersection on non-solids is not possible - Performing difference on non-solids is not possible Performing difference on non-solids is not possible @@ -820,287 +723,199 @@ PartGui::DlgExtrusion - + Extrude - Extrude + Видавлювання - Direction Напрямок - Along normal - Along normal + Вздовж нормалі - - x - x - - - - y - y - - - Length: Довжина: - + 3D view + 3D view + + + Note:This option works for planes only + Note:This option works for planes only + + Shape - Shape + Форма - - Sketch: - Sketch: - - - - No selection - Нічого не вибрано - - - - OK - Гаразд - - - - Cancel - Скасувати - - - - + Про програму - X: X: - Z: Z: - Y: Y: - + Select a shape for extrusion, first. Select a shape for extrusion, first. + + The document '%1' doesn't exist. + The document '%1' doesn't exist. + PartGui::DlgFilletEdges - + Fillet Edges - Fillet Edges + Закруглити краї - Fillet Parameter - Fillet Parameter + Параметри закруглення - Radius: - Radius: + Радіус: - Fillet type: - Fillet type: + Тип закруглення: - Constant Radius - Constant Radius + Постійний радіус - Variable Radius - Variable Radius + Змінний радіус - - OK - Гаразд - - - - Cancel - Скасувати - - - Shape - Shape + Форма - Selected shape: - Selected shape: + Обрана форма: - No selection Нічого не вибрано - + Edges to fillet - Edges to fillet + Краї для закруглення - Start radius - Start radius + Початковий радіус - End radius - End radius + Кінцевий радіус - - Edge <%1> - Edge <%1> - - - Radius - Radius + Радіус - No edge selected - No edge selected + Край не обрано - No edge entity is checked to fillet. Please check one or more edge entities first. - No edge entity is checked to fillet. -Please check one or more edge entities first. + Не обрано край для згладжування +Будь ласка, спочатку оберіть один, або більше країв. - + All - All + Все - None Немає - + Edge%1 Край%1 - No shape selected Немає обраної форми - No valid shape is selected. Please select a valid shape in the drop-down box first. - No valid shape is selected. -Please select a valid shape in the drop-down box first. + Не обрано вірної форми +Будь ласка, оберіть вірну форму у виринаючому списку. PartGui::DlgPartBox - + Box definition Box definition - X: X: - Z: Z: - Y: Y: - Cancel Скасувати - OK Гаразд - Size: - Size: + Розмір: - Height: - Height: + Висота: - Width: - Width: + Ширина: - Length: Довжина: - Position: - Position: + Позиція: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - User defined... - - - Direction: Напрям: @@ -1108,77 +923,47 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartCylinder - + Cylinder definition Визначення циліндра - Parameter Параметр - Height: - Height: + Висота: - Radius: - Radius: + Радіус: - Position: - Position: + Позиція: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - User defined... - - - Direction: Напрям: - X: X: - Z: Z: - Y: Y: - OK Гаразд - Cancel Скасувати @@ -1186,269 +971,285 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportIges - + IGES input file Вхідний файл IGES - ... ... - Cancel Скасувати - OK Гаразд - File Name Ім'я файлу - - + Про програму PartGui::DlgPartImportIgesImp - + IGES (*.igs *.iges);;All Files (*.*) - IGES (*.igs *.iges);;All Files (*.*) + IGES (*.igs *.iges);;Всі файли (*.*) PartGui::DlgPartImportStep - + ... ... - Cancel Скасувати - OK Гаразд - Step input file Крок вхідного файлу - File Name Ім'я файлу - - + Про програму PartGui::DlgPartImportStepImp - + STEP (*.stp *.step);;All Files (*.*) - STEP (*.stp *.step);;All Files (*.*) + STEP (*.stp *.step);;Всі файли (*.