+ fix indentation and strip trailing spaces

+ fix small bug with trimming of circles in the Sketcher


git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5014 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
This commit is contained in:
logari81 2011-10-13 20:06:57 +00:00
parent 3764181284
commit f9646b3956
2 changed files with 17 additions and 17 deletions

View File

@ -557,7 +557,7 @@ int SketchObject::trim(int GeoId, const Base::Vector3d& point)
}
this->Constraints.setValues(newVals);
movePoint(GeoId, end, point1);
movePoint(newGeoId, start, point2);
@ -661,9 +661,9 @@ int SketchObject::trim(int GeoId, const Base::Vector3d& point)
std::vector< Part::Geometry * > newVals(geomlist);
newVals[GeoId] = geoNew;
Geometry.setValues(newVals);
delete geoNew;
rebuildVertexIndex();
// go through all constraints and replace the point (GeoId,end) with (newGeoId,end)
/*const std::vector<Constraint *> &constraints = this->Constraints.getValues();
std::vector<Constraint *> newVals(constraints);
@ -676,7 +676,7 @@ int SketchObject::trim(int GeoId, const Base::Vector3d& point)
constraints[i]->Second = newGeoId;
}
*/
// constrain the trimming points on the corresponding geometries
Sketcher::Constraint *newConstr = new Sketcher::Constraint();
newConstr->Type = Sketcher::PointOnObject;
@ -756,7 +756,7 @@ int SketchObject::trim(int GeoId, const Base::Vector3d& point)
Constraint *constNew = newVals[i]->clone();
constNew->First = newGeoId;
newVals[i] = constNew;
} else if (constraints[i]->Second == GeoId &&
constraints[i]->SecondPos == end) {

View File

@ -1969,23 +1969,23 @@ Restart:
Base::Vector3d constrPos2 = midpos2 + (norm2 * scale * 2.5);
constrPos2 = seekConstraintPosition(constrPos2, dir2, scale * 2.5, edit->constrGroup->getChild(i));
// Translate the Icon based on calculated position
Base::Vector3d relPos1 = constrPos1 - midpos1 ; // Relative Position of Icons to Midpoint1
Base::Vector3d relPos2 = constrPos2 - midpos2 ; // Relative Position of Icons to Midpoint2
// Translate the Icon based on calculated position
Base::Vector3d relPos1 = constrPos1 - midpos1 ; // Relative Position of Icons to Midpoint1
Base::Vector3d relPos2 = constrPos2 - midpos2 ; // Relative Position of Icons to Midpoint2
relPos1 = relPos1 / scale;
relPos2 = relPos2 / scale;
relPos1 = relPos1 / scale;
relPos2 = relPos2 / scale;
dynamic_cast<SoZoomTranslation *>(sep->getChild(1))->abPos = SbVec3f(midpos1.x, midpos1.y, zConstr); //Absolute Reference
dynamic_cast<SoZoomTranslation *>(sep->getChild(1))->abPos = SbVec3f(midpos1.x, midpos1.y, zConstr); //Absolute Reference
//Reference Position that is scaled according to zoom
dynamic_cast<SoZoomTranslation *>(sep->getChild(1))->translation = SbVec3f(relPos1.x, relPos1.y, 0);
//Reference Position that is scaled according to zoom
dynamic_cast<SoZoomTranslation *>(sep->getChild(1))->translation = SbVec3f(relPos1.x, relPos1.y, 0);
Base::Vector3d secondPos = midpos2 - midpos1;
dynamic_cast<SoZoomTranslation *>(sep->getChild(3))->abPos = SbVec3f(secondPos.x, secondPos.y, zConstr); //Absolute Reference
Base::Vector3d secondPos = midpos2 - midpos1;
dynamic_cast<SoZoomTranslation *>(sep->getChild(3))->abPos = SbVec3f(secondPos.x, secondPos.y, zConstr); //Absolute Reference
//Reference Position that is scaled according to zoom
dynamic_cast<SoZoomTranslation *>(sep->getChild(3))->translation = SbVec3f(relPos2.x -relPos1.x, relPos2.y -relPos1.y, 0);
//Reference Position that is scaled according to zoom
dynamic_cast<SoZoomTranslation *>(sep->getChild(3))->translation = SbVec3f(relPos2.x -relPos1.x, relPos2.y -relPos1.y, 0);
break;
}