Sketcher: reenable directional autoconstraints
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@ -157,27 +157,26 @@ int DrawSketchHandler::seekAutoConstraint(std::vector<AutoConstraint> &suggested
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else if (preSelCrs == 2) // y axis
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GeoId = -2;
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if (GeoId == Constraint::GeoUndef)
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return suggestedConstraints.size();
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if (GeoId != Constraint::GeoUndef) {
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// Currently only considers objects in current Sketcher
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AutoConstraint constr;
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constr.Type = Sketcher::None;
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constr.GeoId = GeoId;
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constr.PosId = PosId;
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if (type == AutoConstraint::VERTEX && PosId != Sketcher::none)
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constr.Type = Sketcher::Coincident;
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else if (type == AutoConstraint::CURVE && PosId != Sketcher::none)
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constr.Type = Sketcher::PointOnObject;
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else if (type == AutoConstraint::VERTEX && PosId == Sketcher::none)
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constr.Type = Sketcher::PointOnObject;
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else if (type == AutoConstraint::CURVE && PosId == Sketcher::none)
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constr.Type = Sketcher::Tangent;
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// Currently only considers objects in current Sketcher
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AutoConstraint constr;
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constr.Type = Sketcher::None;
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constr.GeoId = GeoId;
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constr.PosId = PosId;
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if (type == AutoConstraint::VERTEX && PosId != Sketcher::none)
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constr.Type = Sketcher::Coincident;
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else if (type == AutoConstraint::CURVE && PosId != Sketcher::none)
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constr.Type = Sketcher::PointOnObject;
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else if (type == AutoConstraint::VERTEX && PosId == Sketcher::none)
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constr.Type = Sketcher::PointOnObject;
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else if (type == AutoConstraint::CURVE && PosId == Sketcher::none)
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constr.Type = Sketcher::Tangent;
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if (constr.Type != Sketcher::None)
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suggestedConstraints.push_back(constr);
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}
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if (constr.Type != Sketcher::None)
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suggestedConstraints.push_back(constr);
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if (Dir.Length() < 1)
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if (Dir.Length() < 1e-8)
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// Direction not set so return;
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return suggestedConstraints.size();
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@ -187,6 +186,7 @@ int DrawSketchHandler::seekAutoConstraint(std::vector<AutoConstraint> &suggested
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const double angleDev = 2;
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const double angleDevRad = angleDev * M_PI / 180.;
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AutoConstraint constr;
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constr.Type = Sketcher::None;
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constr.GeoId = Constraint::GeoUndef;
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constr.PosId = Sketcher::none;
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