*) PartGui::DlgPrimitives - + Geometric Primitives Геометричні примітиви - Primitive Примітив - + X min + X min + + + x max + x max + + + Y min + Y min + + + Y max + Y max + + + Z min + Z min + + + Z max + Z max + + + X2 min + X2 min + + + X2 max + X2 max + + + Z2 min + Z2 min + + + Z2 max + Z2 max + + + Angle - 0 for cyl + Angle - 0 for cyl + + + Angle0 + Angle0 + + + Angle1 + Angle1 + + + X Axis Value: + X Axis Value: + + + Y Axis Value: + Y Axis Value: + + + Z Axis Value: + Z Axis Value: + + + Wedge + Wedge + + + Circle + Коло + + + Vertex + Vertex + + Position Позиція - Z: Z: - X: X: - Direction: Напрям: - Y: Y: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - User defined... - - - Plane Площини - Box Коробка - Cylinder Циліндр - Cone Конус - Sphere Сфера - Ellipsoid Еліпсоїд - Torus Тор - Parameter Параметр - Width: - Width: + Ширина: - Length: Довжина: - Height: - Height: + Висота: - Angle: Кут: - Radius: - Radius: + Радіус: - Radius 1: Радіус 1: - Radius 2: Радіус 2: - U parametric: U параметричне: - V parametric: V параметричне: - &Create Створити - Alt+C Alt+C - Cl&ose Закрити - Alt+O Alt+O - + Create %1 Створити %1 - No active document Немає активного документу - + Pitch: Крок: - Helix Спіраль - 3D View 3D Вигляд @@ -1456,42 +1257,36 @@ Please select a valid shape in the drop-down box first. PartGui::DlgRevolution - + Revolve Обертатися - Y: Y: - X: X: - Angle: Кут: - Z: Z: - Axis: Осі: - Shape - Shape + Форма - + Select a shape for revolution, first. Select a shape for revolution, first. @@ -1499,92 +1294,72 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - + View accuracy / Performance Переглянути точність/характеристики - View smoothing View smoothing - Using high-quality normals Використання високоякісних нормалей - This will slow down render speed but will lead to nicer results Це буде сповільняти швидкість візуалізації, але приведе до кращих результатів - Defines the appearance of surfaces Визначає зовнішній вигляд поверхонь - Shape view Перегляд форми - Tessellation Мозаїка - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - Do not define normal per vertex Не визначайте нормалей для кожної вершини - Defines the deviation of tessellation to the actual surface Визначає відхилення тесселяції до активної поверхні - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> - - Maximum deviation of tessellated shapes - Максимальне відхилення мозаїчні форми - - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - Maximum deviation depending on the model bounding box Maximum deviation depending on the model bounding box - % % - + Deviation - Deviation + Відхилення - Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. @@ -1592,229 +1367,506 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettingsGeneral - + General Загальне - Export Експорт - Millimeter Міліметри - Meter Метри - Inch Дюйми - Units for export of STEP/IGES Одиниці для експорту STEP/IGES + + PartGui::LoftWidget + + + Too few elements + Too few elements + + + At least two vertices or wires are required. + At least two vertices or wires are required. + + PartGui::Mirroring - + Mirroring Віддзеркалення - Shapes Форми - Mirror plane: Дзеркальна площина: - XY plane Площина XY - XZ plane Площина XZ - YZ plane Площина YZ - + Base point: + Base point: + + + x + x + + + y + y + + + z + z + + + Select a shape for mirroring, first. Спочатку виберіть форму для дзеркального відображення. - No such document '%1'. Документ '%1' не знайдено. - PartGui::Workbench + PartGui::ShapeBuilderWidget - - &Part - Частина + + Wrong selection + Невірний вибір - - &Simple - &Simple + Select two vertices + Select two vertices - - &Parametric - &Parametric + Select three or more edges + Select three or more edges - - Solids - Solids + Select two or more faces + Select two or more faces - - Part tools - Part tools + Select only one part object + Select only one part object - - Boolean - Логічне + Select two vertices to create an edge + Select two vertices to create an edge + + + Select a closed set of edges + Select a closed set of edges + + + Select adjacent faces + Select adjacent faces + + + All shape types can be selected + All shape types can be selected + + + + PartGui::TaskDialogEditDynamic + + + Hint + Hint + + + Select Control. + Select Control. + + + Control + Control + + + Dynamic + Dynamic + + + Align + Align + + + Value + Значення + + + Special + Special + + + Command + Команда + + + Stretch + Stretch + + + Move + Переміщення + + + Rotate + Обертання + + + Offset + Зміщення + + + Orient + Orient + + + Match + Match + + + Surround + Surround + + + dummy + dummy + + + X Axis + X Axis + + + Y Axis + Y Axis + + + Z Axis + Z Axis + + + Increment + Increment + + + .125 + .125 + + + .500 + .500 + + + 1.000 + 1.000 + + + 5.000 + 5.000 + + + 10.000 + 10.000 + + + Drag arrows to stretch box by increment + Drag arrows to stretch box by increment + + + Drag arrows to move box by increment + Drag arrows to move box by increment + + + Not implemented yet + Not implemented yet + + + Drag arrows to offset checked axes by increment + Drag arrows to offset checked axes by increment + + + Select dragger for stretch by align + Select dragger for stretch by align + + + Select dragger for move by align + Select dragger for move by align + + + Select dragger for stretch by value + Select dragger for stretch by value + + + Select dragger for move by value + Select dragger for move by value + + + 1.0 + 1.0 + + + Enter Value + Enter Value + + + Select box to match + Select box to match + + + Select a point + Select a point + + + 0.0 + 0.0 + + + Select dragger to align + Select dragger to align + + + Select dragger to modify + Select dragger to modify + + + + PartGui::TaskFaceColors + + + Set color per face + Set color per face + + + Click on the faces in the 3d view to select them. + Click on the faces in the 3d view to select them. + + + Faces: + Faces: + + + Set to default + Set to default + + + + PartGui::TaskLoft + + + Loft + Loft + + + Vertex/Wire + Vertex/Wire + + + Move right + Перемістити праворуч + + + <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> + <b>Переміщення обраного елемента на один рівень вниз.</b><p>Це також призведе до зміни рівня батьківського елемента.</p> + + + Move left + Перемістити ліворуч + + + <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> + <b>Переміщення обраного елемента на один рівень вгору.</b><p>Це також призведе до зміни рівня батьківського елемента.</p> + + + Move up + Перемістити вгору + + + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + <b>Перемістити обраний елемент вгору.</b><p>Елемент буде переміщено в межах ієрархії рівня.</p> + + + Move down + Перемістити вниз + + + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + <b>Перемістити обраний елемент вниз.</b><p>Елемент буде переміщено в межах ієрархії рівня.