FEM: Mesh ViewProvider, add some console log prints
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@ -765,6 +765,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
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int i=0;
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Base::Console().Log(" NumFaces (before faces faces):%i\n",facesHelper.size());
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if (ShowFaces){
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SMDS_FaceIteratorPtr aFaceIter = data->facesIterator();
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for (;aFaceIter->more();) {
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@ -796,6 +797,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
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}
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else{
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Base::Console().Log(" NumFaces (before volumes faces):%i\n",facesHelper.size());
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// iterate all volumes
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SMDS_VolumeIteratorPtr aVolIter = data->volumesIterator();
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for (; aVolIter->more();) {
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@ -916,6 +918,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
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}
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}
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int FaceSize = facesHelper.size();
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Base::Console().Log(" NumFaces:%i\n",facesHelper.size());
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if( FaceSize < 5000){
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@ -1046,9 +1049,11 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
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// count triangle size
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Base::Console().Log(" %f: Start count triangle size\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
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int triangleCount=0;
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for (int l = 0; l < FaceSize; l++){
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if (!facesHelper[l].hide)
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Base::Console().Log(" triangle of this face.Size:%i\n",facesHelper[l].Size);
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switch (facesHelper[l].Size){
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case 3:triangleCount++; break; // 3-node triangle face --> 1 triangle
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case 4:triangleCount += 2; break; // 4-node quadrangle face --> 2 triangles
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@ -1057,6 +1062,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
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default: throw std::runtime_error("Face with unknown node count found, only display mode nodes is supported for this element (tiangleCount)");
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}
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}
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Base::Console().Log(" NumTriangles:%i\n",triangleCount);
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// edge map collect and sort edges of the faces to be shown.
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std::map<int,std::set<int> > EdgeMap;
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@ -1095,13 +1101,19 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
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int32_t* indices = faces->coordIndex.startEditing();
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// iterate all not hided element faces, allways assure CLOCKWISE triangle ordering to allow backface culling
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for(int l=0; l< FaceSize;l++){
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Base::Console().Log(" NumNodes (hided and not hided faces!):%i\n",facesHelper[l].Element->NbNodes());
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if(! facesHelper[l].hide){
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switch( facesHelper[l].Element->NbNodes()){
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Base::Console().Log(" NumNodes of faced to be shown (not hided):%i\n",facesHelper[l].Element->NbNodes());
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// 3 nodes
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case 3:
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// tria3 face
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Base::Console().Log(" %f: Start build up triangle vector for 3 nodes object\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
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Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes());
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switch (facesHelper[l].FaceNo){
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case 0: { // tria3 face, 3-node triangle
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Base::Console().Log(" %f: Start build up triangle vector for tria3 face\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
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Base::Console().Log(" FaceNo:%i\n",facesHelper[l].FaceNo);
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// prefeche all node indexes of this face
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int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
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int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
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@ -1124,8 +1136,12 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
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break;
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// 4 nodes
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case 4:
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Base::Console().Log(" %f: Start build up triangle vector for 4 nodes object\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
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Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes());
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switch (facesHelper[l].FaceNo){
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case 0: { // quad4 face
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Base::Console().Log(" %f: Start build up triangle vector for quad4 face\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
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Base::Console().Log(" FaceNo:%i\n",facesHelper[l].FaceNo);
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int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
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int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
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int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
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@ -1146,6 +1162,8 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
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vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber, 0);
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break; }
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case 1: { // tetra4 volume: face 1
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Base::Console().Log(" %f: Start build up triangle vector for tetra4 --> face1\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
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Base::Console().Log(" FaceNo:%i\n",facesHelper[l].FaceNo);
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int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
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int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
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int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
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@ -1202,8 +1220,12 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
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break;
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// 6 nodes
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case 6:
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Base::Console().Log(" %f: Start build up triangle vector for 6 nodes object\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
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Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes());
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switch (facesHelper[l].FaceNo){
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case 0: { // tria6 face
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Base::Console().Log(" %f: Start build up triangle vector for tria6 face\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
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Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes());
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// prefeche all node indexes of this face
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int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
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int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
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@ -1251,6 +1273,8 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
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case 8:
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switch(facesHelper[l].FaceNo){
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case 1: { // hexa8 volume: face 1
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Base::Console().Log(" %f: Start build up triangle vector for hexa8 --> face1\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
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Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes());
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int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
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int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
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int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
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@ -1374,8 +1398,12 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
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break;
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// 10 nodes
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case 10:
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Base::Console().Log(" %f: Start build up triangle vector for 10 nodes object\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
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Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes());
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switch(facesHelper[l].FaceNo){
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case 1: { // tetra10 volume: face 1
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Base::Console().Log(" %f: Start build up triangle vector for tetra10 --> face1\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
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Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes());
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// prefeche all node indexes of this face
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int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
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int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
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