+ add GL test stuff into Sandbox module

This commit is contained in:
wmayer 2014-08-21 18:15:43 +02:00
parent 811fb3be24
commit c1c25f1a5c
7 changed files with 1250 additions and 1 deletions

View File

@ -24,6 +24,13 @@ set(SandboxGui_LIBS
FreeCADGui
)
set(SandboxGui_MOC_HDRS
GLGraphicsView.h
)
fc_wrap_cpp(SandboxGui_MOC_SRCS ${SandboxGui_MOC_HDRS})
SOURCE_GROUP("Moc" FILES ${SandboxGui_MOC_SRCS})
qt4_add_resources(Resource_SRCS Resources/Sandbox.qrc)
SET(Resource_SRCS
${Resource_SRCS}
@ -34,6 +41,10 @@ SOURCE_GROUP("Resource" FILES ${Resource_SRCS})
SET(SandboxGui_SRCS
AppSandboxGui.cpp
Command.cpp
GLGraphicsView.cpp
GLGraphicsView.h
Overlay.cpp
Overlay.h
PreCompiled.cpp
PreCompiled.h
Workbench.cpp

View File

@ -78,6 +78,7 @@
#include <Mod/Mesh/App/MeshFeature.h>
#include <Mod/Mesh/App/Core/Degeneration.h>
#include "Workbench.h"
#include "GLGraphicsView.h"
DEF_STD_CMD(CmdSandboxDocumentThread);
@ -1424,6 +1425,31 @@ void CmdMengerSponge::activated(int iMsg)
feature->purgeTouched();
}
DEF_STD_CMD_A(CmdTestGraphicsView);
CmdTestGraphicsView::CmdTestGraphicsView()
: Command("Std_TestGraphicsView")
{
sGroup = QT_TR_NOOP("Standard-Test");
sMenuText = QT_TR_NOOP("Create new graphics view");
sToolTipText= QT_TR_NOOP("Creates a new view window for the active document");
sStatusTip = QT_TR_NOOP("Creates a new view window for the active document");
}
void CmdTestGraphicsView::activated(int iMsg)
{
Gui::GraphicsView3D* view3D = new Gui::GraphicsView3D(getActiveGuiDocument(), Gui::getMainWindow());
view3D->setWindowTitle(QString::fromAscii("Graphics scene"));
view3D->setWindowIcon(QApplication::windowIcon());
view3D->resize(400, 300);
Gui::getMainWindow()->addWindow(view3D);
}
bool CmdTestGraphicsView::isActive(void)
{
return (getActiveGuiDocument()!=NULL);
}
void CreateSandboxCommands(void)
{
@ -1457,4 +1483,5 @@ void CreateSandboxCommands(void)
rcCmdMgr.addCommand(new CmdSandboxExaminerViewer());
rcCmdMgr.addCommand(new CmdSandboxFlyViewer());
rcCmdMgr.addCommand(new CmdMengerSponge());
rcCmdMgr.addCommand(new CmdTestGraphicsView());
}

View File

@ -0,0 +1,395 @@
/***************************************************************************
* Copyright (c) 2013 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#endif
#include <QApplication>
#include <QCheckBox>
#include <QColorDialog>
#include <QFileDialog>
#include <QLabel>
#include <QPushButton>
#include <QResizeEvent>
#include <QTimer>
#include <QVBoxLayout>
#include <QGLWidget>
#include <QGraphicsView>
#include <QPaintEngine>
#include <QGraphicsItem>
#include <QGraphicsSceneMouseEvent>
#include "GLGraphicsView.h"
#include <Gui/Document.h>
#include <Gui/ViewProvider.h>
using namespace Gui;
// http://doc.qt.digia.com/qq/qq26-openglcanvas.html
class GraphicsView : public QGraphicsView
{
public:
GraphicsView()
{
}
protected:
void resizeEvent(QResizeEvent *event) {
if (scene())
scene()->setSceneRect(
QRect(QPoint(0, 0), event->size()));
QGraphicsView::resizeEvent(event);
}
};
#ifndef GL_MULTISAMPLE
#define GL_MULTISAMPLE 0x809D
#endif
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoOrthographicCamera.h>
#include <Inventor/nodes/SoDirectionalLight.h>
QDialog *GraphicsScene::createDialog(const QString &windowTitle) const
{
QDialog *dialog = new QDialog(0, Qt::CustomizeWindowHint | Qt::WindowTitleHint);
dialog->setWindowOpacity(0.8);
dialog->setWindowTitle(windowTitle);
dialog->setLayout(new QVBoxLayout);
return dialog;
}
GraphicsScene::GraphicsScene()
: m_wireframeEnabled(false)
, m_normalsEnabled(false)
, m_modelColor(153, 255, 0)
, m_backgroundColor(0, 170, 255)
