Builds and runs with or without 3Dconnexion.framework on Mac

Moved on top of a clean master
This commit is contained in:
Torsten Sadowski 2015-03-26 22:25:53 +01:00 committed by wmayer
parent 6c42e558e2
commit 75070b1810
5 changed files with 270 additions and 8 deletions

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@ -42,7 +42,6 @@ else(WIN32)
set(PLATFORM_MK mkdir -p)
endif(WIN32)
# ================================================================================
if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
@ -169,16 +168,27 @@ OPTION(BUILD_WEB "Build the FreeCAD web module" ON)
OPTION(BUILD_VR "Build the FreeCAD Oculus Rift support (need Oculus SDK 4.x or higher)" OFF)
if(MSVC)
OPTION(FREECAD_USE_3DCONNEXION "Use the 3D connexion SDK to support 3d mouse." ON)
OPTION(FREECAD_USE_FREETYPE "Builds the features using FreeType libs" OFF)
OPTION(BUILD_FEM_NETGEN "Build the FreeCAD FEM module with the NETGEN mesher" ON)
OPTION(FREECAD_USE_3DCONNEXION "Use the 3D connexion SDK to support 3d mouse." ON)
elseif(APPLE)
find_library(3DCONNEXIONCLIENT_FRAMEWORK 3DconnexionClient)
if(IS_DIRECTORY ${3DCONNEXIONCLIENT_FRAMEWORK})
OPTION(FREECAD_USE_3DCONNEXION "Use the 3D connexion
SDK to support 3d mouse." ON)
else(IS_DIRECTORY ${3DCONNEXIONCLIENT_FRAMEWORK})
OPTION(FREECAD_USE_3DCONNEXION "Use the 3D connexion
SDK to support 3d mouse." OFF)
endif(IS_DIRECTORY ${3DCONNEXIONCLIENT_FRAMEWORK})
else(MSVC)
set(FREECAD_USE_3DCONNEXION OFF)
endif(MSVC)
if(NOT MSVC)
OPTION(FREECAD_USE_FREETYPE "Builds the features using FreeType libs" ON)
OPTION(BUILD_FEM_NETGEN "Build the FreeCAD FEM module with the NETGEN mesher" OFF)
OPTION(FREECAD_USE_PCL "Build the features that use PCL libs" OFF)
OPTION(FREECAD_USE_EXTERNAL_PIVY "Use system installed python-pivy instead of the bundled." ON)
endif(MSVC)
endif(NOT MSVC)
# if this is set override some options
if (FREECAD_BUILD_DEBIAN)

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@ -0,0 +1,156 @@
/*
Development tools and related technology provided under license from 3Dconnexion.
(c) 1992 - 2012 3Dconnexion. All rights reserved
*/
/*
Implementation by Torsten Sadowski 2015
with special thanks to marcxs for making the first steps
*/
#include <unistd.h>
#include "GUIApplicationNativeEventAware.h"
#include "SpaceballEvent.h"
#include <QWidget>
UInt16 Gui::GUIApplicationNativeEventAware::tdxClientID = 0;
uint32_t Gui::GUIApplicationNativeEventAware::lastButtons = 0;
/* ----------------------------------------------------------------------------
Handler for driver events. This function is able to handle the events in
different ways: (1) re-package the events as Carbon events, (2) compute
them directly, (3) write the event info in a shared memory location for
usage by reader threads.
*/
void
Gui::GUIApplicationNativeEventAware::tdx_drv_handler(io_connect_t connection,
natural_t messageType,
void *messageArgument)
{
//printf("tdx_drv_handler\n");
//printf("connection: %X\n", connection);
//printf("messageType %c%c%c%c\n", messageType/0x1000000, messageType/0x10000, messageType/0x100, messageType);
ConnexionDeviceStatePtr msg = (ConnexionDeviceStatePtr)messageArgument;
switch(messageType)
{
case kConnexionMsgDeviceState:
/* Device state messages are broadcast to all clients. It is up to
* the client to figure out if the message is meant for them. This
* is done by comparing the "client" id sent in the message to our
* assigned id when the connection to the driver was established.
