Setting a minimum # interpolations for displaying an arc.
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@ -52,6 +52,9 @@
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#include <Gui/BitmapFactory.h>
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#include <Gui/SoFCBoundingBox.h>
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#define ARC_MIN_SEGMENTS 20.0 // minimum # segements to interpolate an arc
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#define M_PI 3.14159265358979323846 /* pi */
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@ -306,8 +309,9 @@ void ViewProviderPath::updateData(const App::Property* prop)
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angle = M_PI * 2 - angle;
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if (angle == 0)
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angle = M_PI * 2;
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int segments = 3/(deviation/angle); //we use a rather simple rule here, provisorily
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int segments = std::max(ARC_MIN_SEGMENTS, 3.0/(deviation/angle)); //we use a rather simple rule here, provisorily
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double dZ = (next.z - last.z)/segments; //How far each segment will helix in Z
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for (int j = 1; j < segments; j++) {
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//std::cout << "vector " << j << std::endl;
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Base::Vector3d inter;
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