, m_lastTime(0)
, m_distance(1.4f)
{
rootNode = new SoSeparator();
rootNode->ref();
sceneCamera = new SoOrthographicCamera();
rootNode->addChild(sceneCamera);
rootNode->addChild(new SoDirectionalLight());
sceneNode = new SoSeparator();
sceneNode->ref();
rootNode->addChild(sceneNode);
this->addEllipse(20,20, 120, 60);
QWidget *controls = createDialog(tr("Controls"));
m_modelButton = new QPushButton(tr("Load model"));
//connect(m_modelButton, SIGNAL(clicked()), this, SLOT(loadModel()));
controls->layout()->addWidget(m_modelButton);
QCheckBox *wireframe = new QCheckBox(tr("Render as wireframe"));
//connect(wireframe, SIGNAL(toggled(bool)), this, SLOT(enableWireframe(bool)));
controls->layout()->addWidget(wireframe);
QCheckBox *normals = new QCheckBox(tr("Display normals vectors"));
//connect(normals, SIGNAL(toggled(bool)), this, SLOT(enableNormals(bool)));
controls->layout()->addWidget(normals);
QPushButton *colorButton = new QPushButton(tr("Choose model color"));
//connect(colorButton, SIGNAL(clicked()), this, SLOT(setModelColor()));
controls->layout()->addWidget(colorButton);
QPushButton *backgroundButton = new QPushButton(tr("Choose background color"));
//connect(backgroundButton, SIGNAL(clicked()), this, SLOT(setBackgroundColor()));
controls->layout()->addWidget(backgroundButton);
QWidget *statistics = createDialog(tr("Model info"));
statistics->layout()->setMargin(20);
for (int i = 0; i < 4; ++i) {
m_labels[i] = new QLabel;
statistics->layout()->addWidget(m_labels[i]);
}
QWidget *instructions = createDialog(tr("Instructions"));
instructions->layout()->addWidget(new QLabel(tr("Use mouse wheel to zoom model, and click and drag to rotate model")));
instructions->layout()->addWidget(new QLabel(tr("Move the sun around to change the light position")));
addWidget(instructions);
addWidget(controls);
addWidget(statistics);
QPointF pos(10, 10);
Q_FOREACH (QGraphicsItem *item, items()) {
item->setFlag(QGraphicsItem::ItemIsMovable);
item->setCacheMode(QGraphicsItem::DeviceCoordinateCache);
const QRectF rect = item->boundingRect();
item->setPos(pos.x() - rect.x(), pos.y() - rect.y());
pos += QPointF(0, 10 + rect.height());
}
//QRadialGradient gradient(40, 40, 40, 40, 40);
//gradient.setColorAt(0.2, Qt::yellow);
//gradient.setColorAt(1, Qt::transparent);
//m_lightItem = new QGraphicsRectItem(0, 0, 80, 80);
//m_lightItem->setPen(Qt::NoPen);
//m_lightItem->setBrush(gradient);
//m_lightItem->setFlag(QGraphicsItem::ItemIsMovable);
//m_lightItem->setPos(800, 200);
//addItem(m_lightItem);
loadModel(QLatin1String("qt.obj"));
m_time.start();
}
GraphicsScene::~GraphicsScene()
{
sceneNode->unref();
rootNode->unref();
}
void GraphicsScene::viewAll()
{
sceneCamera->viewAll(rootNode, SbViewportRegion(width(),height()));
}
SoSeparator* GraphicsScene::getSceneGraph() const
{
return sceneNode;
}
#include <Inventor/SbViewportRegion.h>
#include <Inventor/actions/SoGLRenderAction.h>
void GraphicsScene::drawBackground(QPainter *painter, const QRectF &)
{
if (painter->paintEngine()->type() != QPaintEngine::OpenGL) {
qWarning("GraphicsScene: drawBackground needs a QGLWidget to be set as viewport on the graphics view");
return;
}
glViewport(0, 0, width(), height());
/**/
glClearColor(m_backgroundColor.redF(), m_backgroundColor.greenF(), m_backgroundColor.blueF(), 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//glDepthRange(0.1,1.0); //
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
//gluPerspective(70, width() / height(), 0.01, 1000);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
//const float pos[] = { m_lightItem->x() - width() / 2, height() / 2 - m_lightItem->y(), 512, 0 };