*/
//printf("msg->client: %d, tdxClientID: %d\n", msg->client, tdxClientID);
if (msg->client == tdxClientID)
{
Gui::GUIApplicationNativeEventAware* qapp = static_cast<Gui::GUIApplicationNativeEventAware *>(Gui::GUIApplicationNativeEventAware::instance());
if (!qapp) return;
switch (msg->command)
{
case kConnexionCmdHandleAxis:
{
//printf("TX: %d\n", msg->axis[0]);
//printf("TY: %d\n", msg->axis[1]);
//printf("TZ: %d\n", msg->axis[2]);
//printf("RX: %d\n", msg->axis[3]);
//printf("RY: %d\n", msg->axis[4]);
//printf("RZ: %d\n", msg->axis[5]);
qapp->motionDataArray[0] = msg->axis[0];
qapp->motionDataArray[1] = msg->axis[1];
qapp->motionDataArray[2] = msg->axis[2];
qapp->motionDataArray[3] = msg->axis[3];
qapp->motionDataArray[4] = msg->axis[4];
qapp->motionDataArray[5] = msg->axis[5];
qapp->Move3d();
break;
}
case kConnexionCmdHandleButtons:
{
//printf("value: %d\n", msg->value);
//printf("buttons: %u\n", msg->buttons);
uint32_t changedButtons = msg->buttons ^ lastButtons;
uint32_t pressedButtons = msg->buttons & changedButtons;
uint32_t releasedButtons = lastButtons & changedButtons;
for (uint8_t bt = 0; bt < 32; bt++)
{
if (pressedButtons & 1)
qapp->Button3d(true, bt);
pressedButtons = pressedButtons>>1;
}
for (uint8_t bt = 0; bt < 32; bt++)
{
if (releasedButtons & 1)
qapp->Button3d(false, bt);
releasedButtons = releasedButtons>>1;
}
lastButtons = msg->buttons;
break;
}
default:
break;
} /* switch */
}
break;
default:
/* other messageTypes can happen and should be ignored */
break;
}
}
/*!
Called with the processed motion data when a 3D mouse event is received
The default implementation emits a Move3d signal with the motion data
*/
void Gui::GUIApplicationNativeEventAware::Move3d()
{
QWidget *currentWidget = this->focusWidget();
if (!currentWidget)
return;
//currentWidget = mainWindow;
if (!setOSIndependentMotionData()) return;
importSettings();
Spaceball::MotionEvent *motionEvent = new Spaceball::MotionEvent();
motionEvent->setTranslations(motionDataArray[0], motionDataArray[1], motionDataArray[2]);
motionEvent->setRotations(motionDataArray[3], motionDataArray[4], motionDataArray[5]);
this->postEvent(currentWidget, motionEvent);
}
/*!
Called when a 3D mouse key is pressed or released
The default implementation emits a On3dmouseKeyDown signal with the key code.
*/
void Gui::GUIApplicationNativeEventAware::Button3d(bool buttonDown, int buttonNumber)
{
QWidget *currentWidget = this->focusWidget();
if (!currentWidget)
return;
// currentWidget = mainWindow;
Spaceball::ButtonEvent *buttonEvent = new Spaceball::ButtonEvent();
buttonEvent->setButtonNumber(buttonNumber);
if (buttonDown)
{
//printf("Button %d pressed\n", buttonNumber);
buttonEvent->setButtonStatus(Spaceball::BUTTON_PRESSED);
}
else
{
//printf("Button %d released\n", buttonNumber);
buttonEvent->setButtonStatus(Spaceball::BUTTON_RELEASED);
}
this->postEvent(currentWidget, buttonEvent);
}

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@ -6,7 +6,11 @@ endif(WIN32)
if (FREECAD_USE_3DCONNEXION)
add_definitions(-D_USE_3DCONNEXION_SDK)
endif(FREECAD_USE_3DCONNEXION)
if(APPLE)
set(3DCONNEXION_LINKFLAGS "-F/Library/Frameworks -weak_framework 3DconnexionClient")
set(3DCONNEXION_INCLUDE_DIR ${3DCONNEXIONCLIENT_FRAMEWORK}/Headers )
endif(APPLE)
