Builds and runs with or without 3Dconnexion.framework on Mac
Moved on top of a clean master
This commit is contained in:
parent
6c42e558e2
commit
75070b1810
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@ -42,7 +42,6 @@ else(WIN32)
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set(PLATFORM_MK mkdir -p)
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endif(WIN32)
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# ================================================================================
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if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
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@ -169,16 +168,27 @@ OPTION(BUILD_WEB "Build the FreeCAD web module" ON)
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OPTION(BUILD_VR "Build the FreeCAD Oculus Rift support (need Oculus SDK 4.x or higher)" OFF)
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if(MSVC)
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OPTION(FREECAD_USE_3DCONNEXION "Use the 3D connexion SDK to support 3d mouse." ON)
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OPTION(FREECAD_USE_FREETYPE "Builds the features using FreeType libs" OFF)
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OPTION(BUILD_FEM_NETGEN "Build the FreeCAD FEM module with the NETGEN mesher" ON)
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OPTION(FREECAD_USE_3DCONNEXION "Use the 3D connexion SDK to support 3d mouse." ON)
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elseif(APPLE)
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find_library(3DCONNEXIONCLIENT_FRAMEWORK 3DconnexionClient)
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if(IS_DIRECTORY ${3DCONNEXIONCLIENT_FRAMEWORK})
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OPTION(FREECAD_USE_3DCONNEXION "Use the 3D connexion
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SDK to support 3d mouse." ON)
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else(IS_DIRECTORY ${3DCONNEXIONCLIENT_FRAMEWORK})
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OPTION(FREECAD_USE_3DCONNEXION "Use the 3D connexion
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SDK to support 3d mouse." OFF)
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endif(IS_DIRECTORY ${3DCONNEXIONCLIENT_FRAMEWORK})
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else(MSVC)
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set(FREECAD_USE_3DCONNEXION OFF)
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endif(MSVC)
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if(NOT MSVC)
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OPTION(FREECAD_USE_FREETYPE "Builds the features using FreeType libs" ON)
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OPTION(BUILD_FEM_NETGEN "Build the FreeCAD FEM module with the NETGEN mesher" OFF)
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OPTION(FREECAD_USE_PCL "Build the features that use PCL libs" OFF)
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OPTION(FREECAD_USE_EXTERNAL_PIVY "Use system installed python-pivy instead of the bundled." ON)
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endif(MSVC)
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endif(NOT MSVC)
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# if this is set override some options
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if (FREECAD_BUILD_DEBIAN)
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156
src/Gui/3Dconnexion/GuiApplicationNativeEventAwareMac.cpp
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156
src/Gui/3Dconnexion/GuiApplicationNativeEventAwareMac.cpp
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/*
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Development tools and related technology provided under license from 3Dconnexion.
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(c) 1992 - 2012 3Dconnexion. All rights reserved
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*/
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/*
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Implementation by Torsten Sadowski 2015
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with special thanks to marcxs for making the first steps
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*/
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#include <unistd.h>
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#include "GUIApplicationNativeEventAware.h"
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#include "SpaceballEvent.h"
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#include <QWidget>
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UInt16 Gui::GUIApplicationNativeEventAware::tdxClientID = 0;
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uint32_t Gui::GUIApplicationNativeEventAware::lastButtons = 0;
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/* ----------------------------------------------------------------------------
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Handler for driver events. This function is able to handle the events in
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different ways: (1) re-package the events as Carbon events, (2) compute
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them directly, (3) write the event info in a shared memory location for
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usage by reader threads.
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*/
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void
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Gui::GUIApplicationNativeEventAware::tdx_drv_handler(io_connect_t connection,
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natural_t messageType,
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void *messageArgument)
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{
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//printf("tdx_drv_handler\n");
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//printf("connection: %X\n", connection);
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//printf("messageType %c%c%c%c\n", messageType/0x1000000, messageType/0x10000, messageType/0x100, messageType);
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ConnexionDeviceStatePtr msg = (ConnexionDeviceStatePtr)messageArgument;
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switch(messageType)
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{
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case kConnexionMsgDeviceState:
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/* Device state messages are broadcast to all clients. It is up to
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* the client to figure out if the message is meant for them. This
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* is done by comparing the "client" id sent in the message to our
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* assigned id when the connection to the driver was established.
