Move from float to double

This commit is contained in:
wmayer 2013-03-23 15:12:04 +01:00
parent abc9e33e0a
commit efc29e4422
41 changed files with 236 additions and 239 deletions

View File

@ -36,7 +36,7 @@ PROPERTY_SOURCE(App::Annotation, App::DocumentObject)
Annotation::Annotation()
{
ADD_PROPERTY(LabelText ,(""));
ADD_PROPERTY(Position,(Base::Vector3f()));
ADD_PROPERTY(Position,(Base::Vector3d()));
}
Annotation::~Annotation()
@ -51,8 +51,8 @@ PROPERTY_SOURCE(App::AnnotationLabel, App::DocumentObject)
AnnotationLabel::AnnotationLabel()
{
ADD_PROPERTY_TYPE(LabelText,(""),"Label",Prop_Output,"Text label of the annotation");
ADD_PROPERTY_TYPE(BasePosition,(Base::Vector3f()),"Label",Prop_Output,"Base position");
ADD_PROPERTY_TYPE(TextPosition,(Base::Vector3f()),"Label",Prop_Output,"Text position");
ADD_PROPERTY_TYPE(BasePosition,(Base::Vector3d()),"Label",Prop_Output,"Base position");
ADD_PROPERTY_TYPE(TextPosition,(Base::Vector3d()),"Label",Prop_Output,"Text position");
}
AnnotationLabel::~AnnotationLabel()

View File

@ -35,9 +35,9 @@ PROPERTY_SOURCE(App::MeasureDistance, App::DocumentObject)
MeasureDistance::MeasureDistance()
{
ADD_PROPERTY_TYPE(P1,(Base::Vector3f()),"Measurement",Prop_None,"First point of measurement");
ADD_PROPERTY_TYPE(P2,(Base::Vector3f()),"Measurement",Prop_None,"Second point of measurement");
ADD_PROPERTY_TYPE(Distance,(0.0f) ,"Measurement",App::PropertyType(Prop_ReadOnly|Prop_Output),
ADD_PROPERTY_TYPE(P1,(Base::Vector3d()),"Measurement",Prop_None,"First point of measurement");
ADD_PROPERTY_TYPE(P2,(Base::Vector3d()),"Measurement",Prop_None,"Second point of measurement");
ADD_PROPERTY_TYPE(Distance,(0.0) ,"Measurement",App::PropertyType(Prop_ReadOnly|Prop_Output),
"Distance between the points");
}

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@ -75,21 +75,21 @@ PropertyVector::~PropertyVector()
// Base class implementer
void PropertyVector::setValue(const Base::Vector3f &vec)
void PropertyVector::setValue(const Base::Vector3d &vec)
{
aboutToSetValue();
_cVec=vec;
hasSetValue();
}
void PropertyVector::setValue(float x, float y, float z)
void PropertyVector::setValue(double x, double y, double z)
{
aboutToSetValue();
_cVec=Vector3f(x,y,z);
_cVec.Set(x,y,z);
hasSetValue();
}
const Base::Vector3f & PropertyVector::getValue(void)const
const Base::Vector3d & PropertyVector::getValue(void)const
{
return _cVec;
}
@ -104,34 +104,33 @@ void PropertyVector::setPyObject(PyObject *value)
if (PyObject_TypeCheck(value, &(Base::VectorPy::Type))) {
Base::VectorPy *pcObject = static_cast<Base::VectorPy*>(value);
Base::Vector3d* val = pcObject->getVectorPtr();
Base::Vector3f vec((float)val->x,(float)val->y,(float)val->z);
setValue(vec);
setValue(*val);
}
else if (PyTuple_Check(value)&&PyTuple_Size(value)==3) {
PyObject* item;
Base::Vector3f cVec;
Base::Vector3d cVec;
// x
item = PyTuple_GetItem(value,0);
if (PyFloat_Check(item))
cVec.x = (float)PyFloat_AsDouble(item);
cVec.x = PyFloat_AsDouble(item);
else if (PyInt_Check(item))
cVec.x = (float)PyInt_AsLong(item);
cVec.x = (double)PyInt_AsLong(item);
else
throw Base::Exception("Not allowed type used in tuple (float expected)...");
// y
item = PyTuple_GetItem(value,1);
if (PyFloat_Check(item))
cVec.y = (float)PyFloat_AsDouble(item);
cVec.y = PyFloat_AsDouble(item);
else if (PyInt_Check(item))
cVec.y = (float)PyInt_AsLong(item);
cVec.y = (double)PyInt_AsLong(item);
else
throw Base::Exception("Not allowed type used in tuple (float expected)...");
// z
item = PyTuple_GetItem(value,2);
if (PyFloat_Check(item))
cVec.z = (float)PyFloat_AsDouble(item);
cVec.z = PyFloat_AsDouble(item);
else if (PyInt_Check(item))
cVec.z = (float)PyInt_AsLong(item);
cVec.z = (double)PyInt_AsLong(item);
else
throw Base::Exception("Not allowed type used in tuple (float expected)...");
setValue( cVec );
@ -154,9 +153,9 @@ void PropertyVector::Restore(Base::XMLReader &reader)
reader.readElement("PropertyVector");
// get the value of my Attribute
aboutToSetValue();
_cVec.x = (float)reader.getAttributeAsFloat("valueX");
_cVec.y = (float)reader.getAttributeAsFloat("valueY");
_cVec.z = (float)reader.getAttributeAsFloat("valueZ");
_cVec.x = reader.getAttributeAsFloat("valueX");
_cVec.y = reader.getAttributeAsFloat("valueY");
_cVec.z = reader.getAttributeAsFloat("valueZ");
hasSetValue();
}
@ -208,7 +207,7 @@ int PropertyVectorList::getSize(void) const
return static_cast<int>(_lValueList.size());
}
void PropertyVectorList::setValue(const Base::Vector3f& lValue)
void PropertyVectorList::setValue(const Base::Vector3d& lValue)
{
aboutToSetValue();
_lValueList.resize(1);
@ -216,7 +215,7 @@ void PropertyVectorList::setValue(const Base::Vector3f& lValue)
hasSetValue();
}
void PropertyVectorList::setValue(float x, float y, float z)
void PropertyVectorList::setValue(double x, double y, double z)
{
aboutToSetValue();
_lValueList.resize(1);
@ -224,7 +223,7 @@ void PropertyVectorList::setValue(float x, float y, float z)
hasSetValue();
}
void PropertyVectorList::setValues(const std::vector<Base::Vector3f>& values)
void PropertyVectorList::setValues(const std::vector<Base::Vector3d>& values)
{
aboutToSetValue();
_lValueList = values;
@ -245,7 +244,7 @@ void PropertyVectorList::setPyObject(PyObject *value)
{
if (PyList_Check(value)) {
Py_ssize_t nSize = PyList_Size(value);
std::vector<Base::Vector3f> values;
std::vector<Base::Vector3d> values;
values.resize(nSize);
for (Py_ssize_t i=0; i<nSize;++i) {
@ -260,8 +259,7 @@ void PropertyVectorList::setPyObject(PyObject *value)
else if (PyObject_TypeCheck(value, &(VectorPy::Type))) {
Base::VectorPy *pcObject = static_cast<Base::VectorPy*>(value);
Base::Vector3d* val = pcObject->getVectorPtr();
Base::Vector3f vec((float)val->x,(float)val->y,(float)val->z);
setValue(vec);
setValue(*val);
}
else if (PyTuple_Check(value) && PyTuple_Size(value) == 3) {
PropertyVector val;
@ -298,7 +296,7 @@ void PropertyVectorList::SaveDocFile (Base::Writer &writer) const
Base::OutputStream str(writer.Stream());
uint32_t uCt = (uint32_t)getSize();
str << uCt;
for (std::vector<Base::Vector3f>::const_iterator it = _lValueList.begin(); it != _lValueList.end(); ++it) {
for (std::vector<Base::Vector3d>::const_iterator it = _lValueList.begin(); it != _lValueList.end(); ++it) {
str << it->x << it->y << it->z;
}
}
@ -308,8 +306,8 @@ void PropertyVectorList::RestoreDocFile(Base::Reader &reader)
Base::InputStream str(reader);
uint32_t uCt=0;
str >> uCt;
std::vector<Base::Vector3f> values(uCt);
for (std::vector<Base::Vector3f>::iterator it = values.begin(); it != values.end(); ++it) {
std::vector<Base::Vector3d> values(uCt);
for (std::vector<Base::Vector3d>::iterator it = values.begin(); it != values.end(); ++it) {
str >> it->x >> it->y >> it->z;
}
setValues(values);
@ -331,7 +329,7 @@ void PropertyVectorList::Paste(const Property &from)
unsigned int PropertyVectorList::getMemSize (void) const
{
return static_cast<unsigned int>(_lValueList.size() * sizeof(Base::Vector3f));
return static_cast<unsigned int>(_lValueList.size() * sizeof(Base::Vector3d));
}
//**************************************************************************
@ -425,25 +423,25 @@ void PropertyMatrix::Restore(Base::XMLReader &reader)
reader.readElement("PropertyMatrix");
// get the value of my Attribute
aboutToSetValue();
_cMat[0][0] = (float)reader.getAttributeAsFloat("a11");
_cMat[0][1] = (float)reader.getAttributeAsFloat("a12");
_cMat[0][2] = (float)reader.getAttributeAsFloat("a13");
_cMat[0][3] = (float)reader.getAttributeAsFloat("a14");
_cMat[0][0] = reader.getAttributeAsFloat("a11");
_cMat[0][1] = reader.getAttributeAsFloat("a12");
_cMat[0][2] = reader.getAttributeAsFloat("a13");
_cMat[0][3] = reader.getAttributeAsFloat("a14");
_cMat[1][0] = (float)reader.getAttributeAsFloat("a21");
_cMat[1][1] = (float)reader.getAttributeAsFloat("a22");
_cMat[1][2] = (float)reader.getAttributeAsFloat("a23");
_cMat[1][3] = (float)reader.getAttributeAsFloat("a24");
_cMat[1][0] = reader.getAttributeAsFloat("a21");
_cMat[1][1] = reader.getAttributeAsFloat("a22");
_cMat[1][2] = reader.getAttributeAsFloat("a23");
_cMat[1][3] = reader.getAttributeAsFloat("a24");
_cMat[2][0] = (float)reader.getAttributeAsFloat("a31");
_cMat[2][1] = (float)reader.getAttributeAsFloat("a32");
_cMat[2][2] = (float)reader.getAttributeAsFloat("a33");
_cMat[2][3] = (float)reader.getAttributeAsFloat("a34");
_cMat[2][0] = reader.getAttributeAsFloat("a31");
_cMat[2][1] = reader.getAttributeAsFloat("a32");
_cMat[2][2] = reader.getAttributeAsFloat("a33");
_cMat[2][3] = reader.getAttributeAsFloat("a34");
_cMat[3][0] = (float)reader.getAttributeAsFloat("a41");
_cMat[3][1] = (float)reader.getAttributeAsFloat("a42");
_cMat[3][2] = (float)reader.getAttributeAsFloat("a43");
_cMat[3][3] = (float)reader.getAttributeAsFloat("a44");
_cMat[3][0] = reader.getAttributeAsFloat("a41");
_cMat[3][1] = reader.getAttributeAsFloat("a42");
_cMat[3][2] = reader.getAttributeAsFloat("a43");
_cMat[3][3] = reader.getAttributeAsFloat("a44");
hasSetValue();
}