</p> + + + Create solid + Create solid + + + Ruled surface + Ruled surface + + + + PartGui::TaskShapeBuilder + + + Create shape + Create shape + + + Edge from vertices + Edge from vertices + + + Face from edges + Face from edges + + + Planar + Planar + + + Shell from faces + Shell from faces + + + Solid from shell + Solid from shell + + + Create + Створити + + + All faces + All faces QObject - + Wrong selection Невірний вибір - Select two shapes please. Виберіть дві форми, будь ласка. - All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) Усі файли CAD (*.stp *.step *.igs *.iges *.brp *.brep) - STEP (*.stp *.step) STEP (*.stp *.step) - IGES (*.igs *.iges) IGES (*.igs *.iges) - BREP (*.brp *.brep) BREP (*.brp *.brep) - All Files (*.*) Всі файли (*.*) - + Sewing Tolerance Sewing Tolerance - Enter tolerance for sewing shape: Enter tolerance for sewing shape: - + Edit mirror plane Редагувати площину відзеркалення - Transform Перетворення - + Part design Дизайн частини - + Select two shapes or more, please. Select two shapes or more, please. - You have to select either two edges or two wires. You have to select either two edges or two wires. - + Edit fillet edges - Edit fillet edges + Редагувати кромку граней + + + + Set colors... + Set colors... Workbench - + &Part Частина - &Simple - &Simple + &Просте - &Parametric - &Parametric + &Параметричне - Part tools - Part tools + Інструменти деталі - - Import - Import - - - - Boolean Operators - Boolean Operators - - - Solids - Solids + Суцільні - Boolean Логічне diff --git a/src/Mod/Part/Gui/Resources/translations/Part_zh.qm b/src/Mod/Part/Gui/Resources/translations/Part_zh.qm index 031c4fbfa..fe916947e 100644 Binary files a/src/Mod/Part/Gui/Resources/translations/Part_zh.qm and b/src/Mod/Part/Gui/Resources/translations/Part_zh.qm differ diff --git a/src/Mod/Part/Gui/Resources/translations/Part_zh.ts b/src/Mod/Part/Gui/Resources/translations/Part_zh.ts index 0ebe6b891..57cd7a6d4 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_zh.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_zh.ts @@ -4,117 +4,95 @@ BlockDefinition - + Block definition 块定义 - First limit 第一个限制 - Type: 类型: - mm mm - Length: 长度: - Dimension 尺寸标注 - Up to next 直到下一个 - Up to last 直到最后 - Up to plane 直到平面 - Up to face 直到表面 - Limit: 限制: - No selection 未选择 - Profile 配置文件 - Selection: 选择: - Reverse 反转 - Both sides 双向 - Second limit 第二个限制 - Direction 方向 - Perpendicular to sketch 垂直于草图 - Reference 参考 - Apply 应用 - Cancel 取消 - OK 确定 @@ -122,17 +100,15 @@ CmdPartBoolean - + Part 零件 - Boolean... 布尔运算... - Run a boolean operation with two shapes selected 对所选的两个形状进行布尔运算 @@ -140,112 +116,108 @@ CmdPartBox - + Part 零件 - - Create box... - 创建立方体... - - - - Create a Box feature - 创建一个立方体特征 - - - Box 立方体 + + Create a box solid + 创建长方体 + CmdPartBox2 - + Part 零件 - Box fix 1 立方体固定 1 - - Create a box feature without dialog - 创建一个无会话立方体特征 + Create a box solid without dialog + Create a box solid without dialog CmdPartBox3 - Part 零件 - Box fix 2 立方体固定 2 - - Create a box feature without dialog - 创建一个无会话立方体特征 + Create a box solid without dialog + Create a box solid without dialog + + + + CmdPartBuilder + + Part + 零件 + + + Shape builder... + 形体构建器... + + + Advanced utility to create shapes + 创建形体高级工具 CmdPartCommon - Part 零件 - Intersection 交集 - - Intersection of two shapes - 两个形状的交集 + Make an intersection of two shapes + 两形体求交集 CmdPartCone - + Part 零件 - Cone 圆锥体 - - Create a cone feature - 创建一个圆锥体 + Create a cone solid + 创建圆锥体 CmdPartCrossSections - + Part 零件 - Cross-sections... 横截面... - Cross-sections 横截面 @@ -253,58 +225,61 @@ CmdPartCut - Part 零件 - Cut 剪切 - - Create a Cut feature - 创建一个切割特征 + Make a cut of two shapes + 两形体求差集 CmdPartCylinder - + Part 零件 - - Create Cylinder... - 创建圆柱体... - - - Create a Cylinder 创建一个圆柱体 - Cylinder 圆柱体 - CmdPartExtrude + CmdPartExport + + + Part + 零件 + + + Export CAD... + 导出CAD... + + + Exports to a CAD file + 导出至CAD文件 + + + + CmdPartExtrude - Part 零件 - Extrude... 