//glLightfv(GL_LIGHT0, GL_POSITION, pos);
glColor4f(m_modelColor.redF(), m_modelColor.greenF(), m_modelColor.blueF(), 1.0f);
const int delta = m_time.elapsed() - m_lastTime;
m_lastTime += delta;
//glTranslatef(0, 0, -m_distance);
//glRotatef(m_rotation.x, 1, 0, 0);
//glRotatef(m_rotation.y, 0, 1, 0);
//glRotatef(m_rotation.z, 0, 0, 1);
//glEnable(GL_MULTISAMPLE);
//m_model->render(m_wireframeEnabled, m_normalsEnabled);
//glDisable(GL_MULTISAMPLE);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
/**/
/**/
glPushAttrib(GL_ALL_ATTRIB_BITS);
glViewport(0, 0, width(), height());
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDepthRange(0.1,1.0);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
SoGLRenderAction gl(SbViewportRegion(width(),height()));
gl.apply(rootNode);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
glViewport(0, 0, width(), height());
glColor3f(1,1,1);
glLineWidth(4);
glBegin(GL_LINES);
glVertex3i(0, 0, 0);
glVertex3i(400, 400, 0);
glEnd();
/**/
painter->save();
painter->fillRect(40,40,40,60,Qt::lightGray);
painter->drawText(50,50, QString::fromAscii("Done with QPainter"));
painter->restore();
QTimer::singleShot(20, this, SLOT(update()));
}
void GraphicsScene::loadModel()
{
loadModel(QFileDialog::getOpenFileName(0, tr("Choose model"), QString(), QLatin1String("*.obj")));
}
void GraphicsScene::loadModel(const QString &filePath)
{
if (filePath.isEmpty())
return;
m_modelButton->setEnabled(false);
QApplication::setOverrideCursor(Qt::BusyCursor);
modelLoaded();
}
void GraphicsScene::modelLoaded()
{
m_modelButton->setEnabled(true);
QApplication::restoreOverrideCursor();
}
void GraphicsScene::enableWireframe(bool enabled)
{
m_wireframeEnabled = enabled;
update();
}
void GraphicsScene::enableNormals(bool enabled)
{
m_normalsEnabled = enabled;
update();
}
void GraphicsScene::setModelColor()
{
const QColor color = QColorDialog::getColor(m_modelColor);
if (color.isValid()) {
m_modelColor = color;
update();
}
}
void GraphicsScene::setBackgroundColor()
{
const QColor color = QColorDialog::getColor(m_backgroundColor);
if (color.isValid()) {
m_backgroundColor = color;
update();
}
}
void GraphicsScene::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
QGraphicsScene::mouseMoveEvent(event);
if (event->isAccepted())
return;
if (event->buttons() & Qt::LeftButton) {
const QPointF delta = event->scenePos() - event->lastScenePos();
//const Point3d angularImpulse = Point3d(delta.y(), delta.x(), 0) * 0.1;
//m_rotation += angularImpulse;
//m_accumulatedMomentum += angularImpulse;
event->accept();
update();
}
}
void GraphicsScene::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
QGraphicsScene::mousePressEvent(event);
if (event->isAccepted())
return;
m_mouseEventTime = m_time.elapsed();
//m_angularMomentum = m_accumulatedMomentum = Point3d();
event->accept();
}
void GraphicsScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
QGraphicsScene::mouseReleaseEvent(event);
if (event->isAccepted())
return;
const int delta = m_time.elapsed() - m_mouseEventTime;
//m_angularMomentum = m_accumulatedMomentum * (1000.0 / qMax(1, delta));
event->accept();
update();
}
void GraphicsScene::wheelEvent(QGraphicsSceneWheelEvent *event)
{
QGraphicsScene::wheelEvent(event);
if (event->isAccepted())
return;
//m_distance *= qPow(1.2, -event->delta() / 120);
event->accept();
update();
}
GraphicsView3D::GraphicsView3D(Gui::Document* doc, QWidget* parent)
: Gui::MDIView(doc, parent), m_Scene(new GraphicsScene()), m_view(new GraphicsView)
{
m_view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
