Use byteCount() instead of obsolete numBytes().
This change is Qt4/Qt5 neutral.
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@ -534,7 +534,7 @@ def loadTexture(filename,size=None):
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#else:
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# p = QtGui.QImage(filename)
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size = coin.SbVec2s(p.width(), p.height())
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buffersize = p.numBytes()
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buffersize = p.byteCount()
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numcomponents = int (float(buffersize) / ( size[0] * size[1] ))
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img = coin.SoSFImage()
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