+ extend Inventor builder to support material nodes
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2669aa6206
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@ -393,6 +393,27 @@ void InventorBuilder::addMaterial(float color_r,float color_g,float color_b)
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result << Base::blanks(indent) << "} " << std::endl;
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}
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void InventorBuilder::beginMaterial()
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{
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result << Base::blanks(indent) << "Material { " << std::endl;
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indent +=2;
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result << Base::blanks(indent) << "diffuseColor [" << std::endl;
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indent +=2;
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}
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void InventorBuilder::endMaterial()
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{
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indent -=2;
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result << Base::blanks(indent) << "]" << std::endl;
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indent -=2;
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result << Base::blanks(indent) << "}" << std::endl;
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}
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void InventorBuilder::addColor(float color_r,float color_g,float color_b)
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{
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result << color_r << " " << color_g << " " << color_b << std::endl;
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}
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void InventorBuilder::addMaterialBinding(const char* bind)
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{
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result << Base::blanks(indent) << "MaterialBinding { value "
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@ -175,6 +175,8 @@ public:
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* \param str - text set to the label node
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*/
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void addLabel(const char* str);
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/** @name Appearance handling */
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//@{
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/*!
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* \brief Sets a base color node. The colors are in the range [0, 1].
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* \param color_r - red color
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@ -189,6 +191,22 @@ public:
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* \param color_b - blue color
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*/
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void addMaterial(float color_r,float color_g,float color_b);
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/*!
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* \brief Starts a material node. The node must be closed with \ref endMaterial
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* and the colors must be added with \ref addColor().
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*/
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void beginMaterial();
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/*!
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* \brief Closes a material node.
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*/
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void endMaterial();
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/*!
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* \brief Adds a color to a material node. The colors are in the range [0, 1].
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* \param color_r - red color
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* \param color_g - green color
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* \param color_b - blue color
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*/
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void addColor(float color_r,float color_g,float color_b);
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/*!
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* \brief Sets a material binding node.
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* \param binding - binding of the material. Allowed values are:
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@ -210,6 +228,7 @@ public:
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* \param crease - the crease angle in radians
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*/
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void addShapeHints(float crease=0.0f);
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//@}
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/** @name Add coordinates */
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//@{
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