Sketcher: support arcs in the polyline tool (jonasthomas)

This commit is contained in:
logari81 2012-07-02 00:13:34 +02:00
parent 9a269907aa
commit 938fadc746
3 changed files with 199 additions and 37 deletions

View File

@ -488,8 +488,10 @@ class DrawSketchHandlerLineSet: public DrawSketchHandler
{
public:
DrawSketchHandlerLineSet()
: Mode(STATUS_SEEK_First),EditCurve(2),firstPoint(-1),previousCurve(-1){}
virtual ~DrawSketchHandlerLineSet(){}
: Mode(STATUS_SEEK_First),LineMode(LINE_MODE_Line),EditCurve(2),
firstCurve(-1),firstPoint(-1),previousCurve(-1),previousPoint(-1),
isTangent(false) {}
virtual ~DrawSketchHandlerLineSet() {}
/// mode table
enum SelectMode {
STATUS_SEEK_First, /**< enum value ----. */
@ -498,6 +500,41 @@ public:
STATUS_Close
};
enum SelectLineMode
{
LINE_MODE_Arc,
LINE_MODE_Line
};
virtual void registerPressedKey(bool pressed, int key)
{
if (key == SoKeyboardEvent::A && pressed) {
if (LineMode != LINE_MODE_Arc) {
Base::Vector2D onSketchPos = EditCurve[isTangent ? 2 : 1];
LineMode = LINE_MODE_Arc;
if (previousCurve != -1)
isTangent = true;
else
isTangent = false;
EditCurve.resize(32);
mouseMove(onSketchPos); // trigger an update of EditCurve
}
else {
Base::Vector2D onSketchPos = EditCurve[29];
LineMode = LINE_MODE_Line;
if (previousCurve != -1) {
const Part::Geometry *geom = sketchgui->getSketchObject()->getGeometry(previousCurve);
if (geom->getTypeId() == Part::GeomArcOfCircle::getClassTypeId())
isTangent = true;
else
isTangent = false;
}
EditCurve.resize(isTangent ? 3 : 2);
mouseMove(onSketchPos); // trigger an update of EditCurve
}
}
}
virtual void activated(ViewProviderSketch *sketchgui)
{
setCursor(QPixmap(cursor_createlineset),7,7);
@ -513,11 +550,72 @@ public:
}
}
else if (Mode==STATUS_SEEK_Second){
EditCurve[1] = onSketchPos;
sketchgui->drawEdit(EditCurve);
if (seekAutoConstraint(sugConstr2, onSketchPos, onSketchPos - EditCurve[0])) {
renderSuggestConstraintsCursor(sugConstr2);
return;
if (LineMode == LINE_MODE_Line) {
EditCurve[isTangent ? 2 : 1] = onSketchPos;
if (isTangent) {
Base::Vector2D Tangent(dirVec.x,dirVec.y);
EditCurve[1].ProjToLine(EditCurve[2] - EditCurve[0], Tangent);
EditCurve[1] = EditCurve[0] + EditCurve[1];
}
sketchgui->drawEdit(EditCurve);
if (!isTangent) {
sugConstr2 = sugConstr1; // Copy the previously found constraints
if (seekAutoConstraint(sugConstr2, onSketchPos, onSketchPos - EditCurve[0])) {
renderSuggestConstraintsCursor(sugConstr2);
return;
}
}
}
else if (LineMode == LINE_MODE_Arc) {
Base::Vector2D Tangent(dirVec.x,dirVec.y);
float theta = Tangent.GetAngle(onSketchPos - EditCurve[0]);
arcRadius = (onSketchPos - EditCurve[0]).Length()/(2.0*sin(theta));
// At this point we need a unit normal vector pointing torwards
// the center of the arc we are drawing. Derivation of the formula
// used here can be found at http://people.richland.edu/james/lecture/m116/matrices/area.html
float x1 = EditCurve[0].fX;
float y1 = EditCurve[0].fY;
float x2 = x1 + Tangent.fX;
float y2 = y1 + Tangent.fY;
float x3 = onSketchPos.fX;
float y3 = onSketchPos.fY;
if ((x2*y3-x3*y2)-(x1*y3-x3*y1)+(x1*y2-x2*y1) > 0)
arcRadius *= -1;
Base::Vector3d centerVec = dirVec % Base::Vector3d(0.f,0.f,1.0);
centerVec.Normalize(); // this step should actually be redundant
CenterPoint = EditCurve[0] + Base::Vector2D(arcRadius * centerVec.x, arcRadius * centerVec.y);
float rx = EditCurve[0].fX - CenterPoint.fX;
float ry = EditCurve[0].fY - CenterPoint.fY;
startAngle = atan2(ry,rx);
float rxe = onSketchPos.fX - CenterPoint.fX;
float rye = onSketchPos.fY - CenterPoint.fY;
float arcAngle = atan2(-rxe*ry + rye*rx, rxe*rx + rye*ry);
if (arcRadius >= 0 && arcAngle > 0)
arcAngle -= 2*M_PI;
if (arcRadius < 0 && arcAngle < 0)
