/*************************************************************************** * Copyright (c) 2005 Imetric 3D GmbH * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef MESH_IO_H #define MESH_IO_H #include "MeshKernel.h" #include #include #include namespace Base { class XMLReader; class Writer; } namespace MeshCore { class MeshKernel; namespace MeshIO { enum Format { Undefined, BMS, ASTL, BSTL, OBJ, OFF, IV, X3D, VRML, WRZ, NAS, PLY, APLY, PY }; enum Binding { OVERALL, PER_VERTEX, PER_FACE }; } struct MeshExport Material { Material() : binding(MeshIO::OVERALL) {} MeshIO::Binding binding; std::vector diffuseColor; }; /** * The MeshInput class is able to read a mesh object from a input stream * in various formats. */ class MeshExport MeshInput { public: MeshInput (MeshKernel &rclM) : _rclMesh(rclM), _material(0){} MeshInput (MeshKernel &rclM, Material* m) : _rclMesh(rclM), _material(m){} virtual ~MeshInput (void) { } /// Loads the file, decided by extension bool LoadAny(const char* FileName); /** Loads an STL file either in binary or ASCII format. * Therefore the file header gets checked to decide if the file is binary or not. */ bool LoadSTL (std::istream &rstrIn); /** Loads an ASCII STL file. */ bool LoadAsciiSTL (std::istream &rstrIn); /** Loads a binary STL file. */ bool LoadBinarySTL (std::istream &rstrIn); /** Loads an OBJ Mesh file. */ bool LoadOBJ (std::istream &rstrIn); /** Loads an OFF Mesh file. */ bool LoadOFF (std::istream &rstrIn); /** Loads a PLY Mesh file. */ bool LoadPLY (std::istream &rstrIn); /** Loads the mesh object from an XML file. */ void LoadXML (Base::XMLReader &reader); /** Loads a node from an OpenInventor file. */ bool LoadMeshNode (std::istream &rstrIn); /** Loads an OpenInventor file. */ bool LoadInventor (std::istream &rstrIn); /** Loads a Nastran file. */ bool LoadNastran (std::istream &rstrIn); /** Loads a Cadmould FE file. */ bool LoadCadmouldFE (std::ifstream &rstrIn); protected: MeshKernel &_rclMesh; /**< reference to mesh data structure */ Material* _material; }; /** * The MeshOutput class is able to write a mesh object to an ouput stream * on various formats. */ class MeshExport MeshOutput { public: MeshOutput (const MeshKernel &rclM) : _rclMesh(rclM), _material(0), apply_transform(false){} MeshOutput (const MeshKernel &rclM, const Material* m) : _rclMesh(rclM), _material(m), apply_transform(false){} virtual ~MeshOutput (void) { } void SetObjectName(const std::string& n) { objectName = n; } void Transform(const Base::Matrix4D&); /** Set custom data to the header of a binary STL. * If the data exceeds 80 characters then the characters too much * are ignored. If the data has less than 80 characters they are * automatically filled up with spaces. */ static void SetSTLHeaderData(const std::string&); /// Saves the file, decided by extension if not explicitly given bool SaveAny(const char* FileName, MeshIO::Format f=MeshIO::Undefined) const; /** Saves the mesh object into an ASCII STL file. */ bool SaveAsciiSTL (std::ostream &rstrOut) const; /** Saves the mesh object into a binary STL file. */ bool SaveBinarySTL (std::ostream &rstrOut) const; /** Saves the mesh object into an OBJ file. */ bool SaveOBJ (std::ostream &rstrOut) const; /** Saves the mesh object into an OFF file. */ bool SaveOFF (std::ostream &rstrOut) const; /** Saves the mesh object into a binary PLY file. */ bool SaveBinaryPLY (std::ostream &rstrOut) const; /** Saves the mesh object into an ASCII PLY file. */ bool SaveAsciiPLY (std::ostream &rstrOut) const; /** Saves the mesh object into an XML file. */ void SaveXML (Base::Writer &writer) const; /** Saves a node to an OpenInventor file. */ bool SaveMeshNode (std::ostream &rstrIn); /** Writes an OpenInventor file. */ bool SaveInventor (std::ostream &rstrOut) const; /** Writes an X3D file. */ bool SaveX3D (std::ostream &rstrOut) const; /** Writes a VRML file. */ bool SaveVRML (std::ostream &rstrOut, const App::Material &rclMat) const; /** Writes a Nastran file. */ bool SaveNastran (std::ostream &rstrOut) const; /** Writes a Cadmould FE file. */ bool SaveCadmouldFE (std::ostream &rstrOut) const; /** Writes a python module which creates a mesh */ bool SavePython (std::ostream &rstrOut) const; protected: const MeshKernel &_rclMesh; /**< reference to mesh data structure */ const Material* _material; Base::Matrix4D _transform; bool apply_transform; std::string objectName; static std::string stl_header; }; struct MeshExport VRMLViewpointData { Base::Vector3f clVRefPln; Base::Vector3f clVRefUp; Base::Vector3f clVRefPt; Base::Vector3f clPRefPt; double dVPlnDist; double dUmin; double dUmax; double dVmin; double dVmax; std::string clName; }; struct MeshExport VRMLInfo { std::string _clFileName; std::string _clAuthor; std::string _clDate; std::string _clCompany; std::string _clAnnotation; std::string _clPicFileName; App::Color _clColor; bool _bSaveViewPoints; bool _bSavePicture; std::vector _clComments; std::vector _clViewpoints; }; } // namespace MeshCore #endif // MESH_IO_H