m_view->setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
m_view->setScene(m_Scene);
std::vector<ViewProvider*> v = doc->getViewProvidersOfType(ViewProvider::getClassTypeId());
for (std::vector<ViewProvider*>::iterator it = v.begin(); it != v.end(); ++it)
m_Scene->getSceneGraph()->addChild((*it)->getRoot());
setCentralWidget(m_view);
m_Scene->viewAll();
}
GraphicsView3D::~GraphicsView3D()
{
}
#include "moc_GLGraphicsView.cpp"

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@ -0,0 +1,108 @@
/***************************************************************************
* Copyright (c) 2013 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef GUI_GRAPHICSVIEW_H
#define GUI_GRAPHICSVIEW_H
#include <QGraphicsScene>
#include <QTime>
#include <Gui/MDIView.h>
class QGraphicsView;
class QDialog;
class QLabel;
class SoCamera;
class SoSeparator;
namespace Gui {
class /*GuiExport*/ GraphicsScene : public QGraphicsScene
{
Q_OBJECT
public:
GraphicsScene();
virtual ~GraphicsScene();
void drawBackground(QPainter *painter, const QRectF &rect);
void enableWireframe(bool enabled);
void enableNormals(bool enabled);
void setModelColor();
void setBackgroundColor();
void loadModel();
void loadModel(const QString &filePath);
void modelLoaded();
void viewAll();
SoSeparator* getSceneGraph() const;
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void wheelEvent(QGraphicsSceneWheelEvent * wheelEvent);
private:
QDialog *createDialog(const QString &windowTitle) const;
bool m_wireframeEnabled;
bool m_normalsEnabled;
QColor m_modelColor;
QColor m_backgroundColor;
QTime m_time;
int m_lastTime;
int m_mouseEventTime;
float m_distance;
QLabel *m_labels[4];
QWidget *m_modelButton;
SoSeparator* rootNode;
mutable SoSeparator* sceneNode;
SoCamera* sceneCamera;
QGraphicsRectItem *m_lightItem;
};
class /*GuiExport*/ GraphicsView3D : public Gui::MDIView
{
Q_OBJECT
public:
GraphicsView3D(Gui::Document* doc, QWidget* parent = 0);
virtual ~GraphicsView3D();
GraphicsScene* getScene()
{ return m_Scene; }
private:
GraphicsScene *m_Scene;
QGraphicsView *m_view;
};
} // namespace Gui
#endif // GUI_GRAPHICSVIEW_H

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@ -0,0 +1,643 @@
/***************************************************************************
* Copyright (c) 2013 Werner Mayer <wmayer@users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <QGLFramebufferObject>
# include <QGLWidget>
# include <QImage>
# include <QMouseEvent>
# include <QPainter>
# include <Inventor/nodes/SoOrthographicCamera.h>
# include <Inventor/nodes/SoImage.h>
#endif
#include <Gui/Application.h>
#include <Gui/Document.h>
#include <Gui/Selection.h>
#include <Gui/GLPainter.h>
#include <Gui/View3DInventor.h>
#include <Gui/View3DInventorViewer.h>
#include "Overlay.h"
using namespace SandboxGui;
class MyPaintable : public Gui::GLGraphicsItem
{
QGLFramebufferObject* fbo;
SoQtViewer* view;
QImage img;
public:
~MyPaintable()
{
}
MyPaintable(Gui::View3DInventorViewer* v) :view(v), img(v->getGLWidget()->size(), QImage::Format_ARGB32)
{
img.fill(qRgba(255, 255, 255, 0));
{
QPainter p(&img);
p.setPen(Qt::white);
p.drawText(200,200,QString::fromAscii("Render to QImage"));
}
img = QGLWidget::convertToGLFormat(img);
fbo = new QGLFramebufferObject(v->getGLWidget()->size());
fbo->bind();
//glClear(GL_COLOR_BUFFER_BIT);
fbo->release();
{
QPainter p(fbo);
p.setPen(Qt::white);
p.drawText(200,200,QString::fromAscii("Render to QGLFramebufferObject"));
p.end();
//img = fbo->toImage();
//img = QGLWidget::convertToGLFormat(img);
}
//fbo->bind();
//glEnable(GL_DEPTH_TEST);