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*/
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//printf("msg->client: %d, tdxClientID: %d\n", msg->client, tdxClientID);
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if (msg->client == tdxClientID)
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{
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Gui::GUIApplicationNativeEventAware* qapp = static_cast<Gui::GUIApplicationNativeEventAware *>(Gui::GUIApplicationNativeEventAware::instance());
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if (!qapp) return;
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switch (msg->command)
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{
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case kConnexionCmdHandleAxis:
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{
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//printf("TX: %d\n", msg->axis[0]);
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//printf("TY: %d\n", msg->axis[1]);
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//printf("TZ: %d\n", msg->axis[2]);
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//printf("RX: %d\n", msg->axis[3]);
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//printf("RY: %d\n", msg->axis[4]);
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//printf("RZ: %d\n", msg->axis[5]);
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qapp->motionDataArray[0] = msg->axis[0];
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qapp->motionDataArray[1] = msg->axis[1];
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qapp->motionDataArray[2] = msg->axis[2];
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qapp->motionDataArray[3] = msg->axis[3];
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qapp->motionDataArray[4] = msg->axis[4];
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qapp->motionDataArray[5] = msg->axis[5];
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qapp->Move3d();
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break;
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}
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case kConnexionCmdHandleButtons:
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{
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//printf("value: %d\n", msg->value);
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//printf("buttons: %u\n", msg->buttons);
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uint32_t changedButtons = msg->buttons ^ lastButtons;
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uint32_t pressedButtons = msg->buttons & changedButtons;
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uint32_t releasedButtons = lastButtons & changedButtons;
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for (uint8_t bt = 0; bt < 32; bt++)
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{
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if (pressedButtons & 1)
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qapp->Button3d(true, bt);
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pressedButtons = pressedButtons>>1;
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}
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for (uint8_t bt = 0; bt < 32; bt++)
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{
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if (releasedButtons & 1)
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qapp->Button3d(false, bt);
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releasedButtons = releasedButtons>>1;
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}
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lastButtons = msg->buttons;
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break;
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}
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default:
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break;
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} /* switch */
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}
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break;
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default:
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/* other messageTypes can happen and should be ignored */
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break;
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}
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}
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/*!
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Called with the processed motion data when a 3D mouse event is received
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The default implementation emits a Move3d signal with the motion data
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*/
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void Gui::GUIApplicationNativeEventAware::Move3d()
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{
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QWidget *currentWidget = this->focusWidget();
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if (!currentWidget)
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return;
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//currentWidget = mainWindow;
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if (!setOSIndependentMotionData()) return;
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importSettings();
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Spaceball::MotionEvent *motionEvent = new Spaceball::MotionEvent();
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motionEvent->setTranslations(motionDataArray[0], motionDataArray[1], motionDataArray[2]);
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motionEvent->setRotations(motionDataArray[3], motionDataArray[4], motionDataArray[5]);
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this->postEvent(currentWidget, motionEvent);
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}
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/*!
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Called when a 3D mouse key is pressed or released
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The default implementation emits a On3dmouseKeyDown signal with the key code.
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*/
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void Gui::GUIApplicationNativeEventAware::Button3d(bool buttonDown, int buttonNumber)
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{
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QWidget *currentWidget = this->focusWidget();
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if (!currentWidget)
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return;
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// currentWidget = mainWindow;
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Spaceball::ButtonEvent *buttonEvent = new Spaceball::ButtonEvent();
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buttonEvent->setButtonNumber(buttonNumber);
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if (buttonDown)
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{
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//printf("Button %d pressed\n", buttonNumber);
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buttonEvent->setButtonStatus(Spaceball::BUTTON_PRESSED);
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}
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else
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{
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//printf("Button %d released\n", buttonNumber);
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buttonEvent->setButtonStatus(Spaceball::BUTTON_RELEASED);
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}
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this->postEvent(currentWidget, buttonEvent);
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}
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@ -6,7 +6,11 @@ endif(WIN32)
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if (FREECAD_USE_3DCONNEXION)
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add_definitions(-D_USE_3DCONNEXION_SDK)
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endif(FREECAD_USE_3DCONNEXION)
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if(APPLE)
