+ use TRUE and FALSE for Vrml output (reverts part of commit 7d0e892d3)

This commit is contained in:
wmayer 2016-01-05 17:27:56 +01:00
parent 7d0e892d36
commit a9189fb052

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@ -2422,9 +2422,9 @@ bool MeshOutput::SaveVRML (std::ostream &rstrOut) const
rstrOut << " ]\n }\n";
if (_material->binding == MeshIO::PER_VERTEX)
rstrOut << " colorPerVertex true\n";
rstrOut << " colorPerVertex TRUE\n";
else
rstrOut << " colorPerVertex false\n";
rstrOut << " colorPerVertex FALSE\n";
}
// write face index