+ fix various rendering problems
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3507e301c2
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fa3a2a0d3a
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@ -261,8 +261,10 @@ void Rubberband::paintGL()
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SbVec2s size = vp.getViewportSizePixels();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, size[0], size[1], 0, 0, 100);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@ -372,8 +374,10 @@ void Polyline::paintGL()
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SbVec2s size = vp.getViewportSizePixels();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, size[0], size[1], 0, 0, 100);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@ -261,7 +261,7 @@ void PolyPickerSelection::initialize()
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polyline.setColor(0.0,0.0,1.0,1.0);
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_pcView3D->addGraphicsItem(&polyline);
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_pcView3D->setRenderType(View3DInventorViewer::Framebuffer);
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_pcView3D->setRenderType(View3DInventorViewer::Image);
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_pcView3D->redraw();
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}
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@ -1321,11 +1321,14 @@ void View3DInventorViewer::renderGLImage()
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glViewport(0, 0, size[0], size[1]);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, size[0], 0, size[1], 0, 100);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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glClear(GL_COLOR_BUFFER_BIT);
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glRasterPos2f(0,0);
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glDrawPixels(glImage.width(),glImage.height(),GL_RGBA,GL_UNSIGNED_BYTE,glImage.bits());
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printDimension();
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@ -1359,6 +1362,7 @@ void View3DInventorViewer::renderScene(void)
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const QColor col = this->backgroundColor();
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glClearColor(col.redF(), col.greenF(), col.blueF(), 0.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_DEPTH_TEST);
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#if defined(ENABLE_GL_DEPTH_RANGE)
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// using 90% of the z-buffer for the background and the main node
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@ -752,9 +752,7 @@ bool ViewProviderSketch::mouseButtonPressed(int Button, bool pressed, const SbVe
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rubberband->setWorking(false);
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//disable framebuffer drawing in viewer
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if (Gui::Application::Instance->activeDocument()->getActiveView()) {
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static_cast<Gui::View3DInventor *>(Gui::Application::Instance->activeDocument()->getActiveView())->getViewer()->setRenderType(Gui::View3DInventorViewer::Native);
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}
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const_cast<Gui::View3DInventorViewer *>(viewer)->setRenderType(Gui::View3DInventorViewer::Native);
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// a redraw is required in order to clear the rubberband
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draw(true);
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@ -1085,7 +1083,7 @@ bool ViewProviderSketch::mouseMove(const SbVec2s &cursorPos, Gui::View3DInventor
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case STATUS_SKETCH_StartRubberBand: {
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Mode = STATUS_SKETCH_UseRubberBand;
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rubberband->setWorking(true);
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viewer->setRenderType(Gui::View3DInventorViewer::Framebuffer);
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viewer->setRenderType(Gui::View3DInventorViewer::Image);
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return true;
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}
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case STATUS_SKETCH_UseRubberBand: {
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