Integrating Rift Libs in build
This commit is contained in:
parent
c6af002ab5
commit
f30e86bc4b
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@ -628,6 +628,8 @@ else(FREECAD_LIBPACK_USE)
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endif(FREECAD_LIBPACK_USE)
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find_package(Rift)
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# copy build convenient files for M$
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if(WIN32)
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if (EXISTS BuildAll.bat)
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100
cMake/FindRift.cmake
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100
cMake/FindRift.cmake
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@ -0,0 +1,100 @@
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# Find OCULUS
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#
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# This module defines
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# OCULUS_FOUND
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# OCULUS_INCLUDE_DIRS
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# OCULUS_LIBRARIES
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#
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# Copyright (c) 2012 I-maginer
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#
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# This program is free software; you can redistribute it and/or modify it under
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# the terms of the GNU Lesser General Public License as published by the Free Software
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# Foundation; either version 2 of the License, or (at your option) any later
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# version.
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#
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# This program is distributed in the hope that it will be useful, but WITHOUT
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# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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# FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public License along with
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# this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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# Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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# http://www.gnu.org/copyleft/lesser.txt
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#
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# On a new cmake run, we do not need to be verbose
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IF(OCULUS_INCLUDE_DIR AND OCULUS_LIBRARY)
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SET(OCULUS_FIND_QUIETLY FALSE)
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ENDIF()
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# If OCULUS_ROOT was defined in the environment, use it.
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if (NOT OCULUS_ROOT)
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if(NOT "$ENV{OCULUS_ROOT}" STREQUAL "")
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set(OCULUS_ROOT $ENV{OCULUS_ROOT})
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else()
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set(OCULUS_ROOT $ENV{SCOL_DEPENDENCIES_PATH}/oculus/LibOVR)
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endif()
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endif()
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# concat all the search paths
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IF(OCULUS_ROOT)
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SET(OCULUS_INCLUDE_SEARCH_DIRS
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${OCULUS_INCLUDE_SEARCH_DIRS}
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${OCULUS_ROOT}/include
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)
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SET(OCULUS_LIBRARY_SEARCH_RELEASE_DIRS
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${OCULUS_LIBRARY_SEARCH_DIRS}
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${OCULUS_ROOT}/lib/Win32
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)
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SET(OCULUS_LIBRARY_SEARCH_DEBUG_DIRS
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${OCULUS_LIBRARY_SEARCH_DIRS}
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${OCULUS_ROOT}/lib/Win32
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)
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ENDIF()
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# log message
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IF (NOT OCULUS_FIND_QUIETLY)
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MESSAGE(STATUS "Checking for OCULUS library")
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ENDIF()
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# Search for header files
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FIND_PATH(OCULUS_INCLUDE_DIR OVR.h
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PATHS ${OCULUS_INCLUDE_SEARCH_DIRS})
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# Search for libraries files (release mode)
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FIND_LIBRARY(OCULUS_LIBRARY_RELEASE libovr
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PATHS ${OCULUS_LIBRARY_SEARCH_RELEASE_DIRS})
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# Search for libraries files (debug mode)
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FIND_LIBRARY(OCULUS_LIBRARY_DEBUG libovrd
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PATHS ${OCULUS_LIBRARY_SEARCH_DEBUG_DIRS})
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# Configure libraries for debug/release
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SET(OCULUS_INCLUDE_DIRS ${OCULUS_INCLUDE_DIR} CACHE PATH "Directory containing OCULUS header files")
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SET(OCULUS_LIBRARY debug ${OCULUS_LIBRARY_DEBUG} optimized ${OCULUS_LIBRARY_RELEASE})
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SET(OCULUS_LIBRARIES ${OCULUS_LIBRARY} CACHE STRING "OCULUS libraries files")
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#IF(OCULUS_INCLUDE_DIR AND OCULUS_LIBRARY)
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SET(OCULUS_FOUND TRUE)
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#ENDIF()
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# Hide those variables in GUI
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SET(OCULUS_INCLUDE_DIR ${OCULUS_INCLUDE_DIR} CACHE INTERNAL "")
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SET(OCULUS_LIBRARY_RELEASE ${OCULUS_LIBRARY_RELEASE} CACHE INTERNAL "")
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SET(OCULUS_LIBRARY_DEBUG ${OCULUS_LIBRARY_DEBUG} CACHE INTERNAL "")
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SET(OCULUS_LIBRARY ${OCULUS_LIBRARY} CACHE INTERNAL "")
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# log find result
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IF(OCULUS_FOUND)
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IF(NOT OCULUS_FIND_QUIETLY)
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MESSAGE(STATUS " libraries: ${OCULUS_LIBRARIES}")
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MESSAGE(STATUS " includes: ${OCULUS_INCLUDE_DIRS}")
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ENDIF()
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ELSE(OCULUS_FOUND)
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IF(NOT OCULUS_LIBRARIES)
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MESSAGE(STATUS, "OCULUS library or one of it dependencies could not be found.")
