improve groups handling of obj mesh format
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39e577817a
commit
cc78503935
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@ -167,10 +167,15 @@ private:
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unsigned long segmct = mesh.countSegments();
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if (segmct > 1) {
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for (unsigned long i=0; i<segmct; i++) {
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std::auto_ptr<MeshObject> segm(mesh.meshFromSegment(mesh.getSegment(i).getIndices()));
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const Segment& group = mesh.getSegment(i);
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std::string groupName = group.getName();
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if (groupName.empty())
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groupName = file.fileNamePure();
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std::auto_ptr<MeshObject> segm(mesh.meshFromSegment(group.getIndices()));
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Mesh::Feature *pcFeature = static_cast<Mesh::Feature *>
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(pcDoc->addObject("Mesh::Feature", file.fileNamePure().c_str()));
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pcFeature->Label.setValue(file.fileNamePure().c_str());
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(pcDoc->addObject("Mesh::Feature", groupName.c_str()));
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pcFeature->Label.setValue(groupName.c_str());
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pcFeature->Mesh.swapMesh(*segm);
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pcFeature->purgeTouched();
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}
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@ -227,10 +232,15 @@ private:
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unsigned long segmct = mesh.countSegments();
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if (segmct > 1) {
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for (unsigned long i=0; i<segmct; i++) {
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std::auto_ptr<MeshObject> segm(mesh.meshFromSegment(mesh.getSegment(i).getIndices()));
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const Segment& group = mesh.getSegment(i);
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std::string groupName = group.getName();
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if (groupName.empty())
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groupName = file.fileNamePure();
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std::auto_ptr<MeshObject> segm(mesh.meshFromSegment(group.getIndices()));
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Mesh::Feature *pcFeature = static_cast<Mesh::Feature *>
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(pcDoc->addObject("Mesh::Feature", file.fileNamePure().c_str()));
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pcFeature->Label.setValue(file.fileNamePure().c_str());
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(pcDoc->addObject("Mesh::Feature", groupName.c_str()));
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pcFeature->Label.setValue(groupName.c_str());
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pcFeature->Mesh.swapMesh(*segm);
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pcFeature->purgeTouched();
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}
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@ -255,6 +255,7 @@ bool MeshInput::LoadSTL (std::istream &rstrIn)
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/** Loads an OBJ file. */
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bool MeshInput::LoadOBJ (std::istream &rstrIn)
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{
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boost::regex rx_g("^g\\s+([\\x21-\\x7E]+)\\s*$");
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boost::regex rx_p("^v\\s+([-+]?[0-9]*)\\.?([0-9]+([eE][-+]?[0-9]+)?)"
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"\\s+([-+]?[0-9]*)\\.?([0-9]+([eE][-+]?[0-9]+)?)"
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"\\s+([-+]?[0-9]*)\\.?([0-9]+([eE][-+]?[0-9]+)?)\\s*$");
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@ -284,7 +285,6 @@ bool MeshInput::LoadOBJ (std::istream &rstrIn)
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std::string line;
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float fX, fY, fZ;
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unsigned int i1=1,i2=1,i3=1,i4=1;
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MeshGeomFacet clFacet;
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MeshFacet item;
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if (!rstrIn || rstrIn.bad() == true)
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@ -295,19 +295,20 @@ bool MeshInput::LoadOBJ (std::istream &rstrIn)
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return false;
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MeshIO::Binding rgb_value = MeshIO::OVERALL;
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bool readvertices=false;
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bool new_segment = true;
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while (std::getline(rstrIn, line)) {
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// when a group name comes don't make it lower case
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if (!line.empty() && line[0] != 'g') {
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for (std::string::iterator it = line.begin(); it != line.end(); ++it)
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*it = tolower(*it);
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}
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if (boost::regex_match(line.c_str(), what, rx_p)) {
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readvertices = true;
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fX = (float)std::atof(what[1].first);
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fY = (float)std::atof(what[4].first);
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fZ = (float)std::atof(what[7].first);
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meshPoints.push_back(MeshPoint(Base::Vector3f(fX, fY, fZ)));
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}
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else if (boost::regex_match(line.c_str(), what, rx_c)) {
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readvertices = true;
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fX = (float)std::atof(what[1].first);
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fY = (float)std::atof(what[4].first);
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fZ = (float)std::atof(what[7].first);
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@ -322,7 +323,6 @@ bool MeshInput::LoadOBJ (std::istream &rstrIn)
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rgb_value = MeshIO::PER_VERTEX;
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}
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else if (boost::regex_match(line.c_str(), what, rx_t)) {
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readvertices = true;
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fX = (float)std::atof(what[1].first);
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fY = (float)std::atof(what[4].first);
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fZ = (float)std::atof(what[7].first);
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@ -336,10 +336,14 @@ bool MeshInput::LoadOBJ (std::istream &rstrIn)
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meshPoints.back().SetProperty(prop);
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rgb_value = MeshIO::PER_VERTEX;
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}
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else if (boost::regex_match(line.c_str(), what, rx_g)) {
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new_segment = true;
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_groupNames.push_back(what[1].first);
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}
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else if (boost::regex_match(line.c_str(), what, rx_f3)) {
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// starts a new segment
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if (readvertices) {
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readvertices = false;
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if (new_segment) {
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new_segment = false;
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segment++;
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}
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@ -353,8 +357,8 @@ bool MeshInput::LoadOBJ (std::istream &rstrIn)
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}
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else if (boost::regex_match(line.c_str(), what, rx_f4)) {
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// starts a new segment
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if (readvertices) {
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readvertices = false;
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if (new_segment) {
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new_segment = false;
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segment++;
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}
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@ -70,7 +70,7 @@ struct MeshExport Material
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};
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/**
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* The MeshInput class is able to read a mesh object from a input stream
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* The MeshInput class is able to read a mesh object from an input stream
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* in various formats.
