Arch: Added structure to stairs

This commit is contained in:
Yorik van Havre 2013-07-29 18:20:12 -03:00
parent 21ca97bcdb
commit db52897ff2

View File

@ -21,7 +21,7 @@
#* *
#***************************************************************************
import FreeCAD,FreeCADGui,ArchComponent,ArchCommands,Draft,DraftVecUtils
import FreeCAD,FreeCADGui,ArchComponent,ArchCommands,Draft,DraftVecUtils,math
from FreeCAD import Vector
from DraftTools import translate
from PyQt4 import QtCore
@ -99,17 +99,20 @@ class _Stairs(ArchComponent.Component):
def onChanged(self,obj,prop):
if prop in ["Base"]:
self.getShape(obj)
elif prop in ["NumberOfSteps","Length","Height"]:
self.setStepData(obj)
def makeTread(self,basepoint,depthvec,widthvec,nosing=0,thickness=0,widthvec2=None):
"returns a base face of a tread and a tread object"
def setStepData(self,obj):
"sets step depth and height values"
if obj.NumberOfSteps > 1:
obj.TreadDepth = float(obj.Length)/(obj.NumberOfSteps-1)
obj.RiserHeight = float(obj.Height)/obj.NumberOfSteps
def makeStairsTread(self,basepoint,depthvec,widthvec,nosing=0,thickness=0):
"returns the shape of a single tread"
import Part
if thickness:
basepoint = basepoint.add(Vector(0,0,-abs(thickness)))
p1 = basepoint
p2 = p1.add(depthvec)
p3 = p2.add(widthvec)
p4 = p3.add(DraftVecUtils.neg(depthvec))
baseface = Part.Face(Part.makePolygon([p1,p2,p3,p4,p1]))
if nosing:
nosevec = DraftVecUtils.scaleTo(DraftVecUtils.neg(depthvec),nosing)
else:
@ -121,7 +124,41 @@ class _Stairs(ArchComponent.Component):
step = Part.Face(Part.makePolygon([p1,p2,p3,p4,p1]))
if thickness:
step = step.extrude(Vector(0,0,abs(thickness)))
return baseface,step
return step
def makeStairsStructure(self,mode,nsteps,basepoint,depthvec,widthvec,heightvec,thickness,sthickness):
"returns the shape of the structure of a stair"
import Part
struct = None
if thickness:
if mode == "Massive":
points = [basepoint]
for i in range(nsteps-1):
last = points[-1]
if i == 0:
last = last.add(Vector(0,0,-abs(sthickness)))
p1 = last.add(heightvec)
p2 = p1.add(depthvec)
points.extend([p1,p2])
resHeight1 = thickness*((math.sqrt(heightvec.Length**2 + depthvec.Length**2))/depthvec.Length)
#print "lheight = ",heightvec.Length," ldepth = ",depthvec.Length," resheight1 = ",resHeight1
last = points[-1]
p1 = last.add(Vector(0,0,-resHeight1+abs(sthickness)))
resHeight2 = ((nsteps-1)*heightvec.Length)-resHeight1
resLength = (depthvec.Length/heightvec.Length)*resHeight2
p2 = p1.add(Vector(-resLength,0,-resHeight2))
points.extend([p1,p2,basepoint])
struct = Part.Face(Part.makePolygon(points))
struct = struct.extrude(widthvec)
return struct
def align(self,basepoint,align,width):
"moves a given basepoint according to the alignment"
if align == "Center":
basepoint = basepoint.add(Vector(0,width/2,0))
elif align == "Right":
basepoint = basepoint.add(Vector(0,width,0))
return basepoint
def getShape(self,obj):
"constructs the shape of the stairs"
@ -139,20 +176,29 @@ class _Stairs(ArchComponent.Component):
else:
if not obj.Length:
return
stepfaces = []
# definitions
lstep = float(obj.Length)/(obj.NumberOfSteps-1)
lheight = float(obj.Height)/(obj.NumberOfSteps)
for i in range(obj.NumberOfSteps-1):
basepoint = Vector(i*lstep,0,(i+1)*lheight)
if obj.Align == "Center":
basepoint = basepoint.add(Vector(0,obj.Width/2,0))
elif obj.Align == "Right":
basepoint = basepoint.add(Vector(0,obj.Width,0))
lheight = float(obj.Height)/obj.NumberOfSteps
depthvec = Vector(lstep,0,0)
widthvec = Vector(0,-obj.Width,0)
f,s = self.makeTread(basepoint,depthvec,widthvec,obj.Nosing,obj.TreadThickness)
stepfaces.append(f)
heightvec = Vector(0,0,lheight)
# making structure
basepoint = self.align(Vector(0,0,0),obj.Align,obj.Width)
s = self.makeStairsStructure(obj.Structure,obj.NumberOfSteps,basepoint,depthvec,
widthvec,heightvec,obj.StructureThickness,obj.TreadThickness)
if s:
structure.append(s)
# making steps
for i in range(obj.NumberOfSteps-1):
basepoint = self.align(Vector(i*lstep,0,(i+1)*lheight),obj.Align,obj.Width)
s = self.makeStairsTread(basepoint,depthvec,widthvec,obj.Nosing,obj.TreadThickness)
if s:
steps.append(s)
# joining everything
import Part
shape = Part.makeCompound(structure + steps)
obj.Shape = shape