View File

@ -72,12 +72,12 @@ public:
/** Sets the property
*/
void setValue(const Base::Vector3f &vec);
void setValue(float x, float y, float z);
void setValue(const Base::Vector3d &vec);
void setValue(double x, double y, double z);
/** This method returns a string representation of the property
*/
const Base::Vector3f &getValue(void) const;
const Base::Vector3d &getValue(void) const;
const char* getEditorName(void) const {
return "Gui::PropertyEditor::PropertyVectorItem";
}
@ -92,11 +92,11 @@ public:
virtual void Paste(const Property &from);
virtual unsigned int getMemSize (void) const {
return sizeof(Base::Vector3f);
return sizeof(Base::Vector3d);
}
private:
Base::Vector3f _cVec;
Base::Vector3d _cVec;
};
@ -122,21 +122,21 @@ public:
/** Sets the property
*/
void setValue(const Base::Vector3f&);
void setValue(float x, float y, float z);
void setValue(const Base::Vector3d&);
void setValue(double x, double y, double z);
/// index operator
const Base::Vector3f& operator[] (const int idx) const {
const Base::Vector3d& operator[] (const int idx) const {
return _lValueList.operator[] (idx);
}
void set1Value (const int idx, const Base::Vector3f& value) {
void set1Value (const int idx, const Base::Vector3d& value) {
_lValueList.operator[] (idx) = value;
}
void setValues (const std::vector<Base::Vector3f>& values);
void setValues (const std::vector<Base::Vector3d>& values);
const std::vector<Base::Vector3f> &getValues(void) const {
const std::vector<Base::Vector3d> &getValues(void) const {
return _lValueList;
}
@ -155,7 +155,7 @@ public:
virtual unsigned int getMemSize (void) const;
private:
std::vector<Base::Vector3f> _lValueList;
std::vector<Base::Vector3d> _lValueList;
};
/** Vector properties

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@ -873,14 +873,14 @@ PropertyFloat::~PropertyFloat()
//**************************************************************************
// Base class implementer
void PropertyFloat::setValue(float lValue)
void PropertyFloat::setValue(double lValue)
{
aboutToSetValue();
_dValue=lValue;
hasSetValue();
}
float PropertyFloat::getValue(void) const
double PropertyFloat::getValue(void) const
{
return _dValue;
}
@ -894,12 +894,12 @@ void PropertyFloat::setPyObject(PyObject *value)
{
if (PyFloat_Check(value)) {
aboutToSetValue();
_dValue = (float) PyFloat_AsDouble(value);
_dValue = PyFloat_AsDouble(value);
hasSetValue();
}
else if(PyInt_Check(value)) {
aboutToSetValue();
_dValue = (float) PyInt_AsLong(value);
_dValue = PyInt_AsLong(value);
hasSetValue();
}
else {
@ -919,7 +919,7 @@ void PropertyFloat::Restore(Base::XMLReader &reader)
// read my Element
reader.readElement("Float");
// get the value of my Attribute
setValue((float)reader.getAttributeAsFloat("value"));
setValue(reader.getAttributeAsFloat("value"));
}
Property *PropertyFloat::Copy(void) const
@ -971,7 +971,7 @@ const PropertyFloatConstraint::Constraints* PropertyFloatConstraint::getConstra
void PropertyFloatConstraint::setPyObject(PyObject *value)
{
if (PyFloat_Check(value)) {
float temp = (float)PyFloat_AsDouble(value);
double temp = PyFloat_AsDouble(value);
if (_ConstStruct) {
if (temp > _ConstStruct->UpperBound)
temp = _ConstStruct->UpperBound;
@ -984,7 +984,7 @@ void PropertyFloatConstraint::setPyObject(PyObject *value)
hasSetValue();
}
else if (PyInt_Check(value)) {
float temp = (float)PyInt_AsLong(value);
double temp = (double)PyInt_AsLong(value);
if (_ConstStruct) {
if (temp > _ConstStruct->UpperBound)
temp = _ConstStruct->UpperBound;
@ -1037,7 +1037,7 @@ int PropertyFloatList::getSize(void) const
return static_cast<int>(_lValueList.size());
}
void PropertyFloatList::setValue(float lValue)
void PropertyFloatList::setValue(double lValue)
{
aboutToSetValue();
_lValueList.resize(1);
@ -1045,7 +1045,7 @@ void PropertyFloatList::setValue(float lValue)
hasSetValue();
}
void PropertyFloatList::setValues(const std::vector<float>& values)
void PropertyFloatList::setValues(const std::vector<double>& values)
{
aboutToSetValue();
_lValueList = values;
@ -1064,7 +1064,7 @@ void PropertyFloatList::setPyObject(PyObject *value)
{
if (PyList_Check(value)) {
Py_ssize_t nSize = PyList_Size(value);
std::vector<float> values;
std::vector<double> values;
values.resize(nSize);
for (Py_ssize_t i=0; i<nSize;++i) {
@ -1075,13 +1075,13 @@ void PropertyFloatList::setPyObject(PyObject *value)
throw Py::TypeError(error);
}
values[i] = (float) PyFloat_AsDouble(item);
values[i] = PyFloat_AsDouble(item);
}
setValues(values);
}
else if (PyFloat_Check(value)) {
setValue((float) PyFloat_AsDouble(value));
setValue(PyFloat_AsDouble(value));
}
else {
std::string error = std::string("type must be float or list of float, not ");
@ -1122,7 +1122,7 @@ void PropertyFloatList::SaveDocFile (Base::Writer &writer) const
Base::OutputStream str(writer.Stream());
uint32_t uCt = (uint32_t)getSize();
str << uCt;
for (std::vector<float>::const_iterator it = _lValueList.begin(); it != _lValueList.end(); ++it) {
for (std::vector<double>::const_iterator it = _lValueList.begin(); it != _lValueList.end(); ++it) {
str << *it;
}
}
@ -1132,8 +1132,8 @@ void PropertyFloatList::RestoreDocFile(Base::Reader &reader)
Base::InputStream str(reader);
uint32_t uCt=0;
str >> uCt;
std::vector<float> values(uCt);
for (std::vector<float>::iterator it = values.begin(); it != values.end(); ++it) {
std::vector<double> values(uCt);
for (std::vector<double>::iterator it = values.begin(); it != values.end(); ++it) {
str >> *it;
}
setValues(values);
@ -1155,7 +1155,7 @@ void PropertyFloatList::Paste(const Property &from)
unsigned int PropertyFloatList::getMemSize (void) const
{
return static_cast<unsigned int>(_lValueList.size() * sizeof(float));
return static_cast<unsigned int>(_lValueList.size() * sizeof(double));
}
//**************************************************************************

