Improving Post-Processeing performance
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@ -498,20 +498,72 @@ void ViewProviderFemMesh::setColorByNodeId(const std::map<long,App::Color> &Node
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pcMatBinding->value = SoMaterialBinding::PER_VERTEX_INDEXED;
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long startId = NodeColorMap.begin()->first;
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long endId = (--NodeColorMap.end())->first;
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std::vector<App::Color> colorVec(endId-startId+2,App::Color(0,1,0));
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for(std::map<long,App::Color>::const_iterator it=NodeColorMap.begin();it!=NodeColorMap.end();++it)
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colorVec[it->first-startId] = it->second;
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// resizing and writing the color vector:
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pcShapeMaterial->diffuseColor.setNum(vNodeElementIdx.size());
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SbColor* colors = pcShapeMaterial->diffuseColor.startEditing();
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//int i=0;
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//for(std::vector<unsigned long>::const_iterator it=vNodeElementIdx.begin()
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// ;it!=vNodeElementIdx.end()
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// ;++it,i++){
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// const std::map<long,App::Color>::const_iterator pos = NodeColorMap.find(*it);
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// if(pos == NodeColorMap.end())
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// colors[i] = SbColor(0,1,0);
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// else
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// colors[i] = SbColor(pos->second.r,pos->second.g,pos->second.b);
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//}
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int i=0;
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for(std::vector<unsigned long>::const_iterator it=vNodeElementIdx.begin()
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;it!=vNodeElementIdx.end()
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;++it,i++){
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const std::map<long,App::Color>::const_iterator pos = NodeColorMap.find(*it);
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if(pos == NodeColorMap.end())
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colors[i] = SbColor(0,1,0);
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else
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colors[i] = SbColor(pos->second.r,pos->second.g,pos->second.b);
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}
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;++it,i++)
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colors[i] = SbColor(colorVec[*it-1].r,colorVec[*it-1].g,colorVec[*it-1].b);
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pcShapeMaterial->diffuseColor.finishEditing();
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}
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void ViewProviderFemMesh::setColorByNodeId(const std::vector<long> &NodeIds,const std::vector<App::Color> &NodeColors)
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{
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pcShapeMaterial->diffuseColor;
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pcMatBinding->value = SoMaterialBinding::PER_VERTEX_INDEXED;
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long startId = *(std::min_element(NodeIds.begin(), NodeIds.end()));
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long endId = *(std::max_element(NodeIds.begin(), NodeIds.end()));
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std::vector<App::Color> colorVec(endId-startId+2,App::Color(0,1,0));
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int i=0;
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for(std::vector<long>::const_iterator it=NodeIds.begin();it!=NodeIds.end();++it,i++)
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colorVec[*it-startId] = NodeColors[i];
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// resizing and writing the color vector:
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pcShapeMaterial->diffuseColor.setNum(vNodeElementIdx.size());
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SbColor* colors = pcShapeMaterial->diffuseColor.startEditing();
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//int i=0;
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//for(std::vector<unsigned long>::const_iterator it=vNodeElementIdx.begin()
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// ;it!=vNodeElementIdx.end()
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// ;++it,i++){
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// const std::map<long,App::Color>::const_iterator pos = NodeColorMap.find(*it);
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// if(pos == NodeColorMap.end())
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// colors[i] = SbColor(0,1,0);
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// else
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// colors[i] = SbColor(pos->second.r,pos->second.g,pos->second.b);
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//}
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i=0;
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for(std::vector<unsigned long>::const_iterator it=vNodeElementIdx.begin()
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;it!=vNodeElementIdx.end()
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;++it,i++)
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colors[i] = SbColor(colorVec[*it-1].r,colorVec[*it-1].g,colorVec[*it-1].b);
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pcShapeMaterial->diffuseColor.finishEditing();
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}
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@ -105,6 +105,8 @@ public:
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//@{
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/// set the color for each node
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void setColorByNodeId(const std::map<long,App::Color> &NodeColorMap);
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void setColorByNodeId(const std::vector<long> &NodeIds,const std::vector<App::Color> &NodeColors);
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/// reset the view of the node colors
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void resetColorByNodeId(void);
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/// set the displacement for each node
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@ -20,7 +20,12 @@
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<UserDocu></UserDocu>
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</Documentation>
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</Methode>
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<Attribute Name="NodeColor" ReadOnly="false">
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<Methode Name="setNodeColorByResult">
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<Documentation>
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<UserDocu></UserDocu>
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</Documentation>
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</Methode>
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<Attribute Name="NodeColor" ReadOnly="false">
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<Documentation>
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<UserDocu>Postprocessing color of the nodes. The faces between the nodes gets interpolated. </UserDocu>
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</Documentation>
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@ -4,7 +4,11 @@