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ENDIF()
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IF(NOT OCULUS_INCLUDE_DIRS)
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MESSAGE(STATUS "OCULUS include files could not be found.")
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ENDIF()
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ENDIF(OCULUS_FOUND)
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@ -1,13 +1,17 @@
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#add_subdirectory(Icons)
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if(WIN32)
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add_definitions(-DFCGui -DQIIS_MAKEDLL)
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add_definitions(-DFCGui -DQIIS_MAKEDLL -DOVR_OS_WIN32)
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endif(WIN32)
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if (FREECAD_USE_3DCONNEXION)
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add_definitions(-D_USE_3DCONNEXION_SDK)
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add_definitions(-D_USE_3DCONNEXION_SDK)
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endif(FREECAD_USE_3DCONNEXION)
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if (OCULUS_FOUND)
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add_definitions(-D_USE_OCULUS_RIFT_SDK )
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endif(OCULUS_FOUND)
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_BINARY_DIR}
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@ -60,6 +64,17 @@ IF(SPNAV_FOUND)
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)
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ENDIF(SPNAV_FOUND)
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IF(OCULUS_FOUND)
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add_definitions(-DOCULUS_FOUND)
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include_directories(
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${OCULUS_INCLUDE_DIRS}
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)
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set(FreeCADGui_LIBS
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${FreeCADGui_LIBS}
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${OCULUS_LIBRARIES}
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)
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ENDIF(OCULUS_FOUND)
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if(SHIBOKEN_INCLUDE_DIR)
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add_definitions(-DHAVE_SHIBOKEN)
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include_directories(
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@ -643,6 +658,7 @@ SET(View3D_CPP_SRCS
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View3DInventor.cpp
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View3DInventorExamples.cpp
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View3DInventorViewer.cpp
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View3DInventorRiftViewer.cpp
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View3DPy.cpp
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)
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SET(View3D_SRCS
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470
src/Gui/View3DInventorRiftViewer.cpp
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470
src/Gui/View3DInventorRiftViewer.cpp
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@ -0,0 +1,470 @@
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/**************************************************************************\
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* Copyright (c) Bastiaan Veelo (Bastiaan a_t Veelo d_o_t net)
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* All rights reserved. Contact me if the below is too restrictive for you.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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#include "PreCompiled.h"
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//#define USE_SO_OFFSCREEN_RENDERER
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#define USE_FRAMEBUFFER
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#ifdef USE_SO_OFFSCREEN_RENDERER
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# ifdef USE_FRAMEBUFFER
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# error "Mutually exclusive options defined."