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@ -424,8 +424,8 @@ public:
virtual ~PropertyFloat();
void setValue(float lValue);
float getValue(void) const;
void setValue(double lValue);
double getValue(void) const;
virtual const char* getEditorName(void) const { return "Gui::PropertyEditor::PropertyFloatItem"; }
@ -438,10 +438,10 @@ public:
virtual Property *Copy(void) const;
virtual void Paste(const Property &from);
virtual unsigned int getMemSize (void) const{return sizeof(float);}
virtual unsigned int getMemSize (void) const{return sizeof(double);}
protected:
float _dValue;
double _dValue;
};
/** Constraint float properties
@ -472,7 +472,7 @@ public:
//@{
/// the boundary struct
struct Constraints {
float LowerBound, UpperBound, StepSize;
double LowerBound, UpperBound, StepSize;
};
/** setting the boundaries
* This sets the constraint struct. It can be dynamcly
@ -519,16 +519,16 @@ public:
/** Sets the property
*/
void setValue(float);
void setValue(double);
/// index operator
float operator[] (const int idx) const {return _lValueList.operator[] (idx);}
double operator[] (const int idx) const {return _lValueList.operator[] (idx);}
void set1Value (const int idx, float value){_lValueList.operator[] (idx) = value;}
void setValues (const std::vector<float>& values);
void set1Value (const int idx, double value){_lValueList.operator[] (idx) = value;}
void setValues (const std::vector<double>& values);
const std::vector<float> &getValues(void) const{return _lValueList;}
const std::vector<double> &getValues(void) const{return _lValueList;}
virtual PyObject *getPyObject(void);
virtual void setPyObject(PyObject *);
@ -544,7 +544,7 @@ public:
virtual unsigned int getMemSize (void) const;
private:
std::vector<float> _lValueList;
std::vector<double> _lValueList;
};

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@ -225,7 +225,7 @@ void ViewProviderAnnotation::updateData(const App::Property* prop)
}
else if (prop->getTypeId() == App::PropertyVector::getClassTypeId() &&
strcmp(prop->getName(),"Position") == 0) {
Base::Vector3f v = static_cast<const App::PropertyVector*>(prop)->getValue();
Base::Vector3d v = static_cast<const App::PropertyVector*>(prop)->getValue();
pTranslation->translation.setValue(v.x,v.y,v.z);
}
@ -348,12 +348,12 @@ void ViewProviderAnnotationLabel::updateData(const App::Property* prop)
}
else if (prop->getTypeId() == App::PropertyVector::getClassTypeId() &&
strcmp(prop->getName(),"BasePosition") == 0) {
Base::Vector3f v = static_cast<const App::PropertyVector*>(prop)->getValue();
Base::Vector3d v = static_cast<const App::PropertyVector*>(prop)->getValue();
pBaseTranslation->translation.setValue(v.x,v.y,v.z);
}
else if (prop->getTypeId() == App::PropertyVector::getClassTypeId() &&
strcmp(prop->getName(),"TextPosition") == 0) {
Base::Vector3f v = static_cast<const App::PropertyVector*>(prop)->getValue();
Base::Vector3d v = static_cast<const App::PropertyVector*>(prop)->getValue();
pCoords->point.set1Value(1, SbVec3f(v.x,v.y,v.z));
pTextTranslation->translation.setValue(v.x,v.y,v.z);
}

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@ -196,11 +196,11 @@ void ViewProviderMeasureDistance::updateData(const App::Property* prop)
if (prop->getTypeId() == App::PropertyVector::getClassTypeId() ||
prop == &Mirror || prop == &DistFactor) {
if (strcmp(prop->getName(),"P1") == 0) {
Base::Vector3f v = static_cast<const App::PropertyVector*>(prop)->getValue();
Base::Vector3d v = static_cast<const App::PropertyVector*>(prop)->getValue();
pCoords->point.set1Value(0, SbVec3f(v.x,v.y,v.z));
}
else if (strcmp(prop->getName(),"P2") == 0) {
Base::Vector3f v = static_cast<const App::PropertyVector*>(prop)->getValue();
Base::Vector3d v = static_cast<const App::PropertyVector*>(prop)->getValue();
pCoords->point.set1Value(1, SbVec3f(v.x,v.y,v.z));
}
@ -278,8 +278,8 @@ void PointMarker::customEvent(QEvent* e)
App::MeasureDistance* md = static_cast<App::MeasureDistance*>(obj);
const SbVec3f& pt1 = vp->pCoords->point[0];
const SbVec3f& pt2 = vp->pCoords->point[1];
md->P1.setValue(Base::Vector3f(pt1[0],pt1[1],pt1[2]));
md->P2.setValue(Base::Vector3f(pt2[0],pt2[1],pt2[2]));
md->P1.setValue(Base::Vector3d(pt1[0],pt1[1],pt1[2]));
md->P2.setValue(Base::Vector3d(pt2[0],pt2[1],pt2[2]));
std::stringstream s;
s.precision(3);
s.setf(std::ios::fixed | std::ios::showpoint);

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@ -876,15 +876,15 @@ QVariant PropertyVectorItem::value(const App::Property* prop) const
{
assert(prop && prop->getTypeId().isDerivedFrom(App::PropertyVector::getClassTypeId()));
const Base::Vector3f& value = static_cast<const App::PropertyVector*>(prop)->getValue();
return QVariant::fromValue<Base::Vector3f>(value);
const Base::Vector3d& value = static_cast<const App::PropertyVector*>(prop)->getValue();
return QVariant::fromValue<Base::Vector3d>(value);
}
void PropertyVectorItem::setValue(const QVariant& value)
{
if (!value.canConvert<Base::Vector3f>())
return;
const Base::Vector3f& val = value.value<Base::Vector3f>();
const Base::Vector3d& val = value.value<Base::Vector3d>();
QString data = QString::fromAscii("(%1, %2, %3)")
.arg(val.x,0,'f',decimals())
.arg(val.y,0,'f',decimals())

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@ -50,7 +50,7 @@ project(PyObject *self, PyObject *args)
if (pcObjDir)
Vector = *static_cast<Base::VectorPy*>(pcObjDir)->getVectorPtr();
ProjectionAlgos Alg(pShape->getTopoShapePtr()->_Shape,Base::Vector3f((float)Vector.x,(float)Vector.y,(float)Vector.z));
ProjectionAlgos Alg(pShape->getTopoShapePtr()->_Shape,Vector);
Py::List list;
list.append(Py::Object(new TopoShapePy(new TopoShape(Alg.V)) , true));
@ -79,7 +79,7 @@ projectEx(PyObject *self, PyObject *args)
if (pcObjDir)
Vector = *static_cast<Base::VectorPy*>(pcObjDir)->getVectorPtr();
ProjectionAlgos Alg(pShape->getTopoShapePtr()->_Shape,Base::Vector3f((float)Vector.x,(float)Vector.y,(float)Vector.z));
ProjectionAlgos Alg(pShape->getTopoShapePtr()->_Shape,Vector);
Py::List list;
list.append(Py::Object(new TopoShapePy(new TopoShape(Alg.V)) , true));
@ -116,7 +116,7 @@ projectToSVG(PyObject *self, PyObject *args)
Base::Vector3d Vector(0,0,1);
if (pcObjDir)
Vector = static_cast<Base::VectorPy*>(pcObjDir)->value();
ProjectionAlgos Alg(pShape->getTopoShapePtr()->_Shape,Base::Vector3f((float)Vector.x,(float)Vector.y,(float)Vector.z));
ProjectionAlgos Alg(pShape->getTopoShapePtr()->_Shape,Vector);
bool hidden = false;
if (type && std::string(type) == "ShowHiddenLines")
@ -146,7 +146,7 @@ projectToDXF(PyObject *self, PyObject *args)
Base::Vector3d Vector(0,0,1);
if (pcObjDir)
Vector = static_cast<Base::VectorPy*>(pcObjDir)->value();
ProjectionAlgos Alg(pShape->getTopoShapePtr()->_Shape,Base::Vector3f((float)Vector.x,(float)Vector.y,(float)Vector.z));
ProjectionAlgos Alg(pShape->getTopoShapePtr()->_Shape,Vector);
bool hidden = false;
if (type && std::string(type) == "ShowHiddenLines")

