+ fixes: #0002109: Matrix4D - add missing constructor body
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@ -72,6 +72,12 @@ Matrix4D::Matrix4D (const Vector3f& rclBase, const Vector3f& rclDir, float fAngl
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this->rotLine(rclBase,rclDir,fAngle);
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}
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Matrix4D::Matrix4D (const Vector3d& rclBase, const Vector3d& rclDir, double fAngle)
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{
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setToUnity();
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this->rotLine(rclBase,rclDir,fAngle);
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}
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void Matrix4D::setToUnity (void)
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{
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dMtrx4D[0][0] = 1.0; dMtrx4D[0][1] = 0.0; dMtrx4D[0][2] = 0.0; dMtrx4D[0][3] = 0.0;
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