Arch: fixed errors in webgl exporter

This commit is contained in:
Yorik van Havre 2013-04-11 11:23:39 -03:00
parent fe19cb09cc
commit 9d067e5e88

View File

@ -110,6 +110,38 @@ def getObjectData(obj):
# print result
return result
elif obj.isDerivedFrom("Mesh::Feature"):
mesh = obj.Mesh
result = "var geom = new THREE.Geometry();\n"
# adding vertices data
for p in mesh.Points:
v = p.Vector
i = p.Index
result += tab+"var v"+str(i)+" = new THREE.Vector3("+str(v.x)+","+str(v.y)+","+str(v.z)+");\n"
result += tab+"console.log(geom.vertices)\n"
for p in mesh.Points:
result += tab+"geom.vertices.push(v"+str(p.Index)+");\n"
# adding facets data
for f in mesh.Facets:
result += tab+"geom.faces.push( new THREE.Face3"+str(f.PointIndices)+" );\n"
# adding material
col = obj.ViewObject.ShapeColor
rgb = Draft.getrgb(col,testbw=False)
#rgb = "#888888" # test color
result += tab+"var material = new THREE.MeshBasicMaterial( { color: 0x"+str(rgb)[1:]+" } );\n"
# adding the mesh to the scene
result += tab+"var mesh = new THREE.Mesh( geom, material );\n"
result += tab+"scene.add( mesh );\n"+tab
# print result
return result
return ""
def getTestData():
"returns a simple cube as three.js snippet"