拉伸... - Extrude a selected sketch 挤压选定的草绘 @@ -312,76 +287,44 @@ CmdPartFillet - Part 零件 - Fillet... - 倒圆角... + 圆角... - Fillet the selected edges of a shape - 给选定形状的边倒圆角 - - - - CmdPartFilletEdges - - - Part - 零件 - - - - Fillet... - 倒圆角... - - - - Fillet the selected edges of a shape - 给选定形状的边倒圆角 + 给选定形体的边倒圆角 CmdPartFuse - Part 零件 - Union 并集 - - Make union of two shapes - 取两个形状的并集 - - - - Make union of several shapes - 取多个形状的并集 + Make a union of several shapes + 多形体求合集 CmdPartImport - Part 零件 - Imports a CAD file 导入CAD文件 - Import CAD... 导入CAD文件 ... @@ -389,35 +332,44 @@ CmdPartImportCurveNet - Part 零件 - Import a curve network 导入曲线网络 - Import curve network... 导入曲线网络... - CmdPartMakeSolid + CmdPartLoft + + Part + 零件 + + + Loft... + 放样... + + + Advanced utility to lofts + 放样高级工具 + + + + CmdPartMakeSolid - Part 零件 - Convert to solid 转化成实体 - Create solid from a shell or compound 从命令行或程序集创建实体 @@ -425,17 +377,14 @@ CmdPartMirror - Part 零件 - Mirroring... 镜像... - Mirroring a selected shape 镜像选定的形状 @@ -443,17 +392,14 @@ CmdPartPickCurveNet - Part 零件 - Pick curve network 选择曲线网络 - Pick a curve network 选择曲线网络 @@ -461,17 +407,14 @@ CmdPartPrimitives - Part 零件 - Create primitives... 创建图元... - Creation of parametrized geometric primitives 创建参数化的几何图元 @@ -479,17 +422,14 @@ CmdPartReverseShape - Part 零件 - Reverse shapes 形状翻转 - Reverse orientation of shapes 翻转形状 @@ -497,17 +437,14 @@ CmdPartRevolve - Part 零件 - Revolve... 旋转... - Revolve a selected shape 旋转所选的形状 @@ -515,17 +452,14 @@ CmdPartRuledSurface - Part 零件 - Create ruled surface 创建直纹曲面 - Create a ruled surface from two curves 由两条曲线创建直纹曲面 @@ -533,53 +467,60 @@ CmdPartSection - + Make a section of two shapes + Make a section of two shapes + + Part 零件 - Section 截面 - - - Make section of two shapes - 创建二个形状的截面 - CmdPartShapeFromMesh - + Part 零件 - Create shape from mesh... 从网格中创建形状... - Create shape from selected mesh object 从选定的网格对象创建形状 - CmdPartSimpleCylinder + CmdPartSimpleCopy + + Part + 零件 + + + Create simple copy + 创建简单副本 + + + Create a simple non-parametric copy + 创建简单的非参数化副本 + + + + CmdPartSimpleCylinder - Part 零件 - Create Cylinder... 创建圆柱体... - Create a Cylinder 创建一个圆柱体 @@ -587,104 +528,103 @@ CmdPartSphere - + + Create a sphere solid + 创建球体 + + Part 零件 - Sphere 球体 - - - Create a sphere feature - 创建一个球体特征 - CmdPartTorus - + Create a torus solid + 创建圆环体 + + Part 零件 - Torus 圆环面 + + + DlgExtrusion - - Create a torus feature - 创建一个圆环特征 + Select a shape for extrusion, first. + 请先选择一个形状执行挤压操作. + + + The document '%1' doesn't exist. + 文件 '%1' 不存在. - DlgPartImportIgesImp + DlgRevolution - - IGES (*.igs *.iges);;All Files (*.*) - IGES (*.igs *.iges);;All Files (*.*) + Select a shape for revolution, first. + 先选择一个形状来修改. - DlgPartImportStepImp + DlgSettings3DViewPart - - STEP (*.stp *.step);;All Files (*.*) - STEP (*.stp *.step);;All Files (*.