Part: Recalculate tessellation when requested
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5f45bcbc94
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@ -325,11 +325,19 @@ ViewProviderPartExt::~ViewProviderPartExt()
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void ViewProviderPartExt::onChanged(const App::Property* prop)
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{
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Part::Feature* feature = dynamic_cast<Part::Feature*>(pcObject);
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if (prop == &Deviation) {
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VisualTouched = true;
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if(Visibility.getValue() && feature && !feature->Shape.getValue().IsNull())
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updateVisual(feature->Shape.getValue());
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else
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VisualTouched = true;
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}
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if (prop == &AngularDeflection) {
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VisualTouched = true;
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if(Visibility.getValue() && feature && !feature->Shape.getValue().IsNull())
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updateVisual(feature->Shape.getValue());
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else
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VisualTouched = true;
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}
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if (prop == &LineWidth) {
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pcLineStyle->lineWidth = LineWidth.getValue();
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@ -479,7 +487,7 @@ void ViewProviderPartExt::onChanged(const App::Property* prop)
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else {
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// if the object was invisible and has been changed, recreate the visual
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if (prop == &Visibility && Visibility.getValue() && VisualTouched) {
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updateVisual(dynamic_cast<Part::Feature*>(pcObject)->Shape.getValue());
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updateVisual(feature->Shape.getValue());
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// The material has to be checked again (#0001736)
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onChanged(&DiffuseColor);
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}
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