endif(FREECAD_USE_3DCONNEXION)
if (BUILD_VR)
add_definitions(-DBUILD_VR )
@ -28,6 +32,7 @@ include_directories(
${XERCESC_INCLUDE_DIR}
${QT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${3DCONNEXION_INCLUDE_DIR}
)
if(MSVC)
@ -49,6 +54,7 @@ else(MSVC)
${QT_LIBRARIES}
${Boost_LIBRARIES}
${OPENGL_gl_LIBRARY}
${3DCONNEXION_LINKFLAGS}
)
endif(MSVC)
@ -121,7 +127,7 @@ SET(FreeCADGui_XML_SRCS
SOURCE_GROUP("XML" FILES ${FreeCADApp_XML_SRCS})
# The 3D Connexion SDK files
if(FREECAD_USE_3DCONNEXION)
if(FREECAD_USE_3DCONNEXION AND MSVC)
SET(FreeCADGui_SDK_SRCS
3Dconnexion/I3dMouseParams.h
3Dconnexion/MouseParameters.cpp
@ -129,7 +135,13 @@ SET(FreeCADGui_SDK_SRCS
3Dconnexion/GuiApplicationNativeEventAwareWin32.cpp
)
SOURCE_GROUP("3D connexion SDK" FILES ${FreeCADGui_SDK_SRCS})
endif(FREECAD_USE_3DCONNEXION)
endif(FREECAD_USE_3DCONNEXION AND MSVC)
if(FREECAD_USE_3DCONNEXION AND APPLE)
SET(FreeCADGui_SDK_SRCS
3Dconnexion/GuiApplicationNativeEventAwareMac.cpp)
SOURCE_GROUP("3D connexion SDK" FILES ${FreeCADGui_SDK_SRCS})
endif(FREECAD_USE_3DCONNEXION AND APPLE)
set(Gui_MOC_HDRS
Action.h
@ -927,6 +939,7 @@ SET(FreeCADGui_SRCS
SET(FreeCADGui_SRCS
${FreeCADGui_SDK_SRCS}
${FreeCADGui_SDK_SRCS_Mac}
${FreeCADGui_CPP_SRCS}
${FreeCADGui_XML_SRCS}
${iis_MOC_SRCS}

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@ -42,8 +42,11 @@
#endif
#ifdef _USE_3DCONNEXION_SDK
//windows
#ifdef Q_WS_WIN
Gui::GUIApplicationNativeEventAware* Gui::GUIApplicationNativeEventAware::gMouseInput = 0;
#endif
#endif //_USE_3DCONNEXION_SDK
Gui::GUIApplicationNativeEventAware::GUIApplicationNativeEventAware(int &argc, char *argv[]) :
QApplication (argc, argv), spaceballPresent(false)
@ -53,24 +56,44 @@ Gui::GUIApplicationNativeEventAware::GUIApplicationNativeEventAware(int &argc, c
Gui::GUIApplicationNativeEventAware::~GUIApplicationNativeEventAware()
{
#ifdef Q_WS_X11
#ifdef SPNAV_FOUND
if (spnav_close())
Base::Console().Log("Couldn't disconnect from spacenav daemon\n");
else
Base::Console().Log("Disconnected from spacenav daemon\n");
#endif
#endif
#ifdef _USE_3DCONNEXION_SDK
#ifdef Q_WS_WIN
if (gMouseInput == this) {
gMouseInput = 0;
}
#endif
//mac
#ifdef Q_WS_MACX
/* make sure the framework is installed */
if (InstallConnexionHandlers == NULL)
{
Base::Console().Log("3Dconnexion framework not found!\n");
return;
}
/* close the connection with the 3dx driver */
//std::cerr << "tdxClientID: " << tdxClientID << std::endl;
if (tdxClientID)
UnregisterConnexionClient(tdxClientID);
CleanupConnexionHandlers();
Base::Console().Log("Disconnected from 3DConnexion driver\n");
#endif
#endif
}
void Gui::GUIApplicationNativeEventAware::initSpaceball(QMainWindow *window)
{
mainWindow = window;
#ifdef Q_WS_X11
#ifdef SPNAV_FOUND
if (spnav_x11_open(QX11Info::display(), window->winId()) == -1)
Base::Console().Log("Couldn't connect to spacenav daemon\n");
@ -80,8 +103,10 @@ void Gui::GUIApplicationNativeEventAware::initSpaceball(QMainWindow *window)
spaceballPresent = true;
}
#endif
#endif
#ifdef _USE_3DCONNEXION_SDK
#ifdef Q_WS_WIN
spaceballPresent = Is3dmouseAttached();
if (spaceballPresent) {
@ -92,6 +117,42 @@ void Gui::GUIApplicationNativeEventAware::initSpaceball(QMainWindow *window)
qApp->setEventFilter(Gui::GUIApplicationNativeEventAware::RawInputEventFilter);
