clean up in- and out-list code
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@ -241,8 +241,8 @@ void Revolution::updateAxis(void)
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axis *= SketchPlm;
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Base::Vector3d base=axis.getBase();
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Base::Vector3d dir=axis.getDirection();
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Base.setValue(base.x,base.y,base.z);
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Axis.setValue(dir.x,dir.y,dir.z);
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Base.setValue(float(base.x),float(base.y),float(base.z));
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Axis.setValue(float(dir.x),float(dir.y),float(dir.z));
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}
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}
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}
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