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# endif
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#endif
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#include <QApplication>
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#include <QGLWidget>
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#include <QTimer>
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#include <QDebug>
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#include <Inventor/SoDB.h>
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#include <Inventor/SoInput.h>
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#ifdef USE_SO_OFFSCREEN_RENDERER
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# include <Inventor/SoOffscreenRenderer.h>
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#endif
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#ifdef USE_FRAMEBUFFER
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# include <Inventor/SoSceneManager.h>
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#endif
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#include <Inventor/nodes/SoSeparator.h>
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#include <Inventor/nodes/SoFrustumCamera.h>
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#include <Inventor/nodes/SoDirectionalLight.h>
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//#include <OVR_CAPI_GL.h>
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#include <../Src/OVR_CAPI_GL.h>
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#include <../Src/CAPI/GL/CAPI_GL_Util.h> // For framebuffer functions.
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class CoinRiftWidget : public QGLWidget
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{
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ovrHmd hmd;
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ovrHmdDesc hmdDesc;
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ovrEyeType eyes[2];
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ovrEyeRenderDesc eyeRenderDesc[2];
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ovrTexture eyeTexture[2];
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#ifdef USE_FRAMEBUFFER
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GLuint frameBufferID[2], depthBufferID[2];
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// A SoSceneManager has a SoRenderManager to do the rendering -- should we not use SoRenderManager instead?
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// We are probably not that interested in events. SoSceneManager::setSceneGraph() searches for the camera
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// and sets it in SoRenderManager, but its is actually only used for built-in stereo rendering. We sould
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// probably eliminate that search...
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SoSceneManager *m_sceneManager;
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#endif
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#ifdef USE_SO_OFFSCREEN_RENDERER
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SoOffscreenRenderer *renderer;
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#endif
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SoSeparator *rootScene[2];
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SoFrustumCamera *camera[2];
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SoNode *scene;
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public:
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explicit CoinRiftWidget();
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~CoinRiftWidget();
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void setSceneGraph(SoNode *sceneGraph);
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protected:
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void initializeGL();
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void paintGL();
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void resizeGL(int width, int height) {
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int side = qMin(width, height);
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glViewport((width - side) / 2, (height - side) / 2, side, side);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-1.0, 1.0, -1.0, 1.0, 0.0, 1000.0);
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glMatrixMode(GL_MODELVIEW);
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}
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};
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CoinRiftWidget::CoinRiftWidget() : QGLWidget()
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{
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for (int eye = 0; eye < 2; eye++) {
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reinterpret_cast<ovrGLTextureData*>(&eyeTexture[eye])->TexId = 0;
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#ifdef USE_FRAMEBUFFER
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frameBufferID[eye] = 0;
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depthBufferID[eye] = 0;
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#endif
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}
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// OVR will do the swapping.
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setAutoBufferSwap(false);
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hmd = ovrHmd_Create(0);
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if (!hmd) {
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qDebug() << "Could not find Rift device.";
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exit(2);
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}
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ovrHmd_GetDesc(hmd, &hmdDesc);
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if (!ovrHmd_StartSensor(hmd, ovrHmdCap_OrientationTracked | // Capabilities we support.
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ovrHmdCap_YawCorrectionTracked |
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ovrHmdCap_PositionTracked |
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ovrHmdCap_LowPersistenceTracked,
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ovrHmdCap_OrientationTracked)) { // Capabilities we require.
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qDebug() << "Could not start Rift motion sensor.";
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exit(3);
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}
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resize(hmdDesc.Resolution.w, hmdDesc.Resolution.h);
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// Configure stereo settings.
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ovrSizei recommenedTex0Size = ovrHmd_GetFovTextureSize(hmd, ovrEye_Left,
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hmdDesc.DefaultEyeFov[0], 1.0f);
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ovrSizei recommenedTex1Size = ovrHmd_GetFovTextureSize(hmd, ovrEye_Right,
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hmdDesc.DefaultEyeFov[1], 1.0f);
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#ifdef USE_SO_OFFSCREEN_RENDERER
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renderer = new SoOffscreenRenderer(SbViewportRegion(std::max(recommenedTex0Size.w, recommenedTex0Size.w),
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std::max(recommenedTex1Size.h, recommenedTex1Size.h)));
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renderer->setComponents(SoOffscreenRenderer::RGB_TRANSPARENCY);
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renderer->setBackgroundColor(SbColor(.0f, .0f, .8f));
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#endif
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#ifdef USE_FRAMEBUFFER
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m_sceneManager = new SoSceneManager();
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m_sceneManager->setViewportRegion(SbViewportRegion(std::max(recommenedTex0Size.w, recommenedTex0Size.w),
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std::max(recommenedTex1Size.h, recommenedTex1Size.h)));
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m_sceneManager->setBackgroundColor(SbColor(.0f, .0f, .8f));
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#endif
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scene = new SoSeparator(0); // Placeholder.