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//glDepthRange(0.1,1.0);
//glEnable(GL_LINE_SMOOTH);
//SoGLRenderAction a(SbViewportRegion(128,128));
//a.apply(v->getSceneManager()->getSceneGraph());
//fbo->release();
//img = fbo->toImage();
//img = QGLWidget::convertToGLFormat(img);
view->scheduleRedraw();
}
#ifndef GL_MULTISAMPLE
#define GL_MULTISAMPLE 0x809D
#endif
void paintGL()
{
const SbViewportRegion vp = view->getViewportRegion();
SbVec2s size = vp.getViewportSizePixels();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, size[0], 0, size[1], -1, 1);
glPushAttrib(GL_ALL_ATTRIB_BITS);
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4d(0.0,0.0,1.0,0.0f);
glRasterPos2d(0,0);
//http://wiki.delphigl.com/index.php/Multisampling
//glDrawPixels(img.width(),img.height(),GL_RGBA,GL_UNSIGNED_BYTE,img.bits());
/*
fbo->bind();
GLuint* buf = new GLuint[size[0]*size[1]];
glReadPixels(0, 0, size[0], size[1], GL_RGBA, GL_UNSIGNED_BYTE, buf);
fbo->release();
glDrawPixels(size[0],size[1],GL_RGBA,GL_UNSIGNED_BYTE,buf);
delete [] buf;
*/
/*
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, fbo->texture());
glBegin(GL_QUADS);
glTexCoord2f(0.0,0.0);
glVertex2f(-1.0,-1.0);
glTexCoord2f(0.0,1.0);
glVertex2f(-1.0,1.0);
glTexCoord2f(1.0,1.0);
glVertex2f(1.0,1.0);
glTexCoord2f(1.0,0.0);
glVertex2f(1.0,-1.0);
glEnd();
glDisable(GL_TEXTURE_2D);
*/
glPopAttrib();
glPopMatrix();
}
};
class Teapots : public Gui::GLGraphicsItem
{
QGLFramebufferObject *fbObject;
GLuint glTeapotObject;
QPoint rubberBandCorner1;
QPoint rubberBandCorner2;
bool rubberBandIsShown;
SoQtViewer* view;
public:
Teapots(Gui::View3DInventorViewer* v) :view(v)
{
const SbViewportRegion vp = view->getViewportRegion();
SbVec2s size = vp.getViewportSizePixels();
rubberBandIsShown = false;
// makeCurrent();
fbObject = new QGLFramebufferObject(size[0],size[1],
QGLFramebufferObject::Depth);
//initializeGL();
resizeGL(size[0],size[1]);
rubberBandIsShown = true;
rubberBandCorner1.setX(200);
rubberBandCorner1.setY(200);
rubberBandCorner2.setX(800);
rubberBandCorner2.setY(600);
view->scheduleRedraw();
}
~Teapots()
{
delete fbObject;
glDeleteLists(glTeapotObject, 1);
}
void initializeGL()
{
static const GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 };
static const GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
static const GLfloat position[] = { 0.0, 3.0, 3.0, 0.0 };
static const GLfloat lmodelAmbient[] = { 0.2f, 0.2f, 0.2f, 1.0f };
static const GLfloat localView[] = { 0.0 };
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_POSITION, position);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodelAmbient);
glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, localView);
glFrontFace(GL_CW);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_AUTO_NORMAL);
glEnable(GL_NORMALIZE);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
}
void resizeGL(int width, int height)
{
#if 0
fbObject->bind();
glDisable(GL_TEXTURE_2D);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (width <= height) {
glOrtho(0.0, 20.0, 0.0, 20.0 * GLfloat(height) / GLfloat(width),
-10.0, 10.0);
} else {
glOrtho(0.0, 20.0 * GLfloat(width) / GLfloat(height), 0.0, 20.0,
-10.0, 10.0);
}
glMatrixMode(GL_MODELVIEW);
drawTeapots();
fbObject->release();
#else
fbObject->bind();
glDisable(GL_TEXTURE_2D);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LINE_SMOOTH);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDepthRange(0.1,1.0);
SoGLRenderAction gl(SbViewportRegion(fbObject->size().width(),fbObject->size().height()));
gl.apply(view->getSceneManager()->getSceneGraph());
