Bugs.
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@ -206,7 +206,7 @@ class ObjectDressup:
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replace = Path.Command(
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queue[0].Name, {"X": queue[0].X, "Y": queue[0].Y, "I": offsetv.x, "J": offsetv.y})
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replace = None
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return (results, replace)
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def lineExtension(self, obj, queue):
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@ -110,9 +110,10 @@ class ObjectPathEngrave:
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obj.Label = obj.UserLabel + " :" + obj.ToolDescription
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if obj.Base:
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output += "G0 Z" + PathUtils.fmt(obj.ClearanceHeight.Value)+"\n"
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wires = []
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for o in obj.Base:
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output += "G0 " + str(obj.ClearanceHeight.Value)+"\n"
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# we only consider the outer wire if this is a Face
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for w in o[0].Shape.Wires:
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tempedges = PathUtils.cleanedges(w.Edges, 0.5)
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@ -121,9 +122,12 @@ class ObjectPathEngrave:
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if obj.Algorithm == "OCC Native":
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output += self.buildpathocc(obj, wires)
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output += "G0 Z" + PathUtils.fmt(obj.ClearanceHeight.Value)+"\n"
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# print output
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if output == "":
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output += "G0"
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output += "(No commands processed)"
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if obj.Active:
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path = Path.Path(output)
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@ -140,8 +144,7 @@ class ObjectPathEngrave:
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def buildpathocc(self, obj, wires):
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import Part
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import DraftGeomUtils
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output = "G90\nG21\nG40\n"
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output += "G0 Z" + str(obj.ClearanceHeight.Value)
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output = ""
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# absolute coords, millimeters, cancel offsets
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@ -157,8 +160,8 @@ class ObjectPathEngrave:
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if not last:
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# we set the first move to our first point
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last = edge.Vertexes[0].Point
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output += "G0" + " X" + str("%f" % last.x) + " Y" + str("%f" % last.y) # Rapid sto starting position
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output += "G1" + " X" + str("%f" % last.x) + " Y" + str("%f" % last.y) + " Z" + str("%f" % last.z) + "F " + str(self.vertFeed) + "\n" # Vertical feed to depth
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output += "G0" + " X" + PathUtils.fmt(last.x) + " Y" + PathUtils.fmt(last.y) + " Z" + PathUtils.fmt(obj.SafeHeight.Value) # Rapid sto starting position
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output += "G1" + " X" + PathUtils.fmt(last.x) + " Y" + PathUtils.fmt(last.y) + " Z" + PathUtils.fmt(last.z) + "F " + PathUtils.fmt(self.vertFeed) + "\n" # Vertical feed to depth
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if isinstance(edge.Curve, Part.Circle):
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point = edge.Vertexes[-1].Point
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if point == last: # edges can come flipped
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@ -171,20 +174,20 @@ class ObjectPathEngrave:
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output += "G2"
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else:
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output += "G3"
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output += " X" + str("%f" % point.x) + " Y" + str("%f" % point.y) + " Z" + str("%f" % point.z)
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output += " I" + str("%f" % relcenter.x) + " J" + str("%f" % relcenter.y) + " K" + str("%f" % relcenter.z)
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output += " F " + str(self.horizFeed)
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output += " X" + PathUtils.fmt(point.x) + " Y" + PathUtils.fmt(point.y) + " Z" + PathUtils.fmt(point.z)
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output += " I" + PathUtils.fmt(relcenter.x) + " J" + PathUtils.fmt(relcenter.y) + " K" + PathUtils.fmt(relcenter.z)
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output += " F " + PathUtils.fmt(self.horizFeed)
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output += "\n"
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last = point
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else:
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point = edge.Vertexes[-1].Point
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if point == last: # edges can come flipped
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point = edge.Vertexes[0].Point
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output += "G1 X" + str("%f" % point.x) + " Y" + str("%f" % point.y) + " Z" + str("%f" % point.z)
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output += " F " + str(self.horizFeed)
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output += "G1 X" + PathUtils.fmt(point.x) + " Y" + PathUtils.fmt(point.y) + " Z" + PathUtils.fmt(point.z)
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output += " F " + PathUtils.fmt(self.horizFeed)
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output += "\n"
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last = point
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output += "G0 Z " + str(obj.SafeHeight.Value)
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output += "G0 Z " + PathUtils.fmt(obj.SafeHeight.Value)
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return output
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def addEngraveBase(self, obj, ss):
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