fix some typos
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17476b25dc
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81a6d4f4cc
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@ -851,7 +851,7 @@ void MeshObject::offsetSpecial2(float fSize)
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}
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}
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}
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}
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// if there no flipped triangels -> stop
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// if there are no flipped triangles -> stop
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//int f =fliped.size();
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//int f =fliped.size();
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if (fliped.size() == 0)
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if (fliped.size() == 0)
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break;
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break;
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@ -98,7 +98,7 @@ void MeshAlgos::offsetSpecial2(MeshCore::MeshKernel* Mesh, float fSize)
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}
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}
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}
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}
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// if there no flipped triangels -> stop
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// if there are no flipped triangles -> stop
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//int f =fliped.size();
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//int f =fliped.size();
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if(fliped.size() == 0)
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if(fliped.size() == 0)
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break;
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break;
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@ -215,7 +215,7 @@ PROPERTY_SOURCE(PartDesign::Cylinder, PartDesign::FeaturePrimitive)
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Cylinder::Cylinder()
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Cylinder::Cylinder()
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{
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{
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ADD_PROPERTY_TYPE(Radius,(10.0f),"Cylinder",App::Prop_None,"The radius of the cylinder");
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ADD_PROPERTY_TYPE(Radius,(10.0f),"Cylinder",App::Prop_None,"The radius of the cylinder");
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ADD_PROPERTY_TYPE(Angle,(360.0f),"Cylinder",App::Prop_None,"The closing angel of the cylinder ");
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ADD_PROPERTY_TYPE(Angle,(360.0f),"Cylinder",App::Prop_None,"The closing angle of the cylinder ");
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ADD_PROPERTY_TYPE(Height,(10.0f),"Cylinder",App::Prop_None,"The height of the cylinder");
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ADD_PROPERTY_TYPE(Height,(10.0f),"Cylinder",App::Prop_None,"The height of the cylinder");
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Angle.setConstraints(&angleRangeU);
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Angle.setConstraints(&angleRangeU);
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Radius.setConstraints(&quantityRange);
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Radius.setConstraints(&quantityRange);
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@ -71,7 +71,7 @@ TYPESYSTEM_SOURCE(Robot::Robot6Axis , Base::Persistence);
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Robot6Axis::Robot6Axis()
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Robot6Axis::Robot6Axis()
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{
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{
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// create joint array for the min and max angel values of each joint
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// create joint array for the min and max angle values of each joint
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Min = JntArray(6);
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Min = JntArray(6);
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Max = JntArray(6);
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Max = JntArray(6);
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@ -53,7 +53,7 @@
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// 2) EulerZYX,EulerZYZ,RPY word followed by a vector, e.g. :
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// 2) EulerZYX,EulerZYZ,RPY word followed by a vector, e.g. :
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// Eulerzyx[10,20,30]
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// Eulerzyx[10,20,30]
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// (ANGLES are always expressed in DEGREES for I/O)
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// (ANGLES are always expressed in DEGREES for I/O)
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// (ANGELS are always expressed in RADIANS for internal representation)
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// (ANGLES are always expressed in RADIANS for internal representation)
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// 3) Rot [1,2,3] [20] Rotates around axis [1,2,3] with an angle
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// 3) Rot [1,2,3] [20] Rotates around axis [1,2,3] with an angle
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// of 20 degrees.
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// of 20 degrees.
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// 4) Identity returns identity rotation matrix.
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// 4) Identity returns identity rotation matrix.
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