fix obvious errors in kurve geometry classes
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@ -314,7 +314,7 @@ inline bool FNEZ(double a, double tolerance = TIGHT_TOLERANCE) {return fabs(a) >
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inline const Vector2d& operator+=(const Vector2d &v){dx += v.dx; dy += v.dy; return *this;} // v1 += v0;
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inline Vector2d operator-(const Vector2d &v)const{return Vector2d( dx - v.dx, dy - v.dy);} // v2 = v0 - v1;
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inline const Vector2d& operator-=(const Vector2d &v){dx -= v.dx; dy =- v.dy; return *this;} // v1 -= v0;
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inline const Vector2d& operator-=(const Vector2d &v){dx -= v.dx; dy -= v.dy; return *this;} // v1 -= v0;
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inline Vector2d operator-(const double d){ return Vector2d(dx - d, dy - d); };
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inline const Vector2d operator-(void)const{return Vector2d(-dx, -dy);} // v1 = -v0; (unary minus)
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@ -383,7 +383,7 @@ inline bool FNEZ(double a, double tolerance = TIGHT_TOLERANCE) {return fabs(a) >
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const Vector3d& operator+=(const Vector3d &v){dx += v.dx; dy += v.dy; dz += v.dz; return *this;} // v1 += v0;
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Vector3d operator-(const Vector3d &v)const{return Vector3d( dx - v.dx, dy - v.dy, dz - v.dz);} // v2 = v0 - v1;
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const Vector3d& operator-=(const Vector3d &v){
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dx -= v.dx; dy =- v.dy; dz = -v.dz; return *this;} // v1 -= v0;
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dx -= v.dx; dy -= v.dy; dz -= v.dz; return *this;} // v1 -= v0;
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const Vector3d operator-(void)const{return Vector3d(-dx, -dy, -dz);} // v1 = -v0; (unary minus)
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