diff --git a/src/Mod/Mesh/App/WildMagic4/Wm4Math.cpp b/src/Mod/Mesh/App/WildMagic4/Wm4Math.cpp index 8f69c2b0b..683842033 100644 --- a/src/Mod/Mesh/App/WildMagic4/Wm4Math.cpp +++ b/src/Mod/Mesh/App/WildMagic4/Wm4Math.cpp @@ -16,7 +16,8 @@ #include "Wm4FoundationPCH.h" #include "Wm4Math.h" -using namespace Wm4; + +namespace Wm4 { template<> const float Math::EPSILON = FLT_EPSILON; template<> const float Math::ZERO_TOLERANCE = 1e-06f; @@ -48,7 +49,6 @@ template<> const double Math::LN_10 = Math::Log(10.0); template<> const double Math::INV_LN_2 = 1.0/Math::LN_2; template<> const double Math::INV_LN_10 = 1.0/Math::LN_10; -namespace Wm4 { //---------------------------------------------------------------------------- //Does not compile with gcc 4.1.2 #if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) diff --git a/src/Mod/Mesh/App/WildMagic4/Wm4Matrix2.cpp b/src/Mod/Mesh/App/WildMagic4/Wm4Matrix2.cpp index 46cf71dad..7ed3e7830 100644 --- a/src/Mod/Mesh/App/WildMagic4/Wm4Matrix2.cpp +++ b/src/Mod/Mesh/App/WildMagic4/Wm4Matrix2.cpp @@ -16,7 +16,8 @@ #include "Wm4FoundationPCH.h" #include "Wm4Matrix2.h" -using namespace Wm4; + +namespace Wm4 { template<> const Matrix2 Matrix2::ZERO( 0.0f,0.0f, @@ -31,3 +32,4 @@ template<> const Matrix2 Matrix2::ZERO( template<> const Matrix2 Matrix2::IDENTITY( 1.0,0.0, 0.0,1.0); +} diff --git a/src/Mod/Mesh/App/WildMagic4/Wm4Matrix3.cpp b/src/Mod/Mesh/App/WildMagic4/Wm4Matrix3.cpp index 6d4d4e81a..85b2fb344 100644 --- a/src/Mod/Mesh/App/WildMagic4/Wm4Matrix3.cpp +++ b/src/Mod/Mesh/App/WildMagic4/Wm4Matrix3.cpp @@ -16,7 +16,8 @@ #include "Wm4FoundationPCH.h" #include "Wm4Matrix3.h" -using namespace Wm4; + +namespace Wm4 { template<> const Matrix3 Matrix3::ZERO( 0.0f,0.0f,0.0f, @@ -35,3 +36,5 @@ template<> const Matrix3 Matrix3::IDENTITY( 1.0,0.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0); + +} diff --git a/src/Mod/Mesh/App/WildMagic4/Wm4Matrix4.cpp b/src/Mod/Mesh/App/WildMagic4/Wm4Matrix4.cpp index d670ad1fd..0d9510b1a 100644 --- a/src/Mod/Mesh/App/WildMagic4/Wm4Matrix4.cpp +++ b/src/Mod/Mesh/App/WildMagic4/Wm4Matrix4.cpp @@ -16,7 +16,8 @@ #include "Wm4FoundationPCH.h" #include "Wm4Matrix4.h" -using namespace Wm4; + +namespace Wm4 { template<> const Matrix4 Matrix4::ZERO( 0.0f,0.0f,0.0f,0.0f, @@ -39,3 +40,4 @@ template<> const Matrix4 Matrix4::IDENTITY( 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0); +} diff --git a/src/Mod/Mesh/App/WildMagic4/Wm4Vector2.cpp b/src/Mod/Mesh/App/WildMagic4/Wm4Vector2.cpp index d2aaf2be8..4d35d1967 100644 --- a/src/Mod/Mesh/App/WildMagic4/Wm4Vector2.cpp +++ b/src/Mod/Mesh/App/WildMagic4/Wm4Vector2.cpp @@ -16,7 +16,8 @@ #include "Wm4FoundationPCH.h" #include "Wm4Vector2.h" -using namespace Wm4; + +namespace Wm4 { template<> const Vector2 Vector2::ZERO(0.0f,0.0f); template<> const Vector2 Vector2::UNIT_X(1.0f,0.0f); @@ -28,3 +29,4 @@ template<> const Vector2 Vector2::UNIT_X(1.0,0.0); template<> const Vector2 Vector2::UNIT_Y(0.0,1.0); template<> const Vector2 Vector2::ONE(1.0,1.0); +} diff --git a/src/Mod/Mesh/App/WildMagic4/Wm4Vector3.cpp b/src/Mod/Mesh/App/WildMagic4/Wm4Vector3.cpp index 2e82bff05..643b23c0f 100644 --- a/src/Mod/Mesh/App/WildMagic4/Wm4Vector3.cpp +++ b/src/Mod/Mesh/App/WildMagic4/Wm4Vector3.cpp @@ -16,7 +16,8 @@ #include "Wm4FoundationPCH.h" #include "Wm4Vector3.h" -using namespace Wm4; + +namespace Wm4 { template<> const Vector3 Vector3::ZERO(0.0f,0.0f,0.0f); template<> const Vector3 Vector3::UNIT_X(1.0f,0.0f,0.0f); @@ -31,3 +32,5 @@ template<> const Vector3 Vector3::UNIT_Y(0.0,1.0,0.0); template<> const Vector3 Vector3::UNIT_Z(0.0,0.0,1.0); template<> const Vector3 Vector3::ONE(1.0,1.0,1.0); /// @endcond + +} diff --git a/src/Mod/Mesh/App/WildMagic4/Wm4Vector4.cpp b/src/Mod/Mesh/App/WildMagic4/Wm4Vector4.cpp index bc9198c4f..5691c143d 100644 --- a/src/Mod/Mesh/App/WildMagic4/Wm4Vector4.cpp +++ b/src/Mod/Mesh/App/WildMagic4/Wm4Vector4.cpp @@ -16,7 +16,8 @@ #include "Wm4FoundationPCH.h" #include "Wm4Vector4.h" -using namespace Wm4; + +namespace Wm4 { template<> const Vector4 Vector4::ZERO(0.0f,0.0f,0.0f,0.0f); template<> const Vector4 Vector4::UNIT_X(1.0f,0.0f,0.0f,0.0f); @@ -31,3 +32,5 @@ template<> const Vector4 Vector4::UNIT_Y(0.0,1.0,0.0,0.0); template<> const Vector4 Vector4::UNIT_Z(0.0,0.0,1.0,0.0); template<> const Vector4 Vector4::UNIT_W(0.0,0.0,0.0,1.0); template<> const Vector4 Vector4::ONE(1.0,1.0,1.0,1.0); + +}