+ set fix precision for FPS counter

This commit is contained in:
wmayer 2014-09-23 18:19:35 +02:00
parent 3ff7d569c8
commit c20e83e0d6
2 changed files with 8 additions and 6 deletions

View File

@ -1378,9 +1378,11 @@ void View3DInventorViewer::renderScene(void)
//fps rendering //fps rendering
if (fpsEnabled) { if (fpsEnabled) {
std::stringstream stream; std::stringstream stream;
stream.precision(1);
stream.setf(std::ios::fixed | std::ios::showpoint);
stream << renderTime << " ms / " << 1000./renderTime << " fps"; stream << renderTime << " ms / " << 1000./renderTime << " fps";
draw2DString(stream.str().c_str(), SbVec2s(10,10), SbVec2f(0.1,0.1)); draw2DString(stream.str().c_str(), SbVec2s(10,10), SbVec2f(0.1f,0.1f));
}; }
#if 0 // this breaks highlighting of edges #if 0 // this breaks highlighting of edges
glEnable(GL_LIGHTING); glEnable(GL_LIGHTING);