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#include <Base/VectorPy.h>
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#include <Base/GeometryPyCXX.h>
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#include <App/DocumentObjectPy.h>
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#include "Mod/Fem/Gui/ViewProviderFemMesh.h"
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#include "Mod/Fem/App/FemResultVector.h"
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#include "Mod/Fem/App/FemResultValue.h"
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// inclusion of the generated files (generated out of ViewProviderFemMeshPy.xml)
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#include "ViewProviderFemMeshPy.h"
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@ -31,8 +35,50 @@ PyObject* ViewProviderFemMeshPy::animate(PyObject * args)
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Py_Return;
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}
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PyObject* ViewProviderFemMeshPy::setNodeColorByResult(PyObject *args)
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{
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PyObject *object=0;
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if (PyArg_ParseTuple(args,"O!",&(App::DocumentObjectPy::Type), &object)) {
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App::DocumentObject* obj = static_cast<App::DocumentObjectPy*>(object)->getDocumentObjectPtr();
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if (obj && obj->getTypeId().isDerivedFrom(Fem::FemResultValue::getClassTypeId())){
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Fem::FemResultValue *result = static_cast<Fem::FemResultValue*>(obj);
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}else if (obj && obj->getTypeId().isDerivedFrom(Fem::FemResultVector::getClassTypeId())){
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Fem::FemResultVector *result = static_cast<Fem::FemResultVector*>(obj);
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const std::vector<long> & Ids = result->ElementNumbers.getValues() ;
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const std::vector<Base::Vector3d> & Vecs = result->Values.getValues() ;
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std::vector<App::Color> NodeColors(Vecs.size());
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float max = 0.0;
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for(std::vector<Base::Vector3d>::const_iterator it= Vecs.begin();it!=Vecs.end();++it)
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if(it->Length() > max)
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max = it->Length();
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long i=0;
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for(std::vector<Base::Vector3d>::const_iterator it= Vecs.begin();it!=Vecs.end();++it,i++){
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double value = it->Length();
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double min = 0.0;
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if (value < min)
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NodeColors[i] = App::Color (0.0,1.0,0.0);
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else if (value > max)
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NodeColors[i] = App::Color (1.0,0.0,0.0);
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else if ( value < (min + (max-min)/2.0 ))
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NodeColors[i] = App::Color ((value-min) / ((max-min)/2.0),1.0,0.0) ;
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else
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NodeColors[i] = App::Color (1.0,1-((value-min-((max-min)/2.0)) / ((max-min)/2.0)),0.0);
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}
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this->getViewProviderFemMeshPtr()->setColorByNodeId(Ids,NodeColors);
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}else{
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PyErr_SetString(PyExc_Exception, "Argument has to be a ResultValue or ResultVector!");
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return 0;
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}
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}
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Py_Return;
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}
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Py::Dict ViewProviderFemMeshPy::getNodeColor(void) const
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@ -43,17 +89,34 @@ Py::Dict ViewProviderFemMeshPy::getNodeColor(void) const
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void ViewProviderFemMeshPy::setNodeColor(Py::Dict arg)
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{
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if(arg.size() == 0)
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long size = arg.size();
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if(size == 0)
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this->getViewProviderFemMeshPtr()->resetColorByNodeId();
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else {
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std::map<long,App::Color> NodeColorMap;
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Base::TimeInfo Start;
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Base::Console().Log("Start: ViewProviderFemMeshPy::setNodeColor() =================================\n");
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//std::map<long,App::Color> NodeColorMap;
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for( Py::Dict::iterator it = arg.begin(); it!= arg.end();++it){
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//for( Py::Dict::iterator it = arg.begin(); it!= arg.end();++it){
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// Py::Int id((*it).first);
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// Py::Tuple color((*it).second);
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// NodeColorMap[id] = App::Color(Py::Float(color[0]),Py::Float(color[1]),Py::Float(color[2]),0);
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//}
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std::vector<long> NodeIds(size);
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std::vector<App::Color> NodeColors(size);
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long i = 0;
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for( Py::Dict::iterator it = arg.begin(); it!= arg.end();++it,i++){
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Py::Int id((*it).first);
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Py::Tuple color((*it).second);
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NodeColorMap[id] = App::Color(Py::Float(color[0]),Py::Float(color[1]),Py::Float(color[2]),0);
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NodeIds[i] = id;
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NodeColors[i] = App::Color(Py::Float(color[0]),Py::Float(color[1]),Py::Float(color[2]),0);
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}
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this->getViewProviderFemMeshPtr()->setColorByNodeId(NodeColorMap);
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Base::Console().Log(" %f: Start ViewProviderFemMeshPy::setNodeColor() call \n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
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//this->getViewProviderFemMeshPtr()->setColorByNodeId(NodeColorMap);
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this->getViewProviderFemMeshPtr()->setColorByNodeId(NodeIds,NodeColors);
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Base::Console().Log(" %f: Finish ViewProviderFemMeshPy::setNodeColor() call \n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
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}
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}
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