+ fixes #0001652: Proper support of units for all geometric primitives
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be2e191681
commit
f24e216db4
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@ -37,7 +37,7 @@ public:
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Circle();
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virtual ~Circle();
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App::PropertyFloat Radius;
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App::PropertyLength Radius;
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App::PropertyAngle Angle0;
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App::PropertyAngle Angle1;
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@ -63,6 +63,9 @@
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#include "PrimitiveFeature.h"
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#include <Base/Console.h>
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#include <Base/Exception.h>
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#include <Base/Reader.h>
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#include <Base/Tools.h>
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#ifndef M_PI
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@ -71,11 +74,11 @@
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namespace Part {
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const App::PropertyFloatConstraint::Constraints floatRange = {0.0,FLT_MAX,0.1};
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const App::PropertyFloatConstraint::Constraints apexRange = {0.0,90.0,0.1};
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const App::PropertyFloatConstraint::Constraints angleRangeU = {0.0,360.0,1.0};
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const App::PropertyFloatConstraint::Constraints angleRangeV = {-90.0,90.0,1.0};
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const App::PropertyFloatConstraint::Constraints torusRangeV = {-180.0,180.0,1.0};
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const App::PropertyQuantityConstraint::Constraints apexRange = {0.0,90.0,0.1};
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const App::PropertyQuantityConstraint::Constraints torusRangeV = {-180.0,180.0,1.0};
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const App::PropertyQuantityConstraint::Constraints angleRangeU = {0.0,360.0,1.0};
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const App::PropertyQuantityConstraint::Constraints angleRangeV = {-90.0,90.0,1.0};
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const App::PropertyQuantityConstraint::Constraints quantityRange = {0.0,FLT_MAX,0.1};
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}
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using namespace Part;
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@ -97,6 +100,60 @@ short Primitive::mustExecute(void) const
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return Feature::mustExecute();
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}
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void Primitive::Restore(Base::XMLReader &reader)
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{
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reader.readElement("Properties");
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int Cnt = reader.getAttributeAsInteger("Count");
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for (int i=0 ;i<Cnt ;i++) {
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reader.readElement("Property");
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const char* PropName = reader.getAttribute("name");
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const char* TypeName = reader.getAttribute("type");
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App::Property* prop = getPropertyByName(PropName);
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// For #0001652 the property types of many primitive features have changed
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// from PropertyFloat or PropertyFloatConstraint to a more meaningful type.
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// In order to load older project files there must be checked in case the
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// types don't match if both inherit from PropertyFloat because all derived
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// classes do not re-implement the Save/Restore methods.
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try {
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if (prop && strcmp(prop->getTypeId().getName(), TypeName) == 0) {
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prop->Restore(reader);
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}
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else if (prop) {
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Base::Type inputType = Base::Type::fromName(TypeName);
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if (prop->getTypeId().isDerivedFrom(App::PropertyFloat::getClassTypeId()) &&
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inputType.isDerivedFrom(App::PropertyFloat::getClassTypeId())) {
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// Do not directly call the property's Restore method in case the implmentation
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// has changed. So, create a temporary PropertyFloat object and assign the value.