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@ -50,7 +50,7 @@ FeatureProjection::FeatureProjection()
{
static const char *group = "Projection";
ADD_PROPERTY_TYPE(Source ,(0),group,App::Prop_None,"Shape to project");
ADD_PROPERTY_TYPE(Direction ,(Base::Vector3f(0,0,1)),group,App::Prop_None,"Projection direction");
ADD_PROPERTY_TYPE(Direction ,(Base::Vector3d(0,0,1)),group,App::Prop_None,"Projection direction");
ADD_PROPERTY_TYPE(VCompound ,(true),group,App::Prop_None,"Projection parameter");
ADD_PROPERTY_TYPE(Rg1LineVCompound ,(true),group,App::Prop_None,"Projection parameter");
ADD_PROPERTY_TYPE(RgNLineVCompound ,(true),group,App::Prop_None,"Projection parameter");
@ -79,7 +79,7 @@ App::DocumentObjectExecReturn *FeatureProjection::execute(void)
return new App::DocumentObjectExecReturn("Linked shape object is empty");
try {
const Base::Vector3f& dir = Direction.getValue();
const Base::Vector3d& dir = Direction.getValue();
Drawing::ProjectionAlgos alg(shape, dir);
TopoDS_Compound comp;

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@ -188,7 +188,7 @@ App::DocumentObjectExecReturn *FeatureViewPart::execute(void)
TopoDS_Shape shape = static_cast<Part::Feature*>(link)->Shape.getShape()._Shape;
if (shape.IsNull())
return new App::DocumentObjectExecReturn("Linked shape object is empty");
Base::Vector3f Dir = Direction.getValue();
Base::Vector3d Dir = Direction.getValue();
bool hidden = ShowHiddenLines.getValue();
bool smooth = ShowSmoothLines.getValue();

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@ -90,7 +90,7 @@ using namespace std;
ProjectionAlgos::ProjectionAlgos(const TopoDS_Shape &Input, const Base::Vector3f &Dir)
ProjectionAlgos::ProjectionAlgos(const TopoDS_Shape &Input, const Base::Vector3d &Dir)
: Input(Input), Direction(Dir)
{
execute();

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@ -39,7 +39,7 @@ class DrawingExport ProjectionAlgos
{
public:
/// Constructor
ProjectionAlgos(const TopoDS_Shape &Input,const Base::Vector3f &Dir);
ProjectionAlgos(const TopoDS_Shape &Input,const Base::Vector3d &Dir);
virtual ~ProjectionAlgos();
void execute(void);
@ -56,7 +56,7 @@ public:
const TopoDS_Shape &Input;
const Base::Vector3f &Direction;
const Base::Vector3d &Direction;
TopoDS_Shape V ;// hard edge visibly
TopoDS_Shape V1;// Smoth edges visibly

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@ -159,7 +159,7 @@ exporter(PyObject *self, PyObject *args)
}
TopoDS_Shape shape = static_cast<Part::Feature*>(link)->Shape.getShape()._Shape;
if (!shape.IsNull()) {
Base::Vector3f dir = view->Direction.getValue();
Base::Vector3d dir = view->Direction.getValue();
bool hidden = view->ShowHiddenLines.getValue();
bool smooth = view->ShowSmoothLines.getValue();
Drawing::ProjectionAlgos::ExtractionType type = Drawing::ProjectionAlgos::Plain;

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@ -68,7 +68,7 @@ PROPERTY_SOURCE(Fem::Constraint, App::DocumentObject);
Constraint::Constraint()
{
ADD_PROPERTY_TYPE(References,(0,0),"Constraint",(App::PropertyType)(App::Prop_None),"Elements where the constraint is applied");
ADD_PROPERTY_TYPE(NormalDirection,(Base::Vector3f(0,0,1)),"Constraint",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),"Normal direction pointing outside of solid");
ADD_PROPERTY_TYPE(NormalDirection,(Base::Vector3d(0,0,1)),"Constraint",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),"Normal direction pointing outside of solid");
}
Constraint::~Constraint()
@ -129,7 +129,7 @@ void Constraint::onDocumentRestored()
App::DocumentObject::onDocumentRestored();
}
const bool Constraint::getPoints(std::vector<Base::Vector3f> &points, std::vector<Base::Vector3f> &normals) const
const bool Constraint::getPoints(std::vector<Base::Vector3d> &points, std::vector<Base::Vector3d> &normals) const
{
std::vector<App::DocumentObject*> Objects = References.getValues();
std::vector<std::string> SubElements = References.getSubValues();
@ -148,7 +148,7 @@ const bool Constraint::getPoints(std::vector<Base::Vector3f> &points, std::vecto
if (sh.ShapeType() == TopAbs_VERTEX) {
const TopoDS_Vertex& vertex = TopoDS::Vertex(sh);
gp_Pnt p = BRep_Tool::Pnt(vertex);
points.push_back(Base::Vector3f(p.X(), p.Y(), p.Z()));
points.push_back(Base::Vector3d(p.X(), p.Y(), p.Z()));
normals.push_back(NormalDirection.getValue());
} else if (sh.ShapeType() == TopAbs_EDGE) {
BRepAdaptor_Curve curve(TopoDS::Edge(sh));
@ -166,7 +166,7 @@ const bool Constraint::getPoints(std::vector<Base::Vector3f> &points, std::vecto
double step = (lp - fp) / steps;
for (int i = 0; i < steps + 1; i++) {
gp_Pnt p = curve.Value(i * step);
points.push_back(Base::Vector3f(p.X(), p.Y(), p.Z()));
points.push_back(Base::Vector3d(p.X(), p.Y(), p.Z()));
normals.push_back(NormalDirection.getValue());
}
} else if (sh.ShapeType() == TopAbs_FACE) {
@ -212,10 +212,10 @@ const bool Constraint::getPoints(std::vector<Base::Vector3f> &points, std::vecto
gp_Pnt p = surface.Value(u, v);
BRepClass_FaceClassifier classifier(face, p, Precision::Confusion());
if (classifier.State() != TopAbs_OUT) {
points.push_back(Base::Vector3f(p.X(), p.Y(), p.Z()));
points.push_back(Base::Vector3d(p.X(), p.Y(), p.Z()));
props.Normal(u, v,center,normal);
normal.Normalize();
normals.push_back(Base::Vector3f(normal.X(), normal.Y(), normal.Z()));
normals.push_back(Base::Vector3d(normal.X(), normal.Y(), normal.Z()));
}
}
}
@ -225,7 +225,7 @@ const bool Constraint::getPoints(std::vector<Base::Vector3f> &points, std::vecto
return true;
}
const bool Constraint::getCylinder(float& radius, float& height, Base::Vector3f& base, Base::Vector3f& axis) const
const bool Constraint::getCylinder(float& radius, float& height, Base::Vector3d& base, Base::Vector3d& axis) const
{
std::vector<App::DocumentObject*> Objects = References.getValues();
std::vector<std::string> SubElements = References.getSubValues();
@ -247,21 +247,21 @@ const bool Constraint::getCylinder(float& radius, float& height, Base::Vector3f&
radius = cyl.Radius();
gp_Pnt b = cyl.Location();
base = Base::Vector3f(b.X(), b.Y(), b.Z());
base = Base::Vector3d(b.X(), b.Y(), b.Z());
gp_Dir dir = cyl.Axis().Direction();
axis = Base::Vector3f(dir.X(), dir.Y(), dir.Z());
axis = Base::Vector3d(dir.X(), dir.Y(), dir.Z());
return true;
}
Base::Vector3f Constraint::getBasePoint(const Base::Vector3f& base, const Base::Vector3f& axis,
Base::Vector3d Constraint::getBasePoint(const Base::Vector3d& base, const Base::Vector3d& axis,
const App::PropertyLinkSub& location, const float& dist)
{
// Get the point specified by Location and Distance
App::DocumentObject* objLoc = location.getValue();
std::vector<std::string> names = location.getSubValues();
if (names.size() == 0)
return Base::Vector3f(0,0,0);
return Base::Vector3d(0,0,0);
std::string subName = names.front();
Part::Feature* featLoc = static_cast<Part::Feature*>(objLoc);
TopoDS_Shape shloc = featLoc->Shape.getShape().getSubShape(subName.c_str());
@ -285,7 +285,7 @@ Base::Vector3f Constraint::getBasePoint(const Base::Vector3f& base, const Base::
gp_Pnt cylbase(base.x, base.y, base.z);
GeomAPI_ProjectPointOnSurf proj(cylbase, pln);
if (!proj.IsDone())
return Base::Vector3f(0,0,0);
return Base::Vector3d(0,0,0);
gp_Pnt projPnt = proj.NearestPoint();
if ((fabs(dist) > Precision::Confusion()) && (projPnt.IsEqual(cylbase, Precision::Confusion()) == Standard_False))
@ -296,17 +296,17 @@ Base::Vector3f Constraint::getBasePoint(const Base::Vector3f& base, const Base::
Handle_Geom_Curve crv = new Geom_Line(cylbase, cylaxis);
GeomAPI_IntCS intersector(crv, plnt);
if (!intersector.IsDone())
return Base::Vector3f(0,0,0);
return Base::Vector3d(0,0,0);
gp_Pnt inter = intersector.Point(1);
return Base::Vector3f(inter.X(), inter.Y(), inter.Z());
return Base::Vector3d(inter.X(), inter.Y(), inter.Z());
}
const Base::Vector3f Constraint::getDirection(const App::PropertyLinkSub &direction)
const Base::Vector3d Constraint::getDirection(const App::PropertyLinkSub &direction)
{
App::DocumentObject* obj = direction.getValue();
std::vector<std::string> names = direction.getSubValues();
if (names.size() == 0)
return Base::Vector3f(0,0,0);
return Base::Vector3d(0,0,0);
std::string subName = names.front();
Part::Feature* feat = static_cast<Part::Feature*>(obj);
TopoDS_Shape sh = feat->Shape.getShape().getSubShape(subName.c_str());
@ -317,18 +317,18 @@ const Base::Vector3f Constraint::getDirection(const App::PropertyLinkSub &direct
if (surface.GetType() == GeomAbs_Plane) {
dir = surface.Plane().Axis().Direction();
} else {
return Base::Vector3f(0,0,0); // "Direction must be a planar face or linear edge"
return Base::Vector3d(0,0,0); // "Direction must be a planar face or linear edge"
}
} else if (sh.ShapeType() == TopAbs_EDGE) {
BRepAdaptor_Curve line(TopoDS::Edge(sh));
if (line.GetType() == GeomAbs_Line) {
dir = line.Line().Direction();
} else {
return Base::Vector3f(0,0,0); // "Direction must be a planar face or linear edge"
return Base::Vector3d(0,0,0); // "Direction must be a planar face or linear edge"
}
}
Base::Vector3f the_direction(dir.X(), dir.Y(), dir.Z());
Base::Vector3d the_direction(dir.X(), dir.Y(), dir.Z());
the_direction.Normalize();
return the_direction;
}