arcAngle += 2*M_PI;
endAngle = startAngle + arcAngle;
for (int i=1; i <= 29; i++) {
float angle = i*arcAngle/29.0;
float dx = rx * cos(angle) - ry * sin(angle);
float dy = rx * sin(angle) + ry * cos(angle);
EditCurve[i] = Base::Vector2D(CenterPoint.fX + dx, CenterPoint.fY + dy);
}
EditCurve[30] = CenterPoint;
EditCurve[31] = EditCurve[0];
sketchgui->drawEdit(EditCurve);
if (seekAutoConstraint(sugConstr3, onSketchPos, Base::Vector2D(0.f,0.f))) {
renderSuggestConstraintsCursor(sugConstr3);
return;
}
}
}
applyCursor();
@ -529,15 +627,31 @@ public:
// remember our first point
firstPoint = getHighestVertexIndex() + 1;
firstCurve = getHighestCurveIndex() + 1;
// TODO: here we should check if there is a preselected point
// and set up a transition from the neighbouring segment.
// (peviousCurve, previousPoint, dirVec, isTangent)
if (LineMode == LINE_MODE_Line)
EditCurve.resize(isTangent ? 3 : 2);
else if (LineMode == LINE_MODE_Arc)
EditCurve.resize(32);
EditCurve[0] = onSketchPos;
Mode = STATUS_SEEK_Second;
}
else if (Mode==STATUS_SEEK_Second) {
EditCurve[1] = onSketchPos;
if (LineMode == LINE_MODE_Line) {
EditCurve[isTangent ? 2 : 1] = onSketchPos;
if (isTangent) {
Base::Vector2D Tangent(dirVec.x,dirVec.y);
EditCurve[1].ProjToLine(EditCurve[2] - EditCurve[0], Tangent);
EditCurve[1] = EditCurve[0] + EditCurve[1];
}
}
else if (LineMode == LINE_MODE_Arc)
EditCurve[29] = onSketchPos; // not so important
sketchgui->drawEdit(EditCurve);
applyCursor();
// exit on clicking exactly at the same position (e.g. double click)
if (EditCurve[1] == EditCurve[0]) {
if (onSketchPos == EditCurve[0]) {
unsetCursor();
EditCurve.clear();
resetPositionText();
@ -554,32 +668,46 @@ public:
virtual bool releaseButton(Base::Vector2D onSketchPos)
{
if (Mode==STATUS_Do || Mode==STATUS_Close) {
// open the transaction
Gui::Command::openCommand("add sketch wire");
// issue the geometry
Gui::Command::doCommand(Gui::Command::Doc,"App.ActiveDocument.%s.addGeometry(Part.Line(App.Vector(%f,%f,0),App.Vector(%f,%f,0)))",
sketchgui->getObject()->getNameInDocument(),
EditCurve[0].fX,EditCurve[0].fY,EditCurve[1].fX,EditCurve[1].fY);
if (Mode == STATUS_Do || Mode == STATUS_Close) {
if (LineMode == LINE_MODE_Line) {
// open the transaction
Gui::Command::openCommand("Add sketch wire");
// issue the geometry
Gui::Command::doCommand(Gui::Command::Doc,
"App.ActiveDocument.%s.addGeometry(Part.Line(App.Vector(%f,%f,0),App.Vector(%f,%f,0)))",
sketchgui->getObject()->getNameInDocument(),
EditCurve[0].fX,EditCurve[0].fY,EditCurve[1].fX,EditCurve[1].fY);
}
else if (LineMode == LINE_MODE_Arc) { // We're dealing with an Arc
Gui::Command::openCommand("Add sketch wire");
Gui::Command::doCommand(Gui::Command::Doc,
"App.ActiveDocument.%s.addGeometry(Part.ArcOfCircle"
"(Part.Circle(App.Vector(%f,%f,0),App.Vector(0,0,1),%f),%f,%f))",
sketchgui->getObject()->getNameInDocument(),
CenterPoint.fX, CenterPoint.fY, std::abs(arcRadius),
std::min(startAngle,endAngle), std::max(startAngle,endAngle));
}
// issue the constraint
if (previousCurve != -1) {
Gui::Command::doCommand(Gui::Command::Doc,"App.ActiveDocument.%s.addConstraint(Sketcher.Constraint('Coincident',%i,2,%i,1)) "
,sketchgui->getObject()->getNameInDocument()
,previousCurve-1,previousCurve
);
}
if (Mode==STATUS_Close) {
// close the loop by constrain to the first curve point
Gui::Command::doCommand(Gui::Command::Doc,"App.ActiveDocument.%s.addConstraint(Sketcher.Constraint('Coincident',%i,2,%i,1)) "
,sketchgui->getObject()->getNameInDocument()
,previousCurve,firstCurve
);
int coincidentPoint = (LineMode == LINE_MODE_Arc && startAngle > endAngle) ? 2 : 1;
// in case of a tangency constraint, the coincident constraint is redundant