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for (int eye = 0; eye < 2; eye++) {
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rootScene[eye] = new SoSeparator(3);
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rootScene[eye]->ref();
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camera[eye] = new SoFrustumCamera();
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camera[eye]->position.setValue(0.0f, 0.0f, 5.0f);
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camera[eye]->focalDistance.setValue(5.0f);
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camera[eye]->viewportMapping.setValue(SoCamera::LEAVE_ALONE);
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rootScene[eye]->addChild(camera[eye]);
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rootScene[eye]->addChild(new SoDirectionalLight()); // TODO Connect direction to camera.
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rootScene[eye]->addChild(scene);
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}
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// Populate ovrEyeDesc[2].
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eyes[0].Eye = ovrEye_Left;
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eyes[1].Eye = ovrEye_Right;
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eyes[0].Fov = hmdDesc.DefaultEyeFov[0];
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eyes[1].Fov = hmdDesc.DefaultEyeFov[1];
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#ifdef USE_SO_OFFSCREEN_RENDERER
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eyes[0].TextureSize.w = renderer->getViewportRegion().getViewportSizePixels().getValue()[0];
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eyes[0].TextureSize.h = renderer->getViewportRegion().getViewportSizePixels().getValue()[1];
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eyes[1].TextureSize = eyes[0].TextureSize;
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#endif
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#ifdef USE_FRAMEBUFFER
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eyes[0].TextureSize = recommenedTex0Size;
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eyes[1].TextureSize = recommenedTex1Size;
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#endif
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eyes[0].RenderViewport.Pos.x = 0;
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eyes[0].RenderViewport.Pos.y = 0;
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eyes[0].RenderViewport.Size = eyes[0].TextureSize;
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eyes[1].RenderViewport.Pos = eyes[0].RenderViewport.Pos;
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eyes[1].RenderViewport.Size = eyes[1].TextureSize;
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const int backBufferMultisample = 0; // TODO This is a guess?
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ovrGLConfig cfg;
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cfg.OGL.Header.API = ovrRenderAPI_OpenGL;
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cfg.OGL.Header.RTSize = hmdDesc.Resolution;
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cfg.OGL.Header.Multisample = backBufferMultisample;
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cfg.OGL.Window = reinterpret_cast<HWND>(winId());
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makeCurrent();
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cfg.OGL.WglContext = wglGetCurrentContext(); // http://stackoverflow.com/questions/17532033/qglwidget-get-gl-contextes-for-windows
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cfg.OGL.GdiDc = wglGetCurrentDC();
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qDebug() << "Window:" << cfg.OGL.Window;
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qDebug() << "Context:" << cfg.OGL.WglContext;
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qDebug() << "DC:" << cfg.OGL.GdiDc;
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hmdDesc.DistortionCaps = 0;
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hmdDesc.DistortionCaps |= ovrDistortion_Chromatic;
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// hmdDesc.DistortionCaps |= ovrDistortion_TimeWarp; // Produces black screen...
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hmdDesc.DistortionCaps |= ovrDistortion_Vignette;
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bool VSyncEnabled(false); // TODO This is a guess.
