/****************************************************************************** * Copyright (c)2012 Jan Rheinlaender * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ******************************************************************************/ #include "PreCompiled.h" #ifndef _PreComp_ # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include # include #endif #include "Workbench.h" #include "ViewProviderTransformed.h" #include "TaskTransformedParameters.h" #include #include #include #include #include #include #include #include #include using namespace PartDesignGui; PROPERTY_SOURCE(PartDesignGui::ViewProviderTransformed,PartDesignGui::ViewProvider) void ViewProviderTransformed::setupContextMenu(QMenu* menu, QObject* receiver, const char* member) { QAction* act; act = menu->addAction(QObject::tr((std::string("Edit ") + featureName + " feature").c_str()), receiver, member); act->setData(QVariant((int)ViewProvider::Default)); PartGui::ViewProviderPart::setupContextMenu(menu, receiver, member); } bool ViewProviderTransformed::setEdit(int ModNum) { pcRejectedRoot = new SoSeparator(); pcRejectedRoot->ref(); SoPickStyle* rejectedPickStyle = new SoPickStyle(); rejectedPickStyle->style = SoPickStyle::UNPICKABLE; SoShapeHints* rejectedHints = new SoShapeHints(); rejectedHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE; rejectedHints->shapeType = SoShapeHints::UNKNOWN_SHAPE_TYPE; SoMaterialBinding* rejectedBind = new SoMaterialBinding(); SoTransparencyType* rejectedTransparencyType = new SoTransparencyType(); rejectedTransparencyType->value.setValue(SoGLRenderAction::BLEND); SoMaterial* rejectedMaterial = new SoMaterial(); rejectedMaterial->diffuseColor.set1Value(0,SbColor(1.f,0.f,0.f)); rejectedMaterial->transparency.setValue(0.6f); SoDrawStyle* rejectedFaceStyle = new SoDrawStyle(); rejectedFaceStyle->style = SoDrawStyle::FILLED; SoNormalBinding* rejectedNormb = new SoNormalBinding(); rejectedNormb->value = SoNormalBinding::PER_VERTEX_INDEXED; // just faces with no edges or points pcRejectedRoot->addChild(rejectedPickStyle); pcRejectedRoot->addChild(rejectedTransparencyType); pcRejectedRoot->addChild(rejectedBind); pcRejectedRoot->addChild(rejectedMaterial); pcRejectedRoot->addChild(rejectedHints); pcRejectedRoot->addChild(rejectedFaceStyle); pcRejectedRoot->addChild(rejectedNormb); // NOTE: The code relies on the last child added here being index 6 pcRoot->addChild(pcRejectedRoot); recomputeFeature(); return true; } void ViewProviderTransformed::unsetEdit(int ModNum) { ViewProvider::unsetEdit(ModNum); while (pcRejectedRoot->getNumChildren() > 7) { SoSeparator* sep = static_cast(pcRejectedRoot->getChild(7)); SoMultipleCopy* rejectedTrfms = static_cast(sep->getChild(2)); rejectedTrfms ->removeAllChildren(); sep->removeChild(1); sep->removeChild(0); pcRejectedRoot ->removeChild(7); } pcRejectedRoot->removeAllChildren(); pcRoot->removeChild(pcRejectedRoot); pcRejectedRoot->unref(); } bool ViewProviderTransformed::onDelete(const std::vector &s) { return ViewProvider::onDelete(s); } const bool ViewProviderTransformed::checkDlgOpen(TaskDlgTransformedParameters* transformedDlg) { // When double-clicking on the item for this feature the // object unsets and sets its edit mode without closing // the task panel Gui::TaskView::TaskDialog *dlg = Gui::Control().activeDialog(); transformedDlg = qobject_cast(dlg); if ((transformedDlg != NULL) && (transformedDlg->getTransformedView() != this)) transformedDlg = NULL; // another transformed feature left open its task panel if ((dlg != NULL) && (transformedDlg == NULL)) { QMessageBox msgBox; msgBox.setText(QObject::tr("A dialog is already open in the task panel")); msgBox.setInformativeText(QObject::tr("Do you want to close this dialog?")); msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No); msgBox.setDefaultButton(QMessageBox::Yes); int