+ Improve performance when selecting all edges of an edited fillet feature

This commit is contained in:
wmayer 2014-04-24 22:29:07 +02:00
parent 573c1abb29
commit db72aa2a98
3 changed files with 94 additions and 4 deletions

View File

@ -627,7 +627,7 @@ bool SelectionSingleton::addSelection(const char* pDocName, const char* pObjectN
if (isSelected(pDocName, pObjectName, pSubName))
return true;
_SelObj temp;
_SelObj temp;
temp.pDoc = getDocument(pDocName);
@ -681,8 +681,62 @@ bool SelectionSingleton::addSelection(const char* pDocName, const char* pObjectN
// allow selection
return true;
}
else { // neither an existing nor active document available
//assert(0);
else {
// neither an existing nor active document available
// this can often happen when importing .iv files
Base::Console().Error("Cannot add to selection: no document '%s' found.\n", pDocName);
return false;
}
}
bool SelectionSingleton::addSelection(const char* pDocName, const char* pObjectName, const std::vector<std::string>& pSubNames)
{
// already in ?
//if (isSelected(pDocName, pObjectName, pSubName))
// return true;
_SelObj temp;
temp.pDoc = getDocument(pDocName);
if (temp.pDoc) {
if(pObjectName)
temp.pObject = temp.pDoc->getObject(pObjectName);
else
temp.pObject = 0;
if (temp.pObject)
temp.TypeName = temp.pObject->getTypeId().getName();
temp.DocName = pDocName;
temp.FeatName = pObjectName ? pObjectName : "";
for (std::vector<std::string>::const_iterator it = pSubNames.begin(); it != pSubNames.end(); ++it) {
temp.SubName = it->c_str();
temp.x = 0;
temp.y = 0;
temp.z = 0;
_SelList.push_back(temp);
}
SelectionChanges Chng;
Chng.pDocName = pDocName;
Chng.pObjectName = pObjectName ? pObjectName : "";
Chng.pSubName = "";
Chng.x = 0;
Chng.y = 0;
Chng.z = 0;
Chng.Type = SelectionChanges::AddSelection;
Notify(Chng);
signalSelectionChanged(Chng);
// allow selection
return true;
}
else {
// neither an existing nor active document available
// this can often happen when importing .iv files
Base::Console().Error("Cannot add to selection: no document '%s' found.\n", pDocName);
return false;

View File

@ -200,6 +200,8 @@ class GuiExport SelectionSingleton : public Base::Subject<const SelectionChanges
public:
/// Add to selection
bool addSelection(const char* pDocName, const char* pObjectName=0, const char* pSubName=0, float x=0, float y=0, float z=0);
/// Add to selection with several sub-elements
bool addSelection(const char* pDocName, const char* pObjectName, const std::vector<std::string>& pSubNames);
/// Remove from selection (for internal use)
void rmvSelection(const char* pDocName, const char* pObjectName=0, const char* pSubName=0);
/// Set the selection for a document

View File

@ -540,7 +540,10 @@ void DlgFilletEdges::setupFillet(const std::vector<App::DocumentObject*>& objs)
ui->shapeObject->setCurrentIndex(current_index);
on_shapeObject_activated(current_index);
ui->shapeObject->setEnabled(false);
std::vector<std::string> subElements;
QStandardItemModel *model = qobject_cast<QStandardItemModel*>(ui->treeView->model());
bool block = model->blockSignals(true); // do not call toggleCheckState
for (std::vector<Part::FilletElement>::const_iterator et = e.begin(); et != e.end(); ++et) {
std::vector<int>::iterator it = std::find(d->edge_ids.begin(), d->edge_ids.end(), et->edgeid);
if (it != d->edge_ids.end()) {
@ -548,8 +551,19 @@ void DlgFilletEdges::setupFillet(const std::vector<App::DocumentObject*>& objs)
model->setData(model->index(index, 0), Qt::Checked, Qt::CheckStateRole);
model->setData(model->index(index, 1), QVariant(QLocale::system().toString(et->radius1,'f',Base::UnitsApi::getDecimals())));
model->setData(model->index(index, 2), QVariant(QLocale::system().toString(et->radius2,'f',Base::UnitsApi::getDecimals())));
int id = model->index(index, 0).data(Qt::UserRole).toInt();
std::stringstream str;
str << "Edge" << id;
subElements.push_back(str.str());
}
}
model->blockSignals(block);
App::Document* doc = d->object->getDocument();
Gui::Selection().addSelection(doc->getName(),
d->object->getNameInDocument(),
subElements);
}
}
@ -667,12 +681,32 @@ void DlgFilletEdges::on_selectFaces_toggled(bool on)
void DlgFilletEdges::on_selectAllButton_clicked()
{
std::vector<std::string> subElements;
QAbstractItemModel* model = ui->treeView->model();
bool block = model->blockSignals(true); // do not call toggleCheckState
for (int i=0; i<model->rowCount(); ++i) {
QModelIndex index = model->index(i,0);
// is not yet checked?
QVariant check = index.data(Qt::CheckStateRole);
Qt::CheckState state = static_cast<Qt::CheckState>(check.toInt());
if (state == Qt::Unchecked) {
int id = index.data(Qt::UserRole).toInt();
std::stringstream str;
str << "Edge" << id;
subElements.push_back(str.str());
}
Qt::CheckState checkState = Qt::Checked;
QVariant value(static_cast<int>(checkState));
model->setData(model->index(i,0), value, Qt::CheckStateRole);
model->setData(index, value, Qt::CheckStateRole);
}
model->blockSignals(block);
App::Document* doc = d->object->getDocument();
Gui::Selection().addSelection(doc->getName(),
d->object->getNameInDocument(),
subElements);
}
void DlgFilletEdges::on_selectNoneButton_clicked()