Gui::Command::doCommand(Gui::Command::Doc,
"App.ActiveDocument.%s.addConstraint(Sketcher.Constraint('%s',%i,%i,%i,%i)) ",
sketchgui->getObject()->getNameInDocument(),
isTangent ? "Tangent" : "Coincident",
previousCurve, previousPoint /* == 2 */, previousCurve+1, coincidentPoint);
if (Mode == STATUS_Close)
// close the loop by constrain to the first curve point
Gui::Command::doCommand(Gui::Command::Doc,
"App.ActiveDocument.%s.addConstraint(Sketcher.Constraint('Coincident',%i,%i,%i,%i)) ",
sketchgui->getObject()->getNameInDocument(),
previousCurve+1,coincidentPoint,firstCurve,firstPoint);
Gui::Command::commitCommand();
Gui::Command::updateActive();
}
if (Mode == STATUS_Close) {
if (sugConstr2.size() > 0) {
// exclude any coincidence constraints
std::vector<AutoConstraint> sugConstr;
@ -612,35 +740,63 @@ public:
sugConstr2.clear();
}
//remember the vertex for the next rounds constraint...
previousCurve = getHighestCurveIndex() + 1;
// remember the vertex for the next rounds constraint..
previousCurve = getHighestCurveIndex();
previousPoint = (LineMode == LINE_MODE_Arc && startAngle > endAngle) ? 1 : 2;
// setup for the next line segment
// Use updated endPoint as autoconstraints can modify the position
// Need to determine if the previous element was a line or an arc or ???
const Part::Geometry *geom = sketchgui->getSketchObject()->getGeometry(getHighestCurveIndex());
if (geom->getTypeId() == Part::GeomLineSegment::getClassTypeId()) {
const Part::GeomLineSegment *lineSeg = dynamic_cast<const Part::GeomLineSegment *>(geom);
EditCurve[0] = Base::Vector2D(lineSeg->getEndPoint().x, lineSeg->getEndPoint().y);
dirVec.Set(lineSeg->getEndPoint().x - lineSeg->getStartPoint().x,
lineSeg->getEndPoint().y - lineSeg->getStartPoint().y,
0.f);
}
else
EditCurve[0] = onSketchPos;
else if (geom->getTypeId() == Part::GeomArcOfCircle::getClassTypeId()) {
assert(LineMode == LINE_MODE_Arc);
const Part::GeomArcOfCircle *arcSeg = dynamic_cast<const Part::GeomArcOfCircle *>(geom);
if (startAngle > endAngle) {
EditCurve[0] = Base::Vector2D(arcSeg->getStartPoint().x,arcSeg->getStartPoint().y);
dirVec = Base::Vector3d(0.f,0.f,-1.0) % (arcSeg->getStartPoint()-arcSeg->getCenter());
}
else { // cw arcs are rendered in reverse
EditCurve[0] = Base::Vector2D(arcSeg->getEndPoint().x,arcSeg->getEndPoint().y);
dirVec = Base::Vector3d(0.f,0.f,1.0) % (arcSeg->getEndPoint()-arcSeg->getCenter());
}
}
dirVec.Normalize();
sketchgui->drawEdit(EditCurve);
applyCursor();
Mode = STATUS_SEEK_Second;
isTangent = (LineMode == LINE_MODE_Arc);
LineMode = LINE_MODE_Line;
EditCurve.resize(isTangent ? 3 : 2);
EditCurve[1] = EditCurve[0];
if (isTangent)
EditCurve[2] = EditCurve[0];
sketchgui->drawEdit(EditCurve);
}
}
return true;
}
protected:
SelectMode Mode;
SelectLineMode LineMode;
std::vector<Base::Vector2D> EditCurve;
Base::Vector2D lastPos;
int firstPoint;
int firstCurve;
int previousPoint;
int previousCurve;
std::vector<AutoConstraint> sugConstr1, sugConstr2;
std::vector<AutoConstraint> sugConstr1, sugConstr2, sugConstr3;
Base::Vector2D CenterPoint;
Base::Vector3d dirVec;
bool isTangent;
float startAngle, endAngle, arcRadius;
};

View File

@ -72,6 +72,7 @@ public:
virtual bool pressButton(Base::Vector2D onSketchPos)=0;
virtual bool releaseButton(Base::Vector2D onSketchPos)=0;
virtual bool onSelectionChanged(const Gui::SelectionChanges& msg) { return false; };
virtual void registerPressedKey(bool pressed, int key){};
virtual void quit(void);

View File

@ -281,6 +281,11 @@ bool ViewProviderSketch::keyPressed(bool pressed, int key)
}
return false;
}
default:
{
if (edit && edit->sketchHandler)
edit->sketchHandler->registerPressedKey(pressed,key);
}
}
return true; // handle all other key events