ret = msgBox.exec(); if (ret == QMessageBox::Yes) Gui::Control().reject(); else return false; } // clear the selection (convenience) Gui::Selection().clearSelection(); // Continue (usually in virtual method setEdit()) return true; } void ViewProviderTransformed::recomputeFeature(void) { PartDesign::Transformed* pcTransformed = static_cast(getObject()); pcTransformed->getDocument()->recomputeFeature(pcTransformed); const std::vector log = pcTransformed->getDocument()->getRecomputeLog(); PartDesign::Transformed::rejectedMap rejected_trsf = pcTransformed->getRejectedTransformations(); unsigned rejected = 0; for (PartDesign::Transformed::rejectedMap::const_iterator r = rejected_trsf.begin(); r != rejected_trsf.end(); r++) rejected += r->second.size(); QString msg = QString::fromAscii("%1"); if (rejected > 0) { msg = QString::fromLatin1("%1
\r\n%2"); if (rejected == 1) msg = msg.arg(QObject::tr("One transformed shape does not intersect support")); else { msg = msg.arg(QObject::tr("%1 transformed shapes do not intersect support")); msg = msg.arg(rejected); } } if (log.size() > 0) { msg = msg.arg(QString::fromLatin1("%1
")); msg = msg.arg(QString::fromStdString(log.back()->Why)); } else { msg = msg.arg(QString::fromLatin1("%1
")); msg = msg.arg(QObject::tr("Transformation succeeded")); } signalDiagnosis(msg); // Clear all the rejected stuff while (pcRejectedRoot->getNumChildren() > 7) { SoSeparator* sep = static_cast(pcRejectedRoot->getChild(7)); SoMultipleCopy* rejectedTrfms = static_cast(sep->getChild(2)); rejectedTrfms ->removeAllChildren(); sep->removeChild(1); sep->removeChild(0); pcRejectedRoot ->removeChild(7); } for (PartDesign::Transformed::rejectedMap::const_iterator o = rejected_trsf.begin(); o != rejected_trsf.end(); o++) { if (o->second.empty()) continue; TopoDS_Shape shape; if ((o->first)->getTypeId().isDerivedFrom(PartDesign::Additive::getClassTypeId())) { PartDesign::Additive* addFeature = static_cast(o->first); shape = addFeature->AddShape.getShape()._Shape; } else if ((o->first)->getTypeId().isDerivedFrom(PartDesign::Subtractive::getClassTypeId())) { PartDesign::Subtractive* subFeature = static_cast(o->first); shape = subFeature->SubShape.getShape()._Shape; } if (shape.IsNull()) continue; // Display the rejected transformations in red TopoDS_Shape cShape(shape); try { // calculating the deflection value Standard_Real xMin, yMin, zMin, xMax, yMax, zMax; { Bnd_Box bounds; BRepBndLib::Add(cShape, bounds); bounds.SetGap(0.0); bounds.Get(xMin, yMin, zMin, xMax, yMax, zMax); } Standard_Real deflection = ((xMax-xMin)+(yMax-yMin)+(zMax-zMin))/300.0 * Deviation.getValue(); // create or use the mesh on the data structure // Note: This DOES have an effect on cShape #if OCC_VERSION_HEX >= 0x060600 Standard_Real AngDeflectionRads = AngularDeflection.getValue() / 180.0 * M_PI; BRepMesh_IncrementalMesh(cShape,deflection,Standard_False, AngDeflectionRads,Standard_True); #else BRepMesh_IncrementalMesh(cShape,deflection); #endif // We must reset the location here because the transformation data // are set in the placement property TopLoc_Location aLoc; cShape.Location(aLoc); // count triangles and nodes in the mesh int nbrTriangles=0, nbrNodes=0; TopExp_Explorer Ex; for (Ex.Init(cShape,TopAbs_FACE);Ex.More();Ex.Next()) { Handle (Poly_Triangulation) mesh = BRep_Tool::Triangulation(TopoDS::Face(Ex.Current()), aLoc); // Note: we must also count empty faces if (!mesh.IsNull()) { nbrTriangles += mesh->NbTriangles(); nbrNodes += mesh->NbNodes(); } } // create memory for the nodes and indexes SoCoordinate3* rejectedCoords = new SoCoordinate3(); rejectedCoords ->point .setNum(nbrNodes); SoNormal* rejectedNorms = new SoNormal(); rejectedNorms ->vector .setNum(nbrNodes); SoIndexedFaceSet* rejectedFaceSet = new SoIndexedFaceSet(); rejectedFaceSet ->coordIndex .setNum(nbrTriangles*4); // get the raw memory