/*************************************************************************** * Copyright (c) 2009 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef APP_DYNAMICPROPERTY_H #define APP_DYNAMICPROPERTY_H #include #include #include #include namespace Base { class Writer; class XMLWriter; } namespace App { class Property; class PropertyContainer; /** This class implements an interface to add properties at run-time to an object * derived from PropertyContainer. The additional properties are made persistent. * @author Werner Mayer */ class AppExport DynamicProperty : public Base::Persistence { public: struct PropData { Property* property; std::string group; std::string doc; short attr; bool readonly; bool hidden; }; DynamicProperty(PropertyContainer* pc); virtual ~DynamicProperty(); /** @name Access properties */ //@{ /// get all properties of the class (including parent) void getPropertyList(std::vector &List) const; /// get all properties of the class (including parent) void getPropertyMap(std::map &Map) const; /// find a property by its name Property *getPropertyByName(const char* name) const; /// find a property by its name Property *getDynamicPropertyByName(const char* name) const; Property* addDynamicProperty(const char* type, const char* name=0, const char* group=0, const char* doc=0, short attr=0, bool ro=false, bool hidden=false); bool removeDynamicProperty(const char* name); std::vector getDynamicPropertyNames() const; void addDynamicProperties(const PropertyContainer*); /// get the name of a property const char* getName(const Property* prop) const; //@} /** @name Property attributes */ //@{ /// get the Type of a Property short getPropertyType(const Property* prop) const; /// get the Type of a named Property short getPropertyType(const char *name) const; /// get the Group of a Property const char* getPropertyGroup(const Property* prop) const; /// get the Group of a named Property const char* getPropertyGroup(const char *name) const; /// get the Group of a Property const char* getPropertyDocumentation(const Property* prop) const; /// get the Group of a named Property const char* getPropertyDocumentation(const char *name) const; /// check if the property is read-only bool isReadOnly(const Property* prop) const; /// check if the nameed property is read-only bool isReadOnly(const char *name) const; /// check if the property is hidden bool isHidden(const Property* prop) const; /// check if the named property is hidden bool isHidden(const char *name) const; //@} /** @name Property serialization */ //@{ void Save (Base::Writer &writer) const; void Restore(Base::XMLReader &reader); unsigned int getMemSize (void) const; //@} private: /// Encodes an attribute upon saving. std::string encodeAttribute(const std::string&) const; std::string getUniquePropertyName(const char *Name) const; private: PropertyContainer* pc; std::map props; }; } // namespace App #endif // APP_DYNAMICPROPERTY_H