Raytracing: Added LuxOutdoor luxrender template

This commit is contained in:
Yorik van Havre 2013-10-04 15:57:15 -03:00
parent e2d19d7360
commit b833e6aaf8
3 changed files with 115 additions and 1 deletions

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@ -65,6 +65,7 @@ SET(Raytracing_Scripts
SET(Raytracing_Templates
Templates/LuxClassic.lxs
Templates/LuxOutdoor.lxs
Templates/ProjectStd.pov
Templates/RadiosityNormal.pov
)

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@ -0,0 +1,112 @@
# Main Scene File
Renderer "sampler"
Sampler "lowdiscrepancy"
"integer pixelsamples" [16]
"string pixelsampler" ["lowdiscrepancy"]
"bool noiseaware" ["false"]
Accelerator "qbvh"
SurfaceIntegrator "bidirectional"
"integer eyedepth" [16]
"integer lightdepth" [16]
"integer lightraycount" [1]
"string lightpathstrategy" ["auto"]
"string lightstrategy" ["auto"]
VolumeIntegrator "single"
PixelFilter "mitchell"
"bool supersample" ["true"]
"float B" [0.333333343267441]
"float C" [0.333333343267441]
"float xwidth" [2.000000000000000]
"float ywidth" [2.000000000000000]
#RaytracingCamera
Camera "perspective"
"float fov" [49.134342077604479]
"float screenwindow" [-1.000000000000000 1.000000000000000 -0.562500000000000 0.562500000000000]
"bool autofocus" ["false"]
"float shutteropen" [0.000000000000000]
"float shutterclose" [0.041666666666667]
Film "fleximage"
"integer xresolution" [960]
"integer yresolution" [540]
"float gamma" [2.200000000000000]
"float colorspace_white" [0.314275000000000 0.329411000000000]
"float colorspace_red" [0.630000000000000 0.340000000000000]
"float colorspace_green" [0.310000000000000 0.595000000000000]
"float colorspace_blue" [0.155000000000000 0.070000000000000]
"string filename" ["outdoor.Scene.00001"]
"bool write_resume_flm" ["false"]
"bool restart_resume_flm" ["false"]
"bool write_flm_direct" ["false"]
"bool write_exr_halftype" ["false"]
"bool write_exr_applyimaging" ["true"]
"bool write_exr_ZBuf" ["false"]
"string write_exr_compressiontype" ["PIZ (lossless)"]
"string write_exr_zbuf_normalizationtype" ["None"]
"bool write_exr" ["false"]
"string write_exr_channels" ["RGB"]
"bool write_png" ["true"]
"string write_png_channels" ["RGB"]
"bool write_png_16bit" ["false"]
"bool write_tga" ["false"]
"string write_tga_channels" ["RGB"]
"string ldr_clamp_method" ["cut"]
"integer displayinterval" [10]
"integer writeinterval" [180]
"integer flmwriteinterval" [900]
"integer outlierrejection_k" [2]
"integer tilecount" [0]
"string tonemapkernel" ["autolinear"]
WorldBegin
# Materials File
MakeNamedMaterial "ground"
"float uroughness" [0.075000002980232]
"float vroughness" [0.075000002980232]
"string name" ["amorphous carbon"]
"string type" ["metal"]
# Geometry File
#RaytracingContent
AttributeBegin # "groundplane"
Transform [1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000]
NamedMaterial "ground"
Shape "mesh"
"integer triindices" [0 1 2 0 2 3]
"point P" [-1000.000000000000000 -1000.000000000000000 0.000000000000000 1000.000000000000000 -1000.000000000000000 0.000000000000000 1000.000000000000000 1000.000000000000000 0.000000000000000 -1000.000000000000000 1000.000000000000000 0.000000000000000]
"normal N" [0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000]
"bool generatetangents" ["false"]
"string name" ["groundplane"]
AttributeEnd # ""
# Volume File
AttributeBegin # "Lamp"
LightGroup "default"
LightSource "sunsky2"
"float gain" [1.000000000000000]
"float importance" [1.000000000000000]
"integer nsamples" [1]
"float turbidity" [2.200000047683716]
"vector sundir" [0.028625251725316 -0.011037390679121 0.040162373334169]
AttributeEnd # ""
WorldEnd

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@ -74,7 +74,8 @@
<Component Id="CompModRaytracingTemplates" Guid="C0319A8E-7B29-428a-84B7-4A84DB44ABD3" Win64='$(var.Win_64)' KeyPath="yes">
<File Id="ProjectStd" Name="ProjectStd.pov" />
<File Id="RadiosityNormal" Name="RadiosityNormal.pov" />
<File Id="LuxClassic" Name="LuxClassic.pov" />
<File Id="LuxClassic" Name="LuxClassic.lxs" />
<File Id="LuxOutdoor" Name="LuxOutdoor.lxs" />
</Component>
</Directory>
</Directory>