ElementSelection for Tet10

This commit is contained in:
jriegel 2013-03-16 11:17:36 +01:00
parent 59de0b5a9f
commit 906011451e

View File

@ -861,35 +861,47 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, SoCoordin
break;
case 10: // Tet 10
switch(facesHelper[l].FaceNo){
case 1: {
case 1: { // element face number 1
// prefeche all node indexes of this face
int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
int nIdx4 = mapNodeIndex[facesHelper[l].Element->GetNode(4)];
int nIdx5 = mapNodeIndex[facesHelper[l].Element->GetNode(5)];
int nIdx6 = mapNodeIndex[facesHelper[l].Element->GetNode(6)];
// create triangle number 1 ----------------------------------------------
// fill in the node indexes in CLOCKWISE order
indices[index++] = nIdx0;
indices[index++] = nIdx6;
indices[index++] = nIdx4;
indices[index++] = SO_END_FACE_INDEX;
// add the two edge segments for that triangle
insEdgeVec(EdgeMap,nIdx0,nIdx6);
insEdgeVec(EdgeMap,nIdx0,nIdx4);
// rember the element and face number for that triangle
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,0);
// create triangle number 2 ----------------------------------------------
indices[index++] = nIdx6;
indices[index++] = nIdx2;
indices[index++] = nIdx5;
indices[index++] = SO_END_FACE_INDEX;
insEdgeVec(EdgeMap,nIdx2,nIdx6);
insEdgeVec(EdgeMap,nIdx2,nIdx5);
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,0);
// create triangle number 3 ----------------------------------------------
indices[index++] = nIdx5;
indices[index++] = nIdx1;
indices[index++] = nIdx4;
indices[index++] = SO_END_FACE_INDEX;
insEdgeVec(EdgeMap,nIdx1,nIdx5);
insEdgeVec(EdgeMap,nIdx1,nIdx4);
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,0);
// create triangle number 4 ----------------------------------------------
indices[index++] = nIdx4;
indices[index++] = nIdx6;
indices[index++] = nIdx5;
indices[index++] = SO_END_FACE_INDEX;
// this triangle has no edge (inner triangle).
break; }
case 2: {
int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
@ -904,22 +916,26 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, SoCoordin
indices[index++] = SO_END_FACE_INDEX;
insEdgeVec(EdgeMap,nIdx0,nIdx7);
insEdgeVec(EdgeMap,nIdx0,nIdx4);
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,1);
indices[index++] = nIdx4;
indices[index++] = nIdx1;
indices[index++] = nIdx8;
indices[index++] = SO_END_FACE_INDEX;
insEdgeVec(EdgeMap,nIdx1,nIdx8);
insEdgeVec(EdgeMap,nIdx1,nIdx4);
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,1);
indices[index++] = nIdx8;
indices[index++] = nIdx3;
indices[index++] = nIdx7;
indices[index++] = SO_END_FACE_INDEX;
insEdgeVec(EdgeMap,nIdx3,nIdx7);
insEdgeVec(EdgeMap,nIdx3,nIdx8);
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,1);
indices[index++] = nIdx4;
indices[index++] = nIdx8;
indices[index++] = nIdx7;
indices[index++] = SO_END_FACE_INDEX;
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,1);
break; }
case 3: {
int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
@ -934,22 +950,26 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, SoCoordin
indices[index++] = SO_END_FACE_INDEX;
insEdgeVec(EdgeMap,nIdx1,nIdx5);
insEdgeVec(EdgeMap,nIdx1,nIdx8);
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,2);
indices[index++] = nIdx5;
indices[index++] = nIdx2;
indices[index++] = nIdx9;
indices[index++] = SO_END_FACE_INDEX;
insEdgeVec(EdgeMap,nIdx2,nIdx5);
insEdgeVec(EdgeMap,nIdx2,nIdx9);
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,2);
indices[index++] = nIdx9;
indices[index++] = nIdx3;
indices[index++] = nIdx8;
indices[index++] = SO_END_FACE_INDEX;
insEdgeVec(EdgeMap,nIdx3,nIdx9);
insEdgeVec(EdgeMap,nIdx3,nIdx8);
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,2);
indices[index++] = nIdx5;
indices[index++] = nIdx9;
indices[index++] = nIdx8;
indices[index++] = SO_END_FACE_INDEX;
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,2);
break; }
case 4: {
int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
@ -964,22 +984,26 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, SoCoordin
indices[index++] = SO_END_FACE_INDEX;
insEdgeVec(EdgeMap,nIdx0,nIdx6);
insEdgeVec(EdgeMap,nIdx0,nIdx7);
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,3);
indices[index++] = nIdx2;
indices[index++] = nIdx6;
indices[index++] = nIdx9;
indices[index++] = SO_END_FACE_INDEX;
insEdgeVec(EdgeMap,nIdx2,nIdx6);
insEdgeVec(EdgeMap,nIdx2,nIdx9);
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,3);
indices[index++] = nIdx9;
indices[index++] = nIdx7;
indices[index++] = nIdx3;
indices[index++] = SO_END_FACE_INDEX;
insEdgeVec(EdgeMap,nIdx3,nIdx9);
insEdgeVec(EdgeMap,nIdx3,nIdx7);
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,3);
indices[index++] = nIdx6;
indices[index++] = nIdx7;
indices[index++] = nIdx9;
indices[index++] = SO_END_FACE_INDEX;
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,3);
break; }
default: assert(0);