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set(3DCONNEXION_LINKFLAGS "-F/Library/Frameworks -weak_framework 3DconnexionClient")
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set(3DCONNEXION_INCLUDE_DIR ${3DCONNEXIONCLIENT_FRAMEWORK}/Headers )
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endif(APPLE)
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endif(FREECAD_USE_3DCONNEXION)
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if (BUILD_VR)
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add_definitions(-DBUILD_VR )
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@ -28,6 +32,7 @@ include_directories(
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${XERCESC_INCLUDE_DIR}
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${QT_INCLUDE_DIR}
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${ZLIB_INCLUDE_DIR}
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${3DCONNEXION_INCLUDE_DIR}
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)
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if(MSVC)
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${QT_LIBRARIES}
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${Boost_LIBRARIES}
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${OPENGL_gl_LIBRARY}
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${3DCONNEXION_LINKFLAGS}
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)
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endif(MSVC)
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@ -121,7 +127,7 @@ SET(FreeCADGui_XML_SRCS
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SOURCE_GROUP("XML" FILES ${FreeCADApp_XML_SRCS})
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# The 3D Connexion SDK files
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if(FREECAD_USE_3DCONNEXION)
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if(FREECAD_USE_3DCONNEXION AND MSVC)
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SET(FreeCADGui_SDK_SRCS
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3Dconnexion/I3dMouseParams.h
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3Dconnexion/MouseParameters.cpp
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3Dconnexion/GuiApplicationNativeEventAwareWin32.cpp
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)
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SOURCE_GROUP("3D connexion SDK" FILES ${FreeCADGui_SDK_SRCS})
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endif(FREECAD_USE_3DCONNEXION)
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endif(FREECAD_USE_3DCONNEXION AND MSVC)
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if(FREECAD_USE_3DCONNEXION AND APPLE)
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SET(FreeCADGui_SDK_SRCS
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3Dconnexion/GuiApplicationNativeEventAwareMac.cpp)
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SOURCE_GROUP("3D connexion SDK" FILES ${FreeCADGui_SDK_SRCS})
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endif(FREECAD_USE_3DCONNEXION AND APPLE)
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set(Gui_MOC_HDRS
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Action.h
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@ -927,6 +939,7 @@ SET(FreeCADGui_SRCS
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SET(FreeCADGui_SRCS
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${FreeCADGui_SDK_SRCS}
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${FreeCADGui_SDK_SRCS_Mac}
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${FreeCADGui_CPP_SRCS}
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${FreeCADGui_XML_SRCS}
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${iis_MOC_SRCS}
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@ -42,8 +42,11 @@
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#endif
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#ifdef _USE_3DCONNEXION_SDK
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//windows
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#ifdef Q_WS_WIN
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Gui::GUIApplicationNativeEventAware* Gui::GUIApplicationNativeEventAware::gMouseInput = 0;
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#endif
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#endif //_USE_3DCONNEXION_SDK
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Gui::GUIApplicationNativeEventAware::GUIApplicationNativeEventAware(int &argc, char *argv[]) :
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QApplication (argc, argv), spaceballPresent(false)
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Gui::GUIApplicationNativeEventAware::~GUIApplicationNativeEventAware()
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{
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#ifdef Q_WS_X11
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#ifdef SPNAV_FOUND
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if (spnav_close())
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Base::Console().Log("Couldn't disconnect from spacenav daemon\n");
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else
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Base::Console().Log("Disconnected from spacenav daemon\n");
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#endif
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#endif
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#ifdef _USE_3DCONNEXION_SDK
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#ifdef Q_WS_WIN
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if (gMouseInput == this) {
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gMouseInput = 0;
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}
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#endif
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//mac
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#ifdef Q_WS_MACX
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/* make sure the framework is installed */
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if (InstallConnexionHandlers == NULL)
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{
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Base::Console().Log("3Dconnexion framework not found!\n");
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return;
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}
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/* close the connection with the 3dx driver */
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//std::cerr << "tdxClientID: " << tdxClientID << std::endl;
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if (tdxClientID)
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UnregisterConnexionClient(tdxClientID);
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CleanupConnexionHandlers();
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Base::Console().Log("Disconnected from 3DConnexion driver\n");
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#endif
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#endif
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}
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void Gui::GUIApplicationNativeEventAware::initSpaceball(QMainWindow *window)
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{
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mainWindow = window;
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#ifdef Q_WS_X11
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#ifdef SPNAV_FOUND
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if (spnav_x11_open(QX11Info::display(), window->winId()) == -1)
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Base::Console().Log("Couldn't connect to spacenav daemon\n");
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@ -80,8 +103,10 @@ void Gui::GUIApplicationNativeEventAware::initSpaceball(QMainWindow *window)
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spaceballPresent = true;
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}
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#endif
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#endif
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#ifdef _USE_3DCONNEXION_SDK
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#ifdef Q_WS_WIN
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spaceballPresent = Is3dmouseAttached();