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if (!ovrHmd_ConfigureRendering(hmd, &cfg.Config, (VSyncEnabled ? 0 : ovrHmdCap_NoVSync),
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hmdDesc.DistortionCaps, eyes, eyeRenderDesc)) {
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qDebug() << "Could not configure OVR rendering.";
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exit(3);
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}
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for (int eye = 0; eye < 2; eye++) {
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camera[eye]->aspectRatio.setValue((eyeRenderDesc[eye].Desc.Fov.LeftTan + eyeRenderDesc[eye].Desc.Fov.RightTan) /
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(eyeRenderDesc[eye].Desc.Fov.UpTan + eyeRenderDesc[eye].Desc.Fov.DownTan));
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camera[eye]->nearDistance.setValue(1.0f);
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camera[eye]->farDistance.setValue(100.0f);
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camera[eye]->left.setValue(-eyeRenderDesc[eye].Desc.Fov.LeftTan);
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camera[eye]->right.setValue(eyeRenderDesc[eye].Desc.Fov.RightTan);
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camera[eye]->top.setValue(eyeRenderDesc[eye].Desc.Fov.UpTan);
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camera[eye]->bottom.setValue(-eyeRenderDesc[eye].Desc.Fov.DownTan);
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}
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}
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CoinRiftWidget::~CoinRiftWidget()
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{
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#ifdef USE_SO_OFFSCREEN_RENDERER
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delete renderer;
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#endif
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for (int eye = 0; eye < 2; eye++) {
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rootScene[eye]->unref();
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ovrGLTextureData *texData = reinterpret_cast<ovrGLTextureData*>(&eyeTexture[eye]);
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if (texData->TexId) {
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glDeleteTextures(1, &texData->TexId);
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texData->TexId = 0;
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}
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#ifdef USE_FRAMEBUFFER
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if (frameBufferID[eye] != 0) {
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// OVR::CAPI::GL::glDeleteFramebuffersExt(1, &frameBufferID[eye]); // TODO
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frameBufferID[eye] = 0;
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}
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if (depthBufferID[eye] != 0) {
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// OVR::CAPI::GL::glDeleteRenderbuffersExt(1, &depthBufferID[eye]); // TODO
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depthBufferID[eye] = 0;
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}
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#endif
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}
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scene = 0;
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ovrHmd_StopSensor(hmd);
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ovrHmd_Destroy(hmd);
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}
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void CoinRiftWidget::setSceneGraph(SoNode *sceneGraph)
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{
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rootScene[0]->replaceChild(scene, sceneGraph);
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rootScene[1]->replaceChild(scene, sceneGraph);
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scene = sceneGraph;
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}
|
||||
|
||||
|
||||
void CoinRiftWidget::initializeGL()
|
||||
{
|
||||
makeCurrent();
|
||||
// Infer hardware capabilites.
|
||||
#ifdef USE_FRAMEBUFFER
|
||||
OVR::CAPI::GL::InitGLExtensions();
|
||||
if (OVR::CAPI::GL::glBindFramebufferEXT == NULL) {
|
||||
qDebug() << "No GL extensions found.";
|
||||
exit(4);
|
||||
}
|
||||
|
||||
// Store old framebuffer.
|
||||
GLint oldfb;
|
||||
glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &oldfb);
|
||||
#endif
|
||||
|
||||
// Create rendering target textures.
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
for (int eye = 0; eye < 2; eye++) {
|
||||
#ifdef USE_FRAMEBUFFER
|
||||
OVR::CAPI::GL::glGenFramebuffersEXT(1, &frameBufferID[eye]);
|
||||
OVR::CAPI::GL::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frameBufferID[eye]);
|
||||
// Create the render buffer.
|
||||
OVR::CAPI::GL::glGenRenderbuffersEXT(1, &depthBufferID[eye]);
|
||||
OVR::CAPI::GL::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthBufferID[eye]);
|
||||
OVR::CAPI::GL::glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
|
||||
GL_DEPTH_COMPONENT16,
|
||||
eyes[eye].TextureSize.w,
|
||||
eyes[eye].TextureSize.h);
|
||||
// Attach renderbuffer to framebuffer.