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@ -59,11 +59,11 @@ protected:
protected:
/// Calculate the points where symbols should be drawn
const bool getPoints(std::vector<Base::Vector3f>& points, std::vector<Base::Vector3f>& normals) const;
const bool getCylinder(float& radius, float& height, Base::Vector3f& base, Base::Vector3f& axis) const;
Base::Vector3f getBasePoint(const Base::Vector3f& base, const Base::Vector3f& axis,
const bool getPoints(std::vector<Base::Vector3d>& points, std::vector<Base::Vector3d>& normals) const;
const bool getCylinder(float& radius, float& height, Base::Vector3d& base, Base::Vector3d& axis) const;
Base::Vector3d getBasePoint(const Base::Vector3d& base, const Base::Vector3d& axis,
const App::PropertyLinkSub &location, const float& dist);
const Base::Vector3f getDirection(const App::PropertyLinkSub &direction);
const Base::Vector3d getDirection(const App::PropertyLinkSub &direction);
};

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@ -50,9 +50,9 @@ ConstraintBearing::ConstraintBearing()
ADD_PROPERTY(AxialFree,(0));
ADD_PROPERTY(Radius,(0.0));
ADD_PROPERTY(Height,(0.0));
ADD_PROPERTY_TYPE(BasePoint,(Base::Vector3f(0,0,0)),"ConstraintBearing",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
ADD_PROPERTY_TYPE(BasePoint,(Base::Vector3d(0,0,0)),"ConstraintBearing",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
"Base point of cylindrical bearing seat");
ADD_PROPERTY_TYPE(Axis,(Base::Vector3f(0,1,0)),"ConstraintBearing",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
ADD_PROPERTY_TYPE(Axis,(Base::Vector3d(0,1,0)),"ConstraintBearing",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
"Axis of bearing seat");
}
@ -71,7 +71,7 @@ void ConstraintBearing::onChanged(const App::Property* prop)
if (prop == &References) {
// Find data of cylinder
float radius, height;
Base::Vector3f base, axis;
Base::Vector3d base, axis;
if (!getCylinder(radius, height, base, axis))
return;
Radius.setValue(radius);
@ -107,7 +107,7 @@ void ConstraintBearing::onChanged(const App::Property* prop)
}
float radius, height;
Base::Vector3f base, axis;
Base::Vector3d base, axis;
if (!getCylinder(radius, height, base, axis))
return;
base = getBasePoint(base + axis * height/2, axis, Location, Dist.getValue());

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@ -53,12 +53,12 @@ PROPERTY_SOURCE(Fem::ConstraintFixed, Fem::Constraint);
ConstraintFixed::ConstraintFixed()
{
ADD_PROPERTY_TYPE(Points,(Base::Vector3f()),"ConstraintFixed",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
ADD_PROPERTY_TYPE(Points,(Base::Vector3d()),"ConstraintFixed",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
"Points where symbols are drawn");
ADD_PROPERTY_TYPE(Normals,(Base::Vector3f()),"ConstraintFixed",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
ADD_PROPERTY_TYPE(Normals,(Base::Vector3d()),"ConstraintFixed",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
"Normals where symbols are drawn");
Points.setValues(std::vector<Base::Vector3f>());
Normals.setValues(std::vector<Base::Vector3f>());
Points.setValues(std::vector<Base::Vector3d>());
Normals.setValues(std::vector<Base::Vector3d>());
}
App::DocumentObjectExecReturn *ConstraintFixed::execute(void)
@ -73,8 +73,8 @@ void ConstraintFixed::onChanged(const App::Property* prop)
Constraint::onChanged(prop);
if (prop == &References) {
std::vector<Base::Vector3f> points;
std::vector<Base::Vector3f> normals;
std::vector<Base::Vector3d> points;
std::vector<Base::Vector3d> normals;
if (getPoints(points, normals)) {
Points.setValues(points);
Normals.setValues(normals);

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@ -48,12 +48,12 @@ ConstraintForce::ConstraintForce()
ADD_PROPERTY_TYPE(Direction,(0),"ConstraintForce",(App::PropertyType)(App::Prop_None),
"Element giving direction of constraint");
ADD_PROPERTY(Reversed,(0));
ADD_PROPERTY_TYPE(Points,(Base::Vector3f()),"ConstraintForce",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
ADD_PROPERTY_TYPE(Points,(Base::Vector3d()),"ConstraintForce",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
"Points where arrows are drawn");
ADD_PROPERTY_TYPE(DirectionVector,(Base::Vector3f(0,0,1)),"ConstraintForce",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
ADD_PROPERTY_TYPE(DirectionVector,(Base::Vector3d(0,0,1)),"ConstraintForce",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
"Direction of arrows");
naturalDirectionVector = Base::Vector3f(0,0,1);
Points.setValues(std::vector<Base::Vector3f>());
naturalDirectionVector = Base::Vector3d(0,0,1);
Points.setValues(std::vector<Base::Vector3d>());
}
App::DocumentObjectExecReturn *ConstraintForce::execute(void)
@ -68,14 +68,14 @@ void ConstraintForce::onChanged(const App::Property* prop)
Constraint::onChanged(prop);
if (prop == &References) {
std::vector<Base::Vector3f> points;
std::vector<Base::Vector3f> normals;
std::vector<Base::Vector3d> points;
std::vector<Base::Vector3d> normals;
if (getPoints(points, normals)) {
Points.setValues(points); // We don't use the normals because all arrows should have the same direction
Points.touch(); // This triggers ViewProvider::updateData()
}
} else if (prop == &Direction) {
Base::Vector3f direction = getDirection(Direction);
Base::Vector3d direction = getDirection(Direction);
if (direction.Length() < Precision::Confusion())
return;
naturalDirectionVector = direction;

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@ -60,7 +60,7 @@ protected:
virtual void onChanged(const App::Property* prop);
private:
Base::Vector3f naturalDirectionVector;
Base::Vector3d naturalDirectionVector;
};
} //namespace Fem

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@ -50,9 +50,9 @@ ConstraintGear::ConstraintGear()
ADD_PROPERTY_TYPE(Direction,(0),"ConstraintGear",(App::PropertyType)(App::Prop_None),
"Element giving direction of gear force");
ADD_PROPERTY(Reversed,(0));
ADD_PROPERTY_TYPE(DirectionVector,(Base::Vector3f(1,1,1).Normalize()),"ConstraintGear",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
ADD_PROPERTY_TYPE(DirectionVector,(Base::Vector3d(1,1,1).Normalize()),"ConstraintGear",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
"Direction of gear force");
naturalDirectionVector = Base::Vector3f(1,1,1).Normalize();
naturalDirectionVector = Base::Vector3d(1,1,1).Normalize();
}
App::DocumentObjectExecReturn *ConstraintGear::execute(void)
@ -65,7 +65,7 @@ void ConstraintGear::onChanged(const App::Property* prop)
ConstraintBearing::onChanged(prop);
if (prop == &Direction) {
Base::Vector3f direction = getDirection(Direction);
Base::Vector3d direction = getDirection(Direction);
if (direction.Length() < Precision::Confusion())
return;
naturalDirectionVector = direction;

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@ -61,7 +61,7 @@ protected:
virtual void onChanged(const App::Property* prop);
private:
Base::Vector3f naturalDirectionVector;
Base::Vector3d naturalDirectionVector;
};
} //namespace Fem