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*/
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class MeshExport MeshInput
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@ -81,6 +81,9 @@ public:
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MeshInput (MeshKernel &rclM, Material* m)
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: _rclMesh(rclM), _material(m){}
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virtual ~MeshInput (void) { }
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const std::vector<std::string>& GetGroupNames() const {
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return _groupNames;
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}
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/// Loads the file, decided by extension
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bool LoadAny(const char* FileName);
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@ -114,6 +117,7 @@ public:
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protected:
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MeshKernel &_rclMesh; /**< reference to mesh data structure */
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Material* _material;
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std::vector<std::string> _groupNames;
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};
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/**
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@ -362,7 +362,7 @@ bool MeshObject::load(const char* file, MeshCore::Material* mat)
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if (!aReader.LoadAny(file))
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return false;
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swapKernel(kernel);
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swapKernel(kernel, aReader.GetGroupNames());
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return true;
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}
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@ -373,16 +373,17 @@ bool MeshObject::load(std::istream& str, MeshCore::MeshIO::Format f, MeshCore::M
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if (!aReader.LoadFormat(str, f))
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return false;
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swapKernel(kernel);
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swapKernel(kernel, aReader.GetGroupNames());
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return true;
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}
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void MeshObject::swapKernel(MeshCore::MeshKernel& kernel)
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void MeshObject::swapKernel(MeshCore::MeshKernel& kernel,
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const std::vector<std::string>& g)
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{
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_kernel.Swap(kernel);
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// Some file formats define several objects per file (e.g. OBJ).
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// Now we mark each object as an own segment so that we can break
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// the object into its orriginal objects again.
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// the object into its original objects again.
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this->_segments.clear();
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const MeshCore::MeshFacetArray& faces = _kernel.GetFacets();
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MeshCore::MeshFacetArray::_TConstIterator it;
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@ -407,6 +408,13 @@ void MeshObject::swapKernel(MeshCore::MeshKernel& kernel)
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this->_segments.push_back(Segment(this,segment,true));
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}
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// apply the group names to the segments
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if (this->_segments.size() == g.size()) {
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for (std::size_t index = 0; index < this->_segments.size(); index++) {
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this->_segments[index].setName(g[index]);
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}
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}
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#ifndef FC_DEBUG
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try {
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MeshCore::MeshEvalNeighbourhood nb(_kernel);
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@ -376,7 +376,7 @@ private:
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void deletedFacets(const std::vector<unsigned long>& remFacets);
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void updateMesh(const std::vector<unsigned long>&);
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void updateMesh();
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void swapKernel(MeshCore::MeshKernel& m);
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void swapKernel(MeshCore::MeshKernel& m, const std::vector<std::string>& g);
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private:
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Base::Matrix4D _Mtrx;
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@ -25,6 +25,7 @@
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#define MESH_SEGMENT_H
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#include <vector>
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#include <string>
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#include "Facet.h"
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#include "Core/Iterator.h"
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@ -41,17 +42,21 @@ public:
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void addIndices(const std::vector<unsigned long>& inds);
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void removeIndices(const std::vector<unsigned long>& inds);
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const std::vector<unsigned long>& getIndices() const;
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bool isEmpty() const { return _indices.empty(); };
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bool isEmpty() const { return _indices.empty(); }
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const Segment& operator = (const Segment&);
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bool operator == (const Segment&) const;
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void setName(const std::string& n) { _name = n; }
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const std::string& getName() const { return _name; }
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// friends
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friend class MeshObject;
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private:
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MeshObject* _mesh;
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std::vector<unsigned long> _indices;
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std::string _name;
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bool _modifykernel;
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public:
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