|
||||
OVR::CAPI::GL::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
|
||||
GL_DEPTH_ATTACHMENT_EXT,
|
||||
GL_RENDERBUFFER_EXT,
|
||||
depthBufferID[eye]);
|
||||
#endif
|
||||
ovrGLTextureData *texData = reinterpret_cast<ovrGLTextureData*>(&eyeTexture[eye]);
|
||||
texData->Header.API = ovrRenderAPI_OpenGL;
|
||||
texData->Header.TextureSize = eyes[eye].TextureSize;
|
||||
texData->Header.RenderViewport = eyes[eye].RenderViewport;
|
||||
glGenTextures(1, &texData->TexId);
|
||||
glBindTexture(GL_TEXTURE_2D, texData->TexId);
|
||||
Q_ASSERT(!glGetError());
|
||||
// Allocate storage for the texture.
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, eyes[eye].TextureSize.w, eyes[eye].TextureSize.h, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
||||
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
Q_ASSERT(!glGetError());
|
||||
#ifdef USE_FRAMEBUFFER
|
||||
// Attach texture to framebuffer color object.
|
||||
OVR::CAPI::GL::glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
|
||||
GL_COLOR_ATTACHMENT0_EXT,
|
||||
GL_TEXTURE_2D, texData->TexId, 0);
|
||||
if (OVR::CAPI::GL::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) !=
|
||||
GL_FRAMEBUFFER_COMPLETE)
|
||||
qDebug() << "ERROR: FrameBuffer is not operational!";
|
||||
#endif
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
#ifdef USE_FRAMEBUFFER
|
||||
// Continue rendering to the orgiginal frame buffer (likely 0, the onscreen buffer).
|
||||
OVR::CAPI::GL::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, oldfb);
|
||||
#endif
|
||||
doneCurrent();
|
||||
}
|
||||
|
||||
|
||||
void CoinRiftWidget::paintGL()
|
||||
{
|
||||
const int ms(1000 / 60 /*fps*/);
|
||||
QTimer::singleShot(ms, this, SLOT(updateGL()));
|
||||
makeCurrent();
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
/*ovrFrameTiming hmdFrameTiming =*/ ovrHmd_BeginFrame(hmd, 0);
|
||||
for (int eyeIndex = 0; eyeIndex < ovrEye_Count; eyeIndex++) {
|
||||
ovrEyeType eye = hmdDesc.EyeRenderOrder[eyeIndex];
|
||||
ovrPosef eyePose = ovrHmd_BeginEyeRender(hmd, eye);
|
||||
|
||||
camera[eye]->orientation.setValue(eyePose.Orientation.x,
|
||||
eyePose.Orientation.y,
|
||||
eyePose.Orientation.z,
|
||||
eyePose.Orientation.w);
|
||||
|
||||
SbVec3f originalPosition(camera[eye]->position.getValue());
|
||||
camera[eye]->position.setValue(originalPosition - SbVec3f(eyeRenderDesc[eye].ViewAdjust.x,
|
||||
eyeRenderDesc[eye].ViewAdjust.y,
|
||||
eyeRenderDesc[eye].ViewAdjust.z));
|
||||
|
||||
#ifdef USE_SO_OFFSCREEN_RENDERER
|
||||
ovrGLTextureData *texData = reinterpret_cast<ovrGLTextureData*>(&eyeTexture[eye]);
|
||||
glBindTexture(GL_TEXTURE_2D, texData->TexId);
|
||||
renderer->render(rootScene[eye]);
|
||||
Q_ASSERT(!glGetError());
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
|
||||
eyes[eye].TextureSize.w,
|
||||
eyes[eye].TextureSize.h,
|
||||
0, GL_RGBA /*GL_BGRA*/, GL_UNSIGNED_BYTE, renderer->getBuffer());
|
||||
Q_ASSERT(!glGetError());
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
#endif
|
||||
#ifdef USE_FRAMEBUFFER
|
||||
// Clear state pollution from OVR SDK.
|
||||
glBindTexture(GL_TEXTURE_2D, 0); // You need this, at least if (hmdDesc.DistortionCaps & ovrDistortion_Chromatic).
