Consolidate Section logic in DrawViewSection
This commit is contained in:
parent
edab34c6ac
commit
f036438e53
|
@ -74,6 +74,7 @@
|
|||
#include "Geometry.h"
|
||||
#include "GeometryObject.h"
|
||||
#include "EdgeWalker.h"
|
||||
#include "DrawUtil.h"
|
||||
#include "DrawProjectSplit.h"
|
||||
#include "DrawViewSection.h"
|
||||
|
||||
|
@ -449,6 +450,50 @@ bool DrawViewSection::isReallyInBox (const Base::Vector3d v, const Base::BoundBo
|
|||
return true;
|
||||
}
|
||||
|
||||
//! calculate the section Normal/Projection Direction given baseView projection direction and section name
|
||||
/*static*/
|
||||
Base::Vector3d DrawViewSection::getSectionVector (const Base::Vector3d baseViewDir, const std::string sectionName)
|
||||
{
|
||||
Base::Vector3d result;
|
||||
Base::Vector3d stdX(1.0,0.0,0.0);
|
||||
Base::Vector3d stdY(0.0,1.0,0.0);
|
||||
Base::Vector3d stdZ(0.0,0.0,1.0);
|
||||
Base::Vector3d view = baseViewDir;
|
||||
view.Normalize();
|
||||
Base::Vector3d left = view.Cross(stdZ);
|
||||
left.Normalize(); //redundent?
|
||||
Base::Vector3d down = view.Cross(left);
|
||||
down.Normalize(); //redundent?
|
||||
double dot = view.Dot(stdZ);
|
||||
|
||||
if (sectionName == "Up") {
|
||||
result = down;
|
||||
if (DrawUtil::fpCompare(fabs(dot),1.0)) {
|
||||
result = (-1.0 * stdY);
|
||||
}
|
||||
} else if (sectionName == "Down") {
|
||||
result = down * -1.0;
|
||||
if (DrawUtil::fpCompare(fabs(dot),1.0)) {
|
||||
result = stdY;
|
||||
}
|
||||
} else if (sectionName == "Left") {
|
||||
result = left * -1.0;
|
||||
if (DrawUtil::fpCompare(fabs(dot),1.0)) {
|
||||
result = stdX;
|
||||
}
|
||||
} else if (sectionName == "Right") {
|
||||
result = left;
|
||||
if (DrawUtil::fpCompare(fabs(dot),1.0)) {
|
||||
result = -1.0 * stdX;
|
||||
}
|
||||
} else {
|
||||
Base::Console().Log("Error - DVS::getSectionVector - bad sectionName: %s\n",sectionName.c_str());
|
||||
result = stdZ;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void DrawViewSection::getParameters()
|
||||
{
|
||||
Base::Reference<ParameterGrp> hGrp = App::GetApplication().GetUserParameter()
|
||||
|
|
|
@ -84,6 +84,8 @@ public:
|
|||
|
||||
public:
|
||||
std::vector<TechDrawGeometry::Face*> getFaceGeometry();
|
||||
static Base::Vector3d getSectionVector (const Base::Vector3d baseViewDir, const std::string sectionName);
|
||||
|
||||
static const char* SectionDirEnums[];
|
||||
|
||||
protected:
|
||||
|
|
|
@ -43,11 +43,13 @@
|
|||
#include <Mod/Part/App/PartFeature.h>
|
||||
|
||||
#include <Mod/TechDraw/App/DrawPage.h>
|
||||
#include <Mod/TechDraw/App/DrawUtil.h>
|
||||
|
||||
#include "TaskSectionView.h"
|
||||
#include <Mod/TechDraw/Gui/ui_TaskSectionView.h>
|
||||
|
||||
using namespace Gui;
|
||||
using namespace TechDraw;
|
||||
using namespace TechDrawGui;
|
||||
|
||||
void _printVect(char* label, Base::Vector3d v);
|
||||
|
@ -119,61 +121,26 @@ void TaskSectionView::resetValues()
|
|||
bool TaskSectionView::calcValues()
|
||||
{
|
||||
bool result = true;
|
||||
Base::Vector3d stdX(1.0,0.0,0.0);
|
||||
Base::Vector3d stdY(0.0,1.0,0.0);
|
||||
Base::Vector3d stdZ(0.0,0.0,1.0);
|
||||
Base::Vector3d view = m_base->Direction.getValue();
|
||||
sectionDir = "unset";
|
||||
|
||||
if (ui->pb_Up->isChecked()) {
|
||||
sectionDir = "Up";
|
||||
sectionProjDir = view;
|
||||
sectionNormal = Base::Vector3d(view.x,view.z,-view.y);
|
||||
if (view == stdZ) {
|
||||
sectionProjDir = (-1.0 * stdY);
|
||||
sectionNormal = (-1.0 * stdY);
|
||||
} else if (view == (-1.0 * stdZ)) {
|
||||
sectionProjDir = (-1.0 * stdY);
|
||||
sectionNormal = (-1.0 * stdY);
|
||||
}
|
||||
sectionProjDir = DrawViewSection::getSectionVector(view,sectionDir);
|
||||
} else if (ui->pb_Down->isChecked()) {
|
||||
sectionDir = "Down";
|
||||
sectionProjDir = view;
|
||||
sectionNormal = Base::Vector3d(-view.x,-view.z,view.y);
|
||||
if (view == stdZ) {
|
||||
sectionProjDir = stdY;
|
||||
sectionNormal = stdY;
|
||||
} else if (view == (-1.0 * stdZ)) {
|
||||
sectionProjDir = stdY;
|
||||
sectionNormal = stdY;
|
||||
}
|
||||
sectionProjDir = DrawViewSection::getSectionVector(view,sectionDir);
|
||||
} else if (ui->pb_Left->isChecked()) {
|
||||
sectionDir = "Left";
|
||||
sectionProjDir = Base::Vector3d(-view.y,view.x,view.z);
|
||||
sectionNormal = Base::Vector3d(-view.y,view.x,0.0);
|
||||
if (view == stdZ) {
|
||||
sectionProjDir = stdX;
|
||||
sectionNormal = stdX;
|
||||
} else if (view == (-1.0 * stdZ)) {
|
||||
sectionProjDir = stdX;
|
||||
sectionNormal = stdX;
|
||||
}
|
||||
sectionProjDir = DrawViewSection::getSectionVector(view,sectionDir);
|
||||
} else if (ui->pb_Right->isChecked()) {
|
||||
sectionDir = "Right";
|
||||
sectionProjDir = Base::Vector3d(view.y,-view.x,view.z);
|
||||
sectionNormal = Base::Vector3d(view.y,-view.x,0.0);
|
||||
if (view == stdZ) {
|
||||
sectionProjDir = -1.0 * stdX;
|
||||
sectionNormal = -1.0 * stdX;
|
||||
} else if (view == (-1.0 * stdZ)) {
|
||||
sectionProjDir = -1.0 * stdX;
|
||||
sectionNormal = -1.0 * stdX;
|
||||
}
|
||||
sectionProjDir = DrawViewSection::getSectionVector(view,sectionDir);
|
||||
} else {
|
||||
Base::Console().Message("Select a direction\n");
|
||||
result = false;
|
||||
}
|
||||
|
||||
sectionNormal = sectionProjDir;
|
||||
if (result) {
|
||||
ui->leNormal->setText(formatVector(sectionNormal));
|
||||
ui->leProjDir->setText(formatVector(sectionProjDir));
|
||||
|
|
Loading…
Reference in New Issue
Block a user