PartDesign: deactivate a container on double-click if already active

Before, it was impossible to deactivate a container (Part, Body) via gui
(or it wasn't obvious).
This commit is contained in:
DeepSOIC 2016-05-20 15:41:03 +03:00
parent 23d905e869
commit 739509aadc
2 changed files with 60 additions and 15 deletions

View File

@ -36,6 +36,8 @@
#include "Command.h"
#include "ViewProviderPart.h"
#include "Application.h"
#include "MDIView.h"
using namespace Gui;
@ -65,9 +67,29 @@ void ViewProviderPart::onChanged(const App::Property* prop) {
bool ViewProviderPart::doubleClicked(void)
{
//make the part the active one
Gui::Command::doCommand(Gui::Command::Gui,
"Gui.activeView().setActiveObject('%s', App.activeDocument().%s)",
PARTKEY, this->getObject()->getNameInDocument());
//first, check if the part is already active.
App::DocumentObject* activePart = nullptr;
MDIView* activeView = this->getActiveView();
if ( activeView ) {
activePart = activeView->getActiveObject<App::DocumentObject*> (PARTKEY);
}
if (activePart == this->getObject()){
//active part double-clicked. Deactivate.
Gui::Command::doCommand(Gui::Command::Gui,
"Gui.getDocument('%s').ActiveView.setActiveObject('%s', None)",
this->getObject()->getDocument()->getName(),
PARTKEY);
} else {
//set new active part
Gui::Command::doCommand(Gui::Command::Gui,
"Gui.getDocument('%s').ActiveView.setActiveObject('%s', App.getDocument('%s').getObject('%s'))",
this->getObject()->getDocument()->getName(),
PARTKEY,
this->getObject()->getDocument()->getName(),
this->getObject()->getNameInDocument());
}
return true;
}

View File

@ -53,6 +53,7 @@
#include "ViewProviderBody.h"
#include "ViewProvider.h"
#include <Gui/MDIView.h>
using namespace PartDesignGui;
@ -130,20 +131,42 @@ void ViewProviderBody::setOverrideMode(const std::string& mode) {
bool ViewProviderBody::doubleClicked(void)
{
// assure the PartDesign workbench
Gui::Command::assureWorkbench("PartDesignWorkbench");
// and set correct active objects
auto* part = App::Part::getPartOfObject ( getObject() );
if ( part && part != getActiveView()->getActiveObject<App::Part*> ( PARTKEY ) ) {
Gui::Command::doCommand ( Gui::Command::Gui,
"Gui.activeView().setActiveObject('%s', App.activeDocument().%s)",
PARTKEY, part->getNameInDocument() );
//first, check if the body is already active.
App::DocumentObject* activeBody = nullptr;
Gui::MDIView* activeView = this->getActiveView();
if ( activeView ) {
activeBody = activeView->getActiveObject<App::DocumentObject*> (PDBODYKEY);
}
Gui::Command::doCommand ( Gui::Command::Gui,
"Gui.activeView().setActiveObject('%s', App.activeDocument().%s)",
PDBODYKEY, this->getObject()->getNameInDocument() );
if (activeBody == this->getObject()){
//active body double-clicked. Deactivate.
Gui::Command::doCommand(Gui::Command::Gui,
"Gui.getDocument('%s').ActiveView.setActiveObject('%s', None)",
this->getObject()->getDocument()->getName(),
PDBODYKEY);
} else {
// assure the PartDesign workbench
Gui::Command::assureWorkbench("PartDesignWorkbench");
// and set correct active objects
auto* part = App::Part::getPartOfObject ( getObject() );
if ( part && part != getActiveView()->getActiveObject<App::Part*> ( PARTKEY ) ) {
Gui::Command::doCommand(Gui::Command::Gui,
"Gui.getDocument('%s').ActiveView.setActiveObject('%s', App.getDocument('%s').getObject('%s'))",
part->getDocument()->getName(),
PARTKEY,
part->getDocument()->getName(),
part->getNameInDocument());
}
Gui::Command::doCommand(Gui::Command::Gui,
"Gui.getDocument('%s').ActiveView.setActiveObject('%s', App.getDocument('%s').getObject('%s'))",
this->getObject()->getDocument()->getName(),
PDBODYKEY,
this->getObject()->getDocument()->getName(),
this->getObject()->getNameInDocument());
}
return true;
}