fbObject->release();
#endif
}
void paintGL()
{
const SbViewportRegion vp = view->getViewportRegion();
SbVec2s size = vp.getViewportSizePixels();
glDisable(GL_LIGHTING);
glViewport(0, 0, size[0], size[1]);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, fbObject->texture());
glColor3f(1.0, 1.0, 1.0);
GLfloat s = size[0] / GLfloat(fbObject->size().width());
GLfloat t = size[1] / GLfloat(fbObject->size().height());
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0);
glVertex2f(-1.0, -1.0);
glTexCoord2f(s, 0.0);
glVertex2f(1.0, -1.0);
glTexCoord2f(s, t);
glVertex2f(1.0, 1.0);
glTexCoord2f(0.0, t);
glVertex2f(-1.0, 1.0);
glEnd();
if (rubberBandIsShown) {
glMatrixMode(GL_PROJECTION);
glOrtho(0, size[0], size[1], 0, 0, 100);
glMatrixMode(GL_MODELVIEW);
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(4.0);
glColor4f(1.0f, 1.0f, 1.0f, 0.2f);
glRecti(rubberBandCorner1.x(), rubberBandCorner1.y(),
rubberBandCorner2.x(), rubberBandCorner2.y());
glColor4f(1.0, 1.0, 0.0, 0.5);
glLineStipple(3, 0xAAAA);
glEnable(GL_LINE_STIPPLE);
glBegin(GL_LINE_LOOP);
glVertex2i(rubberBandCorner1.x(), rubberBandCorner1.y());
glVertex2i(rubberBandCorner2.x(), rubberBandCorner1.y());
glVertex2i(rubberBandCorner2.x(), rubberBandCorner2.y());
glVertex2i(rubberBandCorner1.x(), rubberBandCorner2.y());
glEnd();
glLineWidth(1.0);
glDisable(GL_LINE_STIPPLE);
glDisable(GL_BLEND);
}
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
}
void mousePressEvent(QMouseEvent *event)
{
rubberBandCorner1 = event->pos();
rubberBandCorner2 = event->pos();
rubberBandIsShown = true;
}
void mouseMoveEvent(QMouseEvent *event)
{
if (rubberBandIsShown) {
rubberBandCorner2 = event->pos();
// updateGL();
}
}
void mouseReleaseEvent(QMouseEvent * /* event */)
{
if (rubberBandIsShown) {
rubberBandIsShown = false;
// updateGL();
}
}
};
class Rubberband : public Gui::GLGraphicsItem
{
QPoint rubberBandCorner1;
QPoint rubberBandCorner2;
Gui::View3DInventorViewer* view;
public:
Rubberband(Gui::View3DInventorViewer* v) :view(v)
{
rubberBandCorner1.setX(200);
rubberBandCorner1.setY(200);
rubberBandCorner2.setX(800);
rubberBandCorner2.setY(600);
v->setRenderFramebuffer(true);
v->scheduleRedraw();
}
~Rubberband()
{
}
void paintGL()
{
const SbViewportRegion vp = view->getViewportRegion();
SbVec2s size = vp.getViewportSizePixels();
//glDisable(GL_LIGHTING);
//glViewport(0, 0, size[0], size[1]);
//glMatrixMode(GL_PROJECTION);
//glLoadIdentity();
//glMatrixMode(GL_MODELVIEW);
//glLoadIdentity();
//glDisable(GL_DEPTH_TEST);
//glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glOrtho(0, size[0], size[1], 0, 0, 100);
glMatrixMode(GL_MODELVIEW);
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(4.0);
glColor4f(1.0f, 1.0f, 1.0f, 0.2f);
glRecti(rubberBandCorner1.x(), rubberBandCorner1.y(),
rubberBandCorner2.x(), rubberBandCorner2.y());
glColor4f(1.0, 1.0, 0.0, 0.5);
glLineStipple(3, 0xAAAA);
glEnable(GL_LINE_STIPPLE);
glBegin(GL_LINE_LOOP);
glVertex2i(rubberBandCorner1.x(), rubberBandCorner1.y());
glVertex2i(rubberBandCorner2.x(), rubberBandCorner1.y());
glVertex2i(rubberBandCorner2.x(), rubberBandCorner2.y());
glVertex2i(rubberBandCorner1.x(), rubberBandCorner2.y());
glEnd();
glLineWidth(1.0);
glDisable(GL_LINE_STIPPLE);
glDisable(GL_BLEND);
//glEnable(GL_LIGHTING);
//glEnable(GL_DEPTH_TEST);
}
};
void paintSelection()
{
#if 0
SoAnnotation* hudRoot = new SoAnnotation;
hudRoot->ref();
SoOrthographicCamera* hudCam = new SoOrthographicCamera();
hudCam->viewportMapping = SoCamera::LEAVE_ALONE;
// Set the position in the window.
// [0, 0] is in the center of the screen.
