Fix files encoding. Go from ISO8859-1 to UTF-8.
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@ -23,7 +23,7 @@
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// SMESH SMESH_Octree : Octree implementation
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// SMESH SMESH_Octree : Octree implementation
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// File : SMESH_Octree.cxx
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// File : SMESH_Octree.cxx
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// Created : Tue Jan 16 16:00:00 2007
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// Created : Tue Jan 16 16:00:00 2007
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// Author : Nicolas Geimer & Aurélien Motteux(OCC)
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// Author : Nicolas Geimer & Aurélien Motteux(OCC)
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// Module : SMESH
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// Module : SMESH
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//
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//
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#include "SMESH_Octree.hxx"
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#include "SMESH_Octree.hxx"
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@ -4161,10 +4161,10 @@ double DistanceFromLineSqrd(
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const IntPoint& pt, const IntPoint& ln1, const IntPoint& ln2)
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const IntPoint& pt, const IntPoint& ln1, const IntPoint& ln2)
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{
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{
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//The equation of a line in general form (Ax + By + C = 0)
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//The equation of a line in general form (Ax + By + C = 0)
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//given 2 points (x¹,y¹) & (x²,y²) is ...
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//given 2 points (x¹,y¹) & (x²,y²) is ...
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//(y¹ - y²)x + (x² - x¹)y + (y² - y¹)x¹ - (x² - x¹)y¹ = 0
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//(y¹ - y²)x + (x² - x¹)y + (y² - y¹)x¹ - (x² - x¹)y¹ = 0
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//A = (y¹ - y²); B = (x² - x¹); C = (y² - y¹)x¹ - (x² - x¹)y¹
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//A = (y¹ - y²); B = (x² - x¹); C = (y² - y¹)x¹ - (x² - x¹)y¹
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//perpendicular distance of point (x³,y³) = (Ax³ + By³ + C)/Sqrt(A² + B²)
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//perpendicular distance of point (x³,y³) = (Ax³ + By³ + C)/Sqrt(A² + B²)
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//see http://en.wikipedia.org/wiki/Perpendicular_distance
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//see http://en.wikipedia.org/wiki/Perpendicular_distance
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double A = double(ln1.Y - ln2.Y);
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double A = double(ln1.Y - ln2.Y);
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double B = double(ln2.X - ln1.X);
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double B = double(ln2.X - ln1.X);
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