for fast fill up SbVec3f* verts = rejectedCoords ->point .startEditing(); SbVec3f* norms = rejectedNorms ->vector .startEditing(); int32_t* index = rejectedFaceSet ->coordIndex .startEditing(); // preset the normal vector with null vector for (int i=0; i < nbrNodes; i++) norms[i]= SbVec3f(0.0,0.0,0.0); int ii = 0,FaceNodeOffset=0,FaceTriaOffset=0; for (Ex.Init(cShape, TopAbs_FACE); Ex.More(); Ex.Next(),ii++) { TopLoc_Location aLoc; const TopoDS_Face &actFace = TopoDS::Face(Ex.Current()); // get the mesh of the shape Handle (Poly_Triangulation) mesh = BRep_Tool::Triangulation(actFace,aLoc); if (mesh.IsNull()) continue; // getting the transformation of the shape/face gp_Trsf myTransf; Standard_Boolean identity = true; if (!aLoc.IsIdentity()) { identity = false; myTransf = aLoc.Transformation(); } // getting size of node and triangle array of this face int nbNodesInFace = mesh->NbNodes(); int nbTriInFace = mesh->NbTriangles(); // check orientation TopAbs_Orientation orient = actFace.Orientation(); // cycling through the poly mesh const Poly_Array1OfTriangle& Triangles = mesh->Triangles(); const TColgp_Array1OfPnt& Nodes = mesh->Nodes(); for (int g=1; g <= nbTriInFace; g++) { // Get the triangle Standard_Integer N1,N2,N3; Triangles(g).Get(N1,N2,N3); // change orientation of the triangle if the face is reversed if ( orient != TopAbs_FORWARD ) { Standard_Integer tmp = N1; N1 = N2; N2 = tmp; } // get the 3 points of this triangle gp_Pnt V1(Nodes(N1)), V2(Nodes(N2)), V3(Nodes(N3)); // transform the vertices to the place of the face if (!identity) { V1.Transform(myTransf); V2.Transform(myTransf); V3.Transform(myTransf); } // calculating per vertex normals // Calculate triangle normal gp_Vec v1(V1.X(),V1.Y(),V1.Z()),v2(V2.X(),V2.Y(),V2.Z()),v3(V3.X(),V3.Y(),V3.Z()); gp_Vec Normal = (v2-v1)^(v3-v1); // add the triangle normal to the vertex normal for all points of this triangle norms[FaceNodeOffset+N1-1] += SbVec3f(Normal.X(),Normal.Y(),Normal.Z()); norms[FaceNodeOffset+N2-1] += SbVec3f(Normal.X(),Normal.Y(),Normal.Z()); norms[FaceNodeOffset+N3-1] += SbVec3f(Normal.X(),Normal.Y(),Normal.Z()); // set the vertices verts[FaceNodeOffset+N1-1].setValue((float)(V1.X()),(float)(V1.Y()),(float)(V1.Z())); verts[FaceNodeOffset+N2-1].setValue((float)(V2.X()),(float)(V2.Y()),(float)(V2.Z())); verts[FaceNodeOffset+N3-1].setValue((float)(V3.X()),(float)(V3.Y()),(float)(V3.Z())); // set the index vector with the 3 point indexes and the end delimiter index[FaceTriaOffset*4+4*(g-1)] = FaceNodeOffset+N1-1; index[FaceTriaOffset*4+4*(g-1)+1] = FaceNodeOffset+N2-1; index[FaceTriaOffset*4+4*(g-1)+2] = FaceNodeOffset+N3-1; index[FaceTriaOffset*4+4*(g-1)+3] = SO_END_FACE_INDEX; } // counting up the per Face offsets FaceNodeOffset += nbNodesInFace; FaceTriaOffset += nbTriInFace; } // normalize all normals for (int i=0; i < nbrNodes; i++) norms[i].normalize(); // end the editing of the nodes rejectedCoords ->point .finishEditing(); rejectedNorms ->vector .finishEditing(); rejectedFaceSet ->coordIndex .finishEditing(); // fill in the transformation matrices SoMultipleCopy* rejectedTrfms = new SoMultipleCopy(); rejectedTrfms->matrix.setNum((o->second).size()); SbMatrix* mats = rejectedTrfms->matrix.startEditing(); std::list::const_iterator trsf = (o->second).begin(); for (unsigned int i=0; i < (o->second).size(); i++,trsf++) { Base::Matrix4D mat; Part::TopoShape::convertToMatrix(*trsf,mat); mats[i] = convert(mat); } rejectedTrfms->matrix.finishEditing(); rejectedTrfms->addChild(rejectedFaceSet); SoSeparator* sep = new SoSeparator(); sep->addChild(rejectedCoords); sep->addChild(rejectedNorms); sep->addChild(rejectedTrfms); pcRejectedRoot->addChild(sep); } catch (...) { Base::Console().Error("Cannot compute Inventor representation for the rejected transformations of shape of %s.\n", pcTransformed->getNameInDocument()); } } }