Raytracing: Added LuxOutdoor luxrender template
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@ -65,6 +65,7 @@ SET(Raytracing_Scripts
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SET(Raytracing_Templates
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Templates/LuxClassic.lxs
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Templates/LuxOutdoor.lxs
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Templates/ProjectStd.pov
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Templates/RadiosityNormal.pov
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)
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112
src/Mod/Raytracing/Templates/LuxOutdoor.lxs
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112
src/Mod/Raytracing/Templates/LuxOutdoor.lxs
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@ -0,0 +1,112 @@
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# Main Scene File
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Renderer "sampler"
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Sampler "lowdiscrepancy"
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"integer pixelsamples" [16]
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"string pixelsampler" ["lowdiscrepancy"]
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"bool noiseaware" ["false"]
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Accelerator "qbvh"
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SurfaceIntegrator "bidirectional"
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"integer eyedepth" [16]
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"integer lightdepth" [16]
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"integer lightraycount" [1]
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"string lightpathstrategy" ["auto"]
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"string lightstrategy" ["auto"]
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VolumeIntegrator "single"
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PixelFilter "mitchell"
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"bool supersample" ["true"]
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"float B" [0.333333343267441]
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"float C" [0.333333343267441]
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"float xwidth" [2.000000000000000]
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"float ywidth" [2.000000000000000]
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#RaytracingCamera
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Camera "perspective"
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"float fov" [49.134342077604479]
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"float screenwindow" [-1.000000000000000 1.000000000000000 -0.562500000000000 0.562500000000000]
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"bool autofocus" ["false"]
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"float shutteropen" [0.000000000000000]
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"float shutterclose" [0.041666666666667]
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Film "fleximage"
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"integer xresolution" [960]
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"integer yresolution" [540]
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"float gamma" [2.200000000000000]
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"float colorspace_white" [0.314275000000000 0.329411000000000]
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"float colorspace_red" [0.630000000000000 0.340000000000000]
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"float colorspace_green" [0.310000000000000 0.595000000000000]
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"float colorspace_blue" [0.155000000000000 0.070000000000000]
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"string filename" ["outdoor.Scene.00001"]
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"bool write_resume_flm" ["false"]
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"bool restart_resume_flm" ["false"]
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"bool write_flm_direct" ["false"]
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"bool write_exr_halftype" ["false"]
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"bool write_exr_applyimaging" ["true"]
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"bool write_exr_ZBuf" ["false"]
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"string write_exr_compressiontype" ["PIZ (lossless)"]
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"string write_exr_zbuf_normalizationtype" ["None"]
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"bool write_exr" ["false"]
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"string write_exr_channels" ["RGB"]
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"bool write_png" ["true"]
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"string write_png_channels" ["RGB"]
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"bool write_png_16bit" ["false"]
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"bool write_tga" ["false"]
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"string write_tga_channels" ["RGB"]
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"string ldr_clamp_method" ["cut"]
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"integer displayinterval" [10]
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"integer writeinterval" [180]
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"integer flmwriteinterval" [900]
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"integer outlierrejection_k" [2]
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"integer tilecount" [0]
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"string tonemapkernel" ["autolinear"]
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WorldBegin
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# Materials File
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MakeNamedMaterial "ground"
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"float uroughness" [0.075000002980232]
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"float vroughness" [0.075000002980232]
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"string name" ["amorphous carbon"]
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"string type" ["metal"]
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# Geometry File
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#RaytracingContent
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AttributeBegin # "groundplane"
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Transform [1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000]
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NamedMaterial "ground"
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Shape "mesh"
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"integer triindices" [0 1 2 0 2 3]
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"point P" [-1000.000000000000000 -1000.000000000000000 0.000000000000000 1000.000000000000000 -1000.000000000000000 0.000000000000000 1000.000000000000000 1000.000000000000000 0.000000000000000 -1000.000000000000000 1000.000000000000000 0.000000000000000]
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"normal N" [0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000]
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"bool generatetangents" ["false"]
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"string name" ["groundplane"]
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AttributeEnd # ""
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# Volume File
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AttributeBegin # "Lamp"
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LightGroup "default"
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LightSource "sunsky2"
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"float gain" [1.000000000000000]
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"float importance" [1.000000000000000]
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"integer nsamples" [1]
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"float turbidity" [2.200000047683716]
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"vector sundir" [0.028625251725316 -0.011037390679121 0.040162373334169]
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AttributeEnd # ""
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WorldEnd
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@ -74,7 +74,8 @@
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<Component Id="CompModRaytracingTemplates" Guid="C0319A8E-7B29-428a-84B7-4A84DB44ABD3" Win64='$(var.Win_64)' KeyPath="yes">
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<File Id="ProjectStd" Name="ProjectStd.pov" />
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<File Id="RadiosityNormal" Name="RadiosityNormal.pov" />
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<File Id="LuxClassic" Name="LuxClassic.pov" />
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<File Id="LuxClassic" Name="LuxClassic.lxs" />
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<File Id="LuxOutdoor" Name="LuxOutdoor.lxs" />
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</Component>
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</Directory>
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</Directory>
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