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@ -120,9 +120,9 @@ void ViewProviderFemConstraintBearing::updateData(const App::Property* prop)
pShapeSep->removeAllChildren();
// This should always point outside of the cylinder
Base::Vector3f normal = pcConstraint->NormalDirection.getValue();
Base::Vector3f base = pcConstraint->BasePoint.getValue();
float radius = pcConstraint->Radius.getValue();
Base::Vector3d normal = pcConstraint->NormalDirection.getValue();
Base::Vector3d base = pcConstraint->BasePoint.getValue();
double radius = pcConstraint->Radius.getValue();
base = base + radius * normal;
SbVec3f b(base.x, base.y, base.z);
@ -134,9 +134,9 @@ void ViewProviderFemConstraintBearing::updateData(const App::Property* prop)
} else if (strcmp(prop->getName(),"AxialFree") == 0) {
if (pShapeSep->getNumChildren() > 0) {
// Change the symbol
Base::Vector3f normal = pcConstraint->NormalDirection.getValue();
Base::Vector3f base = pcConstraint->BasePoint.getValue();
float radius = pcConstraint->Radius.getValue();
Base::Vector3d normal = pcConstraint->NormalDirection.getValue();
Base::Vector3d base = pcConstraint->BasePoint.getValue();
double radius = pcConstraint->Radius.getValue();
base = base + radius * normal;
SbVec3f b(base.x, base.y, base.z);

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@ -131,16 +131,16 @@ void ViewProviderFemConstraintFixed::updateData(const App::Property* prop)
// Note: Points and Normals are always updated together
pShapeSep->removeAllChildren();
const std::vector<Base::Vector3f>& points = pcConstraint->Points.getValues();
const std::vector<Base::Vector3f>& normals = pcConstraint->Normals.getValues();
std::vector<Base::Vector3f>::const_iterator n = normals.begin();
const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
const std::vector<Base::Vector3d>& normals = pcConstraint->Normals.getValues();
std::vector<Base::Vector3d>::const_iterator n = normals.begin();
/*
SoMultipleCopy* cp = static_cast<SoMultipleCopy*>(pShapeSep->getChild(0));
cp->matrix.setNum(points.size());
int idx = 0;
*/
for (std::vector<Base::Vector3f>::const_iterator p = points.begin(); p != points.end(); p++) {
for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
SbVec3f base(p->x, p->y, p->z);
SbVec3f dir(n->x, n->y, n->z);
SbRotation rot(SbVec3f(0,-1,0), dir);

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@ -132,24 +132,24 @@ void ViewProviderFemConstraintForce::updateData(const App::Property* prop)
pShapeSep->removeAllChildren();
// This should always point outside of the solid
Base::Vector3f normal = pcConstraint->NormalDirection.getValue();
Base::Vector3d normal = pcConstraint->NormalDirection.getValue();
// Get default direction (on first call to method)
Base::Vector3f forceDirection = pcConstraint->DirectionVector.getValue();
Base::Vector3d forceDirection = pcConstraint->DirectionVector.getValue();
if (forceDirection.Length() < Precision::Confusion())
forceDirection = normal;
SbVec3f dir(forceDirection.x, forceDirection.y, forceDirection.z);
SbRotation rot(SbVec3f(0,1,0), dir);
const std::vector<Base::Vector3f>& points = pcConstraint->Points.getValues();
const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
/*
SoMultipleCopy* cp = static_cast<SoMultipleCopy*>(pShapeSep->getChild(0));
cp->matrix.setNum(points.size());
int idx = 0;*/
for (std::vector<Base::Vector3f>::const_iterator p = points.begin(); p != points.end(); p++) {
for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
SbVec3f base(p->x, p->y, p->z);
if (forceDirection.GetAngle(normal) < M_PI_2) // Move arrow so it doesn't disappear inside the solid
base = base + dir * ARROWLENGTH;
@ -166,15 +166,15 @@ void ViewProviderFemConstraintForce::updateData(const App::Property* prop)
}
} else if (strcmp(prop->getName(),"DirectionVector") == 0) { // Note: "Reversed" also triggers "DirectionVector"
// Re-orient all arrows
Base::Vector3f normal = pcConstraint->NormalDirection.getValue();
Base::Vector3f forceDirection = pcConstraint->DirectionVector.getValue();
Base::Vector3d normal = pcConstraint->NormalDirection.getValue();
Base::Vector3d forceDirection = pcConstraint->DirectionVector.getValue();
if (forceDirection.Length() < Precision::Confusion())
forceDirection = normal;
SbVec3f dir(forceDirection.x, forceDirection.y, forceDirection.z);
SbRotation rot(SbVec3f(0,1,0), dir);
const std::vector<Base::Vector3f>& points = pcConstraint->Points.getValues();
const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
/*
SoMultipleCopy* cp = static_cast<SoMultipleCopy*>(pShapeSep->getChild(0));
@ -182,7 +182,7 @@ void ViewProviderFemConstraintForce::updateData(const App::Property* prop)
*/
int idx = 0;
for (std::vector<Base::Vector3f>::const_iterator p = points.begin(); p != points.end(); p++) {
for (std::vector<Base::Vector3d>::const_iterator p = points.begin(); p != points.end(); p++) {
SbVec3f base(p->x, p->y, p->z);
if (forceDirection.GetAngle(normal) < M_PI_2)
base = base + dir * ARROWLENGTH;

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@ -114,11 +114,11 @@ void ViewProviderFemConstraintGear::updateData(const App::Property* prop)
// Remove and recreate the symbol
pShapeSep->removeAllChildren();
Base::Vector3f base = pcConstraint->BasePoint.getValue();
Base::Vector3f axis = pcConstraint->Axis.getValue();
Base::Vector3f direction = pcConstraint->DirectionVector.getValue();
Base::Vector3d base = pcConstraint->BasePoint.getValue();
Base::Vector3d axis = pcConstraint->Axis.getValue();
Base::Vector3d direction = pcConstraint->DirectionVector.getValue();
if (direction.Length() < Precision::Confusion())
direction = Base::Vector3f(0,1,0);
direction = Base::Vector3d(0,1,0);
float radius = pcConstraint->Radius.getValue();
float dia = pcConstraint->Diameter.getValue();
if (dia < 2 * radius)
@ -138,10 +138,10 @@ void ViewProviderFemConstraintGear::updateData(const App::Property* prop)
} else if (strcmp(prop->getName(),"Diameter") == 0) {
if (pShapeSep->getNumChildren() > 0) {
// Change the symbol
Base::Vector3f axis = pcConstraint->Axis.getValue();
Base::Vector3f direction = pcConstraint->DirectionVector.getValue();
Base::Vector3d axis = pcConstraint->Axis.getValue();
Base::Vector3d direction = pcConstraint->DirectionVector.getValue();
if (direction.Length() < Precision::Confusion())
direction = Base::Vector3f(0,1,0);
direction = Base::Vector3d(0,1,0);
float dia = pcConstraint->Diameter.getValue();
float radius = pcConstraint->Radius.getValue();
if (dia < 2 * radius)
@ -161,10 +161,10 @@ void ViewProviderFemConstraintGear::updateData(const App::Property* prop)
// Note: "Reversed" also triggers "DirectionVector"
if (pShapeSep->getNumChildren() > 0) {
// Re-orient the symbol
Base::Vector3f axis = pcConstraint->Axis.getValue();
Base::Vector3f direction = pcConstraint->DirectionVector.getValue();
Base::Vector3d axis = pcConstraint->Axis.getValue();
Base::Vector3d direction = pcConstraint->DirectionVector.getValue();
if (direction.Length() < Precision::Confusion())
direction = Base::Vector3f(0,1,0);
direction = Base::Vector3d(0,1,0);
float dia = pcConstraint->Diameter.getValue();
float angle = pcConstraint->ForceAngle.getValue() / 180 * M_PI;

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@ -114,8 +114,8 @@ void ViewProviderFemConstraintPulley::updateData(const App::Property* prop)
pShapeSep->removeAllChildren();
// This should always point outside of the cylinder
Base::Vector3f base = pcConstraint->BasePoint.getValue();
Base::Vector3f axis = pcConstraint->Axis.getValue();
Base::Vector3d base = pcConstraint->BasePoint.getValue();
Base::Vector3d axis = pcConstraint->Axis.getValue();
float radius = pcConstraint->Radius.getValue();
float dia = pcConstraint->Diameter.getValue();
if (dia < 2 * radius)

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@ -575,7 +575,7 @@ App::DocumentObjectExecReturn* Feature::execute(void)
str << "Inspecting " << this->Label.getValue() << "...";
Base::SequencerLauncher seq(str.str().c_str(), count);
std::vector<float> vals(count);
std::vector<double> vals(count);
for (unsigned long index = 0; index < count; index++) {
Base::Vector3f pnt = actual->getPoint(index);
@ -599,7 +599,7 @@ App::DocumentObjectExecReturn* Feature::execute(void)
float fRMS = 0;
int countRMS = 0;
for (std::vector<float>::iterator it = vals.begin(); it != vals.end(); ++it) {
for (std::vector<double>::iterator it = vals.begin(); it != vals.end(); ++it) {
if (fabs(*it) < FLT_MAX) {
fRMS += (*it) * (*it);
countRMS++;

