/*************************************************************************** * Copyright (c) Riegel * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef BASE_TYPE_H #define BASE_TYPE_H // Std. configurations #include #include #include #include namespace Base { struct TypeData; /** Type system class Many of the classes in the FreeCAD must have their type information registered before any instances are created (including, but not limited to: App::Feature, App::Property, Gui::ViewProvider ). The use of Type to store this information provides lots of various functionality for working with class hierarchies, comparing class types, instantiating objects from classnames, etc etc. It is for instance possible to do things like this: \code void getRightFeature(Base::Base * anode) { assert(anode->getTypeId().isDerivedFrom(App::Feature::getClassTypeId())); if (anode->getTypeId() == Mesh::MeshFeature::getClassTypeId()) { // do something.. } else if (anode->getTypeId() == Part::PartFeature::getClassTypeId()) { // do something.. } else { Base::Console().Warning("getRightFeature", "Unknown feature type %s!\n", anode->getTypeId().getName()); } } \endcode A notable feature of the Type class is that it is only 16 bits long and therefore should be passed around by value for efficiency reasons. One important note about the use of Type to register class information: super classes must be registered before any of their derived classes are. */ class BaseExport Type { public: /// Construction Type(const Type& type); Type(void); /// Destruction virtual ~Type(); /// creates a instance of this type void *createInstance(void); /// creates a instance of the named type static void *createInstanceByName(const char* TypeName, bool bLoadModule=false); typedef void * (*instantiationMethod)(void); static Type fromName(const char *name); const char *getName(void) const; const Type getParent(void) const; bool isDerivedFrom(const Type type) const; static int getAllDerivedFrom(const Type type, std::vector& List); static int getNumTypes(void); static const Type createType(const Type parent, const char *name,instantiationMethod method = 0); unsigned int getKey(void) const; bool isBad(void) const; void operator = (const Type type); bool operator == (const Type type) const; bool operator != (const Type type) const; bool operator < (const Type type) const; bool operator <= (const Type type) const; bool operator >= (const Type type) const; bool operator > (const Type type) const; static Type badType(void); static void init(void); static void destruct(void); protected: static std::string getModuleName(const char* ClassName); private: unsigned int index; static std::map typemap; static std::vector typedata; static std::set loadModuleSet; }; inline unsigned int Type::getKey(void) const { return this->index; } inline bool Type::operator != (const Type type) const { return (this->getKey() != type.getKey()); } inline void Type::operator = (const Type type) { this->index = type.getKey(); } inline bool Type::operator == (const Type type) const { return (this->getKey() == type.getKey()); } inline bool Type::operator < (const Type type) const { return (this->getKey() < type.getKey()); } inline bool Type::operator <= (const Type type) const { return (this->getKey() <= type.getKey()); } inline bool Type::operator >= (const Type type) const { return (this->getKey() >= type.getKey()); } inline bool Type::operator > (const Type type) const { return (this->getKey() > type.getKey()); } inline bool Type::isBad(void) const { return (this->index == 0); } } //namespace Base #endif // BASE_TYPE_H