/*************************************************************************** * (c) Jürgen Riegel (juergen.riegel@web.de) 2014 * * * * This file is part of the FreeCAD CAx development system. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU Library General Public License (LGPL) * * as published by the Free Software Foundation; either version 2 of * * the License, or (at your option) any later version. * * for detail see the LICENCE text file. * * * * FreeCAD is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with FreeCAD; if not, write to the Free Software * * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * * USA * * * * Juergen Riegel 2014 * ***************************************************************************/ #ifndef GUI_ActiveObjectList_H #define GUI_ActiveObjectList_H #include #include "Tree.h" namespace App { class DocumentObject; } namespace Gui { class Document; class ViewProviderDocumentObject; /** List of active or special objects * This class holds a list of objects with a special name. * Its mainly used to points to something like the active Body or Part in a edit session. * The class is used the viewer (editor) of a document. * @see Gui::MDIViewer * @author Jürgen Riegel */ class GuiExport ActiveObjectList { public: template inline _T getObject(const char* name) const { std::map::const_iterator pos = _ObjectMap.find(name); return pos == _ObjectMap.end() ? 0 : dynamic_cast<_T>(pos->second); } void setObject(App::DocumentObject*, const char*, const Gui::HighlightMode& m = Gui::LightBlue); bool hasObject(const char*)const; void objectDeleted(const ViewProviderDocumentObject& viewProviderIn); protected: std::map _ObjectMap; }; } //namespace Gui static const char PDBODYKEY[] = "pdbody"; static const char PARTKEY[] = "part"; #endif