use bitset to_string for column retrieval
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@ -619,7 +619,7 @@ void Model::updateSlot()
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//go with first visible parent for now.
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if (!(*theGraph)[currentParent].dagVisible)
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continue;
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destinationColumn = static_cast<int>(std::log2((*theGraph)[currentParent].column.to_ulong()));
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destinationColumn = static_cast<int>(columnFromMask((*theGraph)[currentParent].column));
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break;
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}
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}
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@ -691,14 +691,15 @@ void Model::updateSlot()
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Vertex target = boost::target(*it, *theGraph);
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if (!(*theGraph)[target].dagVisible)
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continue; //we don't make it here if source isn't visible. So don't have to worry about that.
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float dependentX = pointSpacing * static_cast<int>(std::log2((*theGraph)[target].column.to_ulong())) + pointSize / 2.0; //on center.
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float dependentX = pointSpacing * static_cast<int>(columnFromMask((*theGraph)[target].column)) + pointSize / 2.0; //on center.
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columnFromMask((*theGraph)[target].column);
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float dependentY = rowHeight * (*theGraph)[target].row + rowHeight / 2.0;
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QGraphicsPathItem *pathItem = (*theGraph)[*it].connector.get();
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pathItem->setBrush(Qt::NoBrush);
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QPainterPath path;
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path.moveTo(currentX, currentY);
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if (currentColumn == static_cast<int>(std::log2((*theGraph)[target].column.to_ulong())))
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if (currentColumn == static_cast<int>(columnFromMask((*theGraph)[target].column)))
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path.lineTo(currentX, dependentY); //straight connector in y.
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else
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{
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@ -882,6 +883,12 @@ void Model::updateStates()
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}
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}
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std::size_t Model::columnFromMask(const ColumnMask &maskIn)
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{
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std::string maskString = maskIn.to_string();
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return maskString.size() - maskString.find("1") - 1;
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}
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RectItem* Model::getRectFromPosition(const QPointF& position)
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{
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RectItem *rect = nullptr;
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@ -111,6 +111,7 @@ namespace Gui
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void addVertexItemsToScene(const Vertex &vertexIn);
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void removeVertexItemsFromScene(const Vertex &vertexIn);
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void updateStates();
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std::size_t columnFromMask(const ColumnMask&);
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RectItem* getRectFromPosition(const QPointF &position); //!< can be nullptr
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