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App::PropertyFloat floatProp;
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floatProp.Restore(reader);
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static_cast<App::PropertyFloat*>(prop)->setValue(floatProp.getValue());
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}
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}
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}
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catch (const Base::XMLParseException&) {
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throw; // re-throw
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}
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catch (const Base::Exception &e) {
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Base::Console().Error("%s\n", e.what());
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}
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catch (const std::exception &e) {
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Base::Console().Error("%s\n", e.what());
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}
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catch (const char* e) {
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Base::Console().Error("%s\n", e);
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}
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#ifndef FC_DEBUG
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catch (...) {
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Base::Console().Error("Primitive::Restore: Unknown C++ exception thrown");
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}
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#endif
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reader.readEndElement("Property");
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}
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reader.readEndElement("Properties");
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}
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void Primitive::onChanged(const App::Property* prop)
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{
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if (!isRestoring()) {
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@ -307,7 +364,7 @@ PROPERTY_SOURCE(Part::Sphere, Part::Primitive)
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Sphere::Sphere(void)
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{
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ADD_PROPERTY_TYPE(Radius,(5.0),"Sphere",App::Prop_None,"The radius of the sphere");
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Radius.setConstraints(&floatRange);
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Radius.setConstraints(&quantityRange);
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ADD_PROPERTY_TYPE(Angle1,(-90.0f),"Sphere",App::Prop_None,"The angle of the sphere");
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Angle1.setConstraints(&angleRangeV);
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ADD_PROPERTY_TYPE(Angle2,(90.0f),"Sphere",App::Prop_None,"The angle of the sphere");
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@ -355,11 +412,11 @@ PROPERTY_SOURCE(Part::Ellipsoid, Part::Primitive)
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Ellipsoid::Ellipsoid(void)
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{
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ADD_PROPERTY_TYPE(Radius1,(2.0),"Ellipsoid",App::Prop_None,"The radius of the ellipsoid");
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Radius1.setConstraints(&floatRange);
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Radius1.setConstraints(&quantityRange);
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ADD_PROPERTY_TYPE(Radius2,(4.0),"Ellipsoid",App::Prop_None,"The radius of the ellipsoid");
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Radius2.setConstraints(&floatRange);
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Radius2.setConstraints(&quantityRange);
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ADD_PROPERTY_TYPE(Radius3,(0.0),"Ellipsoid",App::Prop_None,"The radius of the ellipsoid");
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Radius3.setConstraints(&floatRange);
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Radius3.setConstraints(&quantityRange);
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ADD_PROPERTY_TYPE(Angle1,(-90.0f),"Ellipsoid",App::Prop_None,"The angle of the ellipsoid");
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Angle1.setConstraints(&angleRangeV);
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ADD_PROPERTY_TYPE(Angle2,(90.0f),"Ellipsoid",App::Prop_None,"The angle of the ellipsoid");
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@ -640,9 +697,9 @@ PROPERTY_SOURCE(Part::Torus, Part::Primitive)
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Torus::Torus(void)
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{
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ADD_PROPERTY_TYPE(Radius1,(10.0),"Torus",App::Prop_None,"The radius of the torus");
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Radius1.setConstraints(&floatRange);
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Radius1.setConstraints(&quantityRange);
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ADD_PROPERTY_TYPE(Radius2,(2.0),"Torus",App::Prop_None,"The radius of the torus");
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Radius2.setConstraints(&floatRange);
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Radius2.setConstraints(&quantityRange);
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ADD_PROPERTY_TYPE(Angle1,(-180.0),"Torus",App::Prop_None,"The angle of the torus");
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Angle1.setConstraints(&torusRangeV);
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ADD_PROPERTY_TYPE(Angle2,(180.0),"Torus",App::Prop_None,"The angle of the torus");
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@ -715,11 +772,11 @@ const char* Part::Helix::StyleEnums []= {"Old style","New style",NULL};
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Helix::Helix(void)
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{
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ADD_PROPERTY_TYPE(Pitch, (1.0),"Helix",App::Prop_None,"The pitch of the helix");
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Pitch.setConstraints(&floatRange);
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Pitch.setConstraints(&quantityRange);
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ADD_PROPERTY_TYPE(Height,(2.0),"Helix",App::Prop_None,"The height of the helix");
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Height.setConstraints(&floatRange);
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Height.setConstraints(&quantityRange);
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ADD_PROPERTY_TYPE(Radius,(1.0),"Helix",App::Prop_None,"The radius of the helix");
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Radius.setConstraints(&floatRange);
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Radius.setConstraints(&quantityRange);
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ADD_PROPERTY_TYPE(Angle,(0.0),"Helix",App::Prop_None,"If angle is > 0 a conical otherwise a cylindircal surface is used");
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Angle.setConstraints(&apexRange);
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ADD_PROPERTY_TYPE(LocalCoord,(long(0)),"Coordinate System",App::Prop_None,"Orientation of the local coordinate system of the helix");
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@ -793,11 +850,11 @@ PROPERTY_SOURCE(Part::Spiral, Part::Primitive)
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Spiral::Spiral(void)
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{
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ADD_PROPERTY_TYPE(Growth, (1.0),"Spiral",App::Prop_None,"The growth of the spiral per rotation");
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Growth.setConstraints(&floatRange);