//
SoTranslation* hudTrans = new SoTranslation;
hudTrans->translation.setValue(-1.0f, -1.0f, 0.0f);
QImage image(100,100,QImage::Format_ARGB32_Premultiplied);
image.fill(0x00000000);
SoSFImage sfimage;
Gui::BitmapFactory().convert(image, sfimage);
SoImage* hudImage = new SoImage();
hudImage->image = sfimage;
// Assemble the parts...
//
hudRoot->addChild(hudCam);
hudRoot->addChild(hudTrans);
hudRoot->addChild(hudImage);
Gui::View3DInventorViewer* viewer = this->getViewer();
static_cast<SoGroup*>(viewer->getSceneGraph())->addChild(hudRoot);
QWidget* gl = viewer->getGLWidget();
DrawingPlane pln(hudImage->image, viewer, gl);
gl->installEventFilter(&pln);
QEventLoop loop;
QObject::connect(&pln, SIGNAL(emitSelection()), &loop, SLOT(quit()));
loop.exec();
static_cast<SoGroup*>(viewer->getSceneGraph())->removeChild(hudRoot);
#endif
}
// ---------------------------------------
#include <Gui/NavigationStyle.h>
#include <Gui/View3DInventor.h>
#include <Gui/View3DInventorViewer.h>
#if 0
void MeshSelection::prepareBrushSelection(bool add)
{
// a rubberband to select a rectangle area of the meshes
Gui::View3DInventorViewer* viewer = this->getViewer();
if (viewer) {
stopInteractiveCallback(viewer);
startInteractiveCallback(viewer, selectGLCallback);
// set cross cursor
DrawingPlane* brush = new DrawingPlane();
//brush->setColor(1.0f,0.0f,0.0f);
//brush->setLineWidth(3.0f);
viewer->navigationStyle()->startSelection(brush);
SoQtCursor::CustomCursor custom;
custom.dim.setValue(16, 16);
custom.hotspot.setValue(7, 7);
custom.bitmap = cross_bitmap;
custom.mask = cross_mask_bitmap;
viewer->setComponentCursor(SoQtCursor(&custom));
this->addToSelection = add;
}
}
#endif
DrawingPlane::DrawingPlane()
{
//image.fill(qRgba(255, 255, 255, 0));
myPenWidth = 50;
QRgb p = qRgba(255,255,0,0);
int q = p;//((p << 16) & 0xff0000) | ((p >> 16) & 0xff) | (p & 0xff00ff00);
int r = qRed(q);
int g = qGreen(q);
int b = qBlue(q);
myPenColor = qRgb(r,g,b);//Qt::yellow;
myRadius = 5.0f;
}
DrawingPlane::~DrawingPlane()
{
terminate();
}
void DrawingPlane::initialize()
{
fbo = new QGLFramebufferObject(128, 128,QGLFramebufferObject::Depth);
}
void DrawingPlane::terminate()
{
fbo->bind();
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDepthRange(0.1,1.0);
glEnable(GL_LINE_SMOOTH);
SoGLRenderAction a(SbViewportRegion(128,128));
a.apply(_pcView3D->getSceneManager()->getSceneGraph());
fbo->release();
fbo->toImage().save(QString::fromAscii("C:/Temp/DrawingPlane.png"));
delete fbo;
}
void DrawingPlane::draw ()
{return;
if (1/*mustRedraw*/) {
SbVec2s view = _pcView3D->getSize();
static_cast<QGLWidget*>(_pcView3D->getGLWidget())->makeCurrent();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, view[0], 0, view[1], -1, 1);
// Store GL state
glPushAttrib(GL_ALL_ATTRIB_BITS);
GLfloat depthrange[2];
glGetFloatv(GL_DEPTH_RANGE, depthrange);
GLdouble projectionmatrix[16];
glGetDoublev(GL_PROJECTION_MATRIX, projectionmatrix);
glDepthFunc(GL_ALWAYS);
glDepthMask(GL_TRUE);
glDepthRange(0,0);
glEnable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
glDisable(GL_BLEND);
glLineWidth(1.0f);
glColor4f(1.0, 1.0, 1.0, 0.0);
glViewport(0, 0, view[0], view[1]);
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_XOR);
glDrawBuffer(GL_FRONT);
//fbo->drawTexture(QPointF(), fbo->texture());
glFlush();
glLogicOp(GL_COPY);
glDisable(GL_COLOR_LOGIC_OP);
// Reset original state
glDepthRange(depthrange[0], depthrange[1]);
glMatrixMode(GL_PROJECTION);