*) + Deviation + 偏差 + + + Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. + 设置得太小会导致贴图耗时过长,切会使GUI界面冻结或速度减慢. PartGui::CrossSections - + Cross sections 横截面 - Guiding plane 导引面 - XY XY - XZ XZ - YZ YZ - Position: 位置: - Sections 截面 - On both sides 双边 - Count 计数 - Distance: 距离: @@ -692,127 +632,90 @@ PartGui::DlgBooleanOperation - + Boolean Operation 布尔运算 - - Shape - 形状 - - - - No selection - 未选择 - - - Second shape 第二个形状 - First shape 第一个形状 - Boolean operation 布尔运算 - Section 截面 - Difference 差集 - Union 并集 - Intersection 交集 - - OK - 确定 - - - - Cancel - 取消 - - - + Cannot perform a boolean operation with the same shape 不能对同一形状作布尔操作 - + Solids 实体 - Shells - Compounds 组合体 - Faces - Swap selection 切换选择 - + Select a shape on the left side, first 线选择左侧形状 - Select a shape on the right side, first 先选择右侧形状 - No active document available 无可用活动文档 - One of the selected objects doesn't exist anymore 所选对象之一已不存在 - Performing union on non-solids is not possible 无法对非实体执行并集操作 - Performing intersection on non-solids is not possible 无法对非实体进行交集操作 - Performing difference on non-solids is not possible 无法对非实体进行差集操作 @@ -820,202 +723,145 @@ PartGui::DlgExtrusion - + Extrude 拉伸 - Direction 方向 - Along normal 沿法向 - - x - x - - - - y - y - - - Length: 长度: - + 3D view + 3D视图 + + + Note:This option works for planes only + 注:此选项仅适用于平面 + + Shape 形状 - - Sketch: - 草绘: - - - - No selection - 未选择 - - - - OK - 确定 - - - - Cancel - 取消 - - - - X: X: - Z: Z: - Y: Y: - + Select a shape for extrusion, first. 请先选择一个形状执行挤压操作. + + The document '%1' doesn't exist. + 文件 '%1' 不存在. + PartGui::DlgFilletEdges - + Fillet Edges 圆角边 - Fillet Parameter 圆角参数 - Radius: 半径: - Fillet type: 圆角类型: - Constant Radius 常数半径 - Variable Radius 可变半径 - - OK - 确定 - - - - Cancel - 取消 - - - Shape 形状 - Selected shape: 所选的形状: - No selection 未选择 - + Edges to fillet 倒圆角边 - Start radius 开始半径 - End radius 结束半径 - - Edge <%1> - 边 <%1> - - - Radius 半径 - No edge selected 未选定边 - No edge entity is checked to fillet. Please check one or more edge entities first. 为选择倒圆角的实体边. 请先检查一个或多个实体边. - + All 全部 - None - + Edge%1 边 %1 - No shape selected 无选定的形状 - No valid shape is selected. Please select a valid shape in the drop-down box first. 未选中有效形状.请先在下拉框中选择一个有效形状. @@ -1024,82 +870,51 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartBox - + Box definition 立方体定义 - X: X: - Z: Z: - Y: Y: - Cancel 取消 - OK 确定 - Size: 大小: - Height: 高度: - Width: 宽度: - Length: 长度: - Position: 位置: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - 用户定义... - - - Direction: 方向: @@ -1107,77 +922,47 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartCylinder - + Cylinder definition 定义圆柱体 - Parameter 参数 - Height: 高度: - Radius: 半径: - Position: 位置: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - 用户定义... - - - Direction: 方向: - X: X: - Z: Z: - Y: Y: - OK 确定 - Cancel 取消 @@ -1185,32 +970,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportIges - + IGES input file IGES 输入文件 - ... ... - Cancel 取消 - OK 确定 - File Name 文件名 - @@ -1218,7 +998,7 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportIgesImp - + IGES (*.igs *.iges);;All Files (*.*) IGES (*.igs *.iges);;All Files (*.*) @@ -1226,32 +1006,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportStep - + ... ... - Cancel 取消 - OK 确定 - Step input file 输入文件步骤 - File Name 文件名 - @@ -1259,7 +1034,7 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPartImportStepImp - + STEP (*.stp *.step);;All Files (*.*) STEP (*.stp *.step);;All Files (*.*) @@ -1267,187 +1042,213 @@ Please select a valid shape in the drop-down box first. PartGui::DlgPrimitives - + Geometric Primitives 几何图元 - Primitive 图元 - + X min + X 最小 + + + x max + X 最大 + + + Y min + Y 最小 + + + Y max + Y 最大 + + + Z min + Z 最小 + + + Z max + Z 最大 + + + X2 min + X2 最小 + + + X2 max + X2 最大 + + + Z2 min + Z2 最小 + + + Z2 max + Z2 最大 + + + Angle - 0 for cyl + Angle - 0 for cyl + + + Angle0 + 角度0 + + + Angle1 + 角度1 + + + X Axis Value: + X轴数值: + + + Y Axis Value: + Y轴数值: + + + Z Axis Value: + Z轴数值: + + + Wedge + Wedge + + + Circle + + + + Vertex + 顶点 + + Position 