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Growth.setConstraints(&quantityRange);
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ADD_PROPERTY_TYPE(Radius,(1.0),"Spiral",App::Prop_None,"The radius of the spiral");
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Radius.setConstraints(&floatRange);
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Radius.setConstraints(&quantityRange);
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ADD_PROPERTY_TYPE(Rotations,(2.0),"Spiral",App::Prop_None,"The number of rotations");
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Rotations.setConstraints(&floatRange);
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Rotations.setConstraints(&quantityRange);
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}
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void Spiral::onChanged(const App::Property* prop)
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@ -46,6 +46,7 @@ public:
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//@}
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protected:
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void Restore(Base::XMLReader &reader);
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void onChanged (const App::Property* prop);
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};
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@ -57,9 +58,9 @@ public:
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Vertex();
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virtual ~Vertex();
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App::PropertyFloat X;
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App::PropertyFloat Y;
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App::PropertyFloat Z;
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App::PropertyDistance X;
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App::PropertyDistance Y;
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App::PropertyDistance Z;
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/** @name methods override feature */
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//@{
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@ -82,12 +83,12 @@ public:
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Line();
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virtual ~Line();
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App::PropertyFloat X1;
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App::PropertyFloat Y1;
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App::PropertyFloat Z1;
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App::PropertyFloat X2;
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App::PropertyFloat Y2;
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App::PropertyFloat Z2;
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App::PropertyDistance X1;
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App::PropertyDistance Y1;
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App::PropertyDistance Z1;
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App::PropertyDistance X2;
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App::PropertyDistance Y2;
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App::PropertyDistance Z2;
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/** @name methods override feature */
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//@{
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@ -131,10 +132,10 @@ class PartExport Sphere : public Primitive
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public:
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Sphere();
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App::PropertyFloatConstraint Radius;
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App::PropertyFloatConstraint Angle1;
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App::PropertyFloatConstraint Angle2;
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App::PropertyFloatConstraint Angle3;
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App::PropertyLength Radius;
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App::PropertyAngle Angle1;
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App::PropertyAngle Angle2;
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App::PropertyAngle Angle3;
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/** @name methods override feature */
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//@{
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@ -155,12 +156,12 @@ class PartExport Ellipsoid : public Primitive
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public:
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Ellipsoid();
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App::PropertyFloatConstraint Radius1;
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App::PropertyFloatConstraint Radius2;
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App::PropertyFloatConstraint Radius3;
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App::PropertyFloatConstraint Angle1;
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App::PropertyFloatConstraint Angle2;
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App::PropertyFloatConstraint Angle3;
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App::PropertyLength Radius1;
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App::PropertyLength Radius2;
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App::PropertyLength Radius3;
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App::PropertyAngle Angle1;
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App::PropertyAngle Angle2;
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App::PropertyAngle Angle3;
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/** @name methods override feature */
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//@{
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@ -182,7 +183,7 @@ public:
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App::PropertyLength Radius;
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App::PropertyLength Height;
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App::PropertyFloatConstraint Angle;
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App::PropertyAngle Angle;
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/** @name methods override feature */
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//@{
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@ -255,7 +256,7 @@ public:
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App::PropertyLength Radius1;
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App::PropertyLength Radius2;
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App::PropertyLength Height;
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App::PropertyFloatConstraint Angle;
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App::PropertyAngle Angle;
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/** @name methods override feature */
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//@{
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@ -276,11 +277,11 @@ class PartExport Torus : public Primitive
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public:
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Torus();
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App::PropertyFloatConstraint Radius1;
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App::PropertyFloatConstraint Radius2;
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App::PropertyFloatConstraint Angle1;
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App::PropertyFloatConstraint Angle2;
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App::PropertyFloatConstraint Angle3;
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App::PropertyLength Radius1;
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App::PropertyLength Radius2;
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App::PropertyAngle Angle1;
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App::PropertyAngle Angle2;
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App::PropertyAngle Angle3;