|
||||
OVR::CAPI::GL::glUseProgram(0); // You need this even more.
|
||||
|
||||
GLint oldfb;
|
||||
glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &oldfb);
|
||||
// Set up framebuffer for rendering.
|
||||
OVR::CAPI::GL::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frameBufferID[eye]);
|
||||
|
||||
m_sceneManager->setSceneGraph(rootScene[eye]);
|
||||
// m_sceneManager->setCamera(camera[eye]); // SoSceneManager does this implicitly.
|
||||
m_sceneManager->render();
|
||||
|
||||
// Continue rendering to the orgiginal frame buffer (likely 0, the onscreen buffer).
|
||||
OVR::CAPI::GL::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, oldfb);
|
||||
Q_ASSERT(!glGetError());
|
||||
#endif
|
||||
|
||||
camera[eye]->position.setValue(originalPosition);
|
||||
|
||||
// Submit the texture for distortion.
|
||||
ovrHmd_EndEyeRender(hmd, eye, eyePose, &eyeTexture[eye]);
|
||||
}
|
||||
|
||||
// Swap buffers.
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
ovrHmd_EndFrame(hmd);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glClearDepth(1.0);
|
||||
|
||||
doneCurrent();
|
||||
}
|
||||
|
||||
|
||||
static void cleanup()
|
||||
{
|
||||
//SoDB::finish();
|
||||
ovr_Shutdown();
|
||||
}
|
||||
|
||||
|
||||
int oculusTest(void)
|
||||
{
|
||||
//SoDB::init();
|
||||
|
||||
//QApplication app(argc, argv);
|
||||
qAddPostRoutine(cleanup);
|
||||
|
||||
// Moved here because of https://developer.oculusvr.com/forums/viewtopic.php?f=17&t=7915&p=108503#p108503
|
||||
// Init libovr.
|
||||
if (!ovr_Initialize()) {
|
||||
qDebug() << "Could not initialize Oculus SDK.";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
CoinRiftWidget window;
|
||||
window.show();
|
||||
|
||||
// An example scene.
|
||||
static const char * inlineSceneGraph[] = {
|
||||
"#Inventor V2.1 ascii\n",
|
||||
"\n",
|
||||
"Separator {\n",
|
||||
" Rotation { rotation 1 0 0 0.3 }\n",
|
||||
" Cone { }\n",
|
||||
" BaseColor { rgb 1 0 0 }\n",
|
||||
" Scale { scaleFactor .7 .7 .7 }\n",
|
||||
" Cube { }\n",
|
||||
"\n",
|
||||
" DrawStyle { style LINES }\n",
|
||||
" ShapeHints { vertexOrdering COUNTERCLOCKWISE }\n",
|
||||
" Coordinate3 {\n",
|
||||
" point [\n",
|
||||
" -2 -2 1.1, -2 -1 1.1, -2 1 1.1, -2 2 1.1,\n",
|
||||
" -1 -2 1.1, -1 -1 1.1, -1 1 1.1, -1 2 1.1\n",
|
||||
" 1 -2 1.1, 1 -1 1.1, 1 1 1.1, 1 2 1.1\n",
|
||||
" 2 -2 1.1, 2 -1 1.1, 2 1 1.1, 2 2 1.1\n",
|
||||
" ]\n",
|
||||
" }\n",
|
||||
"\n",
|
||||
" Complexity { value 0.7 }\n",
|
||||
" NurbsSurface {\n",
|
||||
" numUControlPoints 4\n",
|
||||
" numVControlPoints 4\n",
|
||||
" uKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ]\n",
|
||||
" vKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ]\n",
|
||||
" }\n",
|
||||
"}\n",
|
||||
NULL
|
||||
};
|
||||
|
||||
SoInput in;
|
||||
in.setStringArray(inlineSceneGraph);
|
||||
|
||||
window.setSceneGraph(SoDB::readAll(&in));
|
||||
|
||||
//return app.exec();
|
||||
}
|
Loading…
Reference in New Issue
Block a user