glLoadMatrixd(projectionmatrix);
glPopAttrib();
glPopMatrix();
mustRedraw = false;
}
}
#include <Inventor/events/SoMouseButtonEvent.h>
int DrawingPlane::mouseButtonEvent(const SoMouseButtonEvent * const e, const QPoint& pos)
{
const int button = e->getButton();
const SbBool press = e->getState() == SoButtonEvent::DOWN ? TRUE : FALSE;
if (press) {
switch (button)
{
case SoMouseButtonEvent::BUTTON1:
{
scribbling = true;
lastPoint = pos;
} break;
default:
{
} break;
}
}
// release
else {
switch (button)
{
case SoMouseButtonEvent::BUTTON1:
drawLineTo(pos);
scribbling = false;
return Finish;
default:
{
} break;
}
}
return Continue;
}
int DrawingPlane::locationEvent(const SoLocation2Event * const e, const QPoint& pos)
{
if (scribbling) {
drawLineTo(pos);
// filter out some points
if (selection.isEmpty()) {
selection << pos;
}
else {
const QPoint& top = selection.last();
if (abs(top.x()-pos.x()) > 20 ||
abs(top.y()-pos.y()) > 20)
selection << pos;
}
draw();
}
return Continue;
}
int DrawingPlane::keyboardEvent( const SoKeyboardEvent * const e )
{
return Continue;
}
void DrawingPlane::drawLineTo(const QPoint &endPoint)
{
return;
QPainter painter(fbo);
//QPainter painter(_pcView3D->getGLWidget());
painter.setPen(QPen(myPenColor, myPenWidth, Qt::SolidLine, Qt::RoundCap,
Qt::RoundJoin));
//painter.setOpacity(0.5);
//painter.drawLine(lastPoint.x(), fbo->height()-lastPoint.y(), endPoint.x(), fbo->height()-endPoint.y());
painter.drawLine(lastPoint.x(), lastPoint.y(), endPoint.x(), endPoint.y());
//_pcView3D->scheduleRedraw();
lastPoint = endPoint;
}
//Gui::Document* doc = Gui::Application::Instance->activeDocument();
//Gui::View3DInventorViewer* view = static_cast<Gui::View3DInventor*>(doc->getActiveView())->getViewer();
////view->addGraphicsItem(new MyPaintable(view));
////view->addGraphicsItem(new Teapots(view));
//view->addGraphicsItem(new Rubberband(view));
//....
//Gui::Document* doc = Gui::Application::Instance->activeDocument();
//Gui::View3DInventorViewer* view = static_cast<Gui::View3DInventor*>(doc->getActiveView())->getViewer();
//view->clearGraphicsItems();

View File

@ -0,0 +1,64 @@
/***************************************************************************
* Copyright (c) 2013 Werner Mayer <wmayer@users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef SANDBOXGUI_OVERLAY_H
#define SANDBOXGUI_OVERLAY_H
#include <Gui/MouseSelection.h>
#include <QColor>
#include <QPoint>
#include <QList>
class QGLFramebufferObject;
namespace SandboxGui {
class DrawingPlane : public Gui::BaseMouseSelection
{
public:
DrawingPlane();
virtual ~DrawingPlane();
protected:
void initialize();
void terminate();
virtual int mouseButtonEvent( const SoMouseButtonEvent * const e, const QPoint& pos );
virtual int locationEvent ( const SoLocation2Event * const e, const QPoint& pos );
virtual int keyboardEvent ( const SoKeyboardEvent * const e );
void draw ();
private:
void drawLineTo(const QPoint &endPoint);
bool scribbling;
int myPenWidth;
float myRadius;
QColor myPenColor;
QPoint lastPoint;
QList<QPoint> selection;
QGLFramebufferObject* fbo;
};
} // SandboxGui
#endif // SANDBOXGUI_OVERLAY_H

View File

@ -104,7 +104,8 @@ Gui::MenuItem* Workbench::setupMenuBar() const
<< "Std_ImageNode"
<< "Sandbox_WidgetShape"
<< "Sandbox_GDIWidget"
<< "Sandbox_RedirectPaint";
<< "Sandbox_RedirectPaint"
<< "Std_TestGraphicsView";
Gui::MenuItem* viewer = new Gui::MenuItem;
root->insertItem(item, viewer);