From 93810b84062e4f01375603afe64f3dc8cfd8ef4a Mon Sep 17 00:00:00 2001 From: Bernd Hahnebach Date: Sat, 9 Apr 2016 18:45:22 +0100 Subject: [PATCH] FEM: Mesh ViewProvider, remove some console log prints --- src/Mod/Fem/Gui/ViewProviderFemMesh.cpp | 48 ------------------------- 1 file changed, 48 deletions(-) diff --git a/src/Mod/Fem/Gui/ViewProviderFemMesh.cpp b/src/Mod/Fem/Gui/ViewProviderFemMesh.cpp index 473928902..e95839bec 100644 --- a/src/Mod/Fem/Gui/ViewProviderFemMesh.cpp +++ b/src/Mod/Fem/Gui/ViewProviderFemMesh.cpp @@ -765,7 +765,6 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, int i=0; - Base::Console().Log(" NumFaces (before faces faces):%i\n",facesHelper.size()); if (ShowFaces){ SMDS_FaceIteratorPtr aFaceIter = data->facesIterator(); for (;aFaceIter->more();) { @@ -797,7 +796,6 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, } else{ - Base::Console().Log(" NumFaces (before volumes faces):%i\n",facesHelper.size()); // iterate all volumes SMDS_VolumeIteratorPtr aVolIter = data->volumesIterator(); for (; aVolIter->more();) { @@ -917,7 +915,6 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, } } int FaceSize = facesHelper.size(); - Base::Console().Log(" NumFaces:%i\n",facesHelper.size()); if( FaceSize < 5000){ @@ -1052,7 +1049,6 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, int triangleCount=0; for (int l = 0; l < FaceSize; l++){ if (!facesHelper[l].hide) - Base::Console().Log(" triangle of this face.Size:%i\n",facesHelper[l].Size); switch (facesHelper[l].Size){ case 3:triangleCount++; break; // 3-node triangle face --> 1 triangle case 4:triangleCount += 2; break; // 4-node quadrangle face --> 2 triangles @@ -1100,19 +1096,13 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, int32_t* indices = faces->coordIndex.startEditing(); // iterate all not hided element faces, allways assure CLOCKWISE triangle ordering to allow backface culling for(int l=0; l< FaceSize;l++){ - Base::Console().Log(" NumNodes (hided and not hided faces!):%i\n",facesHelper[l].Element->NbNodes()); if(! facesHelper[l].hide){ switch( facesHelper[l].Element->NbNodes()){ - Base::Console().Log(" NumNodes of faced to be shown (not hided):%i\n",facesHelper[l].Element->NbNodes()); // 3 nodes case 3: // tria3 face - Base::Console().Log(" %f: Start build up triangle vector for 3 nodes object\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); switch (facesHelper[l].FaceNo){ case 0: { // tria3 face, 3-node triangle - Base::Console().Log(" %f: Start build up triangle vector for tria3 face\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" FaceNo:%i\n",facesHelper[l].FaceNo); // prefeche all node indexes of this face int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)]; int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(1)]; @@ -1137,12 +1127,8 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, case 4: // quad4 face // tetra4 volume, four 3-node triangles - Base::Console().Log(" %f: Start build up triangle vector for 4 nodes object\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); switch (facesHelper[l].FaceNo){ case 0: { // quad4 face, 4-node quadrangle - Base::Console().Log(" %f: Start build up triangle vector for quad4 face\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" FaceNo:%i\n",facesHelper[l].FaceNo); // prefeche all node indexes of this face int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)]; int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(1)]; @@ -1169,8 +1155,6 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,0); break; } case 1: { // tetra4 volume: face 1, 3-node triangle - Base::Console().Log(" %f: Start build up triangle vector for tetra4 --> face1\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" FaceNo:%i\n",facesHelper[l].FaceNo); int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)]; int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(1)]; int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(2)]; @@ -1228,12 +1212,8 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, // 5 nodes case 5: // pyra5 volume, one 4-node quadrangle and four 3-node triangles - Base::Console().Log(" %f: Start build up triangle vector for 5 nodes object\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); switch (facesHelper[l].FaceNo){ case 1: { // pyra5 volume: face 1, 4-node quadrangle - Base::Console().Log(" %f: Start build up triangle vector for penta6 --> face1\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)]; int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(1)]; int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(2)]; @@ -1312,12 +1292,8 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, case 6: // tria6 face // penta6 volume, two 3-node triangle and three 4-node qudrangles - Base::Console().Log(" %f: Start build up triangle vector for 6 nodes object\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); switch (facesHelper[l].FaceNo){ case 0: { // tria6 face, 6-node triangle - Base::Console().Log(" %f: Start build up triangle vector for tria6 face\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); // prefeche all node indexes of this face int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)]; int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(3)]; @@ -1360,8 +1336,6 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, // this triangle has no edge (inner triangle). break; } case 1: { // penta6 volume: face 1, 3-node triangle - Base::Console().Log(" %f: Start build up triangle vector for penta6 --> face1\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)]; int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(1)]; int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(2)]; @@ -1454,12 +1428,8 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, case 8: // quad8 face // hexa8 volume, six 4-node quadrangles - Base::Console().Log(" %f: Start build up triangle vector for 8 nodes object\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); switch(facesHelper[l].FaceNo){ case 0: { // quad8 face, 8-node quadrangle - Base::Console().Log(" %f: Start build up triangle vector for quad8 face\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); // prefeche all node indexes of this face int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)]; int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(4)]; @@ -1518,8 +1488,6 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, // this triangle has no edge (inner triangle) break; } case 1: { // hexa8 volume: face 1, 4-node quadrangle - Base::Console().Log(" %f: Start build up triangle vector for hexa8 --> face1\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)]; int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(1)]; int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(2)]; @@ -1645,12 +1613,8 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, // 10 nodes case 10: // tetra10 volume, four 6-node triangles - Base::Console().Log(" %f: Start build up triangle vector for 10 nodes object\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); switch(facesHelper[l].FaceNo){ case 1: { // tetra10 volume: face 1, 6-node triangle - Base::Console().Log(" %f: Start build up triangle vector for tetra10 --> face1\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)]; int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(4)]; int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(1)]; @@ -1788,12 +1752,8 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, // 13 nodes case 13: // pyra13 volume, four 6-node triangle and one 8-node qudrangles - Base::Console().Log(" %f: Start build up triangle vector for 13 nodes object\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); switch(facesHelper[l].FaceNo){ case 1: { // pyra13 volume: face 1, 8-node qudrangles - Base::Console().Log(" %f: Start build up triangle vector for pyra13 --> face1\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)]; int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(5)]; int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(1)]; @@ -1977,12 +1937,8 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, // 15 nodes case 15: // penta15 volume, two 6-node triangles and three 8-node qudrangles - Base::Console().Log(" %f: Start build up triangle vector for 15 nodes object\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); switch(facesHelper[l].FaceNo){ case 1: { // penta15 volume: face 1, 6-node triangle - Base::Console().Log(" %f: Start build up triangle vector for penta15 --> face1\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)]; int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(6)]; int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(1)]; @@ -2192,12 +2148,8 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, // 20 nodes case 20: // hexa20 volume, six 8-node qudrangles - Base::Console().Log(" %f: Start build up triangle vector for 20 nodes object\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); switch(facesHelper[l].FaceNo){ case 1: { // hexa20 volume: face 1 - Base::Console().Log(" %f: Start build up triangle vector for hexa20 --> face1\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo())); - Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes()); int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)]; int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(8)]; int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(1)];