Support sample buffers
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3259a16c29
commit
de4e9a1d11
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@ -26,6 +26,8 @@
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# include <QClipboard>
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# include <QEventLoop>
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# include <QFileDialog>
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# include <QGraphicsScene>
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# include <QGraphicsView>
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# include <QLabel>
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# include <QStatusBar>
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# include <QPointer>
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@ -32,6 +32,8 @@
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# include <QDropEvent>
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# include <QDragEnterEvent>
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# include <QFileDialog>
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# include <QGLFormat>
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# include <QGLWidget>
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# include <QPainter>
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# include <QPrinter>
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# include <QPrintDialog>
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@ -299,6 +301,29 @@ void View3DInventor::OnChange(ParameterGrp::SubjectType &rCaller,ParameterGrp::M
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else if (strcmp(Reason,"UseAntialiasing") == 0) {
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_viewer->getGLRenderAction()->setSmoothing(rGrp.GetBool("UseAntialiasing",false));
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}
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else if (strcmp(Reason,"SampleBuffers") == 0) {
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#if SOQT_MAJOR_VERSION > 1 || (SOQT_MAJOR_VERSION == 1 && SOQT_MINOR_VERSION >= 5)
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_viewer->setSampleBuffers(rGrp.GetInt("SampleBuffers",4));
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#else
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// http://stackoverflow.com/questions/4207506/where-is-gl-multisample-defined
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//int sb = rGrp.GetInt("SampleBuffers",4);
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//QGLWidget* gl = static_cast<QGLWidget*>(_viewer->getGLWidget());
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//QGLFormat fmt = gl->format();
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//if (sb > 0) {
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// fmt.setSampleBuffers(true);
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// fmt.setSamples(sb);
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// gl->setFormat(fmt);
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// gl->makeCurrent();
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// //glEnable(GL_MULTISAMPLE);
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//}
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//else {
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// fmt.setSampleBuffers(false);
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// gl->setFormat(fmt);
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// gl->makeCurrent();
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// //glDisable(GL_MULTISAMPLE);
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//}
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#endif
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}
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else if (strcmp(Reason,"ShowFPS") == 0) {
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_viewer->setEnabledFPSCounter(rGrp.GetBool("ShowFPS",false));
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}
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