/*************************************************************************** * Copyright (c) 2010 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include #endif #include "ViewProviderBuilder.h" #include using namespace Gui; std::map ViewProviderBuilder::_prop_to_view; ViewProviderBuilder::ViewProviderBuilder() { } ViewProviderBuilder::~ViewProviderBuilder() { } void ViewProviderBuilder::add(const Base::Type& prop, const Base::Type& view) { _prop_to_view[prop] = view; } ViewProvider* ViewProviderBuilder::create(const Base::Type& type) { std::map::iterator it = _prop_to_view.find(type); if (it != _prop_to_view.end()) return reinterpret_cast(it->second.createInstance()); return 0; } // -------------------------------------- ViewProviderColorBuilder::ViewProviderColorBuilder() { } ViewProviderColorBuilder::~ViewProviderColorBuilder() { } void ViewProviderColorBuilder::buildNodes(const App::Property* prop, std::vector&) const { const App::PropertyColorList* color = static_cast(prop); const std::vector& val = color->getValues(); unsigned long i=0; SoMaterial* material = new SoMaterial(); material->enableNotify(false); material->diffuseColor.deleteValues(0); material->diffuseColor.setNum(val.size()); for (std::vector::const_iterator it = val.begin(); it != val.end(); ++it) { material->diffuseColor.set1Value(i++, SbColor(it->r, it->g, it->b)); } material->enableNotify(true); material->touch(); }