}
}
#endif
//mac
#ifdef Q_WS_MACX
OSStatus err;
/* make sure the framework is installed */
if (InstallConnexionHandlers == NULL)
{
Base::Console().Log("3Dconnexion framework not found!\n");
return;
}
/* install 3dx message handler in order to receive driver events */
err = InstallConnexionHandlers(tdx_drv_handler, 0L, 0L);
assert(err == 0);
if (err)
{
Base::Console().Log("Error installing 3Dconnexion handler\n");
return;
}
/* register our app with the driver */
//Pascal string Application name required to register driver for application
UInt8 tdxAppName[] = {7,'F','r','e','e','C','A','D'};
//32bit appID to register driver for application
UInt32 tdxAppID = 'FCAd';
//std::cerr << "tdxClientID: " << tdxClientID << std::endl;
tdxClientID = RegisterConnexionClient(tdxAppID, tdxAppName, kConnexionClientModeTakeOver, kConnexionMaskAll);
//std::cerr << "tdxClientID: " << tdxClientID << std::endl;
if (tdxClientID == 0)
{
Base::Console().Log("Couldn't connect to 3Dconnexion driver\n");
return;
}
Base::Console().Log("3Dconnexion device initialized. Client ID: %d\n",
tdxClientID);
spaceballPresent = true;
#endif
#endif // _USE_3DCONNEXION_SDK
Spaceball::MotionEvent::MotionEventType = QEvent::registerEventType();
@ -106,6 +167,7 @@ bool Gui::GUIApplicationNativeEventAware::processSpaceballEvent(QObject *object,
QApplication::notify(object, event);
if (event->type() == Spaceball::MotionEvent::MotionEventType)
{
Base::Console().Log("process motion event\n");
Spaceball::MotionEvent *motionEvent = dynamic_cast<Spaceball::MotionEvent*>(event);
if (!motionEvent)
return true;

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@ -31,6 +31,7 @@ class QMainWindow;
#ifdef _USE_3DCONNEXION_SDK
#ifdef Q_WS_WIN
#include "3Dconnexion/MouseParameters.h"
#include <vector>
@ -39,7 +40,15 @@ class QMainWindow;
//#define _WIN32_WINNT 0x0501 //target at least windows XP
#include <Windows.h>
#endif // Q_WS_WIN
#ifdef Q_WS_MACX
#include <3DconnexionClient/ConnexionClientAPI.h>
extern OSErr InstallConnexionHandlers(ConnexionMessageHandlerProc messageHandler, ConnexionAddedHandlerProc addedHandler, ConnexionRemovedHandlerProc removedHandler)
__attribute__((weak_import));
extern UInt16 RegisterConnexionClient(UInt32 signature, UInt8 *name, UInt16 mode, UInt32 mask) __attribute__((weak_import));
extern void UnregisterConnexionClient(UInt16 clientID) __attribute__((weak_import));
extern void CleanupConnexionHandlers(void) __attribute__((weak_import));
#endif // Q_WS_MACX
#endif // _USE_3DCONNEXION_SDK
namespace Gui
@ -67,8 +76,9 @@ namespace Gui
bool x11EventFilter(XEvent *event);
#endif // Q_WS_X11
// For Windows
#ifdef _USE_3DCONNEXION_SDK
// For Windows
#ifdef Q_WS_WIN
public:
static bool Is3dmouseAttached();
@ -112,6 +122,17 @@ namespace Gui
// use to calculate distance traveled since last event
DWORD fLast3dmouseInputTime;
static Gui::GUIApplicationNativeEventAware* gMouseInput;
#endif // Q_WS_WIN
#ifdef Q_WS_MACX
private:
static UInt16 tdxClientID; /* ID assigned by the driver */
static uint32_t lastButtons;
public:
static void tdx_drv_handler(io_connect_t connection, natural_t messageType, void *messageArgument);
void Move3d();
void Button3d(bool buttonDown, int buttonNumber);
#endif// Q_WS_MACX
#endif // _USE_3DCONNEXION_SDK
};
}