位置 - Z: Z: - X: X: - Direction: 方向: - Y: Y: - - X - X - - - - Y - Y - - - - Z - Z - - - - User defined... - 用户定义... - - - Plane 平面 - Box 立方体 - Cylinder 圆柱体 - Cone 圆锥体 - Sphere 球体 - Ellipsoid 椭圆体 - Torus 圆环面 - Parameter 参数 - Width: 宽度: - Length: 长度: - Height: 高度: - Angle: 角度: - Radius: 半径: - Radius 1: 半径 1: - Radius 2: 半径 2: - U parametric: U 参数: - V parametric: V 参数: - &Create 创建(&C) - Alt+C Alt+C - Cl&ose 关闭(&O) - Alt+O Alt+O - + Create %1 创建 %1 - No active document 无活动文档 - + Pitch: 间距: - Helix 螺旋体 - 3D View 3D 视图 @@ -1455,42 +1256,36 @@ Please select a valid shape in the drop-down box first. PartGui::DlgRevolution - + Revolve 旋转 - Y: Y: - X: X: - Angle: 角度: - Z: Z: - Axis: 轴: - Shape 形状 - + Select a shape for revolution, first. 先选择一个形状来修改. @@ -1498,92 +1293,72 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - + View accuracy / Performance 查看精度/性能 - - View smooting - 查看平滑度 + View smoothing + 平滑视图 - Using high-quality normals 默认使用高质量 - This will slow down render speed but will lead to nicer results 这会降低渲染速度,但效果会更好 - Defines the appearance of surfaces 定义表面外观 - Shape view 查看形状 - Tessellation 镶嵌 - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">如果此选项不设置则启用多面遮罩效果,如果设置启用单面遮罩效果.</p></body></html> - Do not define normal per vertex 不需要定义每一个常规顶点 - Defines the deviation of tessellation to the actual surface 定义实际表面镶嵌的偏差 - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> <html><head><meta name="qrichtext"content="1"/></head> <body style="white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"> 镶嵌</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-weight:600;"></p> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-weight:600;"> <span style="font-weight:400;"> 定义的表面镶嵌网的最大偏差.值越小速度越慢,外观也越柔和</span></p></body></html> - - Maximum deviation of tessellated shapes - 镶嵌形状的最大偏差 - - - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style=" font-weight:600;">暗示</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">每个顶点的法线的定义也被称为<span style=" font-style:italic;">Phong光照</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"> <span style=" font-style:normal;">同时确定每个面的法线称为</span>平阴影<span style=" font-style:normal;">。</span> </p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">高品质的法线</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">这将减缓渲染速度,但会导致更好的结果。 </p></body></html> - Maximum deviation depending on the model bounding box 最大偏差取决于模型边界 - % % - + Deviation 偏差 - Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI. 设置得太小会导致贴图耗时过长,切会使GUI界面冻结或速度减慢. @@ -1591,229 +1366,506 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettingsGeneral - + General 常规 - Export 导出 - Millimeter 毫米 - Meter - Inch 英寸 - Units for export of STEP/IGES 单元输出为 STEP/IGES + + PartGui::LoftWidget + + + Too few elements + 元素太少 + + + At least two vertices or wires are required. + 至少需要两个顶点或线. + + PartGui::Mirroring - + Mirroring 镜像 - Shapes 形状 - Mirror plane: 镜像平面: - XY plane XY 平面 - XZ plane XZ 平面 - YZ plane YZ 平面 - + Base point: + 基准点: + + + x + x + + + y + y + + + z + z + + + Select a shape for mirroring, first. 请先选择一个形状执行镜像操作. - No such document '%1'. 