/*************************************************************************** * Copyright (c) 2008 Werner Mayer * * * * This file is part of the FreeCAD CAx development system. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Library General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Library General Public License for more details. * * * * You should have received a copy of the GNU Library General Public * * License along with this library; see the file COPYING.LIB. If not, * * write to the Free Software Foundation, Inc., 59 Temple Place, * * Suite 330, Boston, MA 02111-1307, USA * * * ***************************************************************************/ #ifndef PARTDESIGN_WORKBENCH_H #define PARTDESIGN_WORKBENCH_H #include namespace Gui { class MenuItem; class Document; class ViewProviderDocumentObject; } namespace PartDesign { class Body; } namespace App { class Part; } namespace PartDesignGui { // pointer to the active assembly object //extern PartDesign::Body *ActivePartObject; //extern Gui::Document *ActiveGuiDoc; //extern App::Document *ActiveAppDoc; //extern Gui::ViewProviderDocumentObject *ActiveVp; // The names of the base planes extern const char* BaseplaneNames[3]; /// Return active body or show a warning message PartDesign::Body *getBody(void); /** * @author Werner Mayer */ class PartDesignGuiExport Workbench : public Gui::StdWorkbench { TYPESYSTEM_HEADER(); public: Workbench(); virtual ~Workbench(); /** Run some actions when the workbench gets activated. */ virtual void activated(); /** Run some actions when the workbench gets deactivated. */ virtual void deactivated(); /// Add custom entries to the context menu virtual void setupContextMenu(const char* recipient, Gui::MenuItem*) const; /** Setup a Part for PartDesign * This methode is use to populate a Part object with all * necesarry PartDesign and base objects to allow the use * in PartDesign. Its called from within PartDesign as well * as from other modules which wish to set up a Part for PartDesin * (e.g. Assembly): */ static PartDesign::Body *setUpPart(const App::Part *); protected: Gui::MenuItem* setupMenuBar() const; Gui::ToolBarItem* setupToolBars() const; Gui::ToolBarItem* setupCommandBars() const; private: /// Refresh the Body's highlighting when a document becomes active void slotActiveDocument(const Gui::Document&); /// Refresh the highlighting. Migrate legacy documents on loading void slotFinishRestoreDocument(const App::Document&); /// Ensure that there are base planes and a body in a new document void slotNewDocument(const App::Document&); /// Update the ActivePartObject etc. when a document is closed void slotDeleteDocument(const App::Document&); // Add new objects to the body, if appropriate //void slotNewObject(const App::DocumentObject& obj); void _doMigration(const App::Document* doc); void _switchToDocument(const App::Document* doc); }; } // namespace PartDesignGui #endif // PARTDESIGN_WORKBENCH_H