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/** @name methods override feature */
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//@{
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@ -301,10 +302,10 @@ class PartExport Helix : public Primitive
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public:
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Helix();
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App::PropertyFloatConstraint Pitch;
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App::PropertyFloatConstraint Height;
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App::PropertyFloatConstraint Radius;
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App::PropertyFloatConstraint Angle;
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App::PropertyLength Pitch;
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App::PropertyLength Height;
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App::PropertyLength Radius;
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App::PropertyAngle Angle;
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App::PropertyEnumeration LocalCoord;
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App::PropertyEnumeration Style;
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@ -334,9 +335,9 @@ class PartExport Spiral : public Primitive
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public:
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Spiral();
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App::PropertyFloatConstraint Growth;
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App::PropertyFloatConstraint Rotations;
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App::PropertyFloatConstraint Radius;
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App::PropertyLength Growth;
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App::PropertyLength Rotations;
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App::PropertyLength Radius;
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/** @name methods override feature */
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//@{
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@ -360,16 +361,16 @@ class PartExport Wedge : public Primitive
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public:
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Wedge();
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App::PropertyFloat Xmin;
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App::PropertyFloat Ymin;
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App::PropertyFloat Zmin;
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App::PropertyFloat Z2min;
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App::PropertyFloat X2min;
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App::PropertyFloat Xmax;
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App::PropertyFloat Ymax;
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App::PropertyFloat Zmax;
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App::PropertyFloat Z2max;
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App::PropertyFloat X2max;
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App::PropertyDistance Xmin;
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App::PropertyDistance Ymin;
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App::PropertyDistance Zmin;
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App::PropertyDistance Z2min;
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App::PropertyDistance X2min;
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App::PropertyDistance Xmax;
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App::PropertyDistance Ymax;
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App::PropertyDistance Zmax;
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App::PropertyDistance Z2max;
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App::PropertyDistance X2max;
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/** @name methods override feature */
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//@{
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@ -394,8 +395,8 @@ public:
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Ellipse();
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virtual ~Ellipse();
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App::PropertyFloat MajorRadius;
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App::PropertyFloat MinorRadius;
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App::PropertyLength MajorRadius;
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App::PropertyLength MinorRadius;
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App::PropertyAngle Angle0;
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App::PropertyAngle Angle1;
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@ -62,7 +62,7 @@ DlgExtrusion::DlgExtrusion(QWidget* parent, Qt::WFlags fl)
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ui->dirY->setDecimals(Base::UnitsApi::getDecimals());
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ui->dirZ->setDecimals(Base::UnitsApi::getDecimals());
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ui->dirLen->setDecimals(Base::UnitsApi::getDecimals());
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ui->taperAngle->setDecimals(Base::UnitsApi::getDecimals());
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ui->taperAngle->setUnit(Base::Unit::Angle);
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ui->dirLen->setMinimumWidth(55); // needed to show all digits
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findShapes();
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@ -182,7 +182,7 @@ void DlgExtrusion::apply()
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double dirX = ui->dirX->value();
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double dirY = ui->dirY->value();
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double dirZ = ui->dirZ->value();
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double angle = ui->taperAngle->value();
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double angle = ui->taperAngle->value().getValue();
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bool makeSolid = ui->makeSolid->isChecked();
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// inspect geometry
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@ -197,7 +197,7 @@
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</widget>
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</item>
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<item>
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<widget class="QDoubleSpinBox" name="taperAngle">
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<widget class="Gui::QuantitySpinBox" name="taperAngle">
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<property name="minimum">
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<double>-180.000000000000000</double>
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</property>
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@ -244,6 +244,13 @@
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</item>
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</layout>
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</widget>
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<customwidgets>
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<customwidget>
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<class>Gui::QuantitySpinBox</class>
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<extends>QWidget</extends>
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<header>Gui/QuantitySpinBox.h</header>
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</customwidget>
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</customwidgets>
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<tabstops>
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<tabstop>treeWidget</tabstop>
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<tabstop>dirX</tabstop>
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