找不到文档'%1'. - PartGui::Workbench + PartGui::ShapeBuilderWidget - - &Part - 零件(&P) + + Wrong selection + 选择错误 - - &Simple - 简单(&S) + Select two vertices + 选择两个顶点 - - &Parametric - 参数化(&P) + Select three or more edges + 选择三条或更多边 - - Solids - 实体 + Select two or more faces + 选择两个或更多面 - - Part tools - 零件工具 + Select only one part object + 仅选择一个零件对象 - - Boolean - 布尔值 + Select two vertices to create an edge + 选择两个顶点创建边 + + + Select a closed set of edges + 选择一组闭合的边 + + + Select adjacent faces + 选择相邻面 + + + All shape types can be selected + All shape types can be selected + + + + PartGui::TaskDialogEditDynamic + + + Hint + Hint + + + Select Control. + Select Control. + + + Control + Control + + + Dynamic + Dynamic + + + Align + Align + + + Value + + + + Special + Special + + + Command + 命令 + + + Stretch + Stretch + + + Move + 移动 + + + Rotate + 旋转 + + + Offset + 偏移 + + + Orient + Orient + + + Match + Match + + + Surround + Surround + + + dummy + dummy + + + X Axis + X Axis + + + Y Axis + Y Axis + + + Z Axis + Z Axis + + + Increment + Increment + + + .125 + .125 + + + .500 + .500 + + + 1.000 + 1.000 + + + 5.000 + 5.000 + + + 10.000 + 10.000 + + + Drag arrows to stretch box by increment + Drag arrows to stretch box by increment + + + Drag arrows to move box by increment + Drag arrows to move box by increment + + + Not implemented yet + Not implemented yet + + + Drag arrows to offset checked axes by increment + Drag arrows to offset checked axes by increment + + + Select dragger for stretch by align + Select dragger for stretch by align + + + Select dragger for move by align + Select dragger for move by align + + + Select dragger for stretch by value + Select dragger for stretch by value + + + Select dragger for move by value + Select dragger for move by value + + + 1.0 + 1.0 + + + Enter Value + Enter Value + + + Select box to match + Select box to match + + + Select a point + Select a point + + + 0.0 + 0.0 + + + Select dragger to align + Select dragger to align + + + Select dragger to modify + Select dragger to modify + + + + PartGui::TaskFaceColors + + + Set color per face + 单独设置每个面的颜色 + + + Click on the faces in the 3d view to select them. + 在3D视图中点击表面选择它们. + + + Faces: + 面: + + + Set to default + 设置为默认 + + + + PartGui::TaskLoft + + + Loft + 放样 + + + Vertex/Wire + 顶点/线 + + + Move right + 右移 + + + <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> + <b>移动选中对象到下一层级.</b><p>这将同时改变父级对象.</p> + + + Move left + 左移 + + + <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> + <b>移动选中对象到上一层级.</b><p>这将同时改变父级对象.</p> + + + Move up + 上移 + + + <b>Move the selected item up.</b><p>The item will be moved within the hierarchy level.</p> + <b>上移选中对象.</b><p>仅在层级中移动.</p> + + + Move down + 下移 + + + <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> + <b>下移选中对象.</b><p>仅在层级中移动.</p> + + + Create solid + 创建实体 + + + Ruled surface + 直纹曲面 + + + + PartGui::TaskShapeBuilder + + + Create shape + 创建形体 + + + Edge from vertices + Edge from vertices + + + Face from edges + Face from edges + + + Planar + 平面 + + + Shell from faces + Shell from faces + + + Solid from shell + Solid from shell + + + Create + 创建 + + + All faces + 所有面 QObject - + Wrong selection 选择错误 - Select two shapes please. 请选择两个形状. - All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep) 所有 CAD 文件 (*.stp *.step *.igs *.iges *.brp *.brep) - STEP (*.stp *.step) STEP (*.stp *.step) - IGES (*.igs *.iges) IGES (*.igs *.iges) - BREP (*.brp *.brep) BREP (*.brp *.brep) - All Files (*.*) 所有文件(*.*) - + Sewing Tolerance 缝接公差 - Enter tolerance for sewing shape: 输入形状缝接的公差: - + Edit mirror plane 编辑镜像平面 - Transform 变形 - + Part design 零件设计 - + Select two shapes or more, please. 请选择以上两个形状. - You have to select either two edges or two wires. 你必须选择二条边或者二个线框. - + Edit fillet edges 编辑圆角边 + + + Set colors... + 设置颜色... + Workbench - + &Part 零件(&P) - &Simple 简单(&S) - &Parametric 参数化(&P) - Part tools 零件工具 - - Import - 导入 - - - - Boolean Operators - 布尔运算 - - - Solids 实体 - Boolean 布尔值