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if (spaceballPresent) {
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@ -92,6 +117,42 @@ void Gui::GUIApplicationNativeEventAware::initSpaceball(QMainWindow *window)
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qApp->setEventFilter(Gui::GUIApplicationNativeEventAware::RawInputEventFilter);
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}
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}
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#endif
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//mac
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#ifdef Q_WS_MACX
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OSStatus err;
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/* make sure the framework is installed */
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if (InstallConnexionHandlers == NULL)
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{
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Base::Console().Log("3Dconnexion framework not found!\n");
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return;
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}
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/* install 3dx message handler in order to receive driver events */
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err = InstallConnexionHandlers(tdx_drv_handler, 0L, 0L);
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assert(err == 0);
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if (err)
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{
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Base::Console().Log("Error installing 3Dconnexion handler\n");
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return;
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}
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/* register our app with the driver */
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//Pascal string Application name required to register driver for application
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UInt8 tdxAppName[] = {7,'F','r','e','e','C','A','D'};
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//32bit appID to register driver for application
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UInt32 tdxAppID = 'FCAd';
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//std::cerr << "tdxClientID: " << tdxClientID << std::endl;
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tdxClientID = RegisterConnexionClient(tdxAppID, tdxAppName, kConnexionClientModeTakeOver, kConnexionMaskAll);
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//std::cerr << "tdxClientID: " << tdxClientID << std::endl;
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if (tdxClientID == 0)
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{
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Base::Console().Log("Couldn't connect to 3Dconnexion driver\n");
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return;
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}
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Base::Console().Log("3Dconnexion device initialized. Client ID: %d\n",
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tdxClientID);
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spaceballPresent = true;
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#endif
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#endif // _USE_3DCONNEXION_SDK
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Spaceball::MotionEvent::MotionEventType = QEvent::registerEventType();
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|
@ -106,6 +167,7 @@ bool Gui::GUIApplicationNativeEventAware::processSpaceballEvent(QObject *object,
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QApplication::notify(object, event);
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if (event->type() == Spaceball::MotionEvent::MotionEventType)
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{
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Base::Console().Log("process motion event\n");
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Spaceball::MotionEvent *motionEvent = dynamic_cast<Spaceball::MotionEvent*>(event);
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if (!motionEvent)
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return true;
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|
|
|
@ -31,6 +31,7 @@ class QMainWindow;
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#ifdef _USE_3DCONNEXION_SDK
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#ifdef Q_WS_WIN
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#include "3Dconnexion/MouseParameters.h"
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#include <vector>
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|
@ -39,7 +40,15 @@ class QMainWindow;
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//#define _WIN32_WINNT 0x0501 //target at least windows XP
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#include <Windows.h>
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#endif // Q_WS_WIN
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#ifdef Q_WS_MACX
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#include <3DconnexionClient/ConnexionClientAPI.h>
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extern OSErr InstallConnexionHandlers(ConnexionMessageHandlerProc messageHandler, ConnexionAddedHandlerProc addedHandler, ConnexionRemovedHandlerProc removedHandler)
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__attribute__((weak_import));
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extern UInt16 RegisterConnexionClient(UInt32 signature, UInt8 *name, UInt16 mode, UInt32 mask) __attribute__((weak_import));
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extern void UnregisterConnexionClient(UInt16 clientID) __attribute__((weak_import));
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extern void CleanupConnexionHandlers(void) __attribute__((weak_import));
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#endif // Q_WS_MACX
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#endif // _USE_3DCONNEXION_SDK
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namespace Gui
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|
@ -67,8 +76,9 @@ namespace Gui
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bool x11EventFilter(XEvent *event);
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#endif // Q_WS_X11
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// For Windows
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#ifdef _USE_3DCONNEXION_SDK
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// For Windows
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#ifdef Q_WS_WIN
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public:
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static bool Is3dmouseAttached();
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|
@ -112,6 +122,17 @@ namespace Gui
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// use to calculate distance traveled since last event
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DWORD fLast3dmouseInputTime;
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static Gui::GUIApplicationNativeEventAware* gMouseInput;
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#endif // Q_WS_WIN
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#ifdef Q_WS_MACX
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private:
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static UInt16 tdxClientID; /* ID assigned by the driver */
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static uint32_t lastButtons;
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public:
|
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static void tdx_drv_handler(io_connect_t connection, natural_t messageType, void *messageArgument);
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void Move3d();
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void Button3d(bool buttonDown, int buttonNumber);
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#endif// Q_WS_MACX
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#endif // _USE_3DCONNEXION_SDK
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||||
};
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||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user