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@ -293,7 +293,7 @@ void ViewProviderInspection::setDistances()
}
// distance values
const std::vector<float>& fValues = ((App::PropertyFloatList*)pDistances)->getValues();
const std::vector<double>& fValues = ((App::PropertyFloatList*)pDistances)->getValues();
if ((int)fValues.size() != this->pcCoords->point.getNum()) {
pcMatBinding->value = SoMaterialBinding::OVERALL;
return;
@ -308,7 +308,7 @@ void ViewProviderInspection::setDistances()
float * tran = pcColorMat->transparency.startEditing();
unsigned long j=0;
for (std::vector<float>::const_iterator jt = fValues.begin(); jt != fValues.end(); ++jt, j++) {
for (std::vector<double>::const_iterator jt = fValues.begin(); jt != fValues.end(); ++jt, j++) {
App::Color col = pcColorBar->getColor(*jt);
cols[j] = SbColor(col.r, col.g, col.b);
if (pcColorBar->isVisible(*jt))

View File

@ -93,8 +93,8 @@ App::DocumentObjectExecReturn *SegmentByMesh::execute(void)
// the clipping plane
Base::Vector3f cBase, cNormal;
cBase = Base.getValue();
cNormal = Normal.getValue();
cBase = Base::convertTo<Base::Vector3f>(Base.getValue());
cNormal = Base::convertTo<Base::Vector3f>(Normal.getValue());
const MeshKernel& rMeshKernel = kernel->getValue().getKernel();

View File

@ -55,9 +55,9 @@ PROPERTY_SOURCE(Part::Extrusion, Part::Feature)
Extrusion::Extrusion()
{
ADD_PROPERTY(Base,(0));
ADD_PROPERTY(Dir,(Base::Vector3f(0.0f,0.0f,1.0f)));
ADD_PROPERTY(Dir,(Base::Vector3d(0.0f,0.0f,1.0f)));
ADD_PROPERTY(Solid,(false));
ADD_PROPERTY(TaperAngle,(0.0f));
ADD_PROPERTY(TaperAngle,(0.0));
}
short Extrusion::mustExecute() const
@ -79,7 +79,7 @@ App::DocumentObjectExecReturn *Extrusion::execute(void)
return new App::DocumentObjectExecReturn("Linked object is not a Part object");
Part::Feature *base = static_cast<Part::Feature*>(Base.getValue());
Base::Vector3f v = Dir.getValue();
Base::Vector3d v = Dir.getValue();
gp_Vec vec(v.x,v.y,v.z);
float taperAngle = TaperAngle.getValue();
bool makeSolid = Solid.getValue();

View File

@ -42,8 +42,8 @@ PROPERTY_SOURCE(Part::Mirroring, Part::Feature)
Mirroring::Mirroring()
{
ADD_PROPERTY(Source,(0));
ADD_PROPERTY_TYPE(Base,(Base::Vector3f()),"Plane",App::Prop_None,"The base point of the plane");
ADD_PROPERTY_TYPE(Normal,(Base::Vector3f(0,0,1)),"Plane",App::Prop_None,"The normal of the plane");
ADD_PROPERTY_TYPE(Base,(Base::Vector3d()),"Plane",App::Prop_None,"The base point of the plane");
ADD_PROPERTY_TYPE(Normal,(Base::Vector3d(0,0,1)),"Plane",App::Prop_None,"The normal of the plane");
}
short Mirroring::mustExecute() const
@ -80,8 +80,8 @@ App::DocumentObjectExecReturn *Mirroring::execute(void)
if (!link->getTypeId().isDerivedFrom(Part::Feature::getClassTypeId()))
return new App::DocumentObjectExecReturn("Linked object is not a Part object");
Part::Feature *source = static_cast<Part::Feature*>(link);
Base::Vector3f base = Base.getValue();
Base::Vector3f norm = Normal.getValue();
Base::Vector3d base = Base.getValue();
Base::Vector3d norm = Normal.getValue();
try {
const TopoDS_Shape& shape = source->Shape.getValue();

View File

@ -182,8 +182,8 @@ void Box::Restore(Base::XMLReader &reader)
}
// for 0.8 releases
else if (location_axis) {
Base::Vector3f d = Axis.getValue();
Base::Vector3f p = Location.getValue();
Base::Vector3d d = Axis.getValue();
Base::Vector3d p = Location.getValue();
Base::Rotation rot(Base::Vector3d(0.0,0.0,1.0),
Base::Vector3d(d.x,d.y,d.z));
plm.setRotation(rot);

View File

@ -37,7 +37,7 @@ PROPERTY_SOURCE(Part::Polygon, Part::Feature)
Part::Polygon::Polygon()
{
ADD_PROPERTY(Nodes,(Base::Vector3f()));
ADD_PROPERTY(Nodes,(Base::Vector3d()));
ADD_PROPERTY(Close,(false));
}
@ -55,9 +55,9 @@ short Part::Polygon::mustExecute() const
App::DocumentObjectExecReturn *Part::Polygon::execute(void)
{
BRepBuilderAPI_MakePolygon poly;
const std::vector<Base::Vector3f> nodes = Nodes.getValues();
const std::vector<Base::Vector3d> nodes = Nodes.getValues();
for (std::vector<Base::Vector3f>::const_iterator it = nodes.begin(); it != nodes.end(); ++it) {
for (std::vector<Base::Vector3d>::const_iterator it = nodes.begin(); it != nodes.end(); ++it) {
gp_Pnt pnt(it->x, it->y, it->z);
poly.Add(pnt);
}

View File

@ -39,9 +39,9 @@ PROPERTY_SOURCE(Part::Revolution, Part::Feature)
Revolution::Revolution()
{
ADD_PROPERTY(Source,(0));
ADD_PROPERTY(Base,(Base::Vector3f(0.0f,0.0f,0.0f)));
ADD_PROPERTY(Axis,(Base::Vector3f(0.0f,0.0f,1.0f)));
ADD_PROPERTY(Angle,(360.0f));
ADD_PROPERTY(Base,(Base::Vector3d(0.0f,0.0f,0.0f)));
ADD_PROPERTY(Axis,(Base::Vector3d(0.0f,0.0f,1.0f)));
ADD_PROPERTY(Angle,(360.0));
Angle.setConstraints(&angleRangeU);
}
@ -64,8 +64,8 @@ App::DocumentObjectExecReturn *Revolution::execute(void)
return new App::DocumentObjectExecReturn("Linked object is not a Part object");
Part::Feature *base = static_cast<Part::Feature*>(Source.getValue());
Base::Vector3f b = Base.getValue();
Base::Vector3f v = Axis.getValue();
Base::Vector3d b = Base.getValue();
Base::Vector3d v = Axis.getValue();
gp_Pnt pnt(b.x,b.y,b.z);
gp_Dir dir(v.x,v.y,v.z);

View File

@ -82,11 +82,10 @@ bool ViewProviderMirror::setEdit(int ModNum)
Part::Mirroring* mf = static_cast<Part::Mirroring*>(getObject());
Base::BoundBox3d bbox = mf->Shape.getBoundingBox();
float len = (float)bbox.CalcDiagonalLength();
Base::Vector3f base = mf->Base.getValue();
Base::Vector3f norm = mf->Normal.getValue();
Base::Vector3d base = mf->Base.getValue();
Base::Vector3d norm = mf->Normal.getValue();
Base::Vector3d cent = bbox.CalcCenter();
Base::Vector3f cbox((float)cent.x,(float)cent.y,(float)cent.z);
base = cbox.ProjToPlane(base, norm);
base = cent.ProjToPlane(base, norm);
// setup the graph for editing the mirror plane
SoTransform* trans = new SoTransform;

