+ fix mesh triming
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@ -357,7 +357,7 @@ bool MeshTrimming::CreateFacets(unsigned long ulFacetPos, int iSide, const std::
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}
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// in this case we can use the original triangle
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if (iCtPts < 2)
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if (iCtPts < 3)
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aclNewFacets.push_back(myMesh.GetFacet(ulFacetPos));
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}
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// one intersection point found => triangle is also touched at a corner point
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