+ use the Linux fix for Windows
git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5041 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
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@ -200,12 +200,12 @@ void SoBrepFaceSet::GLRender(SoGLRenderAction *action)
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SoGLCacheContextElement::shouldAutoCache(state, SoGLCacheContextElement::DONT_AUTO_CACHE);
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SoGLCacheContextElement::shouldAutoCache(state, SoGLCacheContextElement::DONT_AUTO_CACHE);
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// Workaround for #0000433
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// Workaround for #0000433
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#if !defined(FC_OS_WIN32)
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//#if !defined(FC_OS_WIN32)
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if (this->highlightIndex.getValue() >= 0)
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if (this->highlightIndex.getValue() >= 0)
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renderHighlight(action);
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renderHighlight(action);
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if (this->selectionIndex.getNum() > 0)
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if (this->selectionIndex.getNum() > 0)
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renderSelection(action);
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renderSelection(action);
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#endif
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//#endif
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}
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}
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void SoBrepFaceSet::GLRenderBelowPath(SoGLRenderAction * action)
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void SoBrepFaceSet::GLRenderBelowPath(SoGLRenderAction * action)
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@ -626,12 +626,12 @@ void SoBrepEdgeSet::GLRender(SoGLRenderAction *action)
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inherited::GLRender(action);
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inherited::GLRender(action);
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// Workaround for #0000433
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// Workaround for #0000433
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#if !defined(FC_OS_WIN32)
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//#if !defined(FC_OS_WIN32)
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if (this->highlightIndex.getValue() >= 0)
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if (this->highlightIndex.getValue() >= 0)
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renderHighlight(action);
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renderHighlight(action);
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if (this->selectionIndex.getNum() > 0)
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if (this->selectionIndex.getNum() > 0)
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renderSelection(action);
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renderSelection(action);
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#endif
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//#endif
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}
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}
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void SoBrepEdgeSet::GLRenderBelowPath(SoGLRenderAction * action)
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void SoBrepEdgeSet::GLRenderBelowPath(SoGLRenderAction * action)
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@ -894,12 +894,12 @@ void SoBrepPointSet::GLRender(SoGLRenderAction *action)
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inherited::GLRender(action);
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inherited::GLRender(action);
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// Workaround for #0000433
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// Workaround for #0000433
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#if !defined(FC_OS_WIN32)
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//#if !defined(FC_OS_WIN32)
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if (this->highlightIndex.getValue() >= 0)
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if (this->highlightIndex.getValue() >= 0)
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renderHighlight(action);
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renderHighlight(action);
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if (this->selectionIndex.getNum() > 0)
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if (this->selectionIndex.getNum() > 0)
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renderSelection(action);
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renderSelection(action);
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#endif
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//#endif
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}
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}
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void SoBrepPointSet::GLRenderBelowPath(SoGLRenderAction * action)
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void SoBrepPointSet::GLRenderBelowPath(SoGLRenderAction * action)
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