Arch: fixed errors in webgl exporter
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@ -110,6 +110,38 @@ def getObjectData(obj):
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# print result
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return result
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elif obj.isDerivedFrom("Mesh::Feature"):
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mesh = obj.Mesh
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result = "var geom = new THREE.Geometry();\n"
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# adding vertices data
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for p in mesh.Points:
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v = p.Vector
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i = p.Index
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result += tab+"var v"+str(i)+" = new THREE.Vector3("+str(v.x)+","+str(v.y)+","+str(v.z)+");\n"
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result += tab+"console.log(geom.vertices)\n"
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for p in mesh.Points:
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result += tab+"geom.vertices.push(v"+str(p.Index)+");\n"
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# adding facets data
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for f in mesh.Facets:
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result += tab+"geom.faces.push( new THREE.Face3"+str(f.PointIndices)+" );\n"
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# adding material
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col = obj.ViewObject.ShapeColor
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rgb = Draft.getrgb(col,testbw=False)
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#rgb = "#888888" # test color
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result += tab+"var material = new THREE.MeshBasicMaterial( { color: 0x"+str(rgb)[1:]+" } );\n"
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# adding the mesh to the scene
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result += tab+"var mesh = new THREE.Mesh( geom, material );\n"
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result += tab+"scene.add( mesh );\n"+tab
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# print result
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return result
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return ""
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def getTestData():
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"returns a simple cube as three.js snippet"
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