View File

@ -55,8 +55,8 @@ PROPERTY_SOURCE(PartDesign::Groove, PartDesign::Subtractive)
Groove::Groove()
{
ADD_PROPERTY_TYPE(Base,(Base::Vector3f(0.0f,0.0f,0.0f)),"Groove", App::Prop_ReadOnly, "Base");
ADD_PROPERTY_TYPE(Axis,(Base::Vector3f(0.0f,1.0f,0.0f)),"Groove", App::Prop_ReadOnly, "Axis");
ADD_PROPERTY_TYPE(Base,(Base::Vector3d(0.0f,0.0f,0.0f)),"Groove", App::Prop_ReadOnly, "Base");
ADD_PROPERTY_TYPE(Axis,(Base::Vector3d(0.0f,1.0f,0.0f)),"Groove", App::Prop_ReadOnly, "Axis");
ADD_PROPERTY_TYPE(Angle,(360.0),"Groove", App::Prop_None, "Angle");
ADD_PROPERTY_TYPE(ReferenceAxis,(0),"Groove",(App::PropertyType)(App::Prop_None),"Reference axis of Groove");
}
@ -99,9 +99,9 @@ App::DocumentObjectExecReturn *Groove::execute(void)
updateAxis();
// get revolve axis
Base::Vector3f b = Base.getValue();
Base::Vector3d b = Base.getValue();
gp_Pnt pnt(b.x,b.y,b.z);
Base::Vector3f v = Axis.getValue();
Base::Vector3d v = Axis.getValue();
gp_Dir dir(v.x,v.y,v.z);
try {
@ -176,28 +176,26 @@ bool Groove::suggestReversed(void)
std::vector<TopoDS_Wire> wires = getSketchWires();
TopoDS_Shape sketchshape = makeFace(wires);
Base::Vector3f b = Base.getValue();
Base::Vector3f v = Axis.getValue();
Base::Vector3d b = Base.getValue();
Base::Vector3d v = Axis.getValue();
// get centre of gravity of the sketch face
GProp_GProps props;
BRepGProp::SurfaceProperties(sketchshape, props);
gp_Pnt cog = props.CentreOfMass();
Base::Vector3f p_cog(cog.X(), cog.Y(), cog.Z());
Base::Vector3d p_cog(cog.X(), cog.Y(), cog.Z());
// get direction to cog from its projection on the revolve axis
Base::Vector3f perp_dir = p_cog - p_cog.Perpendicular(b, v);
Base::Vector3d perp_dir = p_cog - p_cog.Perpendicular(b, v);
// get cross product of projection direction with revolve axis direction
Base::Vector3f cross = v % perp_dir;
Base::Vector3d cross = v % perp_dir;
// get sketch vector pointing away from support material
Base::Placement SketchPos = sketch->Placement.getValue();
Base::Rotation SketchOrientation = SketchPos.getRotation();
Base::Vector3d SketchNormal(0,0,1);
SketchOrientation.multVec(SketchNormal,SketchNormal);
// simply convert double to float
Base::Vector3f norm(SketchNormal.x, SketchNormal.y, SketchNormal.z);
// return true if the angle between norm and cross is acute
return norm * cross > 0.f;
return SketchNormal * cross > 0.f;
}
catch (...) {
return Reversed.getValue();

View File

@ -55,8 +55,8 @@ PROPERTY_SOURCE(PartDesign::Revolution, PartDesign::Additive)
Revolution::Revolution()
{
ADD_PROPERTY_TYPE(Base,(Base::Vector3f(0.0f,0.0f,0.0f)),"Revolution", App::Prop_ReadOnly, "Base");
ADD_PROPERTY_TYPE(Axis,(Base::Vector3f(0.0f,1.0f,0.0f)),"Revolution", App::Prop_ReadOnly, "Axis");
ADD_PROPERTY_TYPE(Base,(Base::Vector3d(0.0f,0.0f,0.0f)),"Revolution", App::Prop_ReadOnly, "Base");
ADD_PROPERTY_TYPE(Axis,(Base::Vector3d(0.0f,1.0f,0.0f)),"Revolution", App::Prop_ReadOnly, "Axis");
ADD_PROPERTY_TYPE(Angle,(360.0),"Revolution", App::Prop_None, "Angle");
ADD_PROPERTY_TYPE(ReferenceAxis,(0),"Revolution",(App::Prop_None),"Reference axis of revolution");
}
@ -105,9 +105,9 @@ App::DocumentObjectExecReturn *Revolution::execute(void)
updateAxis();
// get revolve axis
Base::Vector3f b = Base.getValue();
Base::Vector3d b = Base.getValue();
gp_Pnt pnt(b.x,b.y,b.z);
Base::Vector3f v = Axis.getValue();
Base::Vector3d v = Axis.getValue();
gp_Dir dir(v.x,v.y,v.z);
try {
@ -181,25 +181,25 @@ bool Revolution::suggestReversed(void)
std::vector<TopoDS_Wire> wires = getSketchWires();
TopoDS_Shape sketchshape = makeFace(wires);
Base::Vector3f b = Base.getValue();
Base::Vector3f v = Axis.getValue();
Base::Vector3d b = Base.getValue();
Base::Vector3d v = Axis.getValue();
// get centre of gravity of the sketch face
GProp_GProps props;
BRepGProp::SurfaceProperties(sketchshape, props);
gp_Pnt cog = props.CentreOfMass();
Base::Vector3f p_cog(cog.X(), cog.Y(), cog.Z());
Base::Vector3d p_cog(cog.X(), cog.Y(), cog.Z());
// get direction to cog from its projection on the revolve axis
Base::Vector3f perp_dir = p_cog - p_cog.Perpendicular(b, v);
Base::Vector3d perp_dir = p_cog - p_cog.Perpendicular(b, v);
// get cross product of projection direction with revolve axis direction
Base::Vector3f cross = v % perp_dir;
Base::Vector3d cross = v % perp_dir;
// get sketch vector pointing away from support material
Base::Placement SketchPos = sketch->Placement.getValue();
Base::Rotation SketchOrientation = SketchPos.getRotation();
Base::Vector3d SketchNormal(0,0,1);
SketchOrientation.multVec(SketchNormal,SketchNormal);
// simply convert double to float
Base::Vector3f norm(SketchNormal.x, SketchNormal.y, SketchNormal.z);
Base::Vector3d norm(SketchNormal.x, SketchNormal.y, SketchNormal.z);
// return true if the angle between norm and cross is obtuse
return norm * cross < 0.f;

View File

@ -48,6 +48,7 @@ TYPESYSTEM_SOURCE(Points::PropertyCurvatureList , App::PropertyLists);
void PropertyGreyValueList::removeIndices( const std::vector<unsigned long>& uIndices )
{
#if 0
// We need a sorted array
std::vector<unsigned long> uSortedInds = uIndices;
std::sort(uSortedInds.begin(), uSortedInds.end());
@ -73,6 +74,7 @@ void PropertyGreyValueList::removeIndices( const std::vector<unsigned long>& uIn
}
setValues(remainValue);
#endif
}
void PropertyNormalList::transform(const Base::Matrix4D &mat)
@ -109,17 +111,17 @@ void PropertyNormalList::removeIndices( const std::vector<unsigned long>& uIndic
std::vector<unsigned long> uSortedInds = uIndices;
std::sort(uSortedInds.begin(), uSortedInds.end());
const std::vector<Base::Vector3f>& rValueList = getValues();
const std::vector<Base::Vector3d>& rValueList = getValues();
assert( uSortedInds.size() <= rValueList.size() );
if ( uSortedInds.size() > rValueList.size() )
return;
std::vector<Base::Vector3f> remainValue;
std::vector<Base::Vector3d> remainValue;
remainValue.reserve(rValueList.size() - uSortedInds.size());
std::vector<unsigned long>::iterator pos = uSortedInds.begin();
for ( std::vector<Base::Vector3f>::const_iterator it = rValueList.begin(); it != rValueList.end(); ++it ) {
for ( std::vector<Base::Vector3d>::const_iterator it = rValueList.begin(); it != rValueList.end(); ++it ) {
unsigned long index = it - rValueList.begin();
if (pos == uSortedInds.end())
remainValue.push_back( *it );

View File

@ -125,14 +125,14 @@ void ViewProviderPoints::setVertexColorMode(App::PropertyColorList* pcProperty)
void ViewProviderPoints::setVertexGreyvalueMode(Points::PropertyGreyValueList* pcProperty)
{
const std::vector<float>& val = pcProperty->getValues();
const std::vector<double>& val = pcProperty->getValues();
unsigned long i=0;
pcColorMat->enableNotify(false);
pcColorMat->diffuseColor.deleteValues(0);
pcColorMat->diffuseColor.setNum(val.size());
for ( std::vector<float>::const_iterator it = val.begin(); it != val.end(); ++it ) {
for ( std::vector<double>::const_iterator it = val.begin(); it != val.end(); ++it ) {
pcColorMat->diffuseColor.set1Value(i++, SbColor(*it, *it, *it));
}
@ -142,14 +142,14 @@ void ViewProviderPoints::setVertexGreyvalueMode(Points::PropertyGreyValueList* p
void ViewProviderPoints::setVertexNormalMode(Points::PropertyNormalList* pcProperty)
{
const std::vector<Base::Vector3f>& val = pcProperty->getValues();
const std::vector<Base::Vector3d>& val = pcProperty->getValues();
unsigned long i=0;
pcPointsNormal->enableNotify(false);
pcPointsNormal->vector.deleteValues(0);
pcPointsNormal->vector.setNum(val.size());
for ( std::vector<Base::Vector3f>::const_iterator it = val.begin(); it != val.end(); ++it ) {
for ( std::vector<Base::Vector3d>::const_iterator it = val.begin(); it != val.end(); ++it ) {
pcPointsNormal